forked from Mineclonia/Mineclonia
Can't sleep in occupied beds
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079b09c80f
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@ -71,6 +71,13 @@ local function lay_down(player, pos, bed_pos, state, skip)
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return false
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end
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for _, other_pos in pairs(mcl_beds.bed_pos) do
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if vector.distance(bed_pos, other_pos) < 0.1 then
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minetest.chat_send_player(name, "This bed is already occupied!")
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return false
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end
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end
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-- No sleeping while moving. This is a workaround.
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-- TODO: Ideally, the player speed should be force-set to 0,
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-- but this is not possible in Minetest 0.4.17.
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@ -111,7 +118,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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return false
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end
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if p then
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player:setpos(p)
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player:set_pos(p)
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end
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-- physics, eye_offset, etc
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@ -125,6 +132,8 @@ local function lay_down(player, pos, bed_pos, state, skip)
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player:set_attribute("mcl_beds:sleeping", "false")
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hud_flags.wielditem = true
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mcl_player.player_set_animation(player, "stand" , 30)
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mcl_beds.pos[name] = nil
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mcl_beds.bed_pos[name] = nil
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-- lay down
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else
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@ -167,6 +176,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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mcl_beds.player[name] = 1
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mcl_beds.pos[name] = pos
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mcl_beds.bed_pos[name] = bed_pos
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player_in_bed = player_in_bed + 1
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-- physics, eye_offset, etc
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player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
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@ -176,7 +186,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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player:set_attribute("mcl_beds:sleeping", "true")
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playerphysics.add_physics_factor(player, "speed", "mcl_beds:sleeping", 0)
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playerphysics.add_physics_factor(player, "jump", "mcl_beds:sleeping", 0)
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player:setpos(p)
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player:set_pos(p)
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mcl_player.player_attached[name] = true
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hud_flags.wielditem = false
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mcl_player.player_set_animation(player, "lay" , 0)
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@ -1,6 +1,7 @@
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mcl_beds = {}
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mcl_beds.player = {}
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mcl_beds.pos = {}
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mcl_beds.bed_pos = {}
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local modpath = minetest.get_modpath("mcl_beds")
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