forked from Mineclonia/Mineclonia
Remove AnimTicksPerSecond in .x files
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@ -1,10 +1,5 @@
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xof 0303txt 0032
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xof 0303txt 0032
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template AnimTicksPerSecond {
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<9E415A43-7BA6-4a73-8743-B73D47E88476>
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DWORD AnimTicksPerSecond;
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}
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template XSkinMeshHeader {
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template XSkinMeshHeader {
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<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
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<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
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WORD nMaxSkinWeightsPerVertex;
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WORD nMaxSkinWeightsPerVertex;
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@ -2359,9 +2354,6 @@ Frame Root {
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} // End of Group8
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} // End of Group8
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} // End of Armature
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} // End of Armature
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} // End of Root
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} // End of Root
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AnimTicksPerSecond {
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24;
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}
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AnimationSet Global {
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AnimationSet Global {
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Animation {
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Animation {
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{Armature}
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{Armature}
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@ -1,10 +1,5 @@
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xof 0303txt 0032
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xof 0303txt 0032
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template AnimTicksPerSecond {
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<9E415A43-7BA6-4a73-8743-B73D47E88476>
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DWORD AnimTicksPerSecond;
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}
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template XSkinMeshHeader {
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template XSkinMeshHeader {
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<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
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<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
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WORD nMaxSkinWeightsPerVertex;
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WORD nMaxSkinWeightsPerVertex;
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@ -931,9 +926,6 @@ Frame Root {
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} // End of Cube_001
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} // End of Cube_001
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} // End of Skeleton_Rig
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} // End of Skeleton_Rig
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} // End of Root
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} // End of Root
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AnimTicksPerSecond {
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30;
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}
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AnimationSet ArmatureAction {
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AnimationSet ArmatureAction {
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Animation {
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Animation {
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{Skeleton_Rig}
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{Skeleton_Rig}
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