forked from Mineclonia/Mineclonia
Do some calculating
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@ -198,12 +198,12 @@ minetest.register_globalstep(function(dtime)
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end
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end
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-- Swimming? Check if boots are enchanted with depth strider
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-- Swimming? Check if boots are enchanted with depth strider
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if minetest.get_item_group(node_feet, "liquid") ~= 0 and mcl_enchanting.get_enchantment(player:get_inventory():get_stack("armor", 5), "depth_strider") then
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if minetest.get_item_group(node_feet, "liquid") ~= 0 and mcl_enchanting.get_enchantment(player:get_inventory():get_stack("armor", 5), "depth_strider") then
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local boots = player:get_inventory():get_stack("armor", 5)
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local boots = player:get_inventory():get_stack("armor", 5)
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local depth_strider = mcl_enchanting.get_enchantment(boots, "depth_strider")
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local depth_strider = mcl_enchanting.get_enchantment(boots, "depth_strider")
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if depth_strider > 0 then
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if depth_strider > 0 then
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", depth_strider / 2)
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", (depth_strider / 3) + 0.75)
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end
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end
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else
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else
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playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface")
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playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface")
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