forked from Mineclonia/Mineclonia
Small mob shoot raycast improvement
This commit is contained in:
parent
bc15c9c22d
commit
52ed7f668e
|
@ -2764,8 +2764,12 @@ local do_states = function(self, dtime)
|
|||
|
||||
set_velocity(self, 0)
|
||||
|
||||
local p = self.object:get_pos()
|
||||
p.y = p.y + (self.collisionbox[2] + self.collisionbox[5]) / 2
|
||||
|
||||
if self.shoot_interval
|
||||
and self.timer > self.shoot_interval
|
||||
and not minetest.raycast(p, self.attack:get_pos(), false, false):next()
|
||||
and random(1, 100) <= 60 then
|
||||
|
||||
self.timer = 0
|
||||
|
@ -2774,12 +2778,8 @@ local do_states = function(self, dtime)
|
|||
-- play shoot attack sound
|
||||
mob_sound(self, "shoot_attack")
|
||||
|
||||
local p = self.object:get_pos()
|
||||
|
||||
p.y = p.y + (self.collisionbox[2] + self.collisionbox[5]) / 2
|
||||
|
||||
-- Shoot arrow
|
||||
if not minetest.raycast(self.object:get_pos(), self.attack:get_pos(), false, false):next() and minetest.registered_entities[self.arrow] then
|
||||
if minetest.registered_entities[self.arrow] then
|
||||
|
||||
local arrow, ent
|
||||
local v = 1
|
||||
|
|
Loading…
Reference in New Issue