forked from Mineclonia/Mineclonia
Update MISSING_ENGINE_FEATURES.md
This commit is contained in:
parent
0022c9902b
commit
503686380b
|
@ -20,7 +20,6 @@ For these features, no easy Lua workaround could be found.
|
||||||
## Interface
|
## Interface
|
||||||
- Inventory: Hold down right mouse button while holding an item stack to drop items into the slots as you move the mouse. Makes crafting MUCH faster
|
- Inventory: Hold down right mouse button while holding an item stack to drop items into the slots as you move the mouse. Makes crafting MUCH faster
|
||||||
- Sneak+Leftclick on crafting output crafts as many items as possible and immediately puts it into the player inventory ([issue 5211](https://github.com/minetest/minetest/issues/5211))
|
- Sneak+Leftclick on crafting output crafts as many items as possible and immediately puts it into the player inventory ([issue 5211](https://github.com/minetest/minetest/issues/5211))
|
||||||
- Sneak+click on inventory slot should be able to put items into additional “fallback inventories” if the first inventory is full. Required for large chests
|
|
||||||
- Sneak+click puts items in different inventories depending on the item type (maybe group-based)? Required for sneak-clicking to armor slots
|
- Sneak+click puts items in different inventories depending on the item type (maybe group-based)? Required for sneak-clicking to armor slots
|
||||||
|
|
||||||
## Workaround theoretically possible
|
## Workaround theoretically possible
|
||||||
|
@ -35,6 +34,7 @@ For these features, a workaround (or hack ;-)) by using Lua is theoretically pos
|
||||||
- Set frequency in which players lose breath. 2 seconds are hardcoded in Minetest, in Minecraft it's 1 second
|
- Set frequency in which players lose breath. 2 seconds are hardcoded in Minetest, in Minecraft it's 1 second
|
||||||
- Set damage frequency of `damage_per_second`. In Minecraft many things damage players every half-second rather than every second
|
- Set damage frequency of `damage_per_second`. In Minecraft many things damage players every half-second rather than every second
|
||||||
- Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation
|
- Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation
|
||||||
|
- Sneak+click on inventory slot should be able to put items into additional “fallback inventories” if the first inventory is full. Useful for large chests
|
||||||
|
|
||||||
#### Nice-to-haye
|
#### Nice-to-haye
|
||||||
- Utility function to rotate pillar-like nodes, requiring only 3 possible orientations (X, Y, Z). Basically this is `minetest.rotate_node` but with less orientations; the purpur pillar would mess up if a mirrored rotation would be possible. This is already implemented in MCL2, See `mcl_util` for more infos
|
- Utility function to rotate pillar-like nodes, requiring only 3 possible orientations (X, Y, Z). Basically this is `minetest.rotate_node` but with less orientations; the purpur pillar would mess up if a mirrored rotation would be possible. This is already implemented in MCL2, See `mcl_util` for more infos
|
||||||
|
|
Loading…
Reference in New Issue