forked from Mineclonia/Mineclonia
Fix incorrect power transmission of buttons
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f612d1b584
commit
4f9be58871
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@ -550,55 +550,4 @@ function mesecon.is_powered(pos, rule)
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else return sourcepos end
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end
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--Rules rotation Functions:
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function mesecon.rotate_rules_right(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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table.insert(nr, {
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x = -rule.z,
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y = rule.y,
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z = rule.x,
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name = rule.name,
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spread = rule.spread,})
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end
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return nr
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end
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function mesecon.rotate_rules_left(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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table.insert(nr, {
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x = rule.z,
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y = rule.y,
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z = -rule.x,
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name = rule.name,
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spread = rule.spread,})
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end
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return nr
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end
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function mesecon.rotate_rules_down(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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table.insert(nr, {
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x = -rule.y,
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y = rule.x,
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z = rule.z,
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name = rule.name,
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spread = rule.spread,})
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end
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return nr
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end
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function mesecon.rotate_rules_up(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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table.insert(nr, {
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x = rule.y,
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y = -rule.x,
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z = rule.z,
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name = rule.name,
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spread = rule.spread,})
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end
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return nr
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end
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@ -42,12 +42,22 @@ mesecon.rules.buttonlike =
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{x =-1, y = 0, z = 0},
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{x = 1, y = 0, z = 0, spread = true}}
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mesecon.rules.floor =
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{{x = 1, y = 0, z = 0},
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{x =-1, y = 0, z = 0},
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{x = 0, y = 1, z = 0},
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{x = 0, y =-1, z = 0, spread = true},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z =-1}}
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mesecon.rules.flat =
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{{x = 1, y = 0, z = 0},
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{x =-1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z =-1}}
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-- NOT IN ORIGNAL MESECONS
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mesecon.rules.mcl_alldirs_spread =
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{{x= 1, y= 0, z= 0, spread = true},
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@ -59,23 +69,41 @@ mesecon.rules.mcl_alldirs_spread =
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-- END OF UNOFFICIAL RULES
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local rules_buttonlike = {
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xp = mesecon.rules.buttonlike,
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xn = mesecon.rotate_rules_right(mesecon.rotate_rules_right(mesecon.rules.buttonlike)),
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yp = mesecon.rotate_rules_down(mesecon.rules.buttonlike),
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yn = mesecon.rotate_rules_up(mesecon.rules.buttonlike),
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zp = mesecon.rotate_rules_right(mesecon.rules.buttonlike),
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zn = mesecon.rotate_rules_left(mesecon.rules.buttonlike),
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}
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local rules_wallmounted = {
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xp = mesecon.rotate_rules_down(mesecon.rules.floor),
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xn = mesecon.rotate_rules_up(mesecon.rules.floor),
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yp = mesecon.rotate_rules_up(mesecon.rotate_rules_up(mesecon.rules.floor)),
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yn = mesecon.rules.floor,
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zp = mesecon.rotate_rules_left(mesecon.rotate_rules_up(mesecon.rules.floor)),
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zn = mesecon.rotate_rules_right(mesecon.rotate_rules_up(mesecon.rules.floor)),
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}
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local function rules_from_dir(ruleset, dir)
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if dir.x == 1 then return ruleset.xp end
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if dir.y == 1 then return ruleset.yp end
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if dir.z == 1 then return ruleset.zp end
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if dir.x == -1 then return ruleset.xn end
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if dir.y == -1 then return ruleset.yn end
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if dir.z == -1 then return ruleset.zn end
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end
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mesecon.rules.buttonlike_get = function(node)
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local rules = mesecon.rules.buttonlike
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local dir = minetest.facedir_to_dir(node.param2)
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if dir.x == 1 then
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-- No action needed
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elseif dir.z == -1 then
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rules=mesecon.rotate_rules_left(rules)
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elseif dir.x == -1 then
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rules=mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules))
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elseif dir.z == 1 then
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rules=mesecon.rotate_rules_right(rules)
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elseif dir.y == -1 then
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rules=mesecon.rotate_rules_up(rules)
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elseif dir.y == 1 then
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rules=mesecon.rotate_rules_down(rules)
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end
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return rules
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return rules_from_dir(rules_buttonlike, dir)
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end
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mesecon.rules.wallmounted_get = function(node)
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local dir = minetest.wallmounted_to_dir(node.param2)
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return rules_from_dir(rules_wallmounted, dir)
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end
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mesecon.state.on = "on"
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@ -6,6 +6,59 @@ function mesecon.move_node(pos, newpos)
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minetest.get_meta(pos):from_table(meta)
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end
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--Rules rotation Functions:
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function mesecon.rotate_rules_right(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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table.insert(nr, {
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x = -rule.z,
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y = rule.y,
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z = rule.x,
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name = rule.name,
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spread = rule.spread,})
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end
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return nr
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end
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function mesecon.rotate_rules_left(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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table.insert(nr, {
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x = rule.z,
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y = rule.y,
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z = -rule.x,
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name = rule.name,
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spread = rule.spread,})
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end
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return nr
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end
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function mesecon.rotate_rules_down(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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table.insert(nr, {
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x = -rule.y,
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y = rule.x,
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z = rule.z,
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name = rule.name,
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spread = rule.spread,})
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end
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return nr
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end
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function mesecon.rotate_rules_up(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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table.insert(nr, {
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x = rule.y,
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y = -rule.x,
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z = rule.z,
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name = rule.name,
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spread = rule.spread,})
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end
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return nr
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end
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function mesecon.flattenrules(allrules)
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--[[
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{
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@ -2,7 +2,7 @@
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-- A button that when pressed emits power for 1 second
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-- and then turns off again
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local button_get_output_rules = mesecon.rules.buttonlike_get
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local button_get_output_rules = mesecon.rules.wallmounted_get
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local boxes_off = {
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type = "wallmounted",
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@ -16,7 +16,9 @@ local rotate_torch_rules = function (rules, param2)
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end
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end
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local torch_get_output_rules = mesecon.rules.alldirs
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local torch_get_output_rules = function()
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return mesecon.rules.mcl_alldirs_spread
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end
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local torch_get_input_rules = function(node)
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local rules = {{x = -2, y = 0, z = 0},
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