forked from Mineclonia/Mineclonia
Remove empty crafting_inventory.png
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@ -228,7 +228,6 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
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local show_armor = minetest.get_modpath("3d_armor")
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-- TODO: Use player.png to allow for custom skins
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local img = "crafting_player2d.png"
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local armor_img = ""
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local player_preview = "image[3.9,1.4;1.2333,2.4666;"..img.."]"
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if show_armor and armor.textures[playername] and armor.textures[playername].preview then
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img = armor.textures[playername].preview
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@ -51,7 +51,6 @@ local function set_inventory(player, armor_change_only)
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-- Show armor and player image
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-- TODO: Use player.png to allow for custom skins
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local img = "crafting_player2d.png"
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local armor_img = ""
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local player_preview = "image[0.6,0.2;2,4;"..img.."]"
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if show_armor and armor.textures[player_name] and armor.textures[player_name].preview then
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img = armor.textures[player_name].preview
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@ -72,7 +71,7 @@ local function set_inventory(player, armor_change_only)
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end
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local form = "size[9,8.75]"..
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"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png^crafting_inventory.png"..armor_img.."]"..
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"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png]"..
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mcl_vars.inventory_header..
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player_preview..
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--armor
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