forked from Mineclonia/Mineclonia
Add frosted ice
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@ -1971,7 +1971,7 @@ minetest.register_node("default:ice", {
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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})
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})
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minetest.register_node("default:packedice", {
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minetest.register_node("default:packed_ice", {
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description = "Packed Ice",
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description = "Packed Ice",
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drawtype = "glasslike",
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drawtype = "glasslike",
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tiles = {"default_ice_packed.png"},
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tiles = {"default_ice_packed.png"},
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@ -1984,6 +1984,59 @@ minetest.register_node("default:packedice", {
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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})
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})
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-- Frosted Ice (4 nodes)
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for i=0,3 do
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local ice = {}
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ice.increase_age = function(pos, ice_near, first_melt)
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-- Increase age of frosted age or turn to water source if too old
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local nn = minetest.get_node(pos).name
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local age = tonumber(string.sub(nn, -1))
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if age == nil then return end
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local nextnode
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if age < 3 then
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nextnode = "default:frosted_ice_"..(age+1)
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else
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nextnode = "default:water_source"
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end
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minetest.swap_node(pos, { name = nextnode })
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-- Spread aging to neighbor blocks, but not recursively
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if first_melt and i == 3 then
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for j=1, #ice_near do
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ice.increase_age(ice_near[j], false)
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end
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end
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end
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minetest.register_node("default:frosted_ice_"..i, {
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description = "Frosted Ice",
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drawtype = "glasslike",
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tiles = {"default_frosted_ice_"..i..".png"},
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is_ground_content = false,
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paramtype = "light",
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use_texture_alpha = true,
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stack_max = 64,
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groups = {cracky=2, frosted_ice=1},
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drop = "",
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sounds = default.node_sound_glass_defaults(),
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on_construct = function(pos)
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local timer = minetest.get_node_timer(pos)
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timer:start(1.5)
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end,
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on_timer = function(pos, elapsed)
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local ice_near = minetest.find_nodes_in_area(
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{ x = pos.x - 1, y = pos.y - 1, z = pos.z - 1 },
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{ x = pos.x + 1, y = pos.y + 1, z = pos.z + 1 },
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{ "group:frosted_ice" }
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)
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-- Check condition to increase age
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if (#ice_near < 4 and minetest.get_node_light(pos) > (11 - i)) or math.random(1, 3) == 1 then
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ice.increase_age(pos, ice_near, true)
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end
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local timer = minetest.get_node_timer(pos)
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timer:start(1.5)
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end,
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})
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end
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minetest.register_node("default:snow", {
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minetest.register_node("default:snow", {
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description = "Top Snow",
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description = "Top Snow",
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tiles = {"default_snow.png"},
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tiles = {"default_snow.png"},
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