forked from Mineclonia/Mineclonia
Converter: Add preview image, use proper folder name
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@ -14,7 +14,6 @@ import shutil, csv, os, tempfile, sys, getopt
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home = os.environ["HOME"]
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mineclone2_path = home + "/.minetest/games/mineclone2"
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working_dir = os.getcwd()
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output_dir_name = "New_MineClone_2_Texture_Pack"
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appname = "Texture_Converter.py"
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### SETTINGS ###
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@ -100,6 +99,16 @@ For the full help, use:
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tex_dir = base_dir + "/assets/minecraft/textures"
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# Get texture pack name (from directory name)
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bdir_split = base_dir.split("/")
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output_dir_name = bdir_split[-1]
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if len(output_dir_name) == 0:
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if len(bdir_split) >= 2:
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output_dir_name = base_dir.split("/")[-2]
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else:
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# Fallback
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output_dir_name = "New_MineClone_2_Texture_Pack"
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# FUNCTION DEFINITIONS
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def colorize(colormap, source, colormap_pixel, texture_size, destination):
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os.system("convert "+colormap+" -crop 1x1+"+colormap_pixel+" -depth 8 -resize "+texture_size+"x"+texture_size+" "+tempfile1.name)
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@ -375,12 +384,18 @@ def convert_textures():
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colorize(GRASS, tex_dir+"/blocks/grass_top.png", o[0], str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_"+o[2]+".png")
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colorize_alpha(GRASS, tex_dir+"/blocks/grass_side_overlay.png", o[0], str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_"+o[2]+"_side.png")
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# Metadata
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if make_texture_pack:
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# Create description file
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description = "Automatically converted Minecraft texture pack from MineClone 2 Texture Converter.\nSize: "+str(PXSIZE)+"px×"+str(PXSIZE)+"px"
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description = "Texture pack for MineClone 2. Automatically converted from a Minecraft resource pack by the MineClone 2 Texture Converter. Size: "+str(PXSIZE)+"×"+str(PXSIZE)
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description_file = open(target_dir("/") + "/description.txt", "w")
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description_file.write(description)
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description_file.close()
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# Create preview image (screenshot.png)
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os.system("convert -size 300x200 canvas:transparent "+target_dir("/") + "/screenshot.png")
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os.system("composite "+base_dir+"/pack.png "+target_dir("/") + "/screenshot.png -gravity center "+target_dir("/") + "/screenshot.png")
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print("Textures conversion COMPLETE!")
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if failed_conversions > 0:
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print("WARNING: Number of missing files in original resource pack: "+str(failed_conversions))
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