forked from Mineclonia/Mineclonia
Allow to wash off top layer off banners
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d2632ab7ec
commit
2c9d1da73a
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@ -1,3 +1,4 @@
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mcl_sounds?
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mcl_sounds?
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mcl_core?
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mcl_core?
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mcl_wool?
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mcl_wool?
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mcl_cauldrons?
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@ -136,14 +136,45 @@ for colorid, colortab in pairs(mcl_banners.colors) do
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local above = pointed_thing.above
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local above = pointed_thing.above
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local under = pointed_thing.under
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local under = pointed_thing.under
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-- Use pointed node's on_rightclick function first, if present
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local node_under = minetest.get_node(under)
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local node_under = minetest.get_node(under)
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if placer and not placer:get_player_control().sneak then
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if placer and not placer:get_player_control().sneak then
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-- Use pointed node's on_rightclick function first, if present
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if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
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if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
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return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
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return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
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end
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end
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if minetest.get_modpath("mcl_cauldrons") then
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-- Use banner on cauldron to remove the top-most layer. This reduces the water level by 1.
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local new_node
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if node_under.name == "mcl_cauldrons:cauldron_3" then
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new_node = "mcl_cauldrons:cauldron_2"
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elseif node_under.name == "mcl_cauldrons:cauldron_2" then
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new_node = "mcl_cauldrons:cauldron_1"
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elseif node_under.name == "mcl_cauldrons:cauldron_1" then
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new_node = "mcl_cauldrons:cauldron"
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end
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if new_node then
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local imeta = itemstack:get_meta()
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local layers_raw = imeta:get_string("layers")
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local layers = minetest.deserialize(layers_raw)
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if type(layers) == "table" and #layers > 0 then
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minetest.log("error", dump(layers))
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table.remove(layers)
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imeta:set_string("layers", minetest.serialize(layers))
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local newdesc = mcl_banners.make_advanced_banner_description(itemstack:get_definition().description, layers)
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imeta:set_string("description", newdesc)
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end
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-- Washing off reduces the water level by 1.
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-- (It is possible to waste water if the banner had 0 layers.)
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minetest.set_node(pointed_thing.under, {name=new_node})
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return itemstack
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end
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end
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end
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end
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-- Place the node!
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-- Place the node!
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local _, success = minetest.item_place_node(ItemStack("mcl_banners:standing_banner"), placer, pointed_thing)
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local _, success = minetest.item_place_node(ItemStack("mcl_banners:standing_banner"), placer, pointed_thing)
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if not success then
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if not success then
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@ -248,7 +248,7 @@ for colorid, colortab in pairs(mcl_banners.colors) do
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end
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end
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-- Create a banner description containing all the layer names
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-- Create a banner description containing all the layer names
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local make_advanced_banner_description = function(description, layers)
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mcl_banners.make_advanced_banner_description = function(description, layers)
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if layers == nil or #layers == 0 then
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if layers == nil or #layers == 0 then
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-- No layers, revert to default
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-- No layers, revert to default
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return ""
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return ""
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@ -393,7 +393,7 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
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imeta:set_string("layers", minetest.serialize(layers))
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imeta:set_string("layers", minetest.serialize(layers))
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local odesc = itemstack:get_definition().description
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local odesc = itemstack:get_definition().description
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local description = make_advanced_banner_description(odesc, layers)
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local description = mcl_banners.make_advanced_banner_description(odesc, layers)
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imeta:set_string("description", description)
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imeta:set_string("description", description)
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return itemstack
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return itemstack
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end
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end
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