From 257d7803a4e7ff280dd681f4cdde1cb401963b24 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Thu, 3 Dec 2020 14:01:27 +0100 Subject: [PATCH] Can place kelp also in downwards-flowing water --- mods/ITEMS/mcl_ocean/kelp.lua | 42 +++++++++++++++++++++++++++-------- 1 file changed, 33 insertions(+), 9 deletions(-) diff --git a/mods/ITEMS/mcl_ocean/kelp.lua b/mods/ITEMS/mcl_ocean/kelp.lua index 2eff8c60..890423cb 100644 --- a/mods/ITEMS/mcl_ocean/kelp.lua +++ b/mods/ITEMS/mcl_ocean/kelp.lua @@ -41,6 +41,30 @@ local function grow_param2_step(param2, snap_into_grid) return param2, param2 ~= old_param2 end +local function kelp_check_place(pos_above, node_above, def_above) + if minetest.get_item_group(node_above.name, "water") == 0 then + return false + end + local can_place = false + if (def_above.liquidtype == "source") then + can_place = true + elseif (def_above.liquidtype == "flowing") then + -- Check if bit 3 (downwards flowing) is set + can_place = (math.floor(node_above.param2 / 8) % 2) == 1 + if not can_place then + -- If not, also check node above (this is needed due a weird quirk in the definition of + -- "downwards flowing" liquids in Minetest) + local node_above_above = minetest.get_node({x=pos_above.x,y=pos_above.y+1,z=pos_above.z}) + local naa_def = minetest.registered_nodes[node_above_above.name] + can_place = naa_def.liquidtype == "source" + if not can_place then + can_place = (naa_def.liquidtype == "flowing") and ((math.floor(node_above_above.param2 / 8) % 2) == 1) + end + end + end + return can_place +end + local function kelp_on_place(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" or not placer then return itemstack @@ -96,11 +120,12 @@ local function kelp_on_place(itemstack, placer, pointed_thing) -- Placed on side or below node, abort return itemstack end - -- New kelp top must also be submerged in water source - local _, top_node = get_kelp_top(pos_under, node_under) - submerged = get_submerged(top_node) - if submerged ~= "source" then - -- Not submerged in water source, abort + -- New kelp top must also be submerged in water + local top_pos, top_node = get_kelp_top(pos_under, node_under) + local top_def = minetest.registered_nodes[top_node.name] + submerged = kelp_check_place(top_pos, top_node, top_def) + if not submerged then + -- Not submerged in water, abort return itemstack end else @@ -109,11 +134,10 @@ local function kelp_on_place(itemstack, placer, pointed_thing) -- Placed on side or below node, abort return itemstack end - -- Kelp can be placed inside a water source on top of a surface node - local g_above_water = minetest.get_item_group(node_above.name, "water") - if not (g_above_water ~= 0 and def_above.liquidtype == "source") then + -- Kelp can be placed inside a water source or water flowing downwards on top of a surface node + local can_place = kelp_check_place(pos_above, node_above, def_above) + if not can_place then return itemstack - -- TODO: Also allow placement into downwards flowing liquid end node_under.param2 = minetest.registered_items[node_under.name].place_param2 or 16 end