forked from Mineclonia/Mineclonia
Move timing functions out to globalstep
This commit is contained in:
parent
3dbaac7549
commit
12d0c3019e
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@ -3,19 +3,35 @@ local is_poisoned = {}
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local is_regenerating = {}
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local is_regenerating = {}
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local is_strong = {}
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local is_strong = {}
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local is_weak = {}
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local is_weak = {}
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local is_water_breathing = {}
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local is_leaping = {}
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local is_swift = {}
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local timer = 0
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local timer = 0
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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-- Check for invisible players
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-- Check for invisible players
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for player, bool in pairs(is_invisible) do
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for player, vals in pairs(is_invisible) do
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if is_invisible[player] then
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if is_invisible[player] then
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mcl_potions._add_spawner(player, "#B0B0B0")
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player = player or player:get_luaentity()
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is_invisible[player].timer = is_invisible[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#B0B0B0") end
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if is_invisible[player].timer >= is_invisible[player].dur then
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mcl_potions.make_invisible(player, false)
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is_invisible[player] = nil
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end
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end
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end
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end
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end
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-- Check for poisoned players
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-- Check for poisoned players
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for player, bool in pairs(is_poisoned) do
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for player, vals in pairs(is_poisoned) do
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if is_poisoned[player] then
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if is_poisoned[player] then
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@ -24,7 +40,7 @@ minetest.register_globalstep(function(dtime)
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is_poisoned[player].timer = is_poisoned[player].timer + dtime
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is_poisoned[player].timer = is_poisoned[player].timer + dtime
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is_poisoned[player].hit_timer = (is_poisoned[player].hit_timer or 0) + dtime
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is_poisoned[player].hit_timer = (is_poisoned[player].hit_timer or 0) + dtime
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mcl_potions._add_spawner(player, "#225533")
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if player:get_pos() then mcl_potions._add_spawner(player, "#225533") end
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if is_poisoned[player].hit_timer >= is_poisoned[player].step then
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if is_poisoned[player].hit_timer >= is_poisoned[player].step then
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player:set_hp( math.max(player:get_hp() - 1, 1) )
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player:set_hp( math.max(player:get_hp() - 1, 1) )
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@ -36,6 +52,95 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end
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end
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end
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-- Check for regnerating players
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for player, vals in pairs(is_regenerating) do
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if is_regenerating[player] then
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player = player or player:get_luaentity()
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is_regenerating[player].timer = is_regenerating[player].timer + dtime
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is_regenerating[player].heal_timer = (is_regenerating[player].heal_timer or 0) + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#A52BB2") end
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if is_regenerating[player].heal_timer >= is_regenerating[player].step then
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player:set_hp(math.min(player:get_properties().hp_max or 20, player:get_hp() + 1))
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is_regenerating[player].heal_timer = 0
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end
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if is_regenerating[player].timer >= is_regenerating[player].dur then
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is_regenerating[player] = nil
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end
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end
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end
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-- Check for water breathing players
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for player, vals in pairs(is_water_breathing) do
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if is_water_breathing[player] then
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player = player or player:get_luaentity()
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is_water_breathing[player].timer = is_water_breathing[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#0000AA") end
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if player:get_breath() then
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if player:get_breath() < 10 then player:set_breath(10) end
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end
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if is_water_breathing[player].timer >= is_water_breathing[player].dur then
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is_water_breathing[player] = nil
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end
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end
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end
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-- Check for leaping players
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for player, vals in pairs(is_leaping) do
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if is_leaping[player] then
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player = player or player:get_luaentity()
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is_leaping[player].timer = is_leaping[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#00CC33") end
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if is_leaping[player].timer >= is_leaping[player].dur then
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playerphysics.remove_physics_factor(player, "jump", "leaping")
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is_leaping[player] = nil
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end
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end
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end
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-- Check for swift players
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for player, vals in pairs(is_swift) do
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if is_swift[player] then
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player = player or player:get_luaentity()
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is_swift[player].timer = is_swift[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#009999") end
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if is_swift[player].timer >= is_swift[player].dur then
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playerphysics.remove_physics_factor(player, "speed", "swiftness")
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is_swift[player] = nil
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end
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end
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end
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end
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end )
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end )
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@ -43,41 +148,52 @@ end )
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-- reset player is_invisible/poison if they go offline
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-- reset player is_invisible/poison if they go offline
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minetest.register_on_leaveplayer(function(player)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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player = player or player:get_luaentity()
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if is_invisible[name] then
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if is_invisible[player] then
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is_invisible[name] = nil
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is_invisible[player] = nil
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end
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end
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if is_poisoned[name] then
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if is_poisoned[player] then
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is_poisoned[name] = nil
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is_poisoned[player] = nil
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end
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end
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if is_regenerating[name] then
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if is_regenerating[player] then
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is_regenerating[name] = nil
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is_regenerating[player] = nil
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end
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end
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if is_strong[name] then
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if is_strong[player] then
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is_strong[name] = nil
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is_strong[player] = nil
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end
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end
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if is_weak[name] then
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if is_weak[player] then
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is_weak[name] = nil
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is_weak[player] = nil
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end
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if is_water_breathing[player] then
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is_water_breathing[player] = nil
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end
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if is_leaping[player] then
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is_leaping[player] = nil
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end
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if is_swift[player] then
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is_swift[player] = nil
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end
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end
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end)
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end)
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function mcl_potions.invisible(player, toggle)
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function mcl_potions.make_invisible(player, toggle)
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if not player then return false end
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if not player then return false end
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is_invisible[player:get_player_name()] = toggle
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if toggle then -- hide player
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if toggle then -- hide player
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is_invisible[player].old_size = player:get_properties().visual_size
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player:set_properties({visual_size = {x = 0, y = 0}})
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player:set_properties({visual_size = {x = 0, y = 0}})
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player:set_nametag_attributes({color = {a = 0}})
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player:set_nametag_attributes({color = {a = 0}})
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else -- show player
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else -- show player
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player:set_properties({visual_size = {x = 1, y = 1}})
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player:set_properties({visual_size = is_invisible[player].old_size})
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player:set_nametag_attributes({color = {a = 255}})
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player:set_nametag_attributes({color = {a = 255}})
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end
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end
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@ -165,23 +281,48 @@ function mcl_potions.healing_func(player, hp)
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end
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end
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function mcl_potions.swiftness_func(player, factor, duration)
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function mcl_potions.swiftness_func(player, factor, duration)
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if not player:get_meta() then return false end
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if not player:get_meta() then return false end
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playerphysics.add_physics_factor(player, "speed", "swiftness", factor)
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minetest.after(duration, function() playerphysics.remove_physics_factor(player, "speed", "swiftness") end )
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if not is_swift[player] then
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for i=1,math.floor(duration) do
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minetest.after(i, function() mcl_potions._add_spawner(player, "#009999") end)
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is_swift[player] = {dur = duration, timer = 0}
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playerphysics.add_physics_factor(player, "speed", "swiftness", factor)
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else
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local victim = is_swift[player]
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playerphysics.add_physics_factor(player, "speed", "swiftness", factor)
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victim.dur = math.max(duration, victim.dur - victim.timer)
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victim.timer = 0
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end
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end
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end
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end
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function mcl_potions.leaping_func(player, factor, duration)
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function mcl_potions.leaping_func(player, factor, duration)
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if player:get_meta() then return false end
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playerphysics.add_physics_factor(player, "jump", "leaping", factor)
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if not player:get_meta() then return false end
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minetest.after(duration, function() playerphysics.remove_physics_factor(player, "jump", "leaping") end )
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for i=1,math.floor(duration) do
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if not is_leaping[player] then
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minetest.after(i, function() mcl_potions._add_spawner(player, "#00CC33") end)
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is_leaping[player] = {dur = duration, timer = 0}
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playerphysics.add_physics_factor(player, "jump", "leaping", factor)
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else
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local victim = is_leaping[player]
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playerphysics.add_physics_factor(player, "jump", "leaping", factor)
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victim.dur = math.max(duration, victim.dur - victim.timer)
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victim.timer = 0
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end
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end
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end
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end
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function mcl_potions.weakness_func(player, factor, duration)
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function mcl_potions.weakness_func(player, factor, duration)
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player:set_attribute("weakness", tostring(factor))
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player:set_attribute("weakness", tostring(factor))
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-- print(player:get_player_name().." ".."weakness = "..player:get_attribute("weakness"))
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-- print(player:get_player_name().." ".."weakness = "..player:get_attribute("weakness"))
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@ -191,6 +332,7 @@ function mcl_potions.weakness_func(player, factor, duration)
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end
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end
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end
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end
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function mcl_potions.poison_func(player, factor, duration)
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function mcl_potions.poison_func(player, factor, duration)
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if not is_poisoned[player] then
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if not is_poisoned[player] then
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@ -208,40 +350,55 @@ function mcl_potions.poison_func(player, factor, duration)
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end
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end
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end
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end
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function mcl_potions.regeneration_func(player, factor, duration)
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function mcl_potions.regeneration_func(player, factor, duration)
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if not is_regenerating[player:get_player_name()] then
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mcl_potions.regenerate(player, true)
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if not is_regenerating[player] then
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for i=1,math.floor(duration/factor) do
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minetest.after(i*factor, function()
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is_regenerating[player] = {step = factor, dur = duration, timer = 0}
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if player:get_hp() < 20 then
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player:set_hp(player:get_hp() + 1)
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else
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end
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end )
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local victim = is_regenerating[player]
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end
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for i=1,math.floor(duration) do
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victim.step = math.min(victim.step, factor)
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minetest.after(i, function() mcl_potions._add_spawner(player, "#A52BB2") end)
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victim.dur = math.max(duration, victim.dur - victim.timer)
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end
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victim.timer = 0
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minetest.after(duration, function() mcl_potions.regenerate(player, false) end)
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end
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end
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end
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end
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function mcl_potions.invisiblility_func(player, duration)
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function mcl_potions.invisiblility_func(player, duration)
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mcl_potions.invisible(player, true)
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minetest.after(duration, function() mcl_potions.invisible(player, false) end )
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end
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function mcl_potions.water_breathing_func(player, duration)
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if not is_invisible[player] then
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if minetest.is_player(player) then
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for i=1,math.floor(duration) do
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is_invisible[player] = {dur = duration, timer = 0}
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minetest.after(i, function()
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mcl_potions.make_invisible(player, true)
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if player:get_breath() < 10 then
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player:set_breath(10)
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else
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end
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mcl_potions._add_spawner(player, "#0000AA")
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local victim = is_invisible[player]
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end )
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end
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victim.dur = math.max(duration, victim.dur - victim.timer)
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victim.timer = 0
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end
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end
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function mcl_potions.water_breathing_func(player, duration)
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if not is_water_breathing[player] then
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is_water_breathing[player] = {dur = duration, timer = 0}
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else
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local victim = is_water_breathing[player]
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victim.dur = math.max(duration, victim.dur - victim.timer)
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victim.timer = 0
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end
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end
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@ -61,7 +61,7 @@ local function register_splash(name, descr, color, def)
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if minetest.is_player(obj) or obj:get_entity_name() then
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if minetest.is_player(obj) or obj:get_entity_name() then
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pos2 = obj:get_pos()
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local pos2 = obj:get_pos()
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local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
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local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
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if rad > 0 then def.potion_fun(obj, redux_map[rad]) else def.potion_fun(obj, 1) end
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if rad > 0 then def.potion_fun(obj, redux_map[rad]) else def.potion_fun(obj, 1) end
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