forked from Mineclonia/Mineclonia
Fix creative inv. jump to search on armor change
This commit is contained in:
parent
9f01a4993b
commit
10db71320e
|
@ -35,9 +35,14 @@ local function update_armor(player)
|
|||
return
|
||||
end
|
||||
|
||||
local function set_inventory(player)
|
||||
local function set_inventory(player, armor_change_only)
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
mcl_inventory.set_creative_formspec(player, 0, 1)
|
||||
if armor_change_only then
|
||||
-- Stay on survival inventory plage if only the armor has been changed
|
||||
mcl_inventory.set_creative_formspec(player, 0, 0, nil, "inv")
|
||||
else
|
||||
mcl_inventory.set_creative_formspec(player, 0, 1)
|
||||
end
|
||||
return
|
||||
end
|
||||
local inv = player:get_inventory()
|
||||
|
@ -158,7 +163,7 @@ minetest.register_on_joinplayer(function(player)
|
|||
armor.set_player_armor = function(self, player)
|
||||
armor_orginal(self, player)
|
||||
update_armor(player)
|
||||
set_inventory(player)
|
||||
set_inventory(player, true)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in New Issue