forked from Mineclonia/Mineclonia
Show player preview in creative inventory
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@ -210,6 +210,22 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, show, p
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if name == "inv" then
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inv_bg = "crafting_inventory_creative_survival.png"
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-- Show armor and player image
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local show_armor = minetest.get_modpath("3d_armor")
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-- TODO: Use player.png to allow for custom skins
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local img = "crafting_player2d.png"
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local armor_img = ""
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local player_preview = "image[3.9,1.4;1.2333,2.4666;"..img.."]"
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if show_armor and armor.textures[playername] and armor.textures[playername].preview then
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img = armor.textures[playername].preview
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local s1 = img:find("character_preview")
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if s1 ~= nil then
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s1 = img:sub(s1+21)
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img = "crafting_player2d.png"..s1
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end
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player_preview = "image[3.9,1.4;1.2333,2.4666;"..img.."]"
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end
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-- Background images for armor slots (hide if occupied)
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local armor_slot_imgs = ""
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local inv = player:get_inventory()
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@ -234,6 +250,8 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, show, p
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"list[detached:"..playername.."_armor;armor;5.5,1.3;1,1;3]"..
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"list[detached:"..playername.."_armor;armor;5.5,2.75;1,1;4]"..
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armor_slot_imgs..
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-- player preview
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player_preview..
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-- crafting guide button
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"image_button[9,1;1,1;craftguide_book.png;__mcl_craftguide;]"..
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"tooltip[__mcl_craftguide;Show crafting recipes]"..
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@ -31,8 +31,6 @@ local function drop_fields(player, name)
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end
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end
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local player_armor = {}
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local function update_armor(player)
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return
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end
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@ -47,16 +45,12 @@ local function set_inventory(player)
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inv:set_size("craft", 4)
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local player_name = player:get_player_name()
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-- Show armor and player image
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-- TODO: Use player.png to allow for custom skins
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local img = "crafting_player2d.png"
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local armor_img = ""
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if show_armor then
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armor_img = ""
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if player_armor[player_name] ~= nil then
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img = img .. player_armor[player_name]
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end
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end
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local img_element = "image[0.6,0.2;3,4;"..img.."]"
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local player_preview = "image[0.6,0.2;2,4;"..img.."]"
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if show_armor and armor.textures[player_name] and armor.textures[player_name].preview then
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img = armor.textures[player_name].preview
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local s1 = img:find("character_preview")
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@ -64,7 +58,7 @@ local function set_inventory(player)
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s1 = img:sub(s1+21)
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img = "crafting_player2d.png"..s1
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end
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img_element = "image[1.1,0.2;2,4;"..img.."]"
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player_preview = "image[1.1,0.2;2,4;"..img.."]"
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end
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local armor_slots = {"head", "torso", "legs", "feet"}
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@ -78,7 +72,7 @@ local function set_inventory(player)
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local form = "size[9,8.75]"..
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"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png^crafting_inventory.png"..armor_img.."]"..
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mcl_vars.inventory_header..
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img_element..
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player_preview..
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--armor
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"list[detached:"..player_name.."_armor;armor;0,0;1,1;1]"..
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"list[detached:"..player_name.."_armor;armor;0,1;1,1;2]"..
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