forked from Mineclonia/Mineclonia
Fix item frame drop too many items after breaking
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6901781b49
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02a1eb82ad
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@ -112,7 +112,7 @@ minetest.register_node("itemframes:frame",{
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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if clicker:get_player_name() == meta:get_string("owner") then
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if clicker:get_player_name() == meta:get_string("owner") then
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drop_item(pos,node)
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drop_item(pos,node)
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meta:set_string("item",itemstack:to_string())
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meta:set_string("item", itemstack:get_name())
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update_item(pos,node)
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update_item(pos,node)
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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itemstack:take_item()
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