Mineclonia/tools/Texture_Converter.py

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2017-07-19 22:44:43 +02:00
#!/usr/bin/env python
# Texture pack movement utility.
# This Python script helps in converting Minecraft texture packs. It has 2 main features:
# - Can create a Minetest texture pack
# - Can update the MineClone 2 textures
# This script is currently incomplete, not all textures are converted.
#
# Requirements:
# - Python 3
# - Python Library: Pillow
# - ImageMagick
#
# Usage (to be simplified later):
# - Put extracted texture pack into $HOME/tmp/pp
# - Make sure the file “Texture_Conversion_Table.csv” is in the same directory as the script
# - Run the script in its directory
__author__ = "Wuzzy"
__license__ = "WTFPL"
__status__ = "Development"
### SETTINGS ###
# If True, will only make console output but not convert anything.
dry_run = False
# If True, textures will be put into a texture pack directory structure.
# If False, textures will be put into MineClone 2 directories.
make_texture_pack = False
### END OF SETTINGS ###
import shutil, csv, os
from PIL import Image
# Helper variables
home = os.environ["HOME"]
mineclone2_path = home + "/.minetest/games/mineclone2"
working_dir = os.getcwd()
base_dir = home + "/tmp/pp"
tex_dir = base_dir + "/assets/minecraft/textures"
def convert_alphatex(one, two, three, four, five):
os.system("convert "+one+" -crop 1x1+"+three+" -depth 8 -resize "+four+"x"+four+" "+base_dir+"/__TEMP__.png")
os.system("composite -compose Multiply "+base_dir+"/__TEMP__.png "+two+" "+base_dir+"/__TEMP2__.png")
os.system("composite -compose Dst_In "+two+" "+base_dir+"/__TEMP2__.png -alpha Set "+five)
def target_dir(directory):
if make_texture_pack:
return working_dir + "/texture_pack"
else:
return mineclone2_path + directory
# Copy texture files
def convert_textures():
with open("Texture_Conversion_Table.csv", newline="") as csvfile:
reader = csv.reader(csvfile, delimiter=",", quotechar='"')
first_row = True
for row in reader:
# Skip first row
if first_row:
first_row = False
continue
src_dir = row[0]
src_filename = row[1]
dst_dir = row[2]
dst_filename = row[3]
if row[4] != "":
xs = int(row[4])
ys = int(row[5])
xl = int(row[6])
yl = int(row[7])
xt = int(row[8])
yt = int(row[9])
else:
xs = None
src_file = base_dir + src_dir + "/" + src_filename # source file
src_file_exists = os.path.isfile(src_file)
dst_file = target_dir(dst_dir) + "/" + dst_filename # destination file
if src_file_exists == False:
print("WARNING: Source file does not exist: "+src_file)
continue
if xs != None:
# Crop and copy images
image = Image.open(src_file)
if not dry_run:
region = image.crop((xs, ys, xs+xl, ys+yl))
region.load()
region.save(dst_file)
print(src_file + "" + dst_file)
else:
# Copy image verbatim
if not dry_run:
shutil.copy2(src_file, dst_file)
print(src_file + "" + dst_file)
# Convert chest textures (requires ImageMagick)
PXSIZE = 16
chest_file = tex_dir + "/entity/chest/normal.png"
if os.path.isfile(chest_file):
CHPX=((PXSIZE / 16 * 14)) # Chests in MC are 2/16 smaller!
os.system("convert " + chest_file + " \
\( -clone 0 -crop "+str(CHPX)+"x"+str(CHPX)+"+"+str(CHPX)+"+0 \) -geometry +0+0 -composite -extent "+str(CHPX)+"x"+str(CHPX)+" "+target_dir("/mods/ITEMS/mcl_chests/textures")+"/default_chest_top.png")
os.system("convert " + chest_file + " \
\( -clone 0 -crop "+str(CHPX)+"x"+str((PXSIZE/16)*5)+"+"+str(CHPX)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
\( -clone 0 -crop "+str(CHPX)+"x"+str((PXSIZE/16)*10)+"+"+str(CHPX)+"+"+str((2*CHPX) + ((PXSIZE/16)*5))+" \) -geometry +0+"+str((PXSIZE/16)*5)+" -composite \
-extent "+str(CHPX)+"x"+str(CHPX)+" "+target_dir("/mods/ITEMS/mcl_chests/textures")+"/default_chest_front.png")
# TODO: Convert other chest sides
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# Convert grass
grass_file = tex_dir + "/blocks/grass_top.png"
if os.path.isfile(grass_file):
FOLIAG = tex_dir+"/colormap/foliage.png"
GRASS = tex_dir+"/colormap/grass.png"
os.system("convert "+GRASS+" -crop 1x1+70+120 -depth 8 -resize "+str(PXSIZE)+"x"+str(PXSIZE)+" "+base_dir+"/__TEMP__.png")
os.system("composite -compose Multiply "+base_dir+"/__TEMP__.png "+tex_dir+"/blocks/grass_top.png "+target_dir("/mods/ITEMS/mcl_core/textures")+"/default_grass.png")
convert_alphatex(GRASS, tex_dir+"/blocks/grass_side_overlay.png", "70+120", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_grass_side.png")
# Leaves
convert_alphatex(FOLIAG, tex_dir+"/blocks/leaves_oak.png", "70+120", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_leaves.png")
convert_alphatex(FOLIAG, tex_dir+"/blocks/leaves_big_oak.png", "70+120", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/mcl_core_leaves_big_oak.png")
convert_alphatex(FOLIAG, tex_dir+"/blocks/leaves_acacia.png", "16+240", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_acacia_leaves.png")
convert_alphatex(FOLIAG, tex_dir+"/blocks/leaves_spruce.png", "226+240", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/mcl_core_leaves_spruce.png")
convert_alphatex(FOLIAG, tex_dir+"/blocks/leaves_birch.png", "70+120", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/mcl_core_leaves_birch.png")
convert_alphatex(FOLIAG, tex_dir+"/blocks/leaves_jungle.png", "16+32", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_jungleleaves.png")
# Waterlily
convert_alphatex(FOLIAG, tex_dir+"/blocks/waterlily.png", "16+32", str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/flowers_waterlily.png")
# Vines
convert_alphatex(FOLIAG, tex_dir+"/blocks/vine.png", "16+32", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/mcl_core_vine.png")
# Tall grass, fern
convert_alphatex(GRASS, tex_dir+"/blocks/tallgrass.png", "70+120", str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_tallgrass.png")
convert_alphatex(GRASS, tex_dir+"/blocks/fern.png", "70+120", str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_fern.png")
convert_alphatex(GRASS, tex_dir+"/blocks/double_plant_fern_bottom.png", "70+120", str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_double_plant_fern_bottom.png")
convert_alphatex(GRASS, tex_dir+"/blocks/double_plant_fern_top.png", "70+120", str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_double_plant_fern_top.png")
convert_alphatex(GRASS, tex_dir+"/blocks/double_plant_grass_bottom.png", "70+120", str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_double_plant_grass_bottom.png")
convert_alphatex(GRASS, tex_dir+"/blocks/double_plant_grass_top.png", "70+120", str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_double_plant_grass_top.png")
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# TODO: Convert banner masks
# if os.path.isdir(tex_dir + "/entity/banner"):
# These are the ImageMagick commands needed to convert the mask images
# os.system("mogrify -transparent-color "+filename)
# os.system("mogrify -clip-mask "+tex_dir+"/entity/banner/base.png"+" -alpha Copy "+filename)
# os.system("mogrify -fill white -colorize 100 "+filename)
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if make_texture_pack and not os.path.isdir("./texture_pack"):
os.mkdir("texture_pack")
convert_textures()