local S = minetest.get_translator("mcl_hunger") local mod_death_messages = minetest.get_modpath("mcl_death_messages") mcl_hunger = {} --[[ This variable tells you if the hunger gameplay mechanic is active. The state of the hunger mechanic will be determined at game start. Hunger is enabled when damage is enabled. If the damage setting is changed within the game, this does NOT update the hunger mechanic, so the game must be restarted for this to take effect. ]] if minetest.settings:get_bool("enable_damage") == true then mcl_hunger.active = true else mcl_hunger.active = false end mcl_hunger.HUD_TICK = 0.1 -- Exhaustion increase mcl_hunger.EXHAUST_DIG = 5 -- after digging node mcl_hunger.EXHAUST_JUMP = 50 -- jump mcl_hunger.EXHAUST_SPRINT_JUMP = 200 -- jump while sprinting mcl_hunger.EXHAUST_ATTACK = 100 -- hit an enemy mcl_hunger.EXHAUST_SWIM = 10 -- player movement in water mcl_hunger.EXHAUST_SPRINT = 100 -- sprint (per node) mcl_hunger.EXHAUST_DAMAGE = 100 -- taking damage (protected by armor) mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered mcl_hunger.SATURATION_INIT = 5 -- Initial saturation for new/respawning players -- Debug Mode. If enabled, saturation and exhaustion are shown as well. -- NOTE: Only updated when settings are loaded. mcl_hunger.debug = false -- Cooldown timers for each player, to force a short delay between consuming 2 food items mcl_hunger.last_eat = {} dofile(minetest.get_modpath("mcl_hunger").."/api.lua") dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua") dofile(minetest.get_modpath("mcl_hunger").."/register_foods.lua") --[[ IF HUNGER IS ENABLED ]] if mcl_hunger.active == true then -- Read debug mode setting -- The setting should only be read at the beginning, this mod is not -- prepared to change this setting later. mcl_hunger.debug = minetest.settings:get_bool("mcl_hunger_debug") if mcl_hunger.debug == nil then mcl_hunger.debug = false end --[[ Data value format notes: Hunger values is identical to Minecraft's and ranges from 0 to 20. Exhaustion and saturation values are stored as integers, unlike in Minecraft. Exhaustion is Minecraft exhaustion times 1000 and ranges from 0 to 4000. Saturation is Minecraft saturation and ranges from 0 to 20. Food saturation is stored in the custom item definition field _mcl_saturation. This field uses the original Minecraft value. ]] -- Count number of poisonings a player has at once mcl_hunger.poison_hunger = {} -- food poisoning, increasing hunger -- HUD item ids local hunger_hud = {} local function init_hud(player) hb.init_hudbar(player, "hunger", mcl_hunger.get_hunger(player)) if mcl_hunger.debug then hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)) hb.init_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player)) end end -- HUD updating functions for Debug Mode. No-op if not in Debug Mode function mcl_hunger.update_saturation_hud(player, saturation, hunger) if mcl_hunger.debug then hb.change_hudbar(player, "saturation", saturation, hunger) end end function mcl_hunger.update_exhaustion_hud(player, exhaustion) if mcl_hunger.debug then hb.change_hudbar(player, "exhaustion", exhaustion) end end -- register saturation hudbar hb.register_hudbar("hunger", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 1, 20, 20, false) if mcl_hunger.debug then hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, 1, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %.1f/%d")) hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 1, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d")) end minetest.register_on_joinplayer(function(player) local name = player:get_player_name() mcl_hunger.init_player(player) init_hud(player) mcl_hunger.poison_hunger[name] = 0 mcl_hunger.last_eat[name] = -1 end) minetest.register_on_respawnplayer(function(player) -- reset hunger, related values and poison local name = player:get_player_name() mcl_hunger.stop_poison(player) mcl_hunger.last_eat[name] = -1 local h, s, e = 20, mcl_hunger.SATURATION_INIT, 0 mcl_hunger.set_hunger(player, h, false) mcl_hunger.set_saturation(player, s, false) mcl_hunger.set_exhaustion(player, e, false) hb.change_hudbar(player, "hunger", h) mcl_hunger.update_saturation_hud(player, s, h) mcl_hunger.update_exhaustion_hud(player, e) end) -- PvP combat exhaustion minetest.register_on_punchplayer(function(victim, puncher, time_from_last_punch, tool_capabilities, dir, damage) if puncher:is_player() then mcl_hunger.exhaust(puncher:get_player_name(), mcl_hunger.EXHAUST_ATTACK) end end) -- Exhaust on taking damage minetest.register_on_player_hpchange(function(player, hp_change) if hp_change < 0 then local name = player:get_player_name() mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_DAMAGE) end end) local main_timer = 0 local timer = 0 -- Half second timer local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second minetest.register_globalstep(function(dtime) main_timer = main_timer + dtime timer = timer + dtime if main_timer > mcl_hunger.HUD_TICK or timer > 0.5 then if main_timer > mcl_hunger.HUD_TICK then main_timer = 0 end for _,player in pairs(minetest.get_connected_players()) do local name = player:get_player_name() local h = tonumber(mcl_hunger.get_hunger(player)) local hp = player:get_hp() if timer > 0.5 then -- Slow health regeneration, and hunger damage (every 4s). -- Regeneration rate based on tutorial video . -- Minecraft Wiki seems to be wrong in claiming that full hunger gives 0.5s regen rate. if timerMult == 0 then if h >= 18 and hp > 0 and hp < 20 then -- +1 HP, +exhaustion player:set_hp(hp+1) mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN) mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player)) elseif h == 0 then -- Damage hungry player down to 1 HP -- TODO: Allow starvation at higher difficulty levels if hp-1 > 0 then if mod_death_messages then mcl_death_messages.player_damage(player, S("@1 starved to death.", name)) end player:set_hp(hp-1) end end end end end end if timer > 0.5 then timer = 0 timerMult = timerMult + 1 if timerMult > 7 then timerMult = 0 end end end) --[[mcl_util.register_player_globalstep({ can_execute = function(dtime) main_timer = main_timer + dtime timer = timer + dtime if main_timer > mcl_hunger.HUD_TICK or timer > 0.5 then if main_timer > mcl_hunger.HUD_TICK then main_timer = 0 end return true end end, execute = function(player, dtime) local name = player:get_player_name() local h = tonumber(mcl_hunger.get_hunger(player)) local hp = player:get_hp() if timer > 0.5 then -- Slow health regeneration, and hunger damage (every 4s). -- Regeneration rate based on tutorial video . -- Minecraft Wiki seems to be wrong in claiming that full hunger gives 0.5s regen rate. if timerMult == 0 then if h >= 18 and hp > 0 and hp < 20 then -- +1 HP, +exhaustion player:set_hp(hp+1) mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN) mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player)) elseif h == 0 then -- Damage hungry player down to 1 HP -- TODO: Allow starvation at higher difficulty levels if hp-1 > 0 then if mod_death_messages then mcl_death_messages.player_damage(player, S("@1 starved to death.", name)) end player:set_hp(hp-1) end end end end end, after_execute = function(dtime) if timer > 0.5 then timer = 0 timerMult = timerMult + 1 if timerMult > 7 then timerMult = 0 end end end, })]] --[[ IF HUNGER IS NOT ENABLED ]] else minetest.register_on_joinplayer(function(player) mcl_hunger.init_player(player) mcl_hunger.last_eat[player:get_player_name()] = -1 end) end