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@ -7,13 +7,11 @@ But first, some things to note:
|
||||||
MineClone 2's development target is to make a free software clone of Minecraft,
|
MineClone 2's development target is to make a free software clone of Minecraft,
|
||||||
***version 1.12***, ***PC edition***, *** + Optifine features supported by the Minetest Engine ***.
|
***version 1.12***, ***PC edition***, *** + Optifine features supported by the Minetest Engine ***.
|
||||||
|
|
||||||
MineClone 2 is maintained by two persons. Namely, kay27 and EliasFleckenstein. You can find us
|
MineClone 2 is maintained by three persons. Namely, kay27, EliasFleckenstein and jordan4ibanez. You can find us
|
||||||
in the Minetest forums (forums.minetest.net), in IRC in the #minetest
|
in the Minetest forums (forums.minetest.net), in IRC in the #mineclone2
|
||||||
channel on irc.freenode.net. And finally, you can send e-mails to
|
channel on irc.freenode.net. And finally, you can send e-mails to
|
||||||
<eliasfleckenstein@web.de> or <kay27@bk.ru>.
|
<eliasfleckenstein@web.de> or <kay27@bk.ru>.
|
||||||
|
|
||||||
There is **no** guarantee we will accept anything from anybody.
|
|
||||||
|
|
||||||
By sending us patches or asking us to include your changes in this game,
|
By sending us patches or asking us to include your changes in this game,
|
||||||
you agree that they fall under the terms of the LGPLv2.1, which basically
|
you agree that they fall under the terms of the LGPLv2.1, which basically
|
||||||
means they will become part of a free software.
|
means they will become part of a free software.
|
||||||
|
@ -26,8 +24,7 @@ For small and medium changes:
|
||||||
|
|
||||||
* Fork the repository
|
* Fork the repository
|
||||||
* Do your change in a new branch
|
* Do your change in a new branch
|
||||||
* Upload the repository somewhere where it can be accessed from the Internet and
|
* Create a pull request to get your changes merged into master
|
||||||
notify us
|
|
||||||
|
|
||||||
For small changes, sending us a patch is also good.
|
For small changes, sending us a patch is also good.
|
||||||
|
|
||||||
|
@ -41,40 +38,30 @@ reserve the right to revert everything that we don't like.
|
||||||
For bigger changes, we strongly recommend to use feature branches and
|
For bigger changes, we strongly recommend to use feature branches and
|
||||||
discuss with me first.
|
discuss with me first.
|
||||||
|
|
||||||
Contributors will be credited in `README.md`.
|
If your code causes bugs and crashes, it is your responsibility to fix them as soon as possible.
|
||||||
|
|
||||||
## Quality remarks
|
We mostly use plain merging rather than rebasing or squash merging.
|
||||||
Again: There is ***no*** guarantee we will accept anything from anybody.
|
|
||||||
But we will gladly take in code from others when we feel it saves us work
|
|
||||||
in the long run.
|
|
||||||
|
|
||||||
### Inclusion criteria
|
Your commit names should be relatively descriptive, e.g. when saying "Fix #issueid", the commit message should also contain the title of the issue.
|
||||||
Depending on what you add, the chances for inclusion vary:
|
|
||||||
|
|
||||||
### High chance for inclusion
|
Contributors will be credited in `CREDITS.md`.
|
||||||
* Gameplay features in Minecraft which are missing in MineClone 2
|
|
||||||
|
|
||||||
### Medium chance for inclusion (discuss first)
|
## Features > 1.12
|
||||||
* Features which don't a impact on gameplay
|
|
||||||
* GUI improvement
|
|
||||||
* Features from pocket or console edition
|
|
||||||
|
|
||||||
### Low chance for inclusion (discuss/optimize first)
|
If you want to make a feature that was added in a Minecraft version later than 1.12, you should fork MineClone5 (mineclone5 branch in the repository) and add your changes to this.
|
||||||
* Overhaul of architecture / mod structure
|
|
||||||
* Mass-itemstring changes all over the place
|
|
||||||
* Added files have a unusual high file size
|
|
||||||
* Indentation looks like crazy
|
|
||||||
* Single commits which add several unrelated things
|
|
||||||
* Gameplay features which don't exist in Minecraft
|
|
||||||
|
|
||||||
### Instant rejection
|
## What we accept
|
||||||
* Proprietary **anything**
|
|
||||||
* Code contains `minetest.env` anywhere
|
|
||||||
|
|
||||||
## Coding style guide
|
* Every MC features up to version 1.12 JE.
|
||||||
* Indentations should reflect the code flow
|
* Every already finished and working good features from versions above (only when making a MineClone5 PR / Contribution).
|
||||||
* Use tabs, not spaces for indentation (tab size = 8)
|
* Except features which couldn't be done easily and bugfree because of Minetest engine limitations. Eg. we CAN extend world boundaries by playing with map chunks, just teleporting player onto next layer after 31000 , but it would cost too much (time, code, bugs, performance, stability, etc).
|
||||||
* Never use `minetest.env`
|
* Some features, approved by the rest of the community, I mean maybe some voting and really missing any negative feedback.
|
||||||
|
|
||||||
|
## What we reject
|
||||||
|
|
||||||
|
* Any features which cause critical bugs, sending them to rework/fix or trying to fix immediately.
|
||||||
|
* Some small portions of big entirely missing features which just definitely break gamplay balance give nothing useful
|
||||||
|
* Controversial features, which some people support while others do not should be discussed well, with publishing forum announcements, at least during the week. In case if there are still doubts - send them into the mod.
|
||||||
|
|
||||||
## Reporting bugs
|
## Reporting bugs
|
||||||
Report all bugs and missing Minecraft features here:
|
Report all bugs and missing Minecraft features here:
|
||||||
|
|
|
@ -0,0 +1,117 @@
|
||||||
|
# Credits
|
||||||
|
|
||||||
|
## Creator of MineClone
|
||||||
|
* davedevils
|
||||||
|
|
||||||
|
## Creator of MineClone2
|
||||||
|
* Wuzzy
|
||||||
|
|
||||||
|
## Maintainers
|
||||||
|
* Fleckenstein
|
||||||
|
* kay27
|
||||||
|
* oilboi
|
||||||
|
|
||||||
|
## Developers
|
||||||
|
* bzoss
|
||||||
|
* AFCMS
|
||||||
|
* epCode
|
||||||
|
* ryvnf
|
||||||
|
* iliekprogrammar
|
||||||
|
* MysticTempest
|
||||||
|
* Rootyjr
|
||||||
|
* Nicu
|
||||||
|
* aligator
|
||||||
|
* Code-Sploit
|
||||||
|
|
||||||
|
## Contributors
|
||||||
|
* Laurent Rocher
|
||||||
|
* HimbeerserverDE
|
||||||
|
* TechDudie
|
||||||
|
* Alexander Minges
|
||||||
|
* ArTee3
|
||||||
|
* ZeDique la Ruleta
|
||||||
|
* pitchum
|
||||||
|
* wuniversales
|
||||||
|
* Bu-Gee
|
||||||
|
* David McMackins II
|
||||||
|
* Nicholas Niro
|
||||||
|
* Wouters Dorian
|
||||||
|
* Blue Blancmange
|
||||||
|
* Jared Moody
|
||||||
|
* Li0n
|
||||||
|
* Midgard
|
||||||
|
* NO11
|
||||||
|
* Saku Laesvuori
|
||||||
|
* Yukitty
|
||||||
|
* ZedekThePD
|
||||||
|
* aldum
|
||||||
|
* dBeans
|
||||||
|
* nickolas360
|
||||||
|
* yutyo
|
||||||
|
* ztianyang
|
||||||
|
* j45
|
||||||
|
|
||||||
|
## MineClone5
|
||||||
|
* kay27
|
||||||
|
* Debiankaios
|
||||||
|
* epCode
|
||||||
|
* NO11
|
||||||
|
* j45
|
||||||
|
|
||||||
|
## Original Mod Authors
|
||||||
|
* Wuzzy
|
||||||
|
* Fleckenstein
|
||||||
|
* BlockMen
|
||||||
|
* TenPlus1
|
||||||
|
* PilzAdam
|
||||||
|
* ryvnf
|
||||||
|
* stujones11
|
||||||
|
* Arcelmi
|
||||||
|
* celeron55
|
||||||
|
* maikerumine
|
||||||
|
* GunshipPenguin
|
||||||
|
* Qwertymine3
|
||||||
|
* Rochambeau
|
||||||
|
* rubenwardy
|
||||||
|
* stu
|
||||||
|
* oilboi
|
||||||
|
* 4aiman
|
||||||
|
* Kahrl
|
||||||
|
* Krock
|
||||||
|
* UgnilJoZ
|
||||||
|
* lordfingle
|
||||||
|
* 22i
|
||||||
|
* bzoss
|
||||||
|
* kilbith
|
||||||
|
* xeranas
|
||||||
|
* kddekadenz
|
||||||
|
* sofar
|
||||||
|
* 4Evergreen4
|
||||||
|
* jordan4ibanez
|
||||||
|
* paramat
|
||||||
|
|
||||||
|
## 3D Models
|
||||||
|
* 22i
|
||||||
|
* tobyplowy
|
||||||
|
* epCode
|
||||||
|
|
||||||
|
## Textures
|
||||||
|
* XSSheep
|
||||||
|
* Wuzzy
|
||||||
|
* kingoscargames
|
||||||
|
* leorockway
|
||||||
|
* xMrVizzy
|
||||||
|
* yutyo
|
||||||
|
|
||||||
|
## Translations
|
||||||
|
* Wuzzy
|
||||||
|
* Rocher Laurent
|
||||||
|
* wuniversales
|
||||||
|
* kay27
|
||||||
|
* pitchum
|
||||||
|
|
||||||
|
## Special thanks
|
||||||
|
* celeron55 for creating Minetest
|
||||||
|
* Jordach for the jukebox music compilation from Big Freaking Dig
|
||||||
|
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
|
||||||
|
* Notch and Jeb for being the major forces behind Minecraft
|
|
@ -0,0 +1,52 @@
|
||||||
|
# Legal information
|
||||||
|
This is a fan game, not developed or endorsed by Mojang AB.
|
||||||
|
|
||||||
|
Copying is an act of love. Please copy and share! <3
|
||||||
|
Here's the detailed legalese for those who need it:
|
||||||
|
|
||||||
|
## License of source code
|
||||||
|
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
|
||||||
|
is an imitation of Minecraft.
|
||||||
|
|
||||||
|
MineClone 2 is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License (in the LICENSE.txt file) for more
|
||||||
|
details.
|
||||||
|
|
||||||
|
In the mods you might find in the read-me or license
|
||||||
|
text files a different license. This counts as dual-licensing.
|
||||||
|
You can choose which license applies to you: Either the
|
||||||
|
license of MineClone 2 (GNU GPLv3) or the mod's license.
|
||||||
|
|
||||||
|
MineClone 2 is a direct continuation of the discontinued MineClone
|
||||||
|
project by davedevils.
|
||||||
|
|
||||||
|
Mod credits:
|
||||||
|
See `README.txt` or `README.md` in each mod directory for information about other authors.
|
||||||
|
For mods that do not have such a file, the license is the source code license
|
||||||
|
of MineClone 2 and the author is Wuzzy.
|
||||||
|
|
||||||
|
## License of media (textures and sounds)
|
||||||
|
No non-free licenses are used anywhere.
|
||||||
|
|
||||||
|
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
|
||||||
|
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
|
||||||
|
from scratch.
|
||||||
|
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
|
||||||
|
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
|
||||||
|
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
|
||||||
|
|
||||||
|
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||||
|
|
||||||
|
All other files, unless mentioned otherwise, fall under:
|
||||||
|
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||||
|
http://creativecommons.org/licenses/by-sa/3.0/
|
||||||
|
|
||||||
|
See README.txt in each mod directory for detailed information about other authors.
|
||||||
|
|
|
@ -1,40 +0,0 @@
|
||||||
# Missing features in Minetest to recreate Minecraft features
|
|
||||||
|
|
||||||
A side goal of the MineClone 2 project is to find any shortcomings of Minetest which make it impossible to recreate a Minecraft feature exactly.
|
|
||||||
This file lists some of the missing features in Minetest which MineClone 2 would require.
|
|
||||||
|
|
||||||
## No workaround possible
|
|
||||||
For these features, no easy Lua workaround could be found.
|
|
||||||
|
|
||||||
### Lua API
|
|
||||||
#### Tools/wielded item
|
|
||||||
- “Lock” hotbar for a brief time after using an item, making it impossible to switch item or to attach/mine/build until the delay is over (For eating with delay)
|
|
||||||
- Tool charging: Holding down the mouse and releasing it, applying a “power level” (For bow and arrows, more charge = higher arrow range) ([issue 5212](https://github.com/minetest/minetest/issues/5212))
|
|
||||||
- [Dual Wielding](http://minecraft.gamepedia.com/Dual_wield)
|
|
||||||
- Eating/drinking animation ([issue 2811](https://github.com/minetest/minetest/issues/2811))
|
|
||||||
|
|
||||||
#### Nodes
|
|
||||||
- Light level 15 for nodes (not sunlight)
|
|
||||||
- Nodes makes light level drop by 2 or or more per node ([issue 5209](https://github.com/minetest/minetest/issues/5209))
|
|
||||||
|
|
||||||
## Interface
|
|
||||||
- Inventory: Hold down right mouse button while holding an item stack to drop items into the slots as you move the mouse. Makes crafting MUCH faster
|
|
||||||
- Sneak+Leftclick on crafting output crafts as many items as possible and immediately puts it into the player inventory ([issue 5211](https://github.com/minetest/minetest/issues/5211))
|
|
||||||
- Sneak+click puts items in different inventories depending on the item type (maybe group-based)? Required for sneak-clicking to armor slots
|
|
||||||
|
|
||||||
## Workaround theoretically possible
|
|
||||||
For these features, a workaround (or hack ;-)) by using Lua is theoretically possible. But engine support would be clearly better, more performant, more reliable, etc.
|
|
||||||
|
|
||||||
### Lua API
|
|
||||||
#### Nodes
|
|
||||||
- Change walking speed on block (soul sand)
|
|
||||||
- Change jumping height on block (soul sand),
|
|
||||||
- Change object movement speed *through* a block, but for non-liquids (for cobweb)
|
|
||||||
- Add `on_walk_over` event
|
|
||||||
- Set frequency in which players lose breath. 2 seconds are hardcoded in Minetest, in Minecraft it's 1 second
|
|
||||||
- Set damage frequency of `damage_per_second`. In Minecraft many things damage players every half-second rather than every second
|
|
||||||
- Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation
|
|
||||||
- Sneak+click on inventory slot should be able to put items into additional “fallback inventories” if the first inventory is full. Useful for large chests
|
|
||||||
|
|
||||||
#### Nice-to-haye
|
|
||||||
- Utility function to rotate pillar-like nodes, requiring only 3 possible orientations (X, Y, Z). Basically this is `minetest.rotate_node` but with less orientations; the purpur pillar would mess up if a mirrored rotation would be possible. This is already implemented in MCL2, See `mcl_util` for more infos
|
|
194
README.md
194
README.md
|
@ -2,7 +2,7 @@
|
||||||
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
|
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
|
||||||
Developed by many people. Not developed or endorsed by Mojang AB.
|
Developed by many people. Not developed or endorsed by Mojang AB.
|
||||||
|
|
||||||
Version: 0.71.0
|
Version: 0.72.0 (in development)
|
||||||
|
|
||||||
### Gameplay
|
### Gameplay
|
||||||
You start in a randomly-generated world made entirely of cubes. You can explore
|
You start in a randomly-generated world made entirely of cubes. You can explore
|
||||||
|
@ -65,16 +65,8 @@ map builders. They can not be obtained in-game or in the creative inventory.
|
||||||
Use the `/giveme` chat command to obtain them. See the in-game help for
|
Use the `/giveme` chat command to obtain them. See the in-game help for
|
||||||
an explanation.
|
an explanation.
|
||||||
|
|
||||||
#### Incomplete items
|
|
||||||
These items do not work yet, but you can get them with `/giveme` for testing:
|
|
||||||
|
|
||||||
* Minecart with Chest: `mcl_minecarts:chest_minecart`
|
|
||||||
* Minecart with Furnace: `mcl_minecarts:furnace_minecart`
|
|
||||||
* Minecart with Hopper: `mcl_minecarts:hopper_minecart`
|
|
||||||
* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
|
|
||||||
|
|
||||||
## Installation
|
## Installation
|
||||||
This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or
|
This game requires [Minetest](http://minetest.net) to run (version 5.3.0 or
|
||||||
later). So you need to install Minetest first. Only stable versions of Minetest
|
later). So you need to install Minetest first. Only stable versions of Minetest
|
||||||
are officially supported.
|
are officially supported.
|
||||||
There is no support for running MineClone 2 in development versions of Minetest.
|
There is no support for running MineClone 2 in development versions of Minetest.
|
||||||
|
@ -83,23 +75,37 @@ To install MineClone 2 (if you haven't already), move this directory into the
|
||||||
“games” directory of your Minetest data directory. Consult the help of
|
“games” directory of your Minetest data directory. Consult the help of
|
||||||
Minetest to learn more.
|
Minetest to learn more.
|
||||||
|
|
||||||
|
## Reporting bugs
|
||||||
|
Please report all bugs and missing Minecraft features here:
|
||||||
|
|
||||||
|
<https://git.minetest.land/MineClone2/MineClone2/issues>
|
||||||
|
|
||||||
|
## Chating with the community
|
||||||
|
Join our discord server at:
|
||||||
|
|
||||||
|
<https://discord.gg/84GKcxczG3>
|
||||||
|
|
||||||
## Project description
|
## Project description
|
||||||
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
|
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
|
||||||
|
|
||||||
* **Target of development: Minecraft, PC Edition, version 1.12** (later known as “Java Edition”)
|
* **Target of development: Minecraft, PC Edition, version 1.12** (later known as “Java Edition”)
|
||||||
* MineClone2 also includes Optifine features supported by the Minetest
|
* MineClone2 also includes Optifine features supported by the Minetest
|
||||||
* Features of later Minecraft versions might sneak in, but they have a low priority
|
* In general, Minecraft is aimed to be cloned as good as possible
|
||||||
* In general, Minecraft is aimed to be cloned as good as Minetest currently permits (no hacks)
|
|
||||||
* Cloning the gameplay has highest priority
|
* Cloning the gameplay has highest priority
|
||||||
* MineClone 2 will use different graphics and sounds, but with a similar style
|
* MineClone 2 will use different assets, but with a similar style
|
||||||
* Cloning the interface has no priority. It will only be roughly imitated
|
* Limitations found in Minetest will be documented in the course of development
|
||||||
* Limitations found in Minetest will be written down and reported in the course of development
|
* Features of later Minecraft versions are collected in the mineclone5 branch
|
||||||
|
|
||||||
|
## Using features from newer versions of Minecraft
|
||||||
|
For > 1.12 features, checkout MineClone5. It includes features from newer Minecraft versions.
|
||||||
|
Download it here: https://git.minetest.land/MineClone2/MineClone2/src/branch/mineclone5
|
||||||
|
|
||||||
## Completion status
|
## Completion status
|
||||||
This game is currently in **alpha** stage.
|
This game is currently in **beta** stage.
|
||||||
It is playable, but unfinished, many bugs are to be expected.
|
It is playable, but not yet feature-complete.
|
||||||
Backwards-compability is *not* guaranteed, updating your world might cause small and
|
Backwards-compability is not entirely guaranteed, updating your world might cause small bugs.
|
||||||
big bugs (such as “missing node” errors or even crashes).
|
If you want to use the git version of MineClone2 in production, consider using the production branch.
|
||||||
|
It is updated weekly and contains relatively stable code for servers.
|
||||||
|
|
||||||
The following main features are available:
|
The following main features are available:
|
||||||
|
|
||||||
|
@ -128,7 +134,7 @@ The following main features are available:
|
||||||
* Clock
|
* Clock
|
||||||
* Compass
|
* Compass
|
||||||
* Sponge
|
* Sponge
|
||||||
* Slime block (does not interact with redstone)
|
* Slime block
|
||||||
* Small plants and saplings
|
* Small plants and saplings
|
||||||
* Dyes
|
* Dyes
|
||||||
* Banners
|
* Banners
|
||||||
|
@ -140,19 +146,19 @@ The following main features are available:
|
||||||
* Creative inventory
|
* Creative inventory
|
||||||
* Farming
|
* Farming
|
||||||
* Writable books
|
* Writable books
|
||||||
* A few server commands
|
* Commands
|
||||||
|
* Villages
|
||||||
|
* The End
|
||||||
* And more!
|
* And more!
|
||||||
|
|
||||||
The following features are incomplete:
|
The following features are incomplete:
|
||||||
|
|
||||||
* Generated structures (especially villages)
|
|
||||||
* Some monsters and animals
|
* Some monsters and animals
|
||||||
* Redstone-related things
|
* Redstone-related things
|
||||||
* The End
|
|
||||||
* Special minecarts
|
* Special minecarts
|
||||||
* A couple of non-trivial blocks and items
|
* A couple of non-trivial blocks and items
|
||||||
|
|
||||||
Bonus features (not found in Minecraft 1.11):
|
Bonus features (not found in Minecraft 1.12):
|
||||||
|
|
||||||
* Built-in crafting guide which shows you crafting and smelting recipes
|
* Built-in crafting guide which shows you crafting and smelting recipes
|
||||||
* In-game help system containing extensive help about gameplay basics, blocks, items and more
|
* In-game help system containing extensive help about gameplay basics, blocks, items and more
|
||||||
|
@ -177,148 +183,14 @@ Technical differences from Minecraft:
|
||||||
* Different textures (Pixel Perfection)
|
* Different textures (Pixel Perfection)
|
||||||
* Different sounds (various sources)
|
* Different sounds (various sources)
|
||||||
* Different engine (Minetest)
|
* Different engine (Minetest)
|
||||||
|
* Different easter eggs
|
||||||
|
|
||||||
… and finally, MineClone 2 is free software (“free” as in “freedom”)!
|
… and finally, MineClone 2 is free software (“free” as in “freedom”)!
|
||||||
|
|
||||||
## Reporting bugs
|
|
||||||
Please report all bugs and missing Minecraft features here:
|
|
||||||
|
|
||||||
<https://git.minetest.land/MineClone2/MineClone2/issues>
|
|
||||||
|
|
||||||
## Chating with the community
|
|
||||||
Join our discord server at:
|
|
||||||
|
|
||||||
<https://discord.gg/84GKcxczG3>
|
|
||||||
|
|
||||||
## Other readme files
|
## Other readme files
|
||||||
|
|
||||||
* `LICENSE.txt`: The GPLv3 license text
|
* `LICENSE.txt`: The GPLv3 license text
|
||||||
* `CONTRIBUTING.md`: Information for those who want to contribute
|
* `CONTRIBUTING.md`: Information for those who want to contribute
|
||||||
* `MISSING_ENGINE_FEATURES.md`: List of missing features in Minetest which MineClone 2 would need for improvement
|
|
||||||
* `API.md`: For Minetest modders who want to mod this game
|
* `API.md`: For Minetest modders who want to mod this game
|
||||||
|
* `LEGAL.md`: Legal information
|
||||||
## Credits
|
* `CREDITS.md`: List of everyone who contributed
|
||||||
There are so many people to list (sorry). Check out the respective mod directories for details. This section is only a rough overview of the core authors of this game.
|
|
||||||
|
|
||||||
### Coding
|
|
||||||
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main programmer of most mods (retired)
|
|
||||||
* davedevils: Creator of MineClone on which MineClone 2 is based on
|
|
||||||
* [ex-bart](https://github.com/ex-bart): Redstone comparators
|
|
||||||
* [Rootyjr](https://github.com/Rootyjr): Fishing rod and bugfixes
|
|
||||||
* [aligator](https://github.com/aligator): Improvement of doors
|
|
||||||
* [ryvnf](https://github.com/ryvnf): Explosion mechanics
|
|
||||||
* MysticTempest: Bugfixes
|
|
||||||
* [bzoss](https://github.com/bzoss): Status effects, potions, brewing stand
|
|
||||||
* kay27 <kay27@bk.ru>: Experience system, bugfixes, optimizations (Current maintainer)
|
|
||||||
* [EliasFleckenstein03](https://github.com/EliasFleckenstein03): End crystals, enchanting, burning mobs / players, animated chests, bugfixes (Current maintainer)
|
|
||||||
* epCode: Better player animations, new logo
|
|
||||||
* 2mac: Fix bug with powered rail
|
|
||||||
* Lots of other people: TO BE WRITTEN (see mod directories for details)
|
|
||||||
|
|
||||||
#### Mod credits (summary)
|
|
||||||
|
|
||||||
* `controls`: Arcelmi
|
|
||||||
* `flowlib`: Qwertymine13
|
|
||||||
* `walkover`: lordfingle
|
|
||||||
* `drippingwater`: kddekadenz
|
|
||||||
* `mobs_mc`: maikerumine, 22i and others
|
|
||||||
* `awards`: rubenwardy
|
|
||||||
* `screwdriver`: RealBadAngel, Maciej Kastakin, Minetest contributors
|
|
||||||
* `xpanes`: Minetest contributors
|
|
||||||
* `mesecons` mods: Jeija and contributors
|
|
||||||
* `wieldview`: Stuart Jones
|
|
||||||
* `mcl_meshhand`: Based on `newhand` by jordan4ibanez
|
|
||||||
* `mcl_mobs`: Based on Mobs Redo [`mobs`] by TenPlus1 and contributors
|
|
||||||
* Most other mods: Wuzzy
|
|
||||||
|
|
||||||
Detailed credits for each mod can be found in the individual mod directories.
|
|
||||||
|
|
||||||
### Graphics
|
|
||||||
* [XSSheep](http://www.minecraftforum.net/members/XSSheep): Main author; creator of the Pixel Perfection resource pack of Minecraft 1.11
|
|
||||||
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main menu imagery and various edits and additions of texture pack
|
|
||||||
* [kingoscargames](https://github.com/kingoscargames): Various edits and additions of existing textures
|
|
||||||
* [leorockway](https://github.com/leorockway): Some edits of mob textures
|
|
||||||
* [xMrVizzy](https://minecraft.curseforge.com/members/xMrVizzy): Glazed terracotta (textures are subject to be replaced later)
|
|
||||||
* yutyo <tanakinci2002@gmail.com>: MineClone 2 logo
|
|
||||||
* Other authors: GUI images
|
|
||||||
|
|
||||||
### Translations
|
|
||||||
* Wuzzy: German
|
|
||||||
* Rocher Laurent <rocherl@club-internet.fr>: French
|
|
||||||
* wuniversales: Spanish
|
|
||||||
* kay27 <kay27@bk.ru>: Russian
|
|
||||||
|
|
||||||
### Models
|
|
||||||
* [22i](https://github.com/22i): Creator of all models
|
|
||||||
* [tobyplowy](https://github.com/tobyplowy): UV-mapping fixes to said models
|
|
||||||
|
|
||||||
### Sounds and music
|
|
||||||
Various sources. See the respective mod directories for details.
|
|
||||||
|
|
||||||
### Special thanks
|
|
||||||
|
|
||||||
* davedevils for starting MineClone, the original version of this game
|
|
||||||
* Wuzzy for starting and maintaining MineClone2 for several years
|
|
||||||
* celeron55 for creating Minetest
|
|
||||||
* Minetest's modding community for providing a huge selection of mods, some of which ended up in MineClone 2
|
|
||||||
* Jordach for the jukebox music compilation from Big Freaking Dig
|
|
||||||
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
|
|
||||||
* Notch and Jeb for being the major forces behind Minecraft
|
|
||||||
* XSSheep for creating the Pixel Perfection resource pack
|
|
||||||
* [22i](https://github.com/22i) for providing great models and support
|
|
||||||
* [maikerumine](http://github.com/maikerumine) for kicking off mobs and biomes
|
|
||||||
|
|
||||||
## Info for programmers
|
|
||||||
You find interesting and useful infos in `API.md`.
|
|
||||||
|
|
||||||
## Legal information
|
|
||||||
This is a fan game, not developed or endorsed by Mojang AB.
|
|
||||||
|
|
||||||
Copying is an act of love. Please copy and share! <3
|
|
||||||
Here's the detailed legalese for those who need it:
|
|
||||||
|
|
||||||
### License of source code
|
|
||||||
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
|
|
||||||
is an imitation of Minecraft.
|
|
||||||
|
|
||||||
MineClone 2 is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License (in the LICENSE.txt file) for more
|
|
||||||
details.
|
|
||||||
|
|
||||||
In the mods you might find in the read-me or license
|
|
||||||
text files a different license. This counts as dual-licensing.
|
|
||||||
You can choose which license applies to you: Either the
|
|
||||||
license of MineClone 2 (GNU GPLv3) or the mod's license.
|
|
||||||
|
|
||||||
MineClone 2 is a direct continuation of the discontinued MineClone
|
|
||||||
project by davedevils.
|
|
||||||
|
|
||||||
Mod credits:
|
|
||||||
See `README.txt` or `README.md` in each mod directory for information about other authors.
|
|
||||||
For mods that do not have such a file, the license is the source code license
|
|
||||||
of MineClone 2 and the author is Wuzzy.
|
|
||||||
|
|
||||||
### License of media (textures and sounds)
|
|
||||||
No non-free licenses are used anywhere.
|
|
||||||
|
|
||||||
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
|
|
||||||
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
|
|
||||||
from scratch.
|
|
||||||
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
|
|
||||||
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
|
|
||||||
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
|
|
||||||
|
|
||||||
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
|
|
||||||
|
|
||||||
All other files, unless mentioned otherwise, fall under:
|
|
||||||
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
|
||||||
http://creativecommons.org/licenses/by-sa/3.0/
|
|
||||||
|
|
||||||
See README.txt in each mod directory for detailed information about other authors.
|
|
||||||
|
|
|
@ -66,3 +66,58 @@ function mcl_particles.delete_node_particlespawners(pos)
|
||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- 3 exptime variants because the animation is not tied to particle expiration time.
|
||||||
|
-- 3 colorized variants to imitate minecraft's
|
||||||
|
local smoke_pdef_cached = {}
|
||||||
|
|
||||||
|
function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
|
||||||
|
local min = math.min
|
||||||
|
local new_minpos = vector.add(pos, smoke_pdef_base.minrelpos)
|
||||||
|
local new_maxpos = vector.add(pos, smoke_pdef_base.maxrelpos)
|
||||||
|
|
||||||
|
-- populate the cache
|
||||||
|
if smoke_pdef_cached[name] then
|
||||||
|
for i, smoke_pdef in ipairs(smoke_pdef_cached[name]) do
|
||||||
|
smoke_pdef.minpos = new_minpos
|
||||||
|
smoke_pdef.maxpos = new_maxpos
|
||||||
|
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
|
||||||
|
end
|
||||||
|
-- cache already populated
|
||||||
|
else
|
||||||
|
smoke_pdef_cached[name] = {}
|
||||||
|
|
||||||
|
local smoke_pdef = table.copy(smoke_pdef_base)
|
||||||
|
smoke_pdef.amount = smoke_pdef_base.amount / 9
|
||||||
|
smoke_pdef.time = 0
|
||||||
|
smoke_pdef.animation = {
|
||||||
|
type = "vertical_frames",
|
||||||
|
aspect_w = 8,
|
||||||
|
aspect_h = 8,
|
||||||
|
-- length = 3 exptime variants
|
||||||
|
}
|
||||||
|
smoke_pdef.collisiondetection = true
|
||||||
|
smoke_pdef.minpos = new_minpos
|
||||||
|
smoke_pdef.maxpos = new_maxpos
|
||||||
|
|
||||||
|
-- the last frame plays for 1/8 * N seconds, so we can take advantage of it
|
||||||
|
-- to have varying exptime for each variant.
|
||||||
|
local exptimes = { 0.175, 0.375, 1.0 }
|
||||||
|
local colorizes = { "199", "209", "243" } -- round(78%, 82%, 90% of 256) - 1
|
||||||
|
|
||||||
|
for _,exptime in ipairs(exptimes) do
|
||||||
|
for _,colorize in ipairs(colorizes) do
|
||||||
|
smoke_pdef.maxexptime = exptime * smoke_pdef_base.maxexptime
|
||||||
|
smoke_pdef.animation.length = exptime + 0.1
|
||||||
|
-- minexptime must be set such that the last frame is actully rendered,
|
||||||
|
-- even if its very short. Larger exptime -> larger range
|
||||||
|
smoke_pdef.minexptime = min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
|
||||||
|
smoke_pdef.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize
|
||||||
|
|
||||||
|
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
|
||||||
|
|
||||||
|
table.insert(smoke_pdef_cached[name], table.copy(smoke_pdef))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
|
@ -158,7 +158,6 @@ local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
|
||||||
-- count how many mobs of one type are inside an area
|
-- count how many mobs of one type are inside an area
|
||||||
|
|
||||||
local count_mobs = function(pos,mobtype)
|
local count_mobs = function(pos,mobtype)
|
||||||
print(mobtype)
|
|
||||||
local num = 0
|
local num = 0
|
||||||
local objs = get_objects_inside_radius(pos, aoc_range)
|
local objs = get_objects_inside_radius(pos, aoc_range)
|
||||||
for n = 1, #objs do
|
for n = 1, #objs do
|
||||||
|
@ -535,21 +534,22 @@ end
|
||||||
|
|
||||||
--todo mob limiting
|
--todo mob limiting
|
||||||
--MAIN LOOP
|
--MAIN LOOP
|
||||||
|
|
||||||
if mobs_spawn then
|
if mobs_spawn then
|
||||||
local timer = 0
|
local timer = 0
|
||||||
minetest.register_globalstep(function(dtime)
|
minetest.register_globalstep(function(dtime)
|
||||||
timer = timer + dtime
|
timer = timer + dtime
|
||||||
if timer >= 8 then
|
if timer >= 8 then
|
||||||
timer = 0
|
timer = 0
|
||||||
for _,player in ipairs(minetest.get_connected_players()) do
|
for _,player in pairs(minetest.get_connected_players()) do
|
||||||
for i = 1,math.random(3,8) do
|
for i = 1,math_random(3,8) do
|
||||||
|
repeat -- after this line each "break" means "continue"
|
||||||
local player_pos = player:get_pos()
|
local player_pos = player:get_pos()
|
||||||
|
|
||||||
local _,dimension = mcl_worlds.y_to_layer(player_pos.y)
|
local _,dimension = mcl_worlds.y_to_layer(player_pos.y)
|
||||||
|
|
||||||
if dimension == "void" or dimension == "default" then
|
if dimension == "void" or dimension == "default" then
|
||||||
goto continue -- ignore void and unloaded area
|
break -- ignore void and unloaded area
|
||||||
end
|
end
|
||||||
|
|
||||||
local min,max = decypher_limits(player_pos.y)
|
local min,max = decypher_limits(player_pos.y)
|
||||||
|
@ -560,26 +560,26 @@ if mobs_spawn then
|
||||||
|
|
||||||
--couldn't find node
|
--couldn't find node
|
||||||
if #spawning_position_list <= 0 then
|
if #spawning_position_list <= 0 then
|
||||||
goto continue
|
break
|
||||||
end
|
end
|
||||||
|
|
||||||
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
|
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
|
||||||
|
|
||||||
--Prevent strange behavior/too close to player
|
--Prevent strange behavior/too close to player
|
||||||
if not spawning_position or vector_distance(player_pos, spawning_position) < 15 then
|
if not spawning_position or vector_distance(player_pos, spawning_position) < 15 then
|
||||||
goto continue
|
break
|
||||||
end
|
end
|
||||||
|
|
||||||
local gotten_node = get_node(spawning_position).name
|
local gotten_node = get_node(spawning_position).name
|
||||||
|
|
||||||
if not gotten_node or gotten_node == "air" then --skip air nodes
|
if not gotten_node or gotten_node == "air" then --skip air nodes
|
||||||
goto continue
|
break
|
||||||
end
|
end
|
||||||
|
|
||||||
local gotten_biome = minetest.get_biome_data(spawning_position)
|
local gotten_biome = minetest.get_biome_data(spawning_position)
|
||||||
|
|
||||||
if not gotten_biome then
|
if not gotten_biome then
|
||||||
goto continue --skip if in unloaded area
|
break --skip if in unloaded area
|
||||||
end
|
end
|
||||||
|
|
||||||
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
|
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
|
||||||
|
@ -588,24 +588,24 @@ if mobs_spawn then
|
||||||
local mob_def = spawn_dictionary[math.random(1,#spawn_dictionary)]
|
local mob_def = spawn_dictionary[math.random(1,#spawn_dictionary)]
|
||||||
|
|
||||||
if not mob_def then
|
if not mob_def then
|
||||||
goto continue --skip if something ridiculous happens (nil mob def)
|
break --skip if something ridiculous happens (nil mob def)
|
||||||
end
|
end
|
||||||
|
|
||||||
--skip if not correct dimension
|
--skip if not correct dimension
|
||||||
if mob_def.dimension ~= dimension then
|
if mob_def.dimension ~= dimension then
|
||||||
goto continue
|
break
|
||||||
end
|
end
|
||||||
|
|
||||||
--skip if not in correct biome
|
--skip if not in correct biome
|
||||||
if not biome_check(mob_def.biomes, gotten_biome) then
|
if not biome_check(mob_def.biomes, gotten_biome) then
|
||||||
goto continue
|
break
|
||||||
end
|
end
|
||||||
|
|
||||||
--add this so mobs don't spawn inside nodes
|
--add this so mobs don't spawn inside nodes
|
||||||
spawning_position.y = spawning_position.y + 1
|
spawning_position.y = spawning_position.y + 1
|
||||||
|
|
||||||
if spawning_position.y < mob_def.min_height or spawning_position.y > mob_def.max_height then
|
if spawning_position.y < mob_def.min_height or spawning_position.y > mob_def.max_height then
|
||||||
goto continue
|
break
|
||||||
end
|
end
|
||||||
|
|
||||||
--only need to poll for node light if everything else worked
|
--only need to poll for node light if everything else worked
|
||||||
|
@ -613,23 +613,23 @@ if mobs_spawn then
|
||||||
|
|
||||||
--don't spawn if not in light limits
|
--don't spawn if not in light limits
|
||||||
if gotten_light < mob_def.min_light or gotten_light > mob_def.max_light then
|
if gotten_light < mob_def.min_light or gotten_light > mob_def.max_light then
|
||||||
goto continue
|
break
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_water = get_item_group(gotten_node, "water") ~= 0
|
local is_water = get_item_group(gotten_node, "water") ~= 0
|
||||||
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
||||||
|
|
||||||
if mob_def.type_of_spawning == "ground" and is_water then
|
if mob_def.type_of_spawning == "ground" and is_water then
|
||||||
goto continue
|
break
|
||||||
end
|
end
|
||||||
|
|
||||||
if mob_def.type_of_spawning == "ground" and is_lava then
|
if mob_def.type_of_spawning == "ground" and is_lava then
|
||||||
goto continue
|
break
|
||||||
end
|
end
|
||||||
|
|
||||||
--finally do the heavy check (for now) of mobs in area
|
--finally do the heavy check (for now) of mobs in area
|
||||||
if count_mobs(spawning_position, mob_def.spawn_class) >= mob_def.aoc then
|
if count_mobs(spawning_position, mob_def.spawn_class) >= mob_def.aoc then
|
||||||
goto continue
|
break
|
||||||
end
|
end
|
||||||
|
|
||||||
--adjust the position for water and lava mobs
|
--adjust the position for water and lava mobs
|
||||||
|
@ -639,8 +639,7 @@ if mobs_spawn then
|
||||||
|
|
||||||
--everything is correct, spawn mob
|
--everything is correct, spawn mob
|
||||||
minetest.add_entity(spawning_position, mob_def.name)
|
minetest.add_entity(spawning_position, mob_def.name)
|
||||||
|
until true --this is a safety catch
|
||||||
::continue:: --this is a safety catch
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -60,7 +60,23 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
||||||
},
|
},
|
||||||
ignores_nametag = true,
|
ignores_nametag = true,
|
||||||
do_custom = function(self)
|
do_custom = function(self)
|
||||||
mcl_bossbars.update_boss(self, "Ender Dragon", "light_purple")
|
mcl_bossbars.update_boss(self.object, "Ender Dragon", "light_purple")
|
||||||
|
for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 80)) do
|
||||||
|
local luaentity = obj:get_luaentity()
|
||||||
|
if luaentity and luaentity.name == "mcl_end:crystal" then
|
||||||
|
if luaentity.beam then
|
||||||
|
if luaentity.beam == self.beam then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if self.beam then
|
||||||
|
self.beam:remove()
|
||||||
|
end
|
||||||
|
minetest.add_entity(self.object:get_pos(), "mcl_end:crystal_beam"):get_luaentity():init(self.object, obj)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
if self._portal_pos then
|
if self._portal_pos then
|
||||||
-- migrate old format
|
-- migrate old format
|
||||||
if type(self._portal_pos) == "string" then
|
if type(self._portal_pos) == "string" then
|
||||||
|
|
|
@ -323,7 +323,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||||
-- self:teleport(nil)
|
-- self:teleport(nil)
|
||||||
-- self.state = ""
|
-- self.state = ""
|
||||||
--else
|
--else
|
||||||
if self.attack ~= nil then
|
if self.attack ~= nil and not minetest.settings:get_bool("creative_mode") then
|
||||||
self.state = 'attack'
|
self.state = 'attack'
|
||||||
end
|
end
|
||||||
--end
|
--end
|
||||||
|
@ -346,8 +346,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||||
--skip player if they have no data - log it
|
--skip player if they have no data - log it
|
||||||
if not player_eye_height then
|
if not player_eye_height then
|
||||||
minetest.log("error", "Enderman at location: ".. dump(enderpos).." has indexed a null player!")
|
minetest.log("error", "Enderman at location: ".. dump(enderpos).." has indexed a null player!")
|
||||||
goto continue
|
else
|
||||||
end
|
|
||||||
|
|
||||||
--calculate very quickly the exact location the player is looking
|
--calculate very quickly the exact location the player is looking
|
||||||
--within the distance between the two "heads" (player and enderman)
|
--within the distance between the two "heads" (player and enderman)
|
||||||
|
@ -368,7 +367,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
::continue:: -- this is a sweep over statement, this can be used to continue even when errors occurred
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -30,13 +30,14 @@ local skeleton = {
|
||||||
"mcl_bows_bow_0.png", -- bow
|
"mcl_bows_bow_0.png", -- bow
|
||||||
"mobs_mc_skeleton.png", -- skeleton
|
"mobs_mc_skeleton.png", -- skeleton
|
||||||
} },
|
} },
|
||||||
visual_size = {x=3, y=3},
|
visual_size = {x=1, y=1},
|
||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
sounds = {
|
textures = {
|
||||||
random = "mobs_mc_skeleton_random",
|
{
|
||||||
death = "mobs_mc_skeleton_death",
|
"mobs_mc_empty.png", -- armor
|
||||||
damage = "mobs_mc_skeleton_hurt",
|
"mobs_mc_skeleton.png", -- texture
|
||||||
distance = 16,
|
"mcl_bows_bow_0.png", -- wielded_item
|
||||||
|
}
|
||||||
},
|
},
|
||||||
walk_velocity = 1.2,
|
walk_velocity = 1.2,
|
||||||
run_velocity = 2.4,
|
run_velocity = 2.4,
|
||||||
|
@ -111,9 +112,9 @@ local stray = table.copy(skeleton)
|
||||||
stray.mesh = "mobs_mc_stray.b3d"
|
stray.mesh = "mobs_mc_stray.b3d"
|
||||||
stray.textures = {
|
stray.textures = {
|
||||||
{
|
{
|
||||||
"mcl_bows_bow_0.png",
|
|
||||||
"mobs_mc_stray.png",
|
|
||||||
"mobs_mc_stray_overlay.png",
|
"mobs_mc_stray_overlay.png",
|
||||||
|
"mobs_mc_stray.png",
|
||||||
|
"mcl_bows_bow_0.png",
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
-- TODO: different sound (w/ echo)
|
-- TODO: different sound (w/ echo)
|
||||||
|
|
|
@ -25,11 +25,12 @@ mobs:register_mob("mobs_mc:witherskeleton", {
|
||||||
mesh = "mobs_mc_witherskeleton.b3d",
|
mesh = "mobs_mc_witherskeleton.b3d",
|
||||||
textures = {
|
textures = {
|
||||||
{
|
{
|
||||||
"default_tool_stonesword.png", -- sword
|
"mobs_mc_empty.png", -- armor
|
||||||
"mobs_mc_wither_skeleton.png", -- wither skeleton
|
"mobs_mc_wither_skeleton.png", -- wither skeleton
|
||||||
|
"default_tool_stonesword.png", -- sword
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
visual_size = {x=3.6, y=3.6},
|
visual_size = {x=1.2, y=1.2},
|
||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
sounds = {
|
sounds = {
|
||||||
random = "mobs_mc_skeleton_random",
|
random = "mobs_mc_skeleton_random",
|
||||||
|
|
|
@ -73,7 +73,7 @@ mobs:register_mob("mobs_mc:wither", {
|
||||||
self.object:set_properties({textures={self.base_texture}})
|
self.object:set_properties({textures={self.base_texture}})
|
||||||
self.armor = {undead = 80, fleshy = 80}
|
self.armor = {undead = 80, fleshy = 80}
|
||||||
end
|
end
|
||||||
mcl_bossbars.update_boss(self, "Wither", "dark_purple")
|
mcl_bossbars.update_boss(self.object, "Wither", "dark_purple")
|
||||||
end,
|
end,
|
||||||
on_spawn = function(self)
|
on_spawn = function(self)
|
||||||
minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64})
|
minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64})
|
||||||
|
|
|
@ -58,7 +58,11 @@ local zombie = {
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "mobs_mc_zombie.b3d",
|
mesh = "mobs_mc_zombie.b3d",
|
||||||
textures = {
|
textures = {
|
||||||
{"mobs_mc_zombie.png"},
|
{
|
||||||
|
"mobs_mc_empty.png", -- armor
|
||||||
|
"mobs_mc_zombie.png", -- texture
|
||||||
|
"mobs_mc_empty.png", -- wielded_item
|
||||||
|
}
|
||||||
},
|
},
|
||||||
visual_size = {x=3, y=3},
|
visual_size = {x=3, y=3},
|
||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
|
@ -111,7 +115,13 @@ mobs:register_mob("mobs_mc:baby_zombie", baby_zombie)
|
||||||
-- Husk.
|
-- Husk.
|
||||||
-- Desert variant of the zombie
|
-- Desert variant of the zombie
|
||||||
local husk = table.copy(zombie)
|
local husk = table.copy(zombie)
|
||||||
husk.textures = {{"mobs_mc_husk.png"}}
|
husk.textures = {
|
||||||
|
{
|
||||||
|
"mobs_mc_empty.png", -- armor
|
||||||
|
"mobs_mc_husk.png", -- texture
|
||||||
|
"mobs_mc_empty.png", -- wielded_item
|
||||||
|
}
|
||||||
|
}
|
||||||
husk.ignited_by_sunlight = false
|
husk.ignited_by_sunlight = false
|
||||||
husk.sunlight_damage = 0
|
husk.sunlight_damage = 0
|
||||||
husk.drops = drops_common
|
husk.drops = drops_common
|
||||||
|
|
|
@ -36,12 +36,12 @@ end
|
||||||
|
|
||||||
local last_id = 0
|
local last_id = 0
|
||||||
|
|
||||||
function mcl_bossbars.add_bar(player, def)
|
function mcl_bossbars.add_bar(player, def, dynamic, priority)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local bars = mcl_bossbars.bars[name]
|
local bars = mcl_bossbars.bars[name]
|
||||||
local bar = {text = def.text}
|
local bar = {text = def.text, priority = priority or 0, timeout = def.timeout}
|
||||||
bar.color, bar.image = get_color_info(def.color, def.percentage)
|
bar.color, bar.image = get_color_info(def.color, def.percentage)
|
||||||
if def.dynamic then
|
if dynamic then
|
||||||
for _, other in pairs(bars) do
|
for _, other in pairs(bars) do
|
||||||
if not other.id and other.color == bar.color and (other.original_text or other.text) == bar.text and other.image == bar.image then
|
if not other.id and other.color == bar.color and (other.original_text or other.text) == bar.text and other.image == bar.image then
|
||||||
if not other.count then
|
if not other.count then
|
||||||
|
@ -55,40 +55,49 @@ function mcl_bossbars.add_bar(player, def)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
table.insert(bars, bar)
|
table.insert(bars, bar)
|
||||||
if not def.dynamic then
|
if not dynamic then
|
||||||
bar.raw_color = def.color
|
bar.raw_color = def.color
|
||||||
bar.id = last_id + 1
|
bar.id = last_id + 1
|
||||||
last_id = bar.id
|
last_id = bar.id
|
||||||
mcl_bossbars.static[bar.id] = bar
|
mcl_bossbars.static[bar.id] = bar
|
||||||
return id
|
return bar.id
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_bossbars.remove_bar(id)
|
function mcl_bossbars.remove_bar(id)
|
||||||
mcl_bossbars.static[id].bar.static = false
|
mcl_bossbars.static[id].id = nil
|
||||||
mcl_bossbars.static[id] = nil
|
mcl_bossbars.static[id] = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_bossbars.update_bar(id, def)
|
function mcl_bossbars.update_bar(id, def, priority)
|
||||||
local old = mcl_bossbars.static[id]
|
local old = mcl_bossbars.static[id]
|
||||||
old.color = get_color_info(def.color or old.raw_color, def.percentage or old.percentage)
|
old.color = get_color_info(def.color or old.raw_color, def.percentage or old.percentage)
|
||||||
old.text = def.text or old.text
|
old.text = def.text or old.text
|
||||||
|
old.priority = priority or old.priority
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_bossbars.update_boss(luaentity, name, color)
|
function mcl_bossbars.update_boss(object, name, color)
|
||||||
local object = luaentity.object
|
local props = object:get_luaentity()
|
||||||
|
if not props or not props._cmi_is_mob then
|
||||||
|
props = object:get_properties()
|
||||||
|
props.health = object:get_hp()
|
||||||
|
end
|
||||||
|
|
||||||
local bardef = {
|
local bardef = {
|
||||||
text = luaentity.nametag,
|
|
||||||
percentage = math.floor(luaentity.health / luaentity.hp_max * 100),
|
|
||||||
color = color,
|
color = color,
|
||||||
dynamic = true,
|
text = props.nametag,
|
||||||
|
percentage = math.floor(props.health / props.hp_max * 100),
|
||||||
}
|
}
|
||||||
|
|
||||||
if not bardef.text or bardef.text == "" then
|
if not bardef.text or bardef.text == "" then
|
||||||
bardef.text = name
|
bardef.text = name
|
||||||
end
|
end
|
||||||
for _, obj in pairs(minetest.get_objects_inside_radius(object:get_pos(), 128)) do
|
|
||||||
if obj:is_player() then
|
local pos = object:get_pos()
|
||||||
mcl_bossbars.add_bar(obj, bardef)
|
for _, player in pairs(minetest.get_connected_players()) do
|
||||||
|
local d = vector.distance(pos, player:get_pos())
|
||||||
|
if d <= 80 then
|
||||||
|
mcl_bossbars.add_bar(player, bardef, true, d)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -110,11 +119,12 @@ minetest.register_on_leaveplayer(function(player)
|
||||||
mcl_bossbars.bars[name] = nil
|
mcl_bossbars.bars[name] = nil
|
||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_globalstep(function()
|
minetest.register_globalstep(function(dtime)
|
||||||
for _, player in pairs(minetest.get_connected_players()) do
|
for _, player in pairs(minetest.get_connected_players()) do
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local bars = mcl_bossbars.bars[name]
|
local bars = mcl_bossbars.bars[name]
|
||||||
local huds = mcl_bossbars.huds[name]
|
local huds = mcl_bossbars.huds[name]
|
||||||
|
table.sort(bars, function(a, b) return a.priority < b.priority end)
|
||||||
local huds_new = {}
|
local huds_new = {}
|
||||||
local bars_new = {}
|
local bars_new = {}
|
||||||
local i = 0
|
local i = 0
|
||||||
|
@ -124,8 +134,13 @@ minetest.register_globalstep(function()
|
||||||
local hud = table.remove(huds, 1)
|
local hud = table.remove(huds, 1)
|
||||||
|
|
||||||
if bar and bar.id then
|
if bar and bar.id then
|
||||||
|
if bar.timeout then
|
||||||
|
bar.timeout = bar.timeout - dtime
|
||||||
|
end
|
||||||
|
if not bar.timeout or bar.timeout > 0 then
|
||||||
table.insert(bars_new, bar)
|
table.insert(bars_new, bar)
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if bar and not hud then
|
if bar and not hud then
|
||||||
if i < mcl_bossbars.max_bars then
|
if i < mcl_bossbars.max_bars then
|
||||||
|
|
|
@ -27,9 +27,9 @@ mcl_credits.people = {
|
||||||
"Rootyjr",
|
"Rootyjr",
|
||||||
"Nicu",
|
"Nicu",
|
||||||
"aligator",
|
"aligator",
|
||||||
|
"Code-Sploit",
|
||||||
}},
|
}},
|
||||||
{"Contributors", 0x52FF00, {
|
{"Contributors", 0x52FF00, {
|
||||||
"Code-Sploit",
|
|
||||||
"Laurent Rocher",
|
"Laurent Rocher",
|
||||||
"HimbeerserverDE",
|
"HimbeerserverDE",
|
||||||
"TechDudie",
|
"TechDudie",
|
||||||
|
@ -55,6 +55,7 @@ mcl_credits.people = {
|
||||||
"nickolas360",
|
"nickolas360",
|
||||||
"yutyo",
|
"yutyo",
|
||||||
"ztianyang",
|
"ztianyang",
|
||||||
|
"j45",
|
||||||
}},
|
}},
|
||||||
{"MineClone5", 0xA60014, {
|
{"MineClone5", 0xA60014, {
|
||||||
"kay27",
|
"kay27",
|
||||||
|
@ -63,6 +64,38 @@ mcl_credits.people = {
|
||||||
"NO11",
|
"NO11",
|
||||||
"j45",
|
"j45",
|
||||||
}},
|
}},
|
||||||
|
{"Original Mod Authors", 0x343434, {
|
||||||
|
"Wuzzy",
|
||||||
|
"Fleckenstein",
|
||||||
|
"BlockMen",
|
||||||
|
"TenPlus1",
|
||||||
|
"PilzAdam",
|
||||||
|
"ryvnf",
|
||||||
|
"stujones11",
|
||||||
|
"Arcelmi",
|
||||||
|
"celeron55",
|
||||||
|
"maikerumine",
|
||||||
|
"GunshipPenguin",
|
||||||
|
"Qwertymine3",
|
||||||
|
"Rochambeau",
|
||||||
|
"rubenwardy",
|
||||||
|
"stu",
|
||||||
|
"oilboi",
|
||||||
|
"4aiman",
|
||||||
|
"Kahrl",
|
||||||
|
"Krock",
|
||||||
|
"UgnilJoZ",
|
||||||
|
"lordfingle",
|
||||||
|
"22i",
|
||||||
|
"bzoss",
|
||||||
|
"kilbith",
|
||||||
|
"xeranas",
|
||||||
|
"kddekadenz",
|
||||||
|
"sofar",
|
||||||
|
"4Evergreen4",
|
||||||
|
"jordan4ibanez",
|
||||||
|
"paramat",
|
||||||
|
}},
|
||||||
{"3D Models", 0x0019FF, {
|
{"3D Models", 0x0019FF, {
|
||||||
"22i",
|
"22i",
|
||||||
"tobyplowy",
|
"tobyplowy",
|
||||||
|
|
|
@ -117,16 +117,21 @@ minetest.register_craft({
|
||||||
{"mcl_core:stick"},}
|
{"mcl_core:stick"},}
|
||||||
})
|
})
|
||||||
|
|
||||||
mcl_torches.register_torch("mesecon_torch_off", S("Redstone Torch (off)"),
|
local off_def = {
|
||||||
nil,
|
name = "mesecon_torch_off",
|
||||||
nil,
|
description = S("Redstone Torch (off)"),
|
||||||
"jeija_torches_off.png",
|
doc_items_create_entry = false,
|
||||||
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
|
icon = "jeija_torches_off.png",
|
||||||
{"jeija_torches_off.png"},
|
tiles = {"jeija_torches_off.png"},
|
||||||
0,
|
light = 0,
|
||||||
{dig_immediate=3, dig_by_water=1, redstone_torch=2, mesecon_ignore_opaque_dig=1, not_in_creative_inventory=1},
|
groups = {dig_immediate=3, dig_by_water=1, redstone_torch=2, mesecon_ignore_opaque_dig=1, not_in_creative_inventory=1},
|
||||||
mcl_sounds.node_sound_wood_defaults(),
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||||
{
|
drop = "mesecons_torch:mesecon_torch_on",
|
||||||
|
}
|
||||||
|
|
||||||
|
mcl_torches.register_torch(off_def)
|
||||||
|
|
||||||
|
local off_override = {
|
||||||
mesecons = {
|
mesecons = {
|
||||||
receptor = {
|
receptor = {
|
||||||
state = mesecon.state.off,
|
state = mesecon.state.off,
|
||||||
|
@ -137,45 +142,45 @@ mcl_torches.register_torch("mesecon_torch_off", S("Redstone Torch (off)"),
|
||||||
rules = torch_get_input_rules,
|
rules = torch_get_input_rules,
|
||||||
action_off = torch_action_off,
|
action_off = torch_action_off,
|
||||||
},
|
},
|
||||||
},
|
|
||||||
drop = "mesecons_torch:mesecon_torch_on",
|
|
||||||
_doc_items_create_entry = false,
|
|
||||||
}
|
}
|
||||||
)
|
}
|
||||||
|
|
||||||
mcl_torches.register_torch("mesecon_torch_overheated", S("Redstone Torch (overheated)"),
|
minetest.override_item("mesecons_torch:mesecon_torch_off", off_override)
|
||||||
nil,
|
minetest.override_item("mesecons_torch:mesecon_torch_off_wall", off_override)
|
||||||
nil,
|
|
||||||
"jeija_torches_off.png",
|
local overheated_def = table.copy(off_def)
|
||||||
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
|
overheated_def.name = "mesecon_torch_overheated"
|
||||||
{"jeija_torches_off.png"},
|
overheated_def.description = S("Redstone Torch (overheated)")
|
||||||
0,
|
|
||||||
{dig_immediate=3, dig_by_water=1, redstone_torch=2, mesecon_ignore_opaque_dig=1, not_in_creative_inventory=1},
|
mcl_torches.register_torch(overheated_def)
|
||||||
mcl_sounds.node_sound_wood_defaults(),
|
|
||||||
{
|
local overheated_override = {
|
||||||
drop = "mesecons_torch:mesecon_torch_on",
|
|
||||||
_doc_items_create_entry = false,
|
|
||||||
on_timer = function(pos, elapsed)
|
on_timer = function(pos, elapsed)
|
||||||
if not mesecon.is_powered(pos) then
|
if not mesecon.is_powered(pos) then
|
||||||
local node = minetest.get_node(pos)
|
local node = minetest.get_node(pos)
|
||||||
torch_action_off(pos, node)
|
torch_action_off(pos, node)
|
||||||
end
|
end
|
||||||
end,
|
end
|
||||||
}
|
}
|
||||||
)
|
|
||||||
|
|
||||||
|
minetest.override_item("mesecons_torch:mesecon_torch_overheated", overheated_override)
|
||||||
|
minetest.override_item("mesecons_torch:mesecon_torch_overheated_wall", overheated_override)
|
||||||
|
|
||||||
|
local on_def = {
|
||||||
|
name = "mesecon_torch_on",
|
||||||
|
description = S("Redstone Torch"),
|
||||||
|
doc_items_longdesc = S("A redstone torch is a redstone component which can be used to invert a redstone signal. It supplies its surrounding blocks with redstone power, except for the block it is attached to. A redstone torch is normally lit, but it can also be turned off by powering the block it is attached to. While unlit, a redstone torch does not power anything."),
|
||||||
|
doc_items_usagehelp = S("Redstone torches can be placed at the side and on the top of full solid opaque blocks."),
|
||||||
|
icon = "jeija_torches_on.png",
|
||||||
|
tiles = {"jeija_torches_on.png"},
|
||||||
|
light = 7,
|
||||||
|
groups = {dig_immediate=3, dig_by_water=1, redstone_torch=1, mesecon_ignore_opaque_dig=1},
|
||||||
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||||
|
}
|
||||||
|
|
||||||
mcl_torches.register_torch("mesecon_torch_on", S("Redstone Torch"),
|
mcl_torches.register_torch(on_def)
|
||||||
S("A redstone torch is a redstone component which can be used to invert a redstone signal. It supplies its surrounding blocks with redstone power, except for the block it is attached to. A redstone torch is normally lit, but it can also be turned off by powering the block it is attached to. While unlit, a redstone torch does not power anything."),
|
|
||||||
S("Redstone torches can be placed at the side and on the top of full solid opaque blocks."),
|
local on_override = {
|
||||||
"jeija_torches_on.png",
|
|
||||||
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
|
|
||||||
{"jeija_torches_on.png"},
|
|
||||||
7,
|
|
||||||
{dig_immediate=3, dig_by_water=1, redstone_torch=1, mesecon_ignore_opaque_dig=1},
|
|
||||||
mcl_sounds.node_sound_wood_defaults(),
|
|
||||||
{
|
|
||||||
on_destruct = function(pos, oldnode)
|
on_destruct = function(pos, oldnode)
|
||||||
local node = minetest.get_node(pos)
|
local node = minetest.get_node(pos)
|
||||||
torch_action_on(pos, node)
|
torch_action_on(pos, node)
|
||||||
|
@ -192,8 +197,10 @@ mcl_torches.register_torch("mesecon_torch_on", S("Redstone Torch"),
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
_tt_help = S("Provides redstone power when it's not powered itself"),
|
_tt_help = S("Provides redstone power when it's not powered itself"),
|
||||||
}
|
}
|
||||||
)
|
|
||||||
|
minetest.override_item("mesecons_torch:mesecon_torch_on", on_override)
|
||||||
|
minetest.override_item("mesecons_torch:mesecon_torch_on_wall", on_override)
|
||||||
|
|
||||||
minetest.register_node("mesecons_torch:redstoneblock", {
|
minetest.register_node("mesecons_torch:redstoneblock", {
|
||||||
description = S("Block of Redstone"),
|
description = S("Block of Redstone"),
|
||||||
|
|
|
@ -368,6 +368,7 @@ mcl_player.player_register_model("mcl_armor_character.b3d", {
|
||||||
run_walk_mine = {x=461, y=480},
|
run_walk_mine = {x=461, y=480},
|
||||||
sit_mount = {x=484, y=484},
|
sit_mount = {x=484, y=484},
|
||||||
die = {x=498, y=498},
|
die = {x=498, y=498},
|
||||||
|
fly = {x=502, y=581},
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
|
@ -396,6 +397,8 @@ mcl_player.player_register_model("mcl_armor_character_female.b3d", {
|
||||||
run_walk = {x=440, y=459},
|
run_walk = {x=440, y=459},
|
||||||
run_walk_mine = {x=461, y=480},
|
run_walk_mine = {x=461, y=480},
|
||||||
sit_mount = {x=484, y=484},
|
sit_mount = {x=484, y=484},
|
||||||
|
die = {x=498, y=498},
|
||||||
|
fly = {x=502, y=581},
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
|
@ -8,6 +8,20 @@ dofile(minetest.get_modpath(minetest.get_current_modname()).."/alias.lua")
|
||||||
local longdesc = S("This is a piece of equippable armor which reduces the amount of damage you receive.")
|
local longdesc = S("This is a piece of equippable armor which reduces the amount of damage you receive.")
|
||||||
local usage = S("To equip it, put it on the corresponding armor slot in your inventory menu.")
|
local usage = S("To equip it, put it on the corresponding armor slot in your inventory menu.")
|
||||||
|
|
||||||
|
minetest.register_tool("mcl_armor:elytra", {
|
||||||
|
description = S("Elytra"),
|
||||||
|
_doc_items_longdesc = longdesc,
|
||||||
|
_doc_items_usagehelp = usage,
|
||||||
|
inventory_image = "mcl_armor_inv_elytra.png",
|
||||||
|
groups = {armor_torso=1, mcl_armor_points=0, mcl_armor_uses=10, enchantability=0},
|
||||||
|
sounds = {
|
||||||
|
_mcl_armor_equip = "mcl_armor_equip_leather",
|
||||||
|
_mcl_armor_unequip = "mcl_armor_unequip_leather",
|
||||||
|
},
|
||||||
|
on_place = armor.on_armor_use,
|
||||||
|
on_secondary_use = armor.on_armor_use,
|
||||||
|
})
|
||||||
|
|
||||||
minetest.register_tool("mcl_armor:helmet_leather", {
|
minetest.register_tool("mcl_armor:helmet_leather", {
|
||||||
description = S("Leather Cap"),
|
description = S("Leather Cap"),
|
||||||
_doc_items_longdesc = longdesc,
|
_doc_items_longdesc = longdesc,
|
||||||
|
@ -389,4 +403,3 @@ for k, v in pairs(craft_ingreds) do
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
After Width: | Height: | Size: 271 B |
Binary file not shown.
After Width: | Height: | Size: 355 B |
|
@ -35,6 +35,49 @@ mcl_banners.colors = {
|
||||||
["unicolor_light_blue"] = {"light_blue", S("Light Blue Banner"), "mcl_wool:light_blue", "#4040CF", "mcl_dye:lightblue", N("Light Blue") },
|
["unicolor_light_blue"] = {"light_blue", S("Light Blue Banner"), "mcl_wool:light_blue", "#4040CF", "mcl_dye:lightblue", N("Light Blue") },
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
local pattern_names = {
|
||||||
|
"",
|
||||||
|
"border",
|
||||||
|
"bricks",
|
||||||
|
"circle",
|
||||||
|
"creeper",
|
||||||
|
"cross",
|
||||||
|
"curly_border",
|
||||||
|
"diagonal_up_left",
|
||||||
|
"diagonal_up_right",
|
||||||
|
"diagonal_right",
|
||||||
|
"diagonal_left",
|
||||||
|
"flower",
|
||||||
|
"gradient",
|
||||||
|
"gradient_up",
|
||||||
|
"half_horizontal_bottom",
|
||||||
|
"half_horizontal",
|
||||||
|
"half_vertical",
|
||||||
|
"half_vertical_right",
|
||||||
|
"thing",
|
||||||
|
"rhombus",
|
||||||
|
"skull",
|
||||||
|
"small_stripes",
|
||||||
|
"square_bottom_left",
|
||||||
|
"square_bottom_right",
|
||||||
|
"square_top_left",
|
||||||
|
"square_top_right",
|
||||||
|
"straight_cross",
|
||||||
|
"stripe_bottom",
|
||||||
|
"stripe_center",
|
||||||
|
"stripe_downleft",
|
||||||
|
"stripe_downright",
|
||||||
|
"stripe_left",
|
||||||
|
"stripe_middle",
|
||||||
|
"stripe_right",
|
||||||
|
"stripe_top",
|
||||||
|
"triangle_bottom",
|
||||||
|
"triangle_top",
|
||||||
|
"triangles_bottom",
|
||||||
|
"triangles_top",
|
||||||
|
}
|
||||||
|
|
||||||
local colors_reverse = {}
|
local colors_reverse = {}
|
||||||
for k,v in pairs(mcl_banners.colors) do
|
for k,v in pairs(mcl_banners.colors) do
|
||||||
colors_reverse["mcl_banners:banner_item_"..v[1]] = k
|
colors_reverse["mcl_banners:banner_item_"..v[1]] = k
|
||||||
|
@ -300,24 +343,72 @@ minetest.register_node("mcl_banners:hanging_banner", {
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
-- for pattern_name, pattern in pairs(patterns) do
|
||||||
for colorid, colortab in pairs(mcl_banners.colors) do
|
for colorid, colortab in pairs(mcl_banners.colors) do
|
||||||
|
for i, pattern_name in ipairs(pattern_names) do
|
||||||
local itemid = colortab[1]
|
local itemid = colortab[1]
|
||||||
local desc = colortab[2]
|
local desc = colortab[2]
|
||||||
local wool = colortab[3]
|
local wool = colortab[3]
|
||||||
local colorize = colortab[4]
|
local colorize = colortab[4]
|
||||||
|
|
||||||
local itemstring = "mcl_banners:banner_item_"..itemid
|
local itemstring
|
||||||
local inv
|
if pattern_name == "" then
|
||||||
if colorize then
|
itemstring = "mcl_banners:banner_item_" .. itemid
|
||||||
inv = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:"..colorize..")"
|
|
||||||
else
|
else
|
||||||
inv = "mcl_banners_item_base.png^mcl_banners_item_overlay.png"
|
itemstring = "mcl_banners:banner_preview" .. "_" .. pattern_name .. "_" .. itemid
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local inv
|
||||||
|
local base
|
||||||
|
local finished_banner
|
||||||
|
if pattern_name == "" then
|
||||||
|
if colorize then
|
||||||
|
-- Base texture with base color
|
||||||
|
base = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:"..colorize..")^[resize:32x32"
|
||||||
|
else
|
||||||
|
base = "mcl_banners_item_base.png^mcl_banners_item_overlay.png^[resize:32x32"
|
||||||
|
end
|
||||||
|
finished_banner = base
|
||||||
|
else
|
||||||
|
-- Banner item preview background
|
||||||
|
base = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:#CCCCCC)^[resize:32x32"
|
||||||
|
|
||||||
|
desc = S("Preview Banner")
|
||||||
|
|
||||||
|
local pattern = "mcl_banners_" .. pattern_name .. ".png"
|
||||||
|
local color = colorize
|
||||||
|
|
||||||
|
-- Generate layer texture
|
||||||
|
|
||||||
|
-- TODO: The layer texture in the icon is squished
|
||||||
|
-- weirdly because the width/height aspect ratio of
|
||||||
|
-- the banner icon is 1:1.5, whereas the aspect ratio
|
||||||
|
-- of the banner entity is 1:2. A solution would be to
|
||||||
|
-- redraw the pattern textures as low-resolution pixel
|
||||||
|
-- art and use that instead.
|
||||||
|
|
||||||
|
local layer = "(([combine:20x40:-2,-2="..pattern.."^[resize:16x24^[colorize:"..color..":"..layer_ratio.."))"
|
||||||
|
|
||||||
|
function escape(text)
|
||||||
|
return text:gsub("%^", "\\%^"):gsub(":", "\\:") -- :gsub("%(", "\\%("):gsub("%)", "\\%)")
|
||||||
|
end
|
||||||
|
|
||||||
|
finished_banner = "[combine:32x32:0,0=" .. escape(base) .. ":8,4=" .. escape(layer)
|
||||||
|
end
|
||||||
|
|
||||||
|
inv = finished_banner
|
||||||
|
|
||||||
-- Banner items.
|
-- Banner items.
|
||||||
-- This is the player-visible banner item. It comes in 16 base colors.
|
-- This is the player-visible banner item. It comes in 16 base colors with a lot of patterns.
|
||||||
-- The multiple items are really only needed for the different item images.
|
-- The multiple items are really only needed for the different item images.
|
||||||
-- TODO: Combine the items into only 1 item.
|
-- TODO: Combine the items into only 1 item.
|
||||||
|
local groups
|
||||||
|
if pattern_name == "" then
|
||||||
|
groups = { banner = 1, deco_block = 1, flammable = -1 }
|
||||||
|
else
|
||||||
|
groups = { not_in_creative_inventory = 1 }
|
||||||
|
end
|
||||||
|
|
||||||
minetest.register_craftitem(itemstring, {
|
minetest.register_craftitem(itemstring, {
|
||||||
description = desc,
|
description = desc,
|
||||||
_tt_help = S("Paintable decoration"),
|
_tt_help = S("Paintable decoration"),
|
||||||
|
@ -326,7 +417,7 @@ for colorid, colortab in pairs(mcl_banners.colors) do
|
||||||
wield_image = inv,
|
wield_image = inv,
|
||||||
-- Banner group groups together the banner items, but not the nodes.
|
-- Banner group groups together the banner items, but not the nodes.
|
||||||
-- Used for crafting.
|
-- Used for crafting.
|
||||||
groups = { banner = 1, deco_block = 1, flammable = -1 },
|
groups = groups,
|
||||||
stack_max = 16,
|
stack_max = 16,
|
||||||
|
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
@ -492,6 +583,7 @@ for colorid, colortab in pairs(mcl_banners.colors) do
|
||||||
-- Add item to node alias
|
-- Add item to node alias
|
||||||
doc.add_entry_alias("nodes", "mcl_banners:standing_banner", "craftitems", itemstring)
|
doc.add_entry_alias("nodes", "mcl_banners:standing_banner", "craftitems", itemstring)
|
||||||
end
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if minetest.get_modpath("doc") then
|
if minetest.get_modpath("doc") then
|
||||||
|
|
|
@ -253,6 +253,11 @@ for colorid, colortab in pairs(mcl_banners.colors) do
|
||||||
dye_to_colorid_mapping[colortab[5]] = colorid
|
dye_to_colorid_mapping[colortab[5]] = colorid
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local dye_to_itemid_mapping = {}
|
||||||
|
for colorid, colortab in pairs(mcl_banners.colors) do
|
||||||
|
dye_to_itemid_mapping[colortab[5]] = colortab[1]
|
||||||
|
end
|
||||||
|
|
||||||
-- Create a banner description containing all the layer names
|
-- Create a banner description containing all the layer names
|
||||||
mcl_banners.make_advanced_banner_description = function(description, layers)
|
mcl_banners.make_advanced_banner_description = function(description, layers)
|
||||||
if layers == nil or #layers == 0 then
|
if layers == nil or #layers == 0 then
|
||||||
|
@ -491,7 +496,14 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
|
||||||
imeta:set_string("description", ometa:get_string("description"))
|
imeta:set_string("description", ometa:get_string("description"))
|
||||||
imeta:set_string("name", mname)
|
imeta:set_string("name", mname)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if craft_predict then
|
||||||
|
local itemid_prefix = "mcl_banners:banner_preview"
|
||||||
|
local coloritemid = dye_to_itemid_mapping[dye]
|
||||||
|
return ItemStack(itemid_prefix .. "_" .. matching_pattern .. "_" .. coloritemid)
|
||||||
|
else
|
||||||
return itemstack
|
return itemstack
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv)
|
minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv)
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
# textdomain: mcl_compass
|
# textdomain: mcl_compass
|
||||||
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasse sind Werkzeuge, die zum Ursprungspunkt der Welt (X@=0, Z@=0) oder den Einstiegspunkt der Welt zeigen.
|
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasse sind Werkzeuge, die zum Ursprungspunkt der Welt (X@=0, Z@=0) oder zum Einstiegspunkt der Welt zeigen.
|
||||||
Compass=Kompass
|
Compass=Kompass
|
||||||
Points to the world origin=Zeigt zum Startpunkt der Welt
|
Points to the world origin=Zeigt zum Startpunkt der Welt
|
||||||
|
|
|
@ -190,6 +190,22 @@ minetest.register_abm({
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
-- Make cactus destroy items
|
||||||
|
minetest.register_abm({
|
||||||
|
label = "Cactus destroy items",
|
||||||
|
nodenames = {"mcl_core:cactus"},
|
||||||
|
interval = 1,
|
||||||
|
chance = 1,
|
||||||
|
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||||
|
for _,object in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
|
||||||
|
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
|
||||||
|
object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
minetest.register_abm({
|
minetest.register_abm({
|
||||||
label = "Sugar canes growth",
|
label = "Sugar canes growth",
|
||||||
nodenames = {"mcl_core:reeds"},
|
nodenames = {"mcl_core:reeds"},
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
local S = minetest.get_translator("mcl_doors")
|
local S = minetest.get_translator("mcl_doors")
|
||||||
|
local minetest_get_meta = minetest.get_meta
|
||||||
|
|
||||||
-- This helper function calls on_place_node callbacks.
|
-- This helper function calls on_place_node callbacks.
|
||||||
local function on_place_node(place_to, newnode,
|
local function on_place_node(place_to, newnode,
|
||||||
|
@ -164,14 +165,14 @@ function mcl_doors:register_door(name, def)
|
||||||
end
|
end
|
||||||
|
|
||||||
if def.only_placer_can_open then
|
if def.only_placer_can_open then
|
||||||
local meta = minetest.get_meta(pt)
|
local meta = minetest_get_meta(pt)
|
||||||
meta:set_string("doors_owner", "")
|
meta:set_string("doors_owner", "")
|
||||||
meta = minetest.get_meta(pt2)
|
meta = minetest_get_meta(pt2)
|
||||||
meta:set_string("doors_owner", "")
|
meta:set_string("doors_owner", "")
|
||||||
end
|
end
|
||||||
|
|
||||||
local meta1 = minetest.get_meta(pt)
|
local meta1 = minetest_get_meta(pt)
|
||||||
local meta2 = minetest.get_meta(pt2)
|
local meta2 = minetest_get_meta(pt2)
|
||||||
-- save mirror state for the correct door
|
-- save mirror state for the correct door
|
||||||
if left_node.name:sub(1, #name) == name then
|
if left_node.name:sub(1, #name) == name then
|
||||||
meta1:set_int("is_mirrored", 1)
|
meta1:set_int("is_mirrored", 1)
|
||||||
|
@ -198,9 +199,9 @@ function mcl_doors:register_door(name, def)
|
||||||
local tb = def.tiles_bottom
|
local tb = def.tiles_bottom
|
||||||
|
|
||||||
local function on_open_close(pos, dir, check_name, replace, replace_dir)
|
local function on_open_close(pos, dir, check_name, replace, replace_dir)
|
||||||
local meta1 = minetest.get_meta(pos)
|
local meta1 = minetest_get_meta(pos)
|
||||||
pos.y = pos.y+dir
|
pos.y = pos.y+dir
|
||||||
local meta2 = minetest.get_meta(pos)
|
local meta2 = minetest_get_meta(pos)
|
||||||
|
|
||||||
-- if name of other door is not the same as check_name -> return
|
-- if name of other door is not the same as check_name -> return
|
||||||
if not minetest.get_node(pos).name == check_name then
|
if not minetest.get_node(pos).name == check_name then
|
||||||
|
@ -254,7 +255,7 @@ function mcl_doors:register_door(name, def)
|
||||||
if not def.only_placer_can_open then
|
if not def.only_placer_can_open then
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest_get_meta(pos)
|
||||||
local pn = player:get_player_name()
|
local pn = player:get_player_name()
|
||||||
return meta:get_string("doors_owner") == pn
|
return meta:get_string("doors_owner") == pn
|
||||||
end
|
end
|
||||||
|
@ -292,11 +293,16 @@ function mcl_doors:register_door(name, def)
|
||||||
sounds = def.sounds,
|
sounds = def.sounds,
|
||||||
|
|
||||||
after_destruct = function(bottom, oldnode)
|
after_destruct = function(bottom, oldnode)
|
||||||
|
local meta_bottom = minetest_get_meta(bottom)
|
||||||
|
if meta_bottom:get_int("rotation") == 1 then
|
||||||
|
meta_bottom:set_int("rotation", 0)
|
||||||
|
else
|
||||||
minetest.add_item(bottom, name)
|
minetest.add_item(bottom, name)
|
||||||
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
|
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
|
||||||
if minetest.get_node(bottom).name ~= name.."_b_2" and minetest.get_node(top).name == name.."_t_1" then
|
if minetest.get_node(bottom).name ~= name.."_b_2" and minetest.get_node(top).name == name.."_t_1" then
|
||||||
minetest.remove_node(top)
|
minetest.remove_node(top)
|
||||||
end
|
end
|
||||||
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_rightclick = on_rightclick,
|
on_rightclick = on_rightclick,
|
||||||
|
@ -305,13 +311,19 @@ function mcl_doors:register_door(name, def)
|
||||||
action_on = on_mesecons_signal_open,
|
action_on = on_mesecons_signal_open,
|
||||||
}},
|
}},
|
||||||
|
|
||||||
on_rotate = function(pos, node, user, mode, param2)
|
on_rotate = function(bottom, node, user, mode, param2)
|
||||||
if mode == screwdriver.ROTATE_FACE then
|
if mode == screwdriver.ROTATE_FACE then
|
||||||
minetest.remove_node(pos)
|
local meta_bottom = minetest_get_meta(bottom)
|
||||||
node.param2 = screwdriver.rotate.facedir(pos, node, mode)
|
meta_bottom:set_int("rotation", 1)
|
||||||
minetest.set_node(pos, node)
|
node.param2 = screwdriver.rotate.facedir(bottom, node, mode)
|
||||||
|
minetest.swap_node(bottom, node)
|
||||||
|
|
||||||
|
local top = {x=bottom.x,y=bottom.y+1,z=bottom.z}
|
||||||
|
local meta_top = minetest_get_meta(top)
|
||||||
|
meta_top:set_int("rotation", 1)
|
||||||
node.name = name .."_t_1"
|
node.name = name .."_t_1"
|
||||||
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, node)
|
minetest.swap_node(top, node)
|
||||||
|
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
|
@ -353,10 +365,15 @@ function mcl_doors:register_door(name, def)
|
||||||
sounds = def.sounds,
|
sounds = def.sounds,
|
||||||
|
|
||||||
after_destruct = function(top, oldnode)
|
after_destruct = function(top, oldnode)
|
||||||
|
local meta_top = minetest_get_meta(top)
|
||||||
|
if meta_top:get_int("rotation") == 1 then
|
||||||
|
meta_top:set_int("rotation", 0)
|
||||||
|
else
|
||||||
local bottom = { x = top.x, y = top.y - 1, z = top.z }
|
local bottom = { x = top.x, y = top.y - 1, z = top.z }
|
||||||
if minetest.get_node(top).name ~= name.."_t_2" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then
|
if minetest.get_node(top).name ~= name.."_t_2" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then
|
||||||
minetest.dig_node(bottom)
|
minetest.dig_node(bottom)
|
||||||
end
|
end
|
||||||
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_rightclick = on_rightclick,
|
on_rightclick = on_rightclick,
|
||||||
|
@ -366,13 +383,19 @@ function mcl_doors:register_door(name, def)
|
||||||
rules = mesecon.rules.flat,
|
rules = mesecon.rules.flat,
|
||||||
}},
|
}},
|
||||||
|
|
||||||
on_rotate = function(pos, node, user, mode, param2)
|
on_rotate = function(top, node, user, mode, param2)
|
||||||
if mode == screwdriver.ROTATE_FACE then
|
if mode == screwdriver.ROTATE_FACE then
|
||||||
minetest.remove_node(pos)
|
local meta_top = minetest_get_meta(top)
|
||||||
node.param2 = screwdriver.rotate.facedir(pos, node, mode)
|
meta_top:set_int("rotation", 1)
|
||||||
minetest.set_node(pos, node)
|
node.param2 = screwdriver.rotate.facedir(top, node, mode)
|
||||||
|
minetest.swap_node(top, node)
|
||||||
|
|
||||||
|
local bottom = {x=top.x,y=top.y-1,z=top.z}
|
||||||
|
local meta_bottom = minetest_get_meta(bottom)
|
||||||
|
meta_bottom:set_int("rotation", 1)
|
||||||
node.name = name .."_b_1"
|
node.name = name .."_b_1"
|
||||||
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z}, node)
|
minetest.swap_node(bottom, node)
|
||||||
|
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
|
@ -414,11 +437,16 @@ function mcl_doors:register_door(name, def)
|
||||||
sounds = def.sounds,
|
sounds = def.sounds,
|
||||||
|
|
||||||
after_destruct = function(bottom, oldnode)
|
after_destruct = function(bottom, oldnode)
|
||||||
minetest.add_item(bottom, name)
|
local meta_bottom = minetest_get_meta(bottom)
|
||||||
|
if meta_bottom:get_int("rotation") == 1 then
|
||||||
|
meta_bottom:set_int("rotation", 0)
|
||||||
|
else
|
||||||
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
|
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
|
||||||
|
minetest.add_item(bottom, name)
|
||||||
if minetest.get_node(bottom).name ~= name.."_b_1" and minetest.get_node(top).name == name.."_t_2" then
|
if minetest.get_node(bottom).name ~= name.."_b_1" and minetest.get_node(top).name == name.."_t_2" then
|
||||||
minetest.remove_node(top)
|
minetest.remove_node(top)
|
||||||
end
|
end
|
||||||
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_rightclick = on_rightclick,
|
on_rightclick = on_rightclick,
|
||||||
|
@ -427,13 +455,19 @@ function mcl_doors:register_door(name, def)
|
||||||
action_off = on_mesecons_signal_close,
|
action_off = on_mesecons_signal_close,
|
||||||
}},
|
}},
|
||||||
|
|
||||||
on_rotate = function(pos, node, user, mode, param2)
|
on_rotate = function(bottom, node, user, mode, param2)
|
||||||
if mode == screwdriver.ROTATE_FACE then
|
if mode == screwdriver.ROTATE_FACE then
|
||||||
minetest.remove_node(pos)
|
local meta_bottom = minetest_get_meta(bottom)
|
||||||
node.param2 = screwdriver.rotate.facedir(pos, node, mode)
|
meta_bottom:set_int("rotation", 1)
|
||||||
minetest.set_node(pos, node)
|
node.param2 = screwdriver.rotate.facedir(bottom, node, mode)
|
||||||
|
minetest.swap_node(bottom, node)
|
||||||
|
|
||||||
|
local top = {x=bottom.x,y=bottom.y+1,z=bottom.z}
|
||||||
|
local meta_top = minetest_get_meta(top)
|
||||||
|
meta_top:set_int("rotation", 1)
|
||||||
node.name = name .."_t_2"
|
node.name = name .."_t_2"
|
||||||
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, node)
|
minetest.swap_node(top, node)
|
||||||
|
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
|
@ -475,10 +509,15 @@ function mcl_doors:register_door(name, def)
|
||||||
sounds = def.sounds,
|
sounds = def.sounds,
|
||||||
|
|
||||||
after_destruct = function(top, oldnode)
|
after_destruct = function(top, oldnode)
|
||||||
|
local meta_top = minetest_get_meta(top)
|
||||||
|
if meta_top:get_int("rotation") == 1 then
|
||||||
|
meta_top:set_int("rotation", 0)
|
||||||
|
else
|
||||||
local bottom = { x = top.x, y = top.y - 1, z = top.z }
|
local bottom = { x = top.x, y = top.y - 1, z = top.z }
|
||||||
if minetest.get_node(top).name ~= name.."_t_1" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then
|
if minetest.get_node(top).name ~= name.."_t_1" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then
|
||||||
minetest.dig_node(bottom)
|
minetest.dig_node(bottom)
|
||||||
end
|
end
|
||||||
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_rightclick = on_rightclick,
|
on_rightclick = on_rightclick,
|
||||||
|
@ -488,13 +527,19 @@ function mcl_doors:register_door(name, def)
|
||||||
rules = mesecon.rules.flat,
|
rules = mesecon.rules.flat,
|
||||||
}},
|
}},
|
||||||
|
|
||||||
on_rotate = function(pos, node, user, mode, param2)
|
on_rotate = function(top, node, user, mode, param2)
|
||||||
if mode == screwdriver.ROTATE_FACE then
|
if mode == screwdriver.ROTATE_FACE then
|
||||||
minetest.remove_node(pos)
|
local meta_top = minetest_get_meta(top)
|
||||||
node.param2 = screwdriver.rotate.facedir(pos, node, mode)
|
meta_top:set_int("rotation", 1)
|
||||||
minetest.set_node(pos, node)
|
node.param2 = screwdriver.rotate.facedir(top, node, mode)
|
||||||
|
minetest.swap_node(top, node)
|
||||||
|
|
||||||
|
local bottom = {x=top.x,y=top.y-1,z=top.z}
|
||||||
|
local meta_bottom = minetest_get_meta(bottom)
|
||||||
|
meta_bottom:set_int("rotation", 1)
|
||||||
node.name = name .."_b_2"
|
node.name = name .."_b_2"
|
||||||
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z}, node)
|
minetest.swap_node(bottom, node)
|
||||||
|
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
|
|
|
@ -16,9 +16,9 @@ Birch Trapdoor=Birkenfalltür
|
||||||
Spruce Trapdoor=Fichtenfalltür
|
Spruce Trapdoor=Fichtenfalltür
|
||||||
Dark Oak Trapdoor=Schwarzeichenfalltür
|
Dark Oak Trapdoor=Schwarzeichenfalltür
|
||||||
Jungle Trapdoor=Dschungelfalltür
|
Jungle Trapdoor=Dschungelfalltür
|
||||||
Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Holzfalltüren sind horizontale Barrieren, die von Hand oder mit einem Redstone-Signal geöffnet oder geschlossen werden können. Sie belegen den oberen oder unteren Teil eines Blocks, je nach dem, wie sie platziert wurden. Wenn geöffnet, können sie wie eine Leiter erklommen werden.
|
Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Holzfalltüren sind horizontale Barrieren, die von Hand oder mit einem Redstone-Signal geöffnet oder geschlossen werden können. Sie belegen den oberen oder unteren Teil eines Blocks, je nachdem, wie sie platziert wurden. Wenn geöffnet, können sie wie eine Leiter erklommen werden.
|
||||||
To open or close the trapdoor, rightclick it or send a redstone signal to it.=Um die Falltür zu öffnen oder zu schließen, rechtsklicken Sie sie oder schicken Sie ein Redstone-Signal zu ihr.
|
To open or close the trapdoor, rightclick it or send a redstone signal to it.=Um die Falltür zu öffnen oder zu schließen, rechtsklicken Sie sie oder schicken Sie ein Redstone-Signal zu ihr.
|
||||||
Iron Trapdoor=Eisenfalltür
|
Iron Trapdoor=Eisenfalltür
|
||||||
Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Eisenfalltüren sind horizontale Barrieren, die nur mit einem Redstone-Signal geöffnet oder geschlossen werden können, nicht von Hand. Sie belegen den oberen oder unteren Teil eines Blocks, je nach dem, wie sie platziert wurden. Wenn geöffnet, können sie wie eine Leiter erklommen werden.
|
Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Eisenfalltüren sind horizontale Barrieren, die nur mit einem Redstone-Signal geöffnet oder geschlossen werden können, nicht von Hand. Sie belegen den oberen oder unteren Teil eines Blocks, je nachdem, wie sie platziert wurden. Wenn geöffnet, können sie wie eine Leiter erklommen werden.
|
||||||
Openable by players and redstone power=Zu öffnen von Spielern und Redstoneenergie
|
Openable by players and redstone power=Zu öffnen von Spielern und Redstoneenergie
|
||||||
Openable by redstone power=Zu öffnen von Redstoneenergie
|
Openable by redstone power=Zu öffnen von Redstoneenergie
|
||||||
|
|
|
@ -17,8 +17,8 @@ Efficiency=Effizienz
|
||||||
Increases mining speed.=Erhöht Grabegeschwindigkeit.
|
Increases mining speed.=Erhöht Grabegeschwindigkeit.
|
||||||
Feather Falling=Federfall
|
Feather Falling=Federfall
|
||||||
Reduces fall damage.=Reduziert Fallschaden.
|
Reduces fall damage.=Reduziert Fallschaden.
|
||||||
Fire Aspect=Feieraspekt
|
Fire Aspect=Feueraspekt
|
||||||
Sets target on fire.=Zündes das Ziel an.
|
Sets target on fire.=Zündet das Ziel an.
|
||||||
Fire Protection=Feuerschutz
|
Fire Protection=Feuerschutz
|
||||||
Reduces fire damage.=Reduziert Feuerschaden
|
Reduces fire damage.=Reduziert Feuerschaden
|
||||||
Flame=Flamme
|
Flame=Flamme
|
||||||
|
@ -31,7 +31,7 @@ Impaling=Aufspießen
|
||||||
Trident deals additional damage to ocean mobs.=Dreizack richtet Zusatzschaden an Ozeanmobs an.
|
Trident deals additional damage to ocean mobs.=Dreizack richtet Zusatzschaden an Ozeanmobs an.
|
||||||
Infinity=Unendlichkeit
|
Infinity=Unendlichkeit
|
||||||
Shooting consumes no regular arrows.=Schüsse verbrauchen keine regulären Pfeile.
|
Shooting consumes no regular arrows.=Schüsse verbrauchen keine regulären Pfeile.
|
||||||
Knockback=Rückschlag.
|
Knockback=Rückschlag
|
||||||
Increases knockback.=Verstärkt Rückschlag.
|
Increases knockback.=Verstärkt Rückschlag.
|
||||||
Looting=Plünderer
|
Looting=Plünderer
|
||||||
Increases mob loot.=Erhöht Abwürfe von Mobs.
|
Increases mob loot.=Erhöht Abwürfe von Mobs.
|
||||||
|
@ -43,7 +43,7 @@ Lure=Köder
|
||||||
Decreases time until rod catches something.=Reduziert die Zeit, bis die Angel etwas fängt.
|
Decreases time until rod catches something.=Reduziert die Zeit, bis die Angel etwas fängt.
|
||||||
Mending=Ausbessern
|
Mending=Ausbessern
|
||||||
Repair the item while gaining XP orbs.=Gegenstand reparieren, während man Erfahrungskugeln erhält.
|
Repair the item while gaining XP orbs.=Gegenstand reparieren, während man Erfahrungskugeln erhält.
|
||||||
Multishot=Mehrschuss
|
Multishot=Mehrfachschuss
|
||||||
Shoot 3 arrows at the cost of one.=3 Pfeile zum Preis von 1 schießen.
|
Shoot 3 arrows at the cost of one.=3 Pfeile zum Preis von 1 schießen.
|
||||||
Piercing=Durchbohren
|
Piercing=Durchbohren
|
||||||
Arrows passes through multiple objects.=Pfeile durchdringen mehrere Objekte.
|
Arrows passes through multiple objects.=Pfeile durchdringen mehrere Objekte.
|
||||||
|
@ -74,7 +74,7 @@ Increases sweeping attack damage.=Erhöht Schwungangriffsschaden.
|
||||||
Thorns=Dornen
|
Thorns=Dornen
|
||||||
Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=Reflektiert etwas des Schadens beim Erleiden eines Treffers, auf Kosten der Haltbarkeit.
|
Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=Reflektiert etwas des Schadens beim Erleiden eines Treffers, auf Kosten der Haltbarkeit.
|
||||||
Unbreaking=Haltbarkeit
|
Unbreaking=Haltbarkeit
|
||||||
Increases item durability.=Erhöht Haldbarkeit des Gegenstands.
|
Increases item durability.=Erhöht Haltbarkeit des Gegenstands.
|
||||||
Inventory=Inventar
|
Inventory=Inventar
|
||||||
@1 Lapis Lazuli=@1 Lapislazuli
|
@1 Lapis Lazuli=@1 Lapislazuli
|
||||||
@1 Enchantment Levels=@1 Verzauberungsstufen
|
@1 Enchantment Levels=@1 Verzauberungsstufen
|
||||||
|
|
|
@ -79,6 +79,54 @@ minetest.register_entity("mcl_end:crystal", {
|
||||||
_hittable_by_projectile = true
|
_hittable_by_projectile = true
|
||||||
})
|
})
|
||||||
|
|
||||||
|
minetest.register_entity("mcl_end:crystal_beam", {
|
||||||
|
initial_properties = {
|
||||||
|
physical = false,
|
||||||
|
visual = "cube",
|
||||||
|
visual_size = {x = 1, y = 1, z = 1},
|
||||||
|
textures = {
|
||||||
|
"mcl_end_crystal_beam.png^[transformR90",
|
||||||
|
"mcl_end_crystal_beam.png^[transformR90",
|
||||||
|
"mcl_end_crystal_beam.png",
|
||||||
|
"mcl_end_crystal_beam.png",
|
||||||
|
"blank.png",
|
||||||
|
"blank.png",
|
||||||
|
},
|
||||||
|
static_save = false,
|
||||||
|
},
|
||||||
|
spin = 0,
|
||||||
|
init = function(self, dragon, crystal)
|
||||||
|
self.dragon, self.crystal = dragon, crystal
|
||||||
|
crystal:get_luaentity().beam = self.object
|
||||||
|
dragon:get_luaentity().beam = self.object
|
||||||
|
end,
|
||||||
|
on_deactivate = function(self)
|
||||||
|
if self.crystal and self.crystal:get_luaentity() then
|
||||||
|
self.crystal:get_luaentity().beam = nil
|
||||||
|
end
|
||||||
|
if self.dragon and self.dragon:get_luaentity() then
|
||||||
|
self.dragon:get_luaentity().beam = nil
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
on_step = function(self, dtime)
|
||||||
|
if self.dragon and self.dragon:get_luaentity() and self.crystal and self.crystal:get_luaentity() then
|
||||||
|
self.spin = self.spin + dtime * math.pi * 2 / 4
|
||||||
|
local dragon_pos, crystal_pos = self.dragon:get_pos(), self.crystal:get_pos()
|
||||||
|
|
||||||
|
dragon_pos.y = dragon_pos.y + 4
|
||||||
|
crystal_pos.y = crystal_pos.y + 2
|
||||||
|
|
||||||
|
self.object:set_pos(vector.divide(vector.add(dragon_pos, crystal_pos), 2))
|
||||||
|
local rot = vector.dir_to_rotation(vector.direction(dragon_pos, crystal_pos))
|
||||||
|
rot.z = self.spin
|
||||||
|
self.object:set_rotation(rot)
|
||||||
|
self.object:set_properties({visual_size = {x = 0.5, y = 0.5, z = vector.distance(dragon_pos, crystal_pos)}})
|
||||||
|
else
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
minetest.register_craftitem("mcl_end:crystal", {
|
minetest.register_craftitem("mcl_end:crystal", {
|
||||||
inventory_image = "mcl_end_crystal_item.png",
|
inventory_image = "mcl_end_crystal_item.png",
|
||||||
description = S("End Crystal"),
|
description = S("End Crystal"),
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 2.0 KiB |
|
@ -1,6 +1,6 @@
|
||||||
# textdomain: mcl_fences
|
# textdomain: mcl_fences
|
||||||
Fences are structures which block the way. Fences will connect to each other and solid blocks. They cannot be jumped over with a simple jump.=Zäune sind Gebäude, die den Weg blockieren. Sie verbinden sich gegenseitig und anderen festen Blöcken. Man kann sie nicht mit normalen Sprüngen überspringen.
|
Fences are structures which block the way. Fences will connect to each other and solid blocks. They cannot be jumped over with a simple jump.=Zäune sind Gebäude, die den Weg blockieren. Sie verbinden sich gegenseitig und anderen festen Blöcken. Man kann sie nicht mit normalen Sprüngen überspringen.
|
||||||
Fence gates can be opened or closed and can't be jumped over. Fences will connect nicely to fence gates.=Zauntore können geöffnet und geschlossen werden und können nicht übersprungen werden. Zäune werden sich gut mit Zauntoren verbinden.
|
Fence gates can be opened or closed and can't be jumped over. Fences will connect nicely to fence gates.=Zauntore können geöffnet und geschlossen werden und können nicht übersprungen werden. Zäune lassen sich gut mit Zauntoren verbinden.
|
||||||
Right-click the fence gate to open or close it.=Rechtsklicken Sie auf ein Zauntor, um es zu öffnen oder zu schließen.
|
Right-click the fence gate to open or close it.=Rechtsklicken Sie auf ein Zauntor, um es zu öffnen oder zu schließen.
|
||||||
Oak Fence=Eichenzaun
|
Oak Fence=Eichenzaun
|
||||||
Oak Fence Gate=Eichenzauntor
|
Oak Fence Gate=Eichenzauntor
|
||||||
|
|
|
@ -47,94 +47,16 @@ local alldirs=
|
||||||
{ x = 0, y = 0, z = 1}
|
{ x = 0, y = 0, z = 1}
|
||||||
}
|
}
|
||||||
|
|
||||||
-- 3 exptime variants because the animation is not tied to particle expiration time.
|
local smoke_pdef = {
|
||||||
-- 3 colorized variants to imitate minecraft's
|
amount = 0.009,
|
||||||
local smoke_pdef_base = {
|
maxexptime = 4.0,
|
||||||
amount = 0.001,
|
|
||||||
time = 0,
|
|
||||||
-- minpos = vector.add(pos, { x = -0.45, y = -0.45, z = -0.45 }),
|
|
||||||
-- maxpos = vector.add(pos, { x = 0.45, y = 0.45, z = 0.45 }),
|
|
||||||
minvel = { x = -0.1, y = 0.3, z = -0.1 },
|
minvel = { x = -0.1, y = 0.3, z = -0.1 },
|
||||||
maxvel = { x = 0.1, y = 1.6, z = 0.1 },
|
maxvel = { x = 0.1, y = 1.6, z = 0.1 },
|
||||||
-- minexptime = 3 exptime variants,
|
|
||||||
-- maxexptime = 3 exptime variants
|
|
||||||
minsize = 4.0,
|
minsize = 4.0,
|
||||||
maxsize = 4.5,
|
maxsize = 4.5,
|
||||||
-- texture = "mcl_particles_smoke_anim.png^[colorize:#000000:(3 colourize variants)",
|
minrelpos = { x = -0.45, y = -0.45, z = -0.45 },
|
||||||
animation = {
|
maxrelpos = { x = 0.45, y = 0.45, z = 0.45 },
|
||||||
type = "vertical_frames",
|
|
||||||
aspect_w = 8,
|
|
||||||
aspect_h = 8,
|
|
||||||
-- length = 3 exptime variants
|
|
||||||
},
|
|
||||||
collisiondetection = true,
|
|
||||||
}
|
}
|
||||||
local smoke_pdef_cached = {}
|
|
||||||
local spawn_smoke = function(pos)
|
|
||||||
local min = math.min
|
|
||||||
local new_minpos = vector.add(pos, { x = -0.45, y = -0.45, z = -0.45 })
|
|
||||||
local new_maxpos = vector.add(pos, { x = 0.45, y = 0.45, z = 0.45 })
|
|
||||||
|
|
||||||
-- populate the cache
|
|
||||||
if not next(smoke_pdef_cached) then
|
|
||||||
-- the last frame plays for 1/8 * N seconds, so we can take advantage of it
|
|
||||||
-- to have varying exptime for each variant.
|
|
||||||
local exptimes = { 0.75, 1.5, 4.0 }
|
|
||||||
local colorizes = { "199", "209", "243" } -- round(78%, 82%, 90% of 256) - 1
|
|
||||||
|
|
||||||
local id = 1
|
|
||||||
for _,exptime in ipairs(exptimes) do
|
|
||||||
for _,colorize in ipairs(colorizes) do
|
|
||||||
smoke_pdef_base.minpos = new_minpos
|
|
||||||
smoke_pdef_base.maxpos = new_maxpos
|
|
||||||
smoke_pdef_base.maxexptime = exptime
|
|
||||||
smoke_pdef_base.animation.length = exptime + 0.1
|
|
||||||
-- minexptime must be set such that the last frame is actully rendered,
|
|
||||||
-- even if its very short. Larger exptime -> larger range
|
|
||||||
smoke_pdef_base.minexptime = min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
|
|
||||||
smoke_pdef_base.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize
|
|
||||||
|
|
||||||
smoke_pdef_cached[id] = table.copy(smoke_pdef_base)
|
|
||||||
|
|
||||||
mcl_particles.add_node_particlespawner(pos, smoke_pdef_cached[id], "high")
|
|
||||||
|
|
||||||
id = id + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- cache already populated
|
|
||||||
else
|
|
||||||
for i, smoke_pdef in ipairs(smoke_pdef_cached) do
|
|
||||||
smoke_pdef.minpos = new_minpos
|
|
||||||
smoke_pdef.maxpos = new_maxpos
|
|
||||||
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--[[ Old smoke pdef
|
|
||||||
local spawn_smoke = function(pos)
|
|
||||||
mcl_particles.add_node_particlespawner(pos, {
|
|
||||||
amount = 0.1,
|
|
||||||
time = 0,
|
|
||||||
minpos = vector.add(pos, { x = -0.45, y = -0.45, z = -0.45 }),
|
|
||||||
maxpos = vector.add(pos, { x = 0.45, y = 0.45, z = 0.45 }),
|
|
||||||
minvel = { x = 0, y = 0.5, z = 0 },
|
|
||||||
maxvel = { x = 0, y = 0.6, z = 0 },
|
|
||||||
minexptime = 2.0,
|
|
||||||
maxexptime = 2.0,
|
|
||||||
minsize = 3.0,
|
|
||||||
maxsize = 4.0,
|
|
||||||
texture = "mcl_particles_smoke_anim.png^[colorize:#000000:127",
|
|
||||||
animation = {
|
|
||||||
type = "vertical_frames",
|
|
||||||
aspect_w = 8,
|
|
||||||
aspect_h = 8,
|
|
||||||
length = 2.1,
|
|
||||||
},
|
|
||||||
}, "high")
|
|
||||||
-- ]]
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
--
|
--
|
||||||
-- Items
|
-- Items
|
||||||
|
@ -303,7 +225,7 @@ minetest.register_node("mcl_fire:fire", {
|
||||||
end
|
end
|
||||||
|
|
||||||
fire_timer(pos)
|
fire_timer(pos)
|
||||||
spawn_smoke(pos)
|
mcl_particles.spawn_smoke(pos, "fire", smoke_pdef)
|
||||||
end,
|
end,
|
||||||
on_destruct = function(pos)
|
on_destruct = function(pos)
|
||||||
mcl_particles.delete_node_particlespawners(pos)
|
mcl_particles.delete_node_particlespawners(pos)
|
||||||
|
@ -367,7 +289,7 @@ minetest.register_node("mcl_fire:eternal_fire", {
|
||||||
if has_mcl_portals then --Calling directly minetest.get_modpath consumes 4x more compute time
|
if has_mcl_portals then --Calling directly minetest.get_modpath consumes 4x more compute time
|
||||||
mcl_portals.light_nether_portal(pos)
|
mcl_portals.light_nether_portal(pos)
|
||||||
end
|
end
|
||||||
spawn_smoke(pos)
|
mcl_particles.spawn_smoke(pos, "fire", smoke_pdef)
|
||||||
end,
|
end,
|
||||||
on_destruct = function(pos)
|
on_destruct = function(pos)
|
||||||
mcl_particles.delete_node_particlespawners(pos)
|
mcl_particles.delete_node_particlespawners(pos)
|
||||||
|
@ -627,7 +549,7 @@ minetest.register_lbm({
|
||||||
nodenames = {"group:fire"},
|
nodenames = {"group:fire"},
|
||||||
run_at_every_load = true,
|
run_at_every_load = true,
|
||||||
action = function(pos, node)
|
action = function(pos, node)
|
||||||
spawn_smoke(pos)
|
mcl_particles.spawn_smoke(pos, "fire", smoke_pdef)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,7 @@
|
||||||
|
Firework mod for Mineclone 2
|
||||||
|
|
||||||
|
by NO11 and and some parts by j45
|
||||||
|
|
||||||
|
Sound credits:
|
||||||
|
|
||||||
|
* mcl_firework_rocket.ogg (tnt_ignite.ogg): Own derivate work of sound by Ned Bouhalassa (CC0) created in 2005, source: <https://freesound.org/people/Ned Bouhalassa/sounds/8320/>
|
|
@ -0,0 +1,2 @@
|
||||||
|
name = mcl_firework
|
||||||
|
author = NO11, j45
|
|
@ -0,0 +1,17 @@
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = "mcl_fireworks:rocket_1 3",
|
||||||
|
recipe = {"mcl_core:paper", "mcl_mobitems:gunpowder"},
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = "mcl_fireworks:rocket_2 3",
|
||||||
|
recipe = {"mcl_core:paper", "mcl_mobitems:gunpowder", "mcl_mobitems:gunpowder"},
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = "mcl_fireworks:rocket_3 3",
|
||||||
|
recipe = {"mcl_core:paper", "mcl_mobitems:gunpowder", "mcl_mobitems:gunpowder", "mcl_mobitems:gunpowder"},
|
||||||
|
})
|
|
@ -0,0 +1,4 @@
|
||||||
|
local path = minetest.get_modpath("mcl_fireworks")
|
||||||
|
|
||||||
|
dofile(path .. "/register.lua")
|
||||||
|
dofile(path .. "/crafting.lua")
|
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: mcl_fireworks
|
||||||
|
Firework Rocket=Feuerwerksrakete
|
||||||
|
Flight Duration:=Flugdauer:
|
|
@ -0,0 +1,69 @@
|
||||||
|
local S = minetest.get_translator("mcl_fireworks")
|
||||||
|
|
||||||
|
player_rocketing = {}
|
||||||
|
|
||||||
|
local help = S("Flight Duration:")
|
||||||
|
local description = S("Firework Rocket")
|
||||||
|
local rocket_sound = function()
|
||||||
|
minetest.sound_play("mcl_fireworks_rocket")
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_craftitem("mcl_fireworks:rocket_1", {
|
||||||
|
description = description,
|
||||||
|
_tt_help = help.." 1",
|
||||||
|
inventory_image = "mcl_fireworks_rocket.png",
|
||||||
|
stack_max = 64,
|
||||||
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
|
local torso = user:get_inventory():get_stack("armor", 3)
|
||||||
|
if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then
|
||||||
|
player_rocketing[user] = true
|
||||||
|
minetest.after(2.2, function()
|
||||||
|
player_rocketing[user] = false
|
||||||
|
end)
|
||||||
|
itemstack:take_item()
|
||||||
|
--user:add_player_velocity(vector.multiply(user:get_look_dir(), 20))
|
||||||
|
rocket_sound()
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craftitem("mcl_fireworks:rocket_2", {
|
||||||
|
description = description,
|
||||||
|
_tt_help = help.." 2",
|
||||||
|
inventory_image = "mcl_fireworks_rocket.png",
|
||||||
|
stack_max = 64,
|
||||||
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
|
local torso = user:get_inventory():get_stack("armor", 3)
|
||||||
|
if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then
|
||||||
|
player_rocketing[user] = true
|
||||||
|
minetest.after(4.5, function()
|
||||||
|
player_rocketing[user] = false
|
||||||
|
end)
|
||||||
|
itemstack:take_item()
|
||||||
|
--user:add_player_velocity(vector.multiply(user:get_look_dir(), 20))
|
||||||
|
rocket_sound()
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craftitem("mcl_fireworks:rocket_3", {
|
||||||
|
description = description,
|
||||||
|
_tt_help = help.." 3",
|
||||||
|
inventory_image = "mcl_fireworks_rocket.png",
|
||||||
|
stack_max = 64,
|
||||||
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
|
local torso = user:get_inventory():get_stack("armor", 3)
|
||||||
|
if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then
|
||||||
|
player_rocketing[user] = true
|
||||||
|
minetest.after(6, function()
|
||||||
|
player_rocketing[user] = false
|
||||||
|
end)
|
||||||
|
itemstack:take_item()
|
||||||
|
--user:add_player_velocity(vector.multiply(user:get_look_dir(), 20))
|
||||||
|
rocket_sound()
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
})
|
Binary file not shown.
Binary file not shown.
After Width: | Height: | Size: 356 B |
|
@ -7,12 +7,12 @@ Raw fish is obtained by fishing and is a food item which can be eaten safely. Co
|
||||||
Cooked Fish=Gekochter Fisch
|
Cooked Fish=Gekochter Fisch
|
||||||
Mmh, fish! This is a healthy food item.=Mhh, Fisch! Ein gesundes Lebensmittel.
|
Mmh, fish! This is a healthy food item.=Mhh, Fisch! Ein gesundes Lebensmittel.
|
||||||
Raw Salmon=Roher Lachs
|
Raw Salmon=Roher Lachs
|
||||||
Raw salmon is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value.=Lohen Lachs erhält man beim Angeln. Er ist ein Lebensmittel, der sicher verzehrt werden kann.
|
Raw salmon is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value.=Rohen Lachs erhält man beim Angeln. Er ist ein Lebensmittel, das sicher verzehrt werden kann.
|
||||||
Cooked Salmon=Gekochter Lachs
|
Cooked Salmon=Gekochter Lachs
|
||||||
This is a healthy food item which can be eaten.=Ein gesundes essbares Lebensmittel.
|
This is a healthy food item which can be eaten.=Ein gesundes essbares Lebensmittel.
|
||||||
Clownfish=Clownfisch
|
Clownfish=Clownfisch
|
||||||
Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely.=Einen Clownfisch kann man beim Angeln mit etwas Glück fangen. Er ist ein Lebensmittel, der sicher verzehrt werden kann.
|
Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely.=Einen Clownfisch kann man beim Angeln mit etwas Glück fangen. Er ist ein Lebensmittel, das sicher verzehrt werden kann.
|
||||||
Pufferfish=Kugelfisch
|
Pufferfish=Kugelfisch
|
||||||
Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=Kugelfische sind eine verbreitete Fischart, die geangelt werden können. Sie können theoretisch gegessen werden, aber sie sind sehr schlecht für Menschen. Es gibt nur 1 Hungerpunkt und es wird Sie schwer vergiften (was Ihre Gesundheit verringert, aber nicht bis zum Tod) und Ihr Hungerpegel wird aufgrund der schweren Lebensmittelvergiftung stark ansteigen.
|
Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=Kugelfische sind eine verbreitete Fischart, die geangelt werden kann. Sie können theoretisch gegessen werden, aber sie sind sehr schlecht für Menschen. Es gibt nur 1 Hungerpunkt und es wird Sie schwer vergiften (was Ihre Gesundheit verringert, aber nicht bis zum Tod) und Ihr Hungerpegel wird aufgrund der schweren Lebensmittelvergiftung stark ansteigen.
|
||||||
Catches fish in water=Fängt Fische im Wasser
|
Catches fish in water=Fängt Fische im Wasser
|
||||||
Very poisonous=Sehr giftig
|
Very poisonous=Sehr giftig
|
||||||
|
|
|
@ -12,9 +12,9 @@ Allium=Sternlauch
|
||||||
Azure Bluet=Porzellansternchen
|
Azure Bluet=Porzellansternchen
|
||||||
Blue Orchid=Blaue Orchidee
|
Blue Orchid=Blaue Orchidee
|
||||||
Tall Grass=Hohes Gras
|
Tall Grass=Hohes Gras
|
||||||
Tall grass is a small plant which often occurs on the surface of grasslands. It can be harvested for wheat seeds. By using bone meal, tall grass can be turned into double tallgrass which is two blocks high.=Hohes Gras ist eine kleine Pflanze, die oft auf Wiesenflächen wächst. Es kann für Weizensamen abgeerntet werden. Mit Knochenmehl wird sich hohes Gras zu doppelhohem Gras verwandeln.
|
Tall grass is a small plant which often occurs on the surface of grasslands. It can be harvested for wheat seeds. By using bone meal, tall grass can be turned into double tallgrass which is two blocks high.=Hohes Gras ist eine kleine Pflanze, die oft auf Wiesenflächen wächst. Es kann für Weizensamen abgeerntet werden. Mit Knochenmehl lässt sich hohes Gras zu doppelhohem Gras verwandeln.
|
||||||
Fern=Farn
|
Fern=Farn
|
||||||
Ferns are small plants which occur naturally in jungles and taigas. They can be harvested for wheat seeds. By using bone meal, a fern can be turned into a large fern which is two blocks high.=Farne sind kleine Pflanzen, die oft in Dschungeln und Taigas vorkommen. Sie können für Weizensamen abgeerntet werden. Mit Knochenmehl wird sich ein Farn zu einem großen Farn, der zwei Blöcke hoch ist, verwandeln.
|
Ferns are small plants which occur naturally in jungles and taigas. They can be harvested for wheat seeds. By using bone meal, a fern can be turned into a large fern which is two blocks high.=Farne sind kleine Pflanzen, die oft in Dschungeln und Taigas vorkommen. Sie können für Weizensamen abgeerntet werden. Mit Knochenmehl lässt sich ein Farn zu einem großen Farn, der zwei Blöcke hoch ist, verwandeln.
|
||||||
(Top Part)=(Oberseite)
|
(Top Part)=(Oberseite)
|
||||||
Peony=Pfingstrose
|
Peony=Pfingstrose
|
||||||
A peony is a large plant which occupies two blocks. It is mainly used in dye production.=Eine Pfingstrose ist eine große Pflanze, die zwei Blöcke hoch ist. Sie wird hauptsächlich für die Farbenproduktion gebraucht.
|
A peony is a large plant which occupies two blocks. It is mainly used in dye production.=Eine Pfingstrose ist eine große Pflanze, die zwei Blöcke hoch ist. Sie wird hauptsächlich für die Farbenproduktion gebraucht.
|
||||||
|
|
|
@ -61,7 +61,7 @@ This item is mainly used for crafting.=Dieser Gegenstand wird hauptsächlich in
|
||||||
Magma Cream=Magmacreme
|
Magma Cream=Magmacreme
|
||||||
Magma cream is a crafting component.=Magmacreme ist eine Fertigungskomponente.
|
Magma cream is a crafting component.=Magmacreme ist eine Fertigungskomponente.
|
||||||
Ghast Tear=Ghast-Träne
|
Ghast Tear=Ghast-Träne
|
||||||
Place this item in an item frame as decoration.=Platzieren Sie diesen Gegenstand in einem Rahmel als Deko.
|
Place this item in an item frame as decoration.=Platzieren Sie diesen Gegenstand in einem Rahmen als Deko.
|
||||||
Nether Star=Nether-Stern
|
Nether Star=Nether-Stern
|
||||||
|
|
||||||
A nether star is dropped when the Wither dies. Place it in an item frame to show the world how hardcore you are! Or just as decoration.=Ein Netherstern wird abgeworfen, wenn der Wither stirbt. Platzieren Sie ihn in einen Rahmen, um der Welt zu zeigen, wie großartig Sie sind!
|
A nether star is dropped when the Wither dies. Place it in an item frame to show the world how hardcore you are! Or just as decoration.=Ein Netherstern wird abgeworfen, wenn der Wither stirbt. Platzieren Sie ihn in einen Rahmen, um der Welt zu zeigen, wie großartig Sie sind!
|
||||||
|
|
|
@ -701,6 +701,10 @@ function mcl_potions.healing_func(player, hp)
|
||||||
|
|
||||||
local obj = player:get_luaentity()
|
local obj = player:get_luaentity()
|
||||||
|
|
||||||
|
if player:get_hp() == 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
if obj and obj.harmed_by_heal then hp = -hp end
|
if obj and obj.harmed_by_heal then hp = -hp end
|
||||||
|
|
||||||
if hp > 0 then
|
if hp > 0 then
|
||||||
|
|
|
@ -0,0 +1,267 @@
|
||||||
|
local smoke_pdef = {
|
||||||
|
amount = 0.5,
|
||||||
|
maxexptime = 2.0,
|
||||||
|
minvel = { x = 0.0, y = 0.5, z = 0.0 },
|
||||||
|
maxvel = { x = 0.0, y = 0.6, z = 0.0 },
|
||||||
|
minsize = 1.5,
|
||||||
|
maxsize = 1.5,
|
||||||
|
minrelpos = { x = -1/16, y = 0.04, z = -1/16 },
|
||||||
|
maxrelpos = { x = 1/16, y = 0.06, z = 1/16 },
|
||||||
|
}
|
||||||
|
|
||||||
|
local spawn_flames_floor = function(pos)
|
||||||
|
-- Flames
|
||||||
|
mcl_particles.add_node_particlespawner(pos, {
|
||||||
|
amount = 8,
|
||||||
|
time = 0,
|
||||||
|
minpos = vector.add(pos, { x = -0.1, y = 0.05, z = -0.1 }),
|
||||||
|
maxpos = vector.add(pos, { x = 0.1, y = 0.15, z = 0.1 }),
|
||||||
|
minvel = { x = -0.01, y = 0, z = -0.01 },
|
||||||
|
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
|
||||||
|
minexptime = 0.3,
|
||||||
|
maxexptime = 0.6,
|
||||||
|
minsize = 0.7,
|
||||||
|
maxsize = 2,
|
||||||
|
texture = "mcl_particles_flame.png",
|
||||||
|
glow = minetest.registered_nodes[minetest.get_node(pos).name].light_source,
|
||||||
|
}, "low")
|
||||||
|
-- Smoke
|
||||||
|
mcl_particles.spawn_smoke(pos, "torch", smoke_pdef)
|
||||||
|
end
|
||||||
|
|
||||||
|
local spawn_flames_wall = function(pos)
|
||||||
|
local minrelpos, maxrelpos
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
local dir = minetest.wallmounted_to_dir(node.param2)
|
||||||
|
|
||||||
|
local smoke_pdef = table.copy(smoke_pdef)
|
||||||
|
|
||||||
|
if dir.x < 0 then
|
||||||
|
smoke_pdef.minrelpos = { x = -0.38, y = 0.04, z = -0.1 }
|
||||||
|
smoke_pdef.maxrelpos = { x = -0.2, y = 0.14, z = 0.1 }
|
||||||
|
elseif dir.x > 0 then
|
||||||
|
smoke_pdef.minrelpos = { x = 0.2, y = 0.04, z = -0.1 }
|
||||||
|
smoke_pdef.maxrelpos = { x = 0.38, y = 0.14, z = 0.1 }
|
||||||
|
elseif dir.z < 0 then
|
||||||
|
smoke_pdef.minrelpos = { x = -0.1, y = 0.04, z = -0.38 }
|
||||||
|
smoke_pdef.maxrelpos = { x = 0.1, y = 0.14, z = -0.2 }
|
||||||
|
elseif dir.z > 0 then
|
||||||
|
smoke_pdef.minrelpos = { x = -0.1, y = 0.04, z = 0.2 }
|
||||||
|
smoke_pdef.maxrelpos = { x = 0.1, y = 0.14, z = 0.38 }
|
||||||
|
else
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- Flames
|
||||||
|
mcl_particles.add_node_particlespawner(pos, {
|
||||||
|
amount = 8,
|
||||||
|
time = 0,
|
||||||
|
minpos = vector.add(pos, smoke_pdef.minrelpos),
|
||||||
|
maxpos = vector.add(pos, smoke_pdef.maxrelpos),
|
||||||
|
minvel = { x = -0.01, y = 0, z = -0.01 },
|
||||||
|
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
|
||||||
|
minexptime = 0.3,
|
||||||
|
maxexptime = 0.6,
|
||||||
|
minsize = 0.7,
|
||||||
|
maxsize = 2,
|
||||||
|
texture = "mcl_particles_flame.png",
|
||||||
|
glow = minetest.registered_nodes[node.name].light_source,
|
||||||
|
}, "low")
|
||||||
|
-- Smoke
|
||||||
|
mcl_particles.spawn_smoke(pos, "torch", smoke_pdef)
|
||||||
|
end
|
||||||
|
|
||||||
|
local remove_flames = function(pos)
|
||||||
|
mcl_particles.delete_node_particlespawners(pos)
|
||||||
|
end
|
||||||
|
|
||||||
|
--
|
||||||
|
-- 3d torch part
|
||||||
|
--
|
||||||
|
|
||||||
|
-- Check if placement at given node is allowed
|
||||||
|
local function check_placement_allowed(node, wdir)
|
||||||
|
-- Torch placement rules: Disallow placement on some nodes. General rule: Solid, opaque, full cube collision box nodes are allowed.
|
||||||
|
-- Special allowed nodes:
|
||||||
|
-- * soul sand
|
||||||
|
-- * mob spawner
|
||||||
|
-- * chorus flower
|
||||||
|
-- * glass, barrier, ice
|
||||||
|
-- * Fence, wall, end portal frame with ender eye: Only on top
|
||||||
|
-- * Slab, stairs: Only on top if upside down
|
||||||
|
|
||||||
|
-- Special forbidden nodes:
|
||||||
|
-- * Piston, sticky piston
|
||||||
|
local def = minetest.registered_nodes[node.name]
|
||||||
|
if not def then
|
||||||
|
return false
|
||||||
|
-- No ceiling torches
|
||||||
|
elseif wdir == 0 then
|
||||||
|
return false
|
||||||
|
elseif not def.buildable_to then
|
||||||
|
if node.name ~= "mcl_core:ice" and node.name ~= "mcl_nether:soul_sand" and node.name ~= "mcl_mobspawners:spawner" and node.name ~= "mcl_core:barrier" and node.name ~= "mcl_end:chorus_flower" and node.name ~= "mcl_end:chorus_flower_dead" and (not def.groups.glass) and
|
||||||
|
((not def.groups.solid) or (not def.groups.opaque)) then
|
||||||
|
-- Only allow top placement on these nodes
|
||||||
|
if node.name == "mcl_end:dragon_egg" or node.name == "mcl_portals:end_portal_frame_eye" or def.groups.fence == 1 or def.groups.wall or def.groups.slab_top == 1 or def.groups.anvil or def.groups.pane or (def.groups.stair == 1 and minetest.facedir_to_dir(node.param2).y ~= 0) then
|
||||||
|
if wdir ~= 1 then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
else
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
elseif minetest.get_item_group(node.name, "piston") >= 1 then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_torches.register_torch(def)
|
||||||
|
local itemstring = minetest.get_current_modname() .. ":" .. def.name
|
||||||
|
local itemstring_wall = itemstring .. "_wall"
|
||||||
|
|
||||||
|
def.light = def.light or minetest.LIGHT_MAX
|
||||||
|
def.mesh_floor = def.mesh_floor or "mcl_torches_torch_floor.obj"
|
||||||
|
def.mesh_wall = def.mesh_wall or "mcl_torches_torch_wall.obj"
|
||||||
|
|
||||||
|
local groups = def.groups or {}
|
||||||
|
|
||||||
|
groups.attached_node = 1
|
||||||
|
groups.torch = 1
|
||||||
|
groups.torch_particles = def.particles and 1
|
||||||
|
groups.dig_by_water = 1
|
||||||
|
groups.destroy_by_lava_flow = 1
|
||||||
|
groups.dig_by_piston = 1
|
||||||
|
|
||||||
|
local floordef = {
|
||||||
|
description = def.description,
|
||||||
|
_doc_items_longdesc = def.doc_items_longdesc,
|
||||||
|
_doc_items_usagehelp = def.doc_items_usagehelp,
|
||||||
|
_doc_items_hidden = def.doc_items_hidden,
|
||||||
|
_doc_items_create_entry = def._doc_items_create_entry,
|
||||||
|
drawtype = "mesh",
|
||||||
|
mesh = def.mesh_floor,
|
||||||
|
inventory_image = def.icon,
|
||||||
|
wield_image = def.icon,
|
||||||
|
tiles = def.tiles,
|
||||||
|
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "wallmounted",
|
||||||
|
sunlight_propagates = true,
|
||||||
|
is_ground_content = false,
|
||||||
|
walkable = false,
|
||||||
|
liquids_pointable = false,
|
||||||
|
light_source = def.light,
|
||||||
|
groups = groups,
|
||||||
|
drop = def.drop or itemstring,
|
||||||
|
selection_box = {
|
||||||
|
type = "wallmounted",
|
||||||
|
wall_top = {-1/16, -1/16, -1/16, 1/16, 0.5, 1/16},
|
||||||
|
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 1/16, 1/16},
|
||||||
|
},
|
||||||
|
sounds = def.sounds,
|
||||||
|
node_placement_prediction = "",
|
||||||
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
if pointed_thing.type ~= "node" then
|
||||||
|
-- no interaction possible with entities, for now.
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local under = pointed_thing.under
|
||||||
|
local node = minetest.get_node(under)
|
||||||
|
local def = minetest.registered_nodes[node.name]
|
||||||
|
if not def then return itemstack end
|
||||||
|
|
||||||
|
-- Call on_rightclick if the pointed node defines it
|
||||||
|
if placer and not placer:get_player_control().sneak then
|
||||||
|
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||||
|
return minetest.registered_nodes[node.name].on_rightclick(under, node, placer, itemstack) or itemstack
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local above = pointed_thing.above
|
||||||
|
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
|
||||||
|
|
||||||
|
if check_placement_allowed(node, wdir) == false then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local itemstring = itemstack:get_name()
|
||||||
|
local fakestack = ItemStack(itemstack)
|
||||||
|
local idef = fakestack:get_definition()
|
||||||
|
local retval
|
||||||
|
|
||||||
|
if wdir == 1 then
|
||||||
|
retval = fakestack:set_name(itemstring)
|
||||||
|
else
|
||||||
|
retval = fakestack:set_name(itemstring_wall)
|
||||||
|
end
|
||||||
|
if not retval then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local success
|
||||||
|
itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir)
|
||||||
|
itemstack:set_name(itemstring)
|
||||||
|
|
||||||
|
if success and idef.sounds and idef.sounds.place then
|
||||||
|
minetest.sound_play(idef.sounds.place, {pos=under, gain=1}, true)
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
on_rotate = false,
|
||||||
|
on_construct = def.particles and spawn_flames_floor,
|
||||||
|
on_destruct = def.particles and remove_flames,
|
||||||
|
}
|
||||||
|
minetest.register_node(itemstring, floordef)
|
||||||
|
|
||||||
|
local groups_wall = table.copy(groups)
|
||||||
|
groups_wall.torch = 2
|
||||||
|
|
||||||
|
local walldef = {
|
||||||
|
drawtype = "mesh",
|
||||||
|
mesh = def.mesh_wall,
|
||||||
|
tiles = def.tiles,
|
||||||
|
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "wallmounted",
|
||||||
|
sunlight_propagates = true,
|
||||||
|
is_ground_content = false,
|
||||||
|
walkable = false,
|
||||||
|
light_source = def.light,
|
||||||
|
groups = groups_wall,
|
||||||
|
drop = def.drop or itemstring,
|
||||||
|
selection_box = {
|
||||||
|
type = "wallmounted",
|
||||||
|
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
|
||||||
|
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
|
||||||
|
wall_side = {-0.5, -0.5, -0.1, -0.2, 0.1, 0.1},
|
||||||
|
},
|
||||||
|
sounds = def.sounds,
|
||||||
|
on_rotate = false,
|
||||||
|
on_construct = def.particles and spawn_flames_wall,
|
||||||
|
on_destruct = def.particles and remove_flames,
|
||||||
|
}
|
||||||
|
minetest.register_node(itemstring_wall, walldef)
|
||||||
|
|
||||||
|
-- Add entry alias for the Help
|
||||||
|
if minetest.get_modpath("doc") then
|
||||||
|
doc.add_entry_alias("nodes", itemstring, "nodes", itemstring_wall)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_lbm({
|
||||||
|
label = "Torch flame particles",
|
||||||
|
name = "mcl_torches:flames",
|
||||||
|
nodenames = {"group:torch_particles"},
|
||||||
|
run_at_every_load = true,
|
||||||
|
action = function(pos, node)
|
||||||
|
local torch_group = minetest.get_node_group(node.name, "torch")
|
||||||
|
if torch_group == 1 then
|
||||||
|
spawn_flames_floor(pos)
|
||||||
|
elseif torch_group == 2 then
|
||||||
|
spawn_flames_wall(pos)
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
|
@ -1,338 +1,6 @@
|
||||||
local S = minetest.get_translator("mcl_torches")
|
|
||||||
local LIGHT_TORCH = minetest.LIGHT_MAX
|
|
||||||
|
|
||||||
local spawn_flames_floor = function(pos)
|
|
||||||
-- Flames
|
|
||||||
mcl_particles.add_node_particlespawner(pos, {
|
|
||||||
amount = 8,
|
|
||||||
time = 0,
|
|
||||||
minpos = vector.add(pos, { x = -0.1, y = 0.05, z = -0.1 }),
|
|
||||||
maxpos = vector.add(pos, { x = 0.1, y = 0.15, z = 0.1 }),
|
|
||||||
minvel = { x = -0.01, y = 0, z = -0.01 },
|
|
||||||
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
|
|
||||||
minexptime = 0.3,
|
|
||||||
maxexptime = 0.6,
|
|
||||||
minsize = 0.7,
|
|
||||||
maxsize = 2,
|
|
||||||
texture = "mcl_particles_flame.png",
|
|
||||||
glow = LIGHT_TORCH,
|
|
||||||
}, "low")
|
|
||||||
-- Smoke
|
|
||||||
mcl_particles.add_node_particlespawner(pos, {
|
|
||||||
amount = 0.5,
|
|
||||||
time = 0,
|
|
||||||
minpos = vector.add(pos, { x = -1/16, y = 0.04, z = -1/16 }),
|
|
||||||
maxpos = vector.add(pos, { x = -1/16, y = 0.06, z = -1/16 }),
|
|
||||||
minvel = { x = 0, y = 0.5, z = 0 },
|
|
||||||
maxvel = { x = 0, y = 0.6, z = 0 },
|
|
||||||
minexptime = 2.0,
|
|
||||||
maxexptime = 2.0,
|
|
||||||
minsize = 1.5,
|
|
||||||
maxsize = 1.5,
|
|
||||||
texture = "mcl_particles_smoke_anim.png",
|
|
||||||
animation = {
|
|
||||||
type = "vertical_frames",
|
|
||||||
aspect_w = 8,
|
|
||||||
aspect_h = 8,
|
|
||||||
length = 2.05,
|
|
||||||
},
|
|
||||||
}, "medium")
|
|
||||||
end
|
|
||||||
|
|
||||||
local spawn_flames_wall = function(pos, param2)
|
|
||||||
local minrelpos, maxrelpos
|
|
||||||
local dir = minetest.wallmounted_to_dir(param2)
|
|
||||||
if dir.x < 0 then
|
|
||||||
minrelpos = { x = -0.38, y = 0.04, z = -0.1 }
|
|
||||||
maxrelpos = { x = -0.2, y = 0.14, z = 0.1 }
|
|
||||||
elseif dir.x > 0 then
|
|
||||||
minrelpos = { x = 0.2, y = 0.04, z = -0.1 }
|
|
||||||
maxrelpos = { x = 0.38, y = 0.14, z = 0.1 }
|
|
||||||
elseif dir.z < 0 then
|
|
||||||
minrelpos = { x = -0.1, y = 0.04, z = -0.38 }
|
|
||||||
maxrelpos = { x = 0.1, y = 0.14, z = -0.2 }
|
|
||||||
elseif dir.z > 0 then
|
|
||||||
minrelpos = { x = -0.1, y = 0.04, z = 0.2 }
|
|
||||||
maxrelpos = { x = 0.1, y = 0.14, z = 0.38 }
|
|
||||||
else
|
|
||||||
return
|
|
||||||
end
|
|
||||||
-- Flames
|
|
||||||
mcl_particles.add_node_particlespawner(pos, {
|
|
||||||
amount = 8,
|
|
||||||
time = 0,
|
|
||||||
minpos = vector.add(pos, minrelpos),
|
|
||||||
maxpos = vector.add(pos, maxrelpos),
|
|
||||||
minvel = { x = -0.01, y = 0, z = -0.01 },
|
|
||||||
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
|
|
||||||
minexptime = 0.3,
|
|
||||||
maxexptime = 0.6,
|
|
||||||
minsize = 0.7,
|
|
||||||
maxsize = 2,
|
|
||||||
texture = "mcl_particles_flame.png",
|
|
||||||
glow = LIGHT_TORCH,
|
|
||||||
}, "low")
|
|
||||||
-- Smoke
|
|
||||||
mcl_particles.add_node_particlespawner(pos, {
|
|
||||||
amount = 0.5,
|
|
||||||
time = 0,
|
|
||||||
minpos = vector.add(pos, minrelpos),
|
|
||||||
maxpos = vector.add(pos, maxrelpos),
|
|
||||||
minvel = { x = 0, y = 0.5, z = 0 },
|
|
||||||
maxvel = { x = 0, y = 0.6, z = 0 },
|
|
||||||
minexptime = 2.0,
|
|
||||||
maxexptime = 2.0,
|
|
||||||
minsize = 1.5,
|
|
||||||
maxsize = 1.5,
|
|
||||||
texture = "mcl_particles_smoke_anim.png",
|
|
||||||
animation = {
|
|
||||||
type = "vertical_frames",
|
|
||||||
aspect_w = 8,
|
|
||||||
aspect_h = 8,
|
|
||||||
length = 2.05,
|
|
||||||
},
|
|
||||||
}, "medium")
|
|
||||||
end
|
|
||||||
|
|
||||||
local remove_flames = function(pos)
|
|
||||||
mcl_particles.delete_node_particlespawners(pos)
|
|
||||||
end
|
|
||||||
|
|
||||||
--
|
|
||||||
-- 3d torch part
|
|
||||||
--
|
|
||||||
|
|
||||||
-- Check if placement at given node is allowed
|
|
||||||
local function check_placement_allowed(node, wdir)
|
|
||||||
-- Torch placement rules: Disallow placement on some nodes. General rule: Solid, opaque, full cube collision box nodes are allowed.
|
|
||||||
-- Special allowed nodes:
|
|
||||||
-- * soul sand
|
|
||||||
-- * mob spawner
|
|
||||||
-- * chorus flower
|
|
||||||
-- * glass, barrier, ice
|
|
||||||
-- * Fence, wall, end portal frame with ender eye: Only on top
|
|
||||||
-- * Slab, stairs: Only on top if upside down
|
|
||||||
|
|
||||||
-- Special forbidden nodes:
|
|
||||||
-- * Piston, sticky piston
|
|
||||||
local def = minetest.registered_nodes[node.name]
|
|
||||||
if not def then
|
|
||||||
return false
|
|
||||||
-- No ceiling torches
|
|
||||||
elseif wdir == 0 then
|
|
||||||
return false
|
|
||||||
elseif not def.buildable_to then
|
|
||||||
if node.name ~= "mcl_core:ice" and node.name ~= "mcl_nether:soul_sand" and node.name ~= "mcl_mobspawners:spawner" and node.name ~= "mcl_core:barrier" and node.name ~= "mcl_end:chorus_flower" and node.name ~= "mcl_end:chorus_flower_dead" and (not def.groups.glass) and
|
|
||||||
((not def.groups.solid) or (not def.groups.opaque)) then
|
|
||||||
-- Only allow top placement on these nodes
|
|
||||||
if node.name == "mcl_end:dragon_egg" or node.name == "mcl_portals:end_portal_frame_eye" or def.groups.fence == 1 or def.groups.wall or def.groups.slab_top == 1 or def.groups.anvil or def.groups.pane or (def.groups.stair == 1 and minetest.facedir_to_dir(node.param2).y ~= 0) then
|
|
||||||
if wdir ~= 1 then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
else
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
elseif minetest.get_item_group(node.name, "piston") >= 1 then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
mcl_torches = {}
|
mcl_torches = {}
|
||||||
|
|
||||||
mcl_torches.register_torch = function(substring, description, doc_items_longdesc, doc_items_usagehelp, icon, mesh_floor, mesh_wall, tiles, light, groups, sounds, moredef, moredef_floor, moredef_wall)
|
local modpath = minetest.get_modpath("mcl_torches")
|
||||||
local itemstring = minetest.get_current_modname()..":"..substring
|
|
||||||
local itemstring_wall = minetest.get_current_modname()..":"..substring.."_wall"
|
|
||||||
|
|
||||||
if light == nil then light = minetest.LIGHT_MAX end
|
|
||||||
if mesh_floor == nil then mesh_floor = "mcl_torches_torch_floor.obj" end
|
|
||||||
if mesh_wall == nil then mesh_wall = "mcl_torches_torch_wall.obj" end
|
|
||||||
if groups == nil then groups = {} end
|
|
||||||
|
|
||||||
groups.attached_node = 1
|
|
||||||
groups.torch = 1
|
|
||||||
groups.dig_by_water = 1
|
|
||||||
groups.destroy_by_lava_flow = 1
|
|
||||||
groups.dig_by_piston = 1
|
|
||||||
|
|
||||||
local floordef = {
|
|
||||||
description = description,
|
|
||||||
_doc_items_longdesc = doc_items_longdesc,
|
|
||||||
_doc_items_usagehelp = doc_items_usagehelp,
|
|
||||||
drawtype = "mesh",
|
|
||||||
mesh = mesh_floor,
|
|
||||||
inventory_image = icon,
|
|
||||||
wield_image = icon,
|
|
||||||
tiles = tiles,
|
|
||||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
|
||||||
paramtype = "light",
|
|
||||||
paramtype2 = "wallmounted",
|
|
||||||
sunlight_propagates = true,
|
|
||||||
is_ground_content = false,
|
|
||||||
walkable = false,
|
|
||||||
liquids_pointable = false,
|
|
||||||
light_source = light,
|
|
||||||
groups = groups,
|
|
||||||
drop = itemstring,
|
|
||||||
selection_box = {
|
|
||||||
type = "wallmounted",
|
|
||||||
wall_top = {-1/16, -1/16, -1/16, 1/16, 0.5, 1/16},
|
|
||||||
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 1/16, 1/16},
|
|
||||||
},
|
|
||||||
sounds = sounds,
|
|
||||||
node_placement_prediction = "",
|
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
|
||||||
if pointed_thing.type ~= "node" then
|
|
||||||
-- no interaction possible with entities, for now.
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
local under = pointed_thing.under
|
|
||||||
local node = minetest.get_node(under)
|
|
||||||
local def = minetest.registered_nodes[node.name]
|
|
||||||
if not def then return itemstack end
|
|
||||||
|
|
||||||
-- Call on_rightclick if the pointed node defines it
|
|
||||||
if placer and not placer:get_player_control().sneak then
|
|
||||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
|
||||||
return minetest.registered_nodes[node.name].on_rightclick(under, node, placer, itemstack) or itemstack
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local above = pointed_thing.above
|
|
||||||
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
|
|
||||||
|
|
||||||
if check_placement_allowed(node, wdir) == false then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
local itemstring = itemstack:get_name()
|
|
||||||
local fakestack = ItemStack(itemstack)
|
|
||||||
local idef = fakestack:get_definition()
|
|
||||||
local retval
|
|
||||||
|
|
||||||
if wdir == 1 then
|
|
||||||
retval = fakestack:set_name(itemstring)
|
|
||||||
else
|
|
||||||
retval = fakestack:set_name(itemstring_wall)
|
|
||||||
end
|
|
||||||
if not retval then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
local success
|
|
||||||
itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir)
|
|
||||||
itemstack:set_name(itemstring)
|
|
||||||
|
|
||||||
if success and idef.sounds and idef.sounds.place then
|
|
||||||
minetest.sound_play(idef.sounds.place, {pos=under, gain=1}, true)
|
|
||||||
end
|
|
||||||
return itemstack
|
|
||||||
end,
|
|
||||||
on_rotate = false,
|
|
||||||
}
|
|
||||||
if moredef ~= nil then
|
|
||||||
for k,v in pairs(moredef) do
|
|
||||||
floordef[k] = v
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if moredef_floor ~= nil then
|
|
||||||
for k,v in pairs(moredef_floor) do
|
|
||||||
floordef[k] = v
|
|
||||||
end
|
|
||||||
end
|
|
||||||
minetest.register_node(itemstring, floordef)
|
|
||||||
|
|
||||||
local groups_wall = table.copy(groups)
|
|
||||||
groups_wall.torch = 2
|
|
||||||
|
|
||||||
local walldef = {
|
|
||||||
drawtype = "mesh",
|
|
||||||
mesh = mesh_wall,
|
|
||||||
tiles = tiles,
|
|
||||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
|
||||||
paramtype = "light",
|
|
||||||
paramtype2 = "wallmounted",
|
|
||||||
sunlight_propagates = true,
|
|
||||||
is_ground_content = false,
|
|
||||||
walkable = false,
|
|
||||||
light_source = light,
|
|
||||||
groups = groups_wall,
|
|
||||||
drop = itemstring,
|
|
||||||
selection_box = {
|
|
||||||
type = "wallmounted",
|
|
||||||
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
|
|
||||||
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
|
|
||||||
wall_side = {-0.5, -0.5, -0.1, -0.2, 0.1, 0.1},
|
|
||||||
},
|
|
||||||
sounds = sounds,
|
|
||||||
on_rotate = false,
|
|
||||||
}
|
|
||||||
if moredef ~= nil then
|
|
||||||
for k,v in pairs(moredef) do
|
|
||||||
walldef[k] = v
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if moredef_wall ~= nil then
|
|
||||||
for k,v in pairs(moredef_wall) do
|
|
||||||
walldef[k] = v
|
|
||||||
end
|
|
||||||
end
|
|
||||||
minetest.register_node(itemstring_wall, walldef)
|
|
||||||
|
|
||||||
|
|
||||||
-- Add entry alias for the Help
|
|
||||||
if minetest.get_modpath("doc") then
|
|
||||||
doc.add_entry_alias("nodes", itemstring, "nodes", itemstring_wall)
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
mcl_torches.register_torch("torch",
|
|
||||||
S("Torch"),
|
|
||||||
S("Torches are light sources which can be placed at the side or on the top of most blocks."),
|
|
||||||
nil,
|
|
||||||
"default_torch_on_floor.png",
|
|
||||||
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
|
|
||||||
{{
|
|
||||||
name = "default_torch_on_floor_animated.png",
|
|
||||||
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
|
||||||
}},
|
|
||||||
LIGHT_TORCH,
|
|
||||||
{dig_immediate=3, torch=1, deco_block=1},
|
|
||||||
mcl_sounds.node_sound_wood_defaults(),
|
|
||||||
{_doc_items_hidden = false,
|
|
||||||
on_destruct = function(pos)
|
|
||||||
remove_flames(pos)
|
|
||||||
end},
|
|
||||||
{on_construct = function(pos)
|
|
||||||
spawn_flames_floor(pos)
|
|
||||||
end},
|
|
||||||
{on_construct = function(pos)
|
|
||||||
local node = minetest.get_node(pos)
|
|
||||||
spawn_flames_wall(pos, node.param2)
|
|
||||||
end})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "mcl_torches:torch 4",
|
|
||||||
recipe = {
|
|
||||||
{ "group:coal" },
|
|
||||||
{ "mcl_core:stick" },
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_lbm({
|
|
||||||
label = "Torch flame particles",
|
|
||||||
name = "mcl_torches:flames",
|
|
||||||
nodenames = {"mcl_torches:torch", "mcl_torches:torch_wall"},
|
|
||||||
run_at_every_load = true,
|
|
||||||
action = function(pos, node)
|
|
||||||
if node.name == "mcl_torches:torch" then
|
|
||||||
spawn_flames_floor(pos)
|
|
||||||
elseif node.name == "mcl_torches:torch_wall" then
|
|
||||||
spawn_flames_wall(pos, node.param2)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
|
dofile(modpath .. "/api.lua")
|
||||||
|
dofile(modpath .. "/register.lua")
|
||||||
|
|
|
@ -0,0 +1,27 @@
|
||||||
|
local S = minetest.get_translator("mcl_torches")
|
||||||
|
|
||||||
|
mcl_torches.register_torch({
|
||||||
|
name = "torch",
|
||||||
|
description = S("Torch"),
|
||||||
|
doc_items_longdesc = S("Torches are light sources which can be placed at the side or on the top of most blocks."),
|
||||||
|
doc_items_hidden = false,
|
||||||
|
icon = "default_torch_on_floor.png",
|
||||||
|
tiles = {{
|
||||||
|
name = "default_torch_on_floor_animated.png",
|
||||||
|
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||||
|
}},
|
||||||
|
-- this is 15 in minecraft
|
||||||
|
light = 14,
|
||||||
|
groups = {dig_immediate = 3, deco_block = 1},
|
||||||
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||||
|
particles = true,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "mcl_torches:torch 4",
|
||||||
|
recipe = {
|
||||||
|
{"group:coal"},
|
||||||
|
{"mcl_core:stick"},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
|
@ -22,7 +22,7 @@ Blue Carpet=Blauer Teppich
|
||||||
Magenta Wool=Magenta Wolle
|
Magenta Wool=Magenta Wolle
|
||||||
Magenta Carpet=Magenta Teppich
|
Magenta Carpet=Magenta Teppich
|
||||||
Orange Wool=Orange Wolle
|
Orange Wool=Orange Wolle
|
||||||
Orange Carpet=Orange Teppich
|
Orange Carpet=Oranger Teppich
|
||||||
Purple Wool=Violette Wolle
|
Purple Wool=Violette Wolle
|
||||||
Purple Carpet=Violetter Teppich
|
Purple Carpet=Violetter Teppich
|
||||||
Brown Wool=Braune Wolle
|
Brown Wool=Braune Wolle
|
||||||
|
|
|
@ -1,2 +1,2 @@
|
||||||
# textdomain: screwdriver
|
# textdomain: screwdriver
|
||||||
Screwdriver=Schraubendreher
|
Screwdriver=Schraubenzieher
|
||||||
|
|
|
@ -9,15 +9,38 @@ if mcl_vars.mg_dungeons == false or mg_name == "singlenode" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local min_y = math.max(mcl_vars.mg_overworld_min, mcl_vars.mg_bedrock_overworld_max) + 1
|
--lua locals
|
||||||
local max_y = mcl_vars.mg_overworld_max - 1
|
--minetest
|
||||||
|
local registered_nodes = minetest.registered_nodes
|
||||||
|
local swap_node = minetest.swap_node
|
||||||
|
local set_node = minetest.set_node
|
||||||
|
local dir_to_facedir = minetest.dir_to_facedir
|
||||||
|
local get_meta = minetest.get_meta
|
||||||
|
local emerge_area = minetest.emerge_area
|
||||||
|
|
||||||
|
--vector
|
||||||
|
local vector_add = vector.add
|
||||||
|
local vector_subtract = vector.subtract
|
||||||
|
|
||||||
|
--table
|
||||||
|
local table_insert = table.insert
|
||||||
|
local table_sort = table.sort
|
||||||
|
|
||||||
|
--math
|
||||||
|
local math_min = math.min
|
||||||
|
local math_max = math.max
|
||||||
|
local math_ceil = math.ceil
|
||||||
|
|
||||||
|
--custom mcl_vars
|
||||||
local get_node = mcl_vars.get_node
|
local get_node = mcl_vars.get_node
|
||||||
|
|
||||||
|
|
||||||
|
local min_y = math_max(mcl_vars.mg_overworld_min, mcl_vars.mg_bedrock_overworld_max) + 1
|
||||||
|
local max_y = mcl_vars.mg_overworld_max - 1
|
||||||
-- Calculate the number of dungeon spawn attempts
|
-- Calculate the number of dungeon spawn attempts
|
||||||
-- In Minecraft, there 8 dungeon spawn attempts Minecraft chunk (16*256*16 = 65536 blocks).
|
-- In Minecraft, there 8 dungeon spawn attempts Minecraft chunk (16*256*16 = 65536 blocks).
|
||||||
-- Minetest chunks don't have this size, so scale the number accordingly.
|
-- Minetest chunks don't have this size, so scale the number accordingly.
|
||||||
local attempts = math.ceil(((mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE) ^ 3) / 8192) -- 63 = 80*80*80/8192
|
local attempts = math_ceil(((mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE) ^ 3) / 8192) -- 63 = 80*80*80/8192
|
||||||
|
|
||||||
local dungeonsizes = {
|
local dungeonsizes = {
|
||||||
{ x=5, y=4, z=5},
|
{ x=5, y=4, z=5},
|
||||||
|
@ -51,8 +74,8 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
||||||
local y_floor = y
|
local y_floor = y
|
||||||
local y_ceiling = y + dim.y + 1
|
local y_ceiling = y + dim.y + 1
|
||||||
if check then for tx = x+1, x+dim.x do for tz = z+1, z+dim.z do
|
if check then for tx = x+1, x+dim.x do for tz = z+1, z+dim.z do
|
||||||
if not minetest.registered_nodes[get_node({x = tx, y = y_floor , z = tz}).name].walkable
|
if not registered_nodes[get_node({x = tx, y = y_floor , z = tz}).name].walkable
|
||||||
or not minetest.registered_nodes[get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then return false end
|
or not registered_nodes[get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then return false end
|
||||||
end end end
|
end end end
|
||||||
|
|
||||||
-- Check for air openings (2 stacked air at ground level) in wall positions
|
-- Check for air openings (2 stacked air at ground level) in wall positions
|
||||||
|
@ -69,25 +92,25 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
||||||
openings_counter = openings_counter + 1
|
openings_counter = openings_counter + 1
|
||||||
if not openings[x] then openings[x]={} end
|
if not openings[x] then openings[x]={} end
|
||||||
openings[x][z] = true
|
openings[x][z] = true
|
||||||
table.insert(corners, {x=x, z=z})
|
table_insert(corners, {x=x, z=z})
|
||||||
end
|
end
|
||||||
if get_node({x=x2, y=y+1, z=z}).name == "air" and get_node({x=x2, y=y+2, z=z}).name == "air" then
|
if get_node({x=x2, y=y+1, z=z}).name == "air" and get_node({x=x2, y=y+2, z=z}).name == "air" then
|
||||||
openings_counter = openings_counter + 1
|
openings_counter = openings_counter + 1
|
||||||
if not openings[x2] then openings[x2]={} end
|
if not openings[x2] then openings[x2]={} end
|
||||||
openings[x2][z] = true
|
openings[x2][z] = true
|
||||||
table.insert(corners, {x=x2, z=z})
|
table_insert(corners, {x=x2, z=z})
|
||||||
end
|
end
|
||||||
if get_node({x=x, y=y+1, z=z2}).name == "air" and get_node({x=x, y=y+2, z=z2}).name == "air" then
|
if get_node({x=x, y=y+1, z=z2}).name == "air" and get_node({x=x, y=y+2, z=z2}).name == "air" then
|
||||||
openings_counter = openings_counter + 1
|
openings_counter = openings_counter + 1
|
||||||
if not openings[x] then openings[x]={} end
|
if not openings[x] then openings[x]={} end
|
||||||
openings[x][z2] = true
|
openings[x][z2] = true
|
||||||
table.insert(corners, {x=x, z=z2})
|
table_insert(corners, {x=x, z=z2})
|
||||||
end
|
end
|
||||||
if get_node({x=x2, y=y+1, z=z2}).name == "air" and get_node({x=x2, y=y+2, z=z2}).name == "air" then
|
if get_node({x=x2, y=y+1, z=z2}).name == "air" and get_node({x=x2, y=y+2, z=z2}).name == "air" then
|
||||||
openings_counter = openings_counter + 1
|
openings_counter = openings_counter + 1
|
||||||
if not openings[x2] then openings[x2]={} end
|
if not openings[x2] then openings[x2]={} end
|
||||||
openings[x2][z2] = true
|
openings[x2][z2] = true
|
||||||
table.insert(corners, {x=x2, z=z2})
|
table_insert(corners, {x=x2, z=z2})
|
||||||
end
|
end
|
||||||
|
|
||||||
for wx = x+1, x+dim.x do
|
for wx = x+1, x+dim.x do
|
||||||
|
@ -180,16 +203,16 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
||||||
secondChance = false
|
secondChance = false
|
||||||
end
|
end
|
||||||
lastRandom = r
|
lastRandom = r
|
||||||
table.insert(chestSlots, r)
|
table_insert(chestSlots, r)
|
||||||
end
|
end
|
||||||
table.sort(chestSlots)
|
table_sort(chestSlots)
|
||||||
local currentChest = 1
|
local currentChest = 1
|
||||||
|
|
||||||
-- Calculate the mob spawner position, to be re-used for later
|
-- Calculate the mob spawner position, to be re-used for later
|
||||||
local sp = {x = x + math.ceil(dim.x/2), y = y+1, z = z + math.ceil(dim.z/2)}
|
local sp = {x = x + math_ceil(dim.x/2), y = y+1, z = z + math_ceil(dim.z/2)}
|
||||||
local rn = minetest.registered_nodes[get_node(sp).name]
|
local rn = registered_nodes[get_node(sp).name]
|
||||||
if rn and rn.is_ground_content then
|
if rn and rn.is_ground_content then
|
||||||
table.insert(spawner_posses, sp)
|
table_insert(spawner_posses, sp)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Generate walls and floor
|
-- Generate walls and floor
|
||||||
|
@ -203,13 +226,13 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
||||||
-- Do not overwrite nodes with is_ground_content == false (e.g. bedrock)
|
-- Do not overwrite nodes with is_ground_content == false (e.g. bedrock)
|
||||||
-- Exceptions: cobblestone and mossy cobblestone so neighborings dungeons nicely connect to each other
|
-- Exceptions: cobblestone and mossy cobblestone so neighborings dungeons nicely connect to each other
|
||||||
local name = get_node(p).name
|
local name = get_node(p).name
|
||||||
if minetest.registered_nodes[name].is_ground_content or name == "mcl_core:cobble" or name == "mcl_core:mossycobble" then
|
if registered_nodes[name].is_ground_content or name == "mcl_core:cobble" or name == "mcl_core:mossycobble" then
|
||||||
-- Floor
|
-- Floor
|
||||||
if ty == y then
|
if ty == y then
|
||||||
if pr:next(1,4) == 1 then
|
if pr:next(1,4) == 1 then
|
||||||
minetest.swap_node(p, {name = "mcl_core:cobble"})
|
swap_node(p, {name = "mcl_core:cobble"})
|
||||||
else
|
else
|
||||||
minetest.swap_node(p, {name = "mcl_core:mossycobble"})
|
swap_node(p, {name = "mcl_core:mossycobble"})
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Generate walls
|
-- Generate walls
|
||||||
|
@ -221,14 +244,14 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
||||||
-- Check if it's an opening first
|
-- Check if it's an opening first
|
||||||
if (ty == maxy) or (not (openings[tx] and openings[tx][tz])) then
|
if (ty == maxy) or (not (openings[tx] and openings[tx][tz])) then
|
||||||
-- Place wall or ceiling
|
-- Place wall or ceiling
|
||||||
minetest.swap_node(p, {name = "mcl_core:cobble"})
|
swap_node(p, {name = "mcl_core:cobble"})
|
||||||
elseif ty < maxy - 1 then
|
elseif ty < maxy - 1 then
|
||||||
-- Normally the openings are already clear, but not if it is a corner
|
-- Normally the openings are already clear, but not if it is a corner
|
||||||
-- widening. Make sure to clear at least the bottom 2 nodes of an opening.
|
-- widening. Make sure to clear at least the bottom 2 nodes of an opening.
|
||||||
if name ~= "air" then minetest.swap_node(p, {name = "air"}) end
|
if name ~= "air" then swap_node(p, {name = "air"}) end
|
||||||
elseif name ~= "air" then
|
elseif name ~= "air" then
|
||||||
-- This allows for variation between 2-node and 3-node high openings.
|
-- This allows for variation between 2-node and 3-node high openings.
|
||||||
minetest.swap_node(p, {name = "mcl_core:cobble"})
|
swap_node(p, {name = "mcl_core:cobble"})
|
||||||
end
|
end
|
||||||
-- If it was an opening, the lower 3 blocks are not touched at all
|
-- If it was an opening, the lower 3 blocks are not touched at all
|
||||||
|
|
||||||
|
@ -236,9 +259,9 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
||||||
else
|
else
|
||||||
if (ty==y+1) and (tx==x+1 or tx==maxx-1 or tz==z+1 or tz==maxz-1) and (currentChest < totalChests + 1) and (chestSlots[currentChest] == chestSlotCounter) then
|
if (ty==y+1) and (tx==x+1 or tx==maxx-1 or tz==z+1 or tz==maxz-1) and (currentChest < totalChests + 1) and (chestSlots[currentChest] == chestSlotCounter) then
|
||||||
currentChest = currentChest + 1
|
currentChest = currentChest + 1
|
||||||
table.insert(chests, {x=tx, y=ty, z=tz})
|
table_insert(chests, {x=tx, y=ty, z=tz})
|
||||||
else
|
else
|
||||||
minetest.swap_node(p, {name = "air"})
|
swap_node(p, {name = "air"})
|
||||||
end
|
end
|
||||||
|
|
||||||
local forChest = ty==y+1 and (tx==x+1 or tx==maxx-1 or tz==z+1 or tz==maxz-1)
|
local forChest = ty==y+1 and (tx==x+1 or tx==maxx-1 or tz==z+1 or tz==maxz-1)
|
||||||
|
@ -246,9 +269,9 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
||||||
-- Place next chest at the wall (if it was its chosen wall slot)
|
-- Place next chest at the wall (if it was its chosen wall slot)
|
||||||
if forChest and (currentChest < totalChests + 1) and (chestSlots[currentChest] == chestSlotCounter) then
|
if forChest and (currentChest < totalChests + 1) and (chestSlots[currentChest] == chestSlotCounter) then
|
||||||
currentChest = currentChest + 1
|
currentChest = currentChest + 1
|
||||||
table.insert(chests, {x=tx, y=ty, z=tz})
|
table_insert(chests, {x=tx, y=ty, z=tz})
|
||||||
-- else
|
-- else
|
||||||
--minetest.swap_node(p, {name = "air"})
|
--swap_node(p, {name = "air"})
|
||||||
end
|
end
|
||||||
if forChest then
|
if forChest then
|
||||||
chestSlotCounter = chestSlotCounter + 1
|
chestSlotCounter = chestSlotCounter + 1
|
||||||
|
@ -263,15 +286,15 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
||||||
local surroundings = {}
|
local surroundings = {}
|
||||||
for s=1, #surround_vectors do
|
for s=1, #surround_vectors do
|
||||||
-- Detect the 4 horizontal neighbors
|
-- Detect the 4 horizontal neighbors
|
||||||
local spos = vector.add(pos, surround_vectors[s])
|
local spos = vector_add(pos, surround_vectors[s])
|
||||||
local wpos = vector.subtract(pos, surround_vectors[s])
|
local wpos = vector_subtract(pos, surround_vectors[s])
|
||||||
local nodename = get_node(spos).name
|
local nodename = get_node(spos).name
|
||||||
local nodename2 = get_node(wpos).name
|
local nodename2 = get_node(wpos).name
|
||||||
local nodedef = minetest.registered_nodes[nodename]
|
local nodedef = registered_nodes[nodename]
|
||||||
local nodedef2 = minetest.registered_nodes[nodename2]
|
local nodedef2 = registered_nodes[nodename2]
|
||||||
-- The chest needs an open space in front of it and a walkable node (except chest) behind it
|
-- The chest needs an open space in front of it and a walkable node (except chest) behind it
|
||||||
if nodedef and nodedef.walkable == false and nodedef2 and nodedef2.walkable == true and nodename2 ~= "mcl_chests:chest" then
|
if nodedef and nodedef.walkable == false and nodedef2 and nodedef2.walkable == true and nodename2 ~= "mcl_chests:chest" then
|
||||||
table.insert(surroundings, spos)
|
table_insert(surroundings, spos)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- Set param2 (=facedir) of this chest
|
-- Set param2 (=facedir) of this chest
|
||||||
|
@ -282,11 +305,11 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
||||||
else
|
else
|
||||||
-- 1 or multiple possible open directions: Choose random facedir
|
-- 1 or multiple possible open directions: Choose random facedir
|
||||||
local face_to = surroundings[pr:next(1, #surroundings)]
|
local face_to = surroundings[pr:next(1, #surroundings)]
|
||||||
facedir = minetest.dir_to_facedir(vector.subtract(pos, face_to))
|
facedir = dir_to_facedir(vector_subtract(pos, face_to))
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.set_node(pos, {name="mcl_chests:chest", param2=facedir})
|
set_node(pos, {name="mcl_chests:chest", param2=facedir})
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = get_meta(pos)
|
||||||
|
|
||||||
local loottable =
|
local loottable =
|
||||||
{
|
{
|
||||||
|
@ -336,7 +359,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
||||||
|
|
||||||
-- Bonus loot for v6 mapgen: Otherwise unobtainable saplings.
|
-- Bonus loot for v6 mapgen: Otherwise unobtainable saplings.
|
||||||
if mg_name == "v6" then
|
if mg_name == "v6" then
|
||||||
table.insert(loottable, {
|
table_insert(loottable, {
|
||||||
stacks_min = 1,
|
stacks_min = 1,
|
||||||
stacks_max = 3,
|
stacks_max = 3,
|
||||||
items = {
|
items = {
|
||||||
|
@ -356,7 +379,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
||||||
for s=#spawner_posses, 1, -1 do
|
for s=#spawner_posses, 1, -1 do
|
||||||
local sp = spawner_posses[s]
|
local sp = spawner_posses[s]
|
||||||
-- ... and place it and select a random mob
|
-- ... and place it and select a random mob
|
||||||
minetest.set_node(sp, {name = "mcl_mobspawners:spawner"})
|
set_node(sp, {name = "mcl_mobspawners:spawner"})
|
||||||
local mobs = {
|
local mobs = {
|
||||||
"mobs_mc:zombie",
|
"mobs_mc:zombie",
|
||||||
"mobs_mc:zombie",
|
"mobs_mc:zombie",
|
||||||
|
@ -370,7 +393,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function dungeons_nodes(minp, maxp, blockseed)
|
local function dungeons_nodes(minp, maxp, blockseed)
|
||||||
local ymin, ymax = math.max(min_y, minp.y), math.min(max_y, maxp.y)
|
local ymin, ymax = math_max(min_y, minp.y), math_min(max_y, maxp.y)
|
||||||
if ymax < ymin then return false end
|
if ymax < ymin then return false end
|
||||||
local pr = PseudoRandom(blockseed)
|
local pr = PseudoRandom(blockseed)
|
||||||
for a=1, attempts do
|
for a=1, attempts do
|
||||||
|
@ -382,7 +405,7 @@ local function dungeons_nodes(minp, maxp, blockseed)
|
||||||
local p2 = {x = x+dim.x+1, y = y+dim.y+1, z = z+dim.z+1}
|
local p2 = {x = x+dim.x+1, y = y+dim.y+1, z = z+dim.z+1}
|
||||||
minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
|
minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
|
||||||
local param = {p1=p1, p2=p2, dim=dim, pr=pr}
|
local param = {p1=p1, p2=p2, dim=dim, pr=pr}
|
||||||
minetest.emerge_area(p1, p2, ecb_spawn_dungeon, param)
|
emerge_area(p1, p2, ecb_spawn_dungeon, param)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -392,7 +415,7 @@ function mcl_dungeons.spawn_dungeon(p1, _, pr)
|
||||||
local p2 = {x = p1.x+dim.x+1, y = p1.y+dim.y+1, z = p1.z+dim.z+1}
|
local p2 = {x = p1.x+dim.x+1, y = p1.y+dim.y+1, z = p1.z+dim.z+1}
|
||||||
minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
|
minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
|
||||||
local param = {p1=p1, p2=p2, dim=dim, pr=pr, dontcheck=true}
|
local param = {p1=p1, p2=p2, dim=dim, pr=pr, dontcheck=true}
|
||||||
minetest.emerge_area(p1, p2, ecb_spawn_dungeon, param)
|
emerge_area(p1, p2, ecb_spawn_dungeon, param)
|
||||||
end
|
end
|
||||||
|
|
||||||
mcl_mapgen_core.register_generator("dungeons", nil, dungeons_nodes, 999999)
|
mcl_mapgen_core.register_generator("dungeons", nil, dungeons_nodes, 999999)
|
||||||
|
|
|
@ -1,5 +1,8 @@
|
||||||
local S = minetest.get_translator("mcl_playerplus")
|
local S = minetest.get_translator("mcl_playerplus")
|
||||||
|
|
||||||
|
elytra = {}
|
||||||
|
|
||||||
|
local node_stand_return = ":air"
|
||||||
local get_connected_players = minetest.get_connected_players
|
local get_connected_players = minetest.get_connected_players
|
||||||
local dir_to_yaw = minetest.dir_to_yaw
|
local dir_to_yaw = minetest.dir_to_yaw
|
||||||
local get_item_group = minetest.get_item_group
|
local get_item_group = minetest.get_item_group
|
||||||
|
@ -21,6 +24,7 @@ local mcl_playerplus_internal = {}
|
||||||
|
|
||||||
local def = {}
|
local def = {}
|
||||||
local time = 0
|
local time = 0
|
||||||
|
local look_pitch = 0
|
||||||
|
|
||||||
local player_collision = function(player)
|
local player_collision = function(player)
|
||||||
|
|
||||||
|
@ -32,8 +36,8 @@ local player_collision = function(player)
|
||||||
|
|
||||||
for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
|
for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
|
||||||
|
|
||||||
if object:is_player()
|
if object and (object:is_player()
|
||||||
or (object:get_luaentity()._cmi_is_mob == true and object ~= player) then
|
or (object:get_luaentity()._cmi_is_mob == true and object ~= player)) then
|
||||||
|
|
||||||
local pos2 = object:get_pos()
|
local pos2 = object:get_pos()
|
||||||
local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z}
|
local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z}
|
||||||
|
@ -46,7 +50,7 @@ local player_collision = function(player)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
return({x * 5,z * 5})
|
return({x,z})
|
||||||
end
|
end
|
||||||
|
|
||||||
-- converts yaw to degrees
|
-- converts yaw to degrees
|
||||||
|
@ -119,13 +123,44 @@ end
|
||||||
|
|
||||||
local pitch, name, node_stand, node_stand_below, node_head, node_feet, pos
|
local pitch, name, node_stand, node_stand_below, node_head, node_feet, pos
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_on_punchplayer(function(player, hitter, damage)
|
||||||
|
if hitter:is_player() then
|
||||||
|
if hitter:get_player_control().aux1 then
|
||||||
|
player:add_velocity(hitter:get_velocity())
|
||||||
|
end
|
||||||
|
if hitter:get_velocity().y < -6 then
|
||||||
|
player:set_hp(player:get_hp() - (damage * math.random(0.50 , 0.75)))
|
||||||
|
local pos = player:get_pos()
|
||||||
|
minetest.add_particlespawner({
|
||||||
|
amount = 15,
|
||||||
|
time = 0.1,
|
||||||
|
minpos = {x=pos.x-0.5, y=pos.y-0.5, z=pos.z-0.5},
|
||||||
|
maxpos = {x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5},
|
||||||
|
minvel = {x=-0.1, y=-0.1, z=-0.1},
|
||||||
|
maxvel = {x=0.1, y=0.1, z=0.1},
|
||||||
|
minacc = {x=0, y=0, z=0},
|
||||||
|
maxacc = {x=0, y=0, z=0},
|
||||||
|
minexptime = 1,
|
||||||
|
maxexptime = 2,
|
||||||
|
minsize = 1.5,
|
||||||
|
maxsize = 1.5,
|
||||||
|
collisiondetection = false,
|
||||||
|
vertical = false,
|
||||||
|
texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
minetest.register_globalstep(function(dtime)
|
minetest.register_globalstep(function(dtime)
|
||||||
|
|
||||||
time = time + dtime
|
time = time + dtime
|
||||||
|
|
||||||
for _,player in pairs(get_connected_players()) do
|
for _,player in pairs(get_connected_players()) do
|
||||||
|
|
||||||
c_x, c_y = unpack(player_collision(player))
|
local c_x, c_y = unpack(player_collision(player))
|
||||||
|
|
||||||
if player:get_velocity().x + player:get_velocity().y < .5 and c_x + c_y > 0 then
|
if player:get_velocity().x + player:get_velocity().y < .5 and c_x + c_y > 0 then
|
||||||
--minetest.chat_send_player(player:get_player_name(), "pushed at " .. c_x + c_y .. " parsecs.")
|
--minetest.chat_send_player(player:get_player_name(), "pushed at " .. c_x + c_y .. " parsecs.")
|
||||||
|
@ -141,14 +176,14 @@ minetest.register_globalstep(function(dtime)
|
||||||
|
|
||||||
]]--
|
]]--
|
||||||
|
|
||||||
local controls = player:get_player_control()
|
local control = player:get_player_control()
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local meta = player:get_meta()
|
local meta = player:get_meta()
|
||||||
local parent = player:get_attach()
|
local parent = player:get_attach()
|
||||||
local wielded = player:get_wielded_item()
|
local wielded = player:get_wielded_item()
|
||||||
local player_velocity = player:get_velocity() or player:get_player_velocity()
|
local player_velocity = player:get_velocity() or player:get_player_velocity()
|
||||||
|
|
||||||
-- controls head bone
|
-- control head bone
|
||||||
local pitch = - degrees(player:get_look_vertical())
|
local pitch = - degrees(player:get_look_vertical())
|
||||||
local yaw = degrees(player:get_look_horizontal())
|
local yaw = degrees(player:get_look_horizontal())
|
||||||
|
|
||||||
|
@ -159,12 +194,71 @@ minetest.register_globalstep(function(dtime)
|
||||||
player_vel_yaw = limit_vel_yaw(player_vel_yaw, yaw)
|
player_vel_yaw = limit_vel_yaw(player_vel_yaw, yaw)
|
||||||
player_vel_yaws[name] = player_vel_yaw
|
player_vel_yaws[name] = player_vel_yaw
|
||||||
|
|
||||||
|
if minetest.get_node_or_nil({x=player:get_pos().x, y=player:get_pos().y - 0.5, z=player:get_pos().z}) then
|
||||||
|
node_stand_return = minetest.get_node_or_nil({x=player:get_pos().x, y=player:get_pos().y - 0.1, z=player:get_pos().z}).name
|
||||||
|
else
|
||||||
|
minetest.log("action", "somehow player got of loaded areas")
|
||||||
|
end
|
||||||
|
|
||||||
|
local chestplate = player:get_inventory():get_stack("armor", 3)
|
||||||
|
|
||||||
|
if player_rocketing[player] and player_rocketing[player] == true and chestplate:get_name() == "mcl_armor:elytra" then
|
||||||
|
if math.abs(player_velocity.x) + math.abs(player_velocity.y) + math.abs(player_velocity.z) < 40 then
|
||||||
|
player:add_player_velocity(vector.multiply(player:get_look_dir(), 4))
|
||||||
|
elytra[player] = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
controls.register_on_press(function(player, key)
|
||||||
|
if key~="jump" and key~="RMB" then return end
|
||||||
|
if key=="jump" then
|
||||||
|
if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" and player_velocity.y < -6 and elytra[player] ~= true then
|
||||||
|
elytra[player] = true
|
||||||
|
elseif key=="RMB" then
|
||||||
|
if wielded:get_name() == "mcl_tools:rocket" then
|
||||||
|
local item = wielded:take_item()
|
||||||
|
player:set_wielded_item(wielded)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
if elytra[player] == true and node_stand_return ~= "air" or elytra[player] == true and player:get_inventory():get_stack("armor", 3):get_name() ~= "mcl_armor:elytra" or player:get_attach() ~= nil then
|
||||||
|
elytra[player] = false
|
||||||
|
end
|
||||||
|
--[[
|
||||||
|
if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" and player_velocity.y < -6 and elytra[player] ~= true and is_sprinting(name) then
|
||||||
|
elytra[player] = true
|
||||||
|
elseif elytra[player] == true and node_stand_return ~= "air" or elytra[player] == true and player:get_inventory():get_stack("armor", 3):get_name() ~= "mcl_armor:elytra" or player:get_attach() ~= nil then
|
||||||
|
elytra[player] = false
|
||||||
|
end]]
|
||||||
|
|
||||||
|
if elytra[player] == true then
|
||||||
|
mcl_player.player_set_animation(player, "fly")
|
||||||
|
playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.1)
|
||||||
|
if player_velocity.y < -1.5 then
|
||||||
|
player:add_velocity({x=0, y=0.17, z=0})
|
||||||
|
end
|
||||||
|
if math.abs(player_velocity.x) + math.abs(player_velocity.z) < 20 then
|
||||||
|
local dir = minetest.yaw_to_dir(player:get_look_horizontal())
|
||||||
|
if degrees(player:get_look_vertical()) * -.01 < .1 then
|
||||||
|
look_pitch = degrees(player:get_look_vertical()) * -.01
|
||||||
|
else
|
||||||
|
look_pitch = .1
|
||||||
|
end
|
||||||
|
player:add_velocity({x=dir.x, y=look_pitch, z=dir.z})
|
||||||
|
end
|
||||||
|
else
|
||||||
|
playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra")
|
||||||
|
end
|
||||||
|
|
||||||
-- controls right and left arms pitch when shooting a bow
|
-- controls right and left arms pitch when shooting a bow
|
||||||
if string.find(wielded:get_name(), "mcl_bows:bow") and controls.RMB and not controls.LMB and not controls.up and not controls.down and not controls.left and not controls.right then
|
if string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB and not control.LMB and not control.up and not control.down and not control.left and not control.right then
|
||||||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
|
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
|
||||||
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
|
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
|
||||||
-- when punching
|
-- when punching
|
||||||
elseif controls.LMB and not parent then
|
elseif control.LMB and not parent then
|
||||||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
|
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
|
||||||
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
|
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
|
||||||
-- when holding an item.
|
-- when holding an item.
|
||||||
|
@ -177,28 +271,35 @@ minetest.register_globalstep(function(dtime)
|
||||||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
|
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
|
||||||
end
|
end
|
||||||
|
|
||||||
if parent then
|
if elytra[player] == true then
|
||||||
|
-- set head pitch and yaw when swimming
|
||||||
|
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
|
||||||
|
-- sets eye height, and nametag color accordingly
|
||||||
|
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||||
|
-- control body bone when swimming
|
||||||
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
|
||||||
|
elseif parent then
|
||||||
local parent_yaw = degrees(parent:get_yaw())
|
local parent_yaw = degrees(parent:get_yaw())
|
||||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0))
|
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0))
|
||||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||||
elseif controls.sneak then
|
elseif control.sneak then
|
||||||
-- controls head pitch when sneaking
|
-- controls head pitch when sneaking
|
||||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
|
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
|
||||||
-- sets eye height, and nametag color accordingly
|
-- sets eye height, and nametag color accordingly
|
||||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||||
-- sneaking body conrols
|
-- sneaking body conrols
|
||||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||||
elseif get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and is_sprinting(name) == true then
|
elseif get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and is_sprinting(name) == true then
|
||||||
-- set head pitch and yaw when swimming
|
-- set head pitch and yaw when swimming
|
||||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
|
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
|
||||||
-- sets eye height, and nametag color accordingly
|
-- sets eye height, and nametag color accordingly
|
||||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||||
-- control body bone when swimming
|
-- control body bone when swimming
|
||||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
|
||||||
else
|
else
|
||||||
-- sets eye height, and nametag color accordingly
|
-- sets eye height, and nametag color accordingly
|
||||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||||
|
|
||||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0))
|
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0))
|
||||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))
|
||||||
|
@ -211,7 +312,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime
|
mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime
|
||||||
end
|
end
|
||||||
|
|
||||||
if controls.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
|
if control.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
|
||||||
|
|
||||||
pos = player:get_pos()
|
pos = player:get_pos()
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue