Compare commits

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12 Commits

Author SHA1 Message Date
Code-Sploit d3dd6559a2 Add correct durability for netherite sword 2021-04-14 13:12:44 +00:00
Code-Sploit 464216ea0a Fix crash in netherite hoe by adding netherite to uses{} 2021-04-14 13:10:07 +00:00
Code-Sploit 5c9a78bea7 Add netherite hoe texture 2021-04-14 13:08:31 +00:00
Code-Sploit 7d22906f34 Add netherite tools 2021-04-14 13:07:25 +00:00
Code-Sploit 1247bcc039 Add: Netherite scrap, Netherite ingot. Add crafting recipe for netherite ingot. 2021-04-14 12:35:15 +00:00
Code-Sploit 93df51b223 Add ancient debris 2021-04-14 12:20:53 +00:00
Code-Sploit 7e7a635ed0 Add correct durability for netherite armor 2021-04-14 11:57:46 +00:00
Code-Sploit 35d2ef52c1 Add correct textures for netherite armor 2021-04-14 11:54:42 +00:00
Code-Sploit a3ef3737d5 Remove invalid placed texture images 2021-04-14 11:52:23 +00:00
Code-Sploit e1236d7547 Add second part of netherite armor textures 2021-04-14 11:46:34 +00:00
Code-Sploit 7a6929f4cb Add first part of netherite armor textures 2021-04-14 11:44:50 +00:00
Code-Sploit bc23cd800e Add code for netherite armor 2021-04-14 11:42:28 +00:00
52 changed files with 676 additions and 573 deletions

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@ -7,11 +7,13 @@ But first, some things to note:
MineClone 2's development target is to make a free software clone of Minecraft, MineClone 2's development target is to make a free software clone of Minecraft,
***version 1.12***, ***PC edition***, *** + Optifine features supported by the Minetest Engine ***. ***version 1.12***, ***PC edition***, *** + Optifine features supported by the Minetest Engine ***.
MineClone 2 is maintained by three persons. Namely, kay27, EliasFleckenstein and jordan4ibanez. You can find us MineClone 2 is maintained by two persons. Namely, kay27 and EliasFleckenstein. You can find us
in the Minetest forums (forums.minetest.net), in IRC in the #mineclone2 in the Minetest forums (forums.minetest.net), in IRC in the #minetest
channel on irc.freenode.net. And finally, you can send e-mails to channel on irc.freenode.net. And finally, you can send e-mails to
<eliasfleckenstein@web.de> or <kay27@bk.ru>. <eliasfleckenstein@web.de> or <kay27@bk.ru>.
There is **no** guarantee we will accept anything from anybody.
By sending us patches or asking us to include your changes in this game, By sending us patches or asking us to include your changes in this game,
you agree that they fall under the terms of the LGPLv2.1, which basically you agree that they fall under the terms of the LGPLv2.1, which basically
means they will become part of a free software. means they will become part of a free software.
@ -24,7 +26,8 @@ For small and medium changes:
* Fork the repository * Fork the repository
* Do your change in a new branch * Do your change in a new branch
* Create a pull request to get your changes merged into master * Upload the repository somewhere where it can be accessed from the Internet and
notify us
For small changes, sending us a patch is also good. For small changes, sending us a patch is also good.
@ -38,30 +41,40 @@ reserve the right to revert everything that we don't like.
For bigger changes, we strongly recommend to use feature branches and For bigger changes, we strongly recommend to use feature branches and
discuss with me first. discuss with me first.
If your code causes bugs and crashes, it is your responsibility to fix them as soon as possible. Contributors will be credited in `README.md`.
We mostly use plain merging rather than rebasing or squash merging. ## Quality remarks
Again: There is ***no*** guarantee we will accept anything from anybody.
But we will gladly take in code from others when we feel it saves us work
in the long run.
Your commit names should be relatively descriptive, e.g. when saying "Fix #issueid", the commit message should also contain the title of the issue. ### Inclusion criteria
Depending on what you add, the chances for inclusion vary:
Contributors will be credited in `CREDITS.md`. ### High chance for inclusion
* Gameplay features in Minecraft which are missing in MineClone 2
## Features > 1.12 ### Medium chance for inclusion (discuss first)
* Features which don't a impact on gameplay
* GUI improvement
* Features from pocket or console edition
If you want to make a feature that was added in a Minecraft version later than 1.12, you should fork MineClone5 (mineclone5 branch in the repository) and add your changes to this. ### Low chance for inclusion (discuss/optimize first)
* Overhaul of architecture / mod structure
* Mass-itemstring changes all over the place
* Added files have a unusual high file size
* Indentation looks like crazy
* Single commits which add several unrelated things
* Gameplay features which don't exist in Minecraft
## What we accept ### Instant rejection
* Proprietary **anything**
* Code contains `minetest.env` anywhere
* Every MC features up to version 1.12 JE. ## Coding style guide
* Every already finished and working good features from versions above (only when making a MineClone5 PR / Contribution). * Indentations should reflect the code flow
* Except features which couldn't be done easily and bugfree because of Minetest engine limitations. Eg. we CAN extend world boundaries by playing with map chunks, just teleporting player onto next layer after 31000 , but it would cost too much (time, code, bugs, performance, stability, etc). * Use tabs, not spaces for indentation (tab size = 8)
* Some features, approved by the rest of the community, I mean maybe some voting and really missing any negative feedback. * Never use `minetest.env`
## What we reject
* Any features which cause critical bugs, sending them to rework/fix or trying to fix immediately.
* Some small portions of big entirely missing features which just definitely break gamplay balance give nothing useful
* Controversial features, which some people support while others do not should be discussed well, with publishing forum announcements, at least during the week. In case if there are still doubts - send them into the mod.
## Reporting bugs ## Reporting bugs
Report all bugs and missing Minecraft features here: Report all bugs and missing Minecraft features here:

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@ -1,117 +0,0 @@
# Credits
## Creator of MineClone
* davedevils
## Creator of MineClone2
* Wuzzy
## Maintainers
* Fleckenstein
* kay27
* oilboi
## Developers
* bzoss
* AFCMS
* epCode
* ryvnf
* iliekprogrammar
* MysticTempest
* Rootyjr
* Nicu
* aligator
* Code-Sploit
## Contributors
* Laurent Rocher
* HimbeerserverDE
* TechDudie
* Alexander Minges
* ArTee3
* ZeDique la Ruleta
* pitchum
* wuniversales
* Bu-Gee
* David McMackins II
* Nicholas Niro
* Wouters Dorian
* Blue Blancmange
* Jared Moody
* Li0n
* Midgard
* NO11
* Saku Laesvuori
* Yukitty
* ZedekThePD
* aldum
* dBeans
* nickolas360
* yutyo
* ztianyang
* j45
## MineClone5
* kay27
* Debiankaios
* epCode
* NO11
* j45
## Original Mod Authors
* Wuzzy
* Fleckenstein
* BlockMen
* TenPlus1
* PilzAdam
* ryvnf
* stujones11
* Arcelmi
* celeron55
* maikerumine
* GunshipPenguin
* Qwertymine3
* Rochambeau
* rubenwardy
* stu
* oilboi
* 4aiman
* Kahrl
* Krock
* UgnilJoZ
* lordfingle
* 22i
* bzoss
* kilbith
* xeranas
* kddekadenz
* sofar
* 4Evergreen4
* jordan4ibanez
* paramat
## 3D Models
* 22i
* tobyplowy
* epCode
## Textures
* XSSheep
* Wuzzy
* kingoscargames
* leorockway
* xMrVizzy
* yutyo
## Translations
* Wuzzy
* Rocher Laurent
* wuniversales
* kay27
* pitchum
## Special thanks
* celeron55 for creating Minetest
* Jordach for the jukebox music compilation from Big Freaking Dig
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
* Notch and Jeb for being the major forces behind Minecraft

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@ -1,52 +0,0 @@
# Legal information
This is a fan game, not developed or endorsed by Mojang AB.
Copying is an act of love. Please copy and share! <3
Here's the detailed legalese for those who need it:
## License of source code
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
is an imitation of Minecraft.
MineClone 2 is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License (in the LICENSE.txt file) for more
details.
In the mods you might find in the read-me or license
text files a different license. This counts as dual-licensing.
You can choose which license applies to you: Either the
license of MineClone 2 (GNU GPLv3) or the mod's license.
MineClone 2 is a direct continuation of the discontinued MineClone
project by davedevils.
Mod credits:
See `README.txt` or `README.md` in each mod directory for information about other authors.
For mods that do not have such a file, the license is the source code license
of MineClone 2 and the author is Wuzzy.
## License of media (textures and sounds)
No non-free licenses are used anywhere.
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
from scratch.
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
All other files, unless mentioned otherwise, fall under:
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
See README.txt in each mod directory for detailed information about other authors.

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@ -0,0 +1,40 @@
# Missing features in Minetest to recreate Minecraft features
A side goal of the MineClone 2 project is to find any shortcomings of Minetest which make it impossible to recreate a Minecraft feature exactly.
This file lists some of the missing features in Minetest which MineClone 2 would require.
## No workaround possible
For these features, no easy Lua workaround could be found.
### Lua API
#### Tools/wielded item
- “Lock” hotbar for a brief time after using an item, making it impossible to switch item or to attach/mine/build until the delay is over (For eating with delay)
- Tool charging: Holding down the mouse and releasing it, applying a “power level” (For bow and arrows, more charge = higher arrow range) ([issue 5212](https://github.com/minetest/minetest/issues/5212))
- [Dual Wielding](http://minecraft.gamepedia.com/Dual_wield)
- Eating/drinking animation ([issue 2811](https://github.com/minetest/minetest/issues/2811))
#### Nodes
- Light level 15 for nodes (not sunlight)
- Nodes makes light level drop by 2 or or more per node ([issue 5209](https://github.com/minetest/minetest/issues/5209))
## Interface
- Inventory: Hold down right mouse button while holding an item stack to drop items into the slots as you move the mouse. Makes crafting MUCH faster
- Sneak+Leftclick on crafting output crafts as many items as possible and immediately puts it into the player inventory ([issue 5211](https://github.com/minetest/minetest/issues/5211))
- Sneak+click puts items in different inventories depending on the item type (maybe group-based)? Required for sneak-clicking to armor slots
## Workaround theoretically possible
For these features, a workaround (or hack ;-)) by using Lua is theoretically possible. But engine support would be clearly better, more performant, more reliable, etc.
### Lua API
#### Nodes
- Change walking speed on block (soul sand)
- Change jumping height on block (soul sand),
- Change object movement speed *through* a block, but for non-liquids (for cobweb)
- Add `on_walk_over` event
- Set frequency in which players lose breath. 2 seconds are hardcoded in Minetest, in Minecraft it's 1 second
- Set damage frequency of `damage_per_second`. In Minecraft many things damage players every half-second rather than every second
- Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation
- Sneak+click on inventory slot should be able to put items into additional “fallback inventories” if the first inventory is full. Useful for large chests
#### Nice-to-haye
- Utility function to rotate pillar-like nodes, requiring only 3 possible orientations (X, Y, Z). Basically this is `minetest.rotate_node` but with less orientations; the purpur pillar would mess up if a mirrored rotation would be possible. This is already implemented in MCL2, See `mcl_util` for more infos

192
README.md
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@ -2,7 +2,7 @@
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils. An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
Developed by many people. Not developed or endorsed by Mojang AB. Developed by many people. Not developed or endorsed by Mojang AB.
Version: 0.72.0 (in development) Version: 0.71.0
### Gameplay ### Gameplay
You start in a randomly-generated world made entirely of cubes. You can explore You start in a randomly-generated world made entirely of cubes. You can explore
@ -65,6 +65,14 @@ map builders. They can not be obtained in-game or in the creative inventory.
Use the `/giveme` chat command to obtain them. See the in-game help for Use the `/giveme` chat command to obtain them. See the in-game help for
an explanation. an explanation.
#### Incomplete items
These items do not work yet, but you can get them with `/giveme` for testing:
* Minecart with Chest: `mcl_minecarts:chest_minecart`
* Minecart with Furnace: `mcl_minecarts:furnace_minecart`
* Minecart with Hopper: `mcl_minecarts:hopper_minecart`
* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
## Installation ## Installation
This game requires [Minetest](http://minetest.net) to run (version 5.3.0 or This game requires [Minetest](http://minetest.net) to run (version 5.3.0 or
later). So you need to install Minetest first. Only stable versions of Minetest later). So you need to install Minetest first. Only stable versions of Minetest
@ -75,37 +83,23 @@ To install MineClone 2 (if you haven't already), move this directory into the
“games” directory of your Minetest data directory. Consult the help of “games” directory of your Minetest data directory. Consult the help of
Minetest to learn more. Minetest to learn more.
## Reporting bugs
Please report all bugs and missing Minecraft features here:
<https://git.minetest.land/MineClone2/MineClone2/issues>
## Chating with the community
Join our discord server at:
<https://discord.gg/84GKcxczG3>
## Project description ## Project description
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software. The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
* **Target of development: Minecraft, PC Edition, version 1.12** (later known as “Java Edition”) * **Target of development: Minecraft, PC Edition, version 1.12** (later known as “Java Edition”)
* MineClone2 also includes Optifine features supported by the Minetest * MineClone2 also includes Optifine features supported by the Minetest
* In general, Minecraft is aimed to be cloned as good as possible * Features of later Minecraft versions might sneak in, but they have a low priority
* In general, Minecraft is aimed to be cloned as good as Minetest currently permits (no hacks)
* Cloning the gameplay has highest priority * Cloning the gameplay has highest priority
* MineClone 2 will use different assets, but with a similar style * MineClone 2 will use different graphics and sounds, but with a similar style
* Limitations found in Minetest will be documented in the course of development * Cloning the interface has no priority. It will only be roughly imitated
* Features of later Minecraft versions are collected in the mineclone5 branch * Limitations found in Minetest will be written down and reported in the course of development
## Using features from newer versions of Minecraft
For > 1.12 features, checkout MineClone5. It includes features from newer Minecraft versions.
Download it here: https://git.minetest.land/MineClone2/MineClone2/src/branch/mineclone5
## Completion status ## Completion status
This game is currently in **beta** stage. This game is currently in **alpha** stage.
It is playable, but not yet feature-complete. It is playable, but unfinished, many bugs are to be expected.
Backwards-compability is not entirely guaranteed, updating your world might cause small bugs. Backwards-compability is *not* guaranteed, updating your world might cause small and
If you want to use the git version of MineClone2 in production, consider using the production branch. big bugs (such as “missing node” errors or even crashes).
It is updated weekly and contains relatively stable code for servers.
The following main features are available: The following main features are available:
@ -134,7 +128,7 @@ The following main features are available:
* Clock * Clock
* Compass * Compass
* Sponge * Sponge
* Slime block * Slime block (does not interact with redstone)
* Small plants and saplings * Small plants and saplings
* Dyes * Dyes
* Banners * Banners
@ -146,19 +140,19 @@ The following main features are available:
* Creative inventory * Creative inventory
* Farming * Farming
* Writable books * Writable books
* Commands * A few server commands
* Villages
* The End
* And more! * And more!
The following features are incomplete: The following features are incomplete:
* Generated structures (especially villages)
* Some monsters and animals * Some monsters and animals
* Redstone-related things * Redstone-related things
* The End
* Special minecarts * Special minecarts
* A couple of non-trivial blocks and items * A couple of non-trivial blocks and items
Bonus features (not found in Minecraft 1.12): Bonus features (not found in Minecraft 1.11):
* Built-in crafting guide which shows you crafting and smelting recipes * Built-in crafting guide which shows you crafting and smelting recipes
* In-game help system containing extensive help about gameplay basics, blocks, items and more * In-game help system containing extensive help about gameplay basics, blocks, items and more
@ -183,14 +177,148 @@ Technical differences from Minecraft:
* Different textures (Pixel Perfection) * Different textures (Pixel Perfection)
* Different sounds (various sources) * Different sounds (various sources)
* Different engine (Minetest) * Different engine (Minetest)
* Different easter eggs
… and finally, MineClone 2 is free software (“free” as in “freedom”)! … and finally, MineClone 2 is free software (“free” as in “freedom”)!
## Reporting bugs
Please report all bugs and missing Minecraft features here:
<https://git.minetest.land/MineClone2/MineClone2/issues>
## Chating with the community
Join our discord server at:
<https://discord.gg/84GKcxczG3>
## Other readme files ## Other readme files
* `LICENSE.txt`: The GPLv3 license text * `LICENSE.txt`: The GPLv3 license text
* `CONTRIBUTING.md`: Information for those who want to contribute * `CONTRIBUTING.md`: Information for those who want to contribute
* `MISSING_ENGINE_FEATURES.md`: List of missing features in Minetest which MineClone 2 would need for improvement
* `API.md`: For Minetest modders who want to mod this game * `API.md`: For Minetest modders who want to mod this game
* `LEGAL.md`: Legal information
* `CREDITS.md`: List of everyone who contributed ## Credits
There are so many people to list (sorry). Check out the respective mod directories for details. This section is only a rough overview of the core authors of this game.
### Coding
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main programmer of most mods (retired)
* davedevils: Creator of MineClone on which MineClone 2 is based on
* [ex-bart](https://github.com/ex-bart): Redstone comparators
* [Rootyjr](https://github.com/Rootyjr): Fishing rod and bugfixes
* [aligator](https://github.com/aligator): Improvement of doors
* [ryvnf](https://github.com/ryvnf): Explosion mechanics
* MysticTempest: Bugfixes
* [bzoss](https://github.com/bzoss): Status effects, potions, brewing stand
* kay27 <kay27@bk.ru>: Experience system, bugfixes, optimizations (Current maintainer)
* [EliasFleckenstein03](https://github.com/EliasFleckenstein03): End crystals, enchanting, burning mobs / players, animated chests, bugfixes (Current maintainer)
* epCode: Better player animations, new logo
* 2mac: Fix bug with powered rail
* Lots of other people: TO BE WRITTEN (see mod directories for details)
#### Mod credits (summary)
* `controls`: Arcelmi
* `flowlib`: Qwertymine13
* `walkover`: lordfingle
* `drippingwater`: kddekadenz
* `mobs_mc`: maikerumine, 22i and others
* `awards`: rubenwardy
* `screwdriver`: RealBadAngel, Maciej Kastakin, Minetest contributors
* `xpanes`: Minetest contributors
* `mesecons` mods: Jeija and contributors
* `wieldview`: Stuart Jones
* `mcl_meshhand`: Based on `newhand` by jordan4ibanez
* `mcl_mobs`: Based on Mobs Redo [`mobs`] by TenPlus1 and contributors
* Most other mods: Wuzzy
Detailed credits for each mod can be found in the individual mod directories.
### Graphics
* [XSSheep](http://www.minecraftforum.net/members/XSSheep): Main author; creator of the Pixel Perfection resource pack of Minecraft 1.11
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main menu imagery and various edits and additions of texture pack
* [kingoscargames](https://github.com/kingoscargames): Various edits and additions of existing textures
* [leorockway](https://github.com/leorockway): Some edits of mob textures
* [xMrVizzy](https://minecraft.curseforge.com/members/xMrVizzy): Glazed terracotta (textures are subject to be replaced later)
* yutyo <tanakinci2002@gmail.com>: MineClone 2 logo
* Other authors: GUI images
### Translations
* Wuzzy: German
* Rocher Laurent <rocherl@club-internet.fr>: French
* wuniversales: Spanish
* kay27 <kay27@bk.ru>: Russian
### Models
* [22i](https://github.com/22i): Creator of all models
* [tobyplowy](https://github.com/tobyplowy): UV-mapping fixes to said models
### Sounds and music
Various sources. See the respective mod directories for details.
### Special thanks
* davedevils for starting MineClone, the original version of this game
* Wuzzy for starting and maintaining MineClone2 for several years
* celeron55 for creating Minetest
* Minetest's modding community for providing a huge selection of mods, some of which ended up in MineClone 2
* Jordach for the jukebox music compilation from Big Freaking Dig
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
* Notch and Jeb for being the major forces behind Minecraft
* XSSheep for creating the Pixel Perfection resource pack
* [22i](https://github.com/22i) for providing great models and support
* [maikerumine](http://github.com/maikerumine) for kicking off mobs and biomes
## Info for programmers
You find interesting and useful infos in `API.md`.
## Legal information
This is a fan game, not developed or endorsed by Mojang AB.
Copying is an act of love. Please copy and share! <3
Here's the detailed legalese for those who need it:
### License of source code
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
is an imitation of Minecraft.
MineClone 2 is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License (in the LICENSE.txt file) for more
details.
In the mods you might find in the read-me or license
text files a different license. This counts as dual-licensing.
You can choose which license applies to you: Either the
license of MineClone 2 (GNU GPLv3) or the mod's license.
MineClone 2 is a direct continuation of the discontinued MineClone
project by davedevils.
Mod credits:
See `README.txt` or `README.md` in each mod directory for information about other authors.
For mods that do not have such a file, the license is the source code license
of MineClone 2 and the author is Wuzzy.
### License of media (textures and sounds)
No non-free licenses are used anywhere.
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
from scratch.
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
All other files, unless mentioned otherwise, fall under:
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
See README.txt in each mod directory for detailed information about other authors.

View File

@ -66,58 +66,3 @@ function mcl_particles.delete_node_particlespawners(pos)
end end
return false return false
end end
-- 3 exptime variants because the animation is not tied to particle expiration time.
-- 3 colorized variants to imitate minecraft's
local smoke_pdef_cached = {}
function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
local min = math.min
local new_minpos = vector.add(pos, smoke_pdef_base.minrelpos)
local new_maxpos = vector.add(pos, smoke_pdef_base.maxrelpos)
-- populate the cache
if smoke_pdef_cached[name] then
for i, smoke_pdef in ipairs(smoke_pdef_cached[name]) do
smoke_pdef.minpos = new_minpos
smoke_pdef.maxpos = new_maxpos
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
end
-- cache already populated
else
smoke_pdef_cached[name] = {}
local smoke_pdef = table.copy(smoke_pdef_base)
smoke_pdef.amount = smoke_pdef_base.amount / 9
smoke_pdef.time = 0
smoke_pdef.animation = {
type = "vertical_frames",
aspect_w = 8,
aspect_h = 8,
-- length = 3 exptime variants
}
smoke_pdef.collisiondetection = true
smoke_pdef.minpos = new_minpos
smoke_pdef.maxpos = new_maxpos
-- the last frame plays for 1/8 * N seconds, so we can take advantage of it
-- to have varying exptime for each variant.
local exptimes = { 0.175, 0.375, 1.0 }
local colorizes = { "199", "209", "243" } -- round(78%, 82%, 90% of 256) - 1
for _,exptime in ipairs(exptimes) do
for _,colorize in ipairs(colorizes) do
smoke_pdef.maxexptime = exptime * smoke_pdef_base.maxexptime
smoke_pdef.animation.length = exptime + 0.1
-- minexptime must be set such that the last frame is actully rendered,
-- even if its very short. Larger exptime -> larger range
smoke_pdef.minexptime = min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
smoke_pdef.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
table.insert(smoke_pdef_cached[name], table.copy(smoke_pdef))
end
end
end
end

View File

@ -30,14 +30,13 @@ local skeleton = {
"mcl_bows_bow_0.png", -- bow "mcl_bows_bow_0.png", -- bow
"mobs_mc_skeleton.png", -- skeleton "mobs_mc_skeleton.png", -- skeleton
} }, } },
visual_size = {x=1, y=1}, visual_size = {x=3, y=3},
makes_footstep_sound = true, makes_footstep_sound = true,
textures = { sounds = {
{ random = "mobs_mc_skeleton_random",
"mobs_mc_empty.png", -- armor death = "mobs_mc_skeleton_death",
"mobs_mc_skeleton.png", -- texture damage = "mobs_mc_skeleton_hurt",
"mcl_bows_bow_0.png", -- wielded_item distance = 16,
}
}, },
walk_velocity = 1.2, walk_velocity = 1.2,
run_velocity = 2.4, run_velocity = 2.4,
@ -112,9 +111,9 @@ local stray = table.copy(skeleton)
stray.mesh = "mobs_mc_stray.b3d" stray.mesh = "mobs_mc_stray.b3d"
stray.textures = { stray.textures = {
{ {
"mobs_mc_stray_overlay.png",
"mobs_mc_stray.png",
"mcl_bows_bow_0.png", "mcl_bows_bow_0.png",
"mobs_mc_stray.png",
"mobs_mc_stray_overlay.png",
}, },
} }
-- TODO: different sound (w/ echo) -- TODO: different sound (w/ echo)
@ -141,8 +140,8 @@ mobs:register_mob("mobs_mc:stray", stray)
-- Overworld spawn -- Overworld spawn
mobs:spawn_specific( mobs:spawn_specific(
"mobs_mc:skeleton", "mobs_mc:skeleton",
"overworld", "overworld",
"ground", "ground",
{ {
"Mesa", "Mesa",
@ -285,36 +284,36 @@ mobs:spawn_specific(
"ExtremeHillsM_underground", "ExtremeHillsM_underground",
"JungleEdgeM_underground", "JungleEdgeM_underground",
}, },
0, 0,
7, 7,
20, 20,
17000, 17000,
2, 2,
mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max) mobs_mc.spawn_height.overworld_max)
-- Nether spawn -- Nether spawn
mobs:spawn_specific( mobs:spawn_specific(
"mobs_mc:skeleton", "mobs_mc:skeleton",
"nether", "nether",
"ground", "ground",
{ {
"Nether" "Nether"
}, },
0, 0,
7, 7,
30, 30,
10000, 10000,
3, 3,
mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max) mobs_mc.spawn_height.nether_max)
-- Stray spawn -- Stray spawn
-- TODO: Spawn directly under the sky -- TODO: Spawn directly under the sky
mobs:spawn_specific( mobs:spawn_specific(
"mobs_mc:stray", "mobs_mc:stray",
"overworld", "overworld",
"ground", "ground",
{ {
"ColdTaiga", "ColdTaiga",
@ -322,12 +321,12 @@ mobs:spawn_specific(
"IcePlains", "IcePlains",
"ExtremeHills+_snowtop", "ExtremeHills+_snowtop",
}, },
0, 0,
7, 7,
20, 20,
19000, 19000,
2, 2,
mobs_mc.spawn_height.water, mobs_mc.spawn_height.water,
mobs_mc.spawn_height.overworld_max) mobs_mc.spawn_height.overworld_max)

View File

@ -25,12 +25,11 @@ mobs:register_mob("mobs_mc:witherskeleton", {
mesh = "mobs_mc_witherskeleton.b3d", mesh = "mobs_mc_witherskeleton.b3d",
textures = { textures = {
{ {
"mobs_mc_empty.png", -- armor
"mobs_mc_wither_skeleton.png", -- wither skeleton
"default_tool_stonesword.png", -- sword "default_tool_stonesword.png", -- sword
"mobs_mc_wither_skeleton.png", -- wither skeleton
} }
}, },
visual_size = {x=1.2, y=1.2}, visual_size = {x=3.6, y=3.6},
makes_footstep_sound = true, makes_footstep_sound = true,
sounds = { sounds = {
random = "mobs_mc_skeleton_random", random = "mobs_mc_skeleton_random",
@ -111,4 +110,4 @@ mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max) mobs_mc.spawn_height.nether_max)
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:witherskeleton", S("Wither Skeleton"), "mobs_mc_spawn_icon_witherskeleton.png", 0) mobs:register_egg("mobs_mc:witherskeleton", S("Wither Skeleton"), "mobs_mc_spawn_icon_witherskeleton.png", 0)

View File

@ -58,11 +58,7 @@ local zombie = {
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_zombie.b3d", mesh = "mobs_mc_zombie.b3d",
textures = { textures = {
{ {"mobs_mc_zombie.png"},
"mobs_mc_empty.png", -- armor
"mobs_mc_zombie.png", -- texture
"mobs_mc_empty.png", -- wielded_item
}
}, },
visual_size = {x=3, y=3}, visual_size = {x=3, y=3},
makes_footstep_sound = true, makes_footstep_sound = true,
@ -115,13 +111,7 @@ mobs:register_mob("mobs_mc:baby_zombie", baby_zombie)
-- Husk. -- Husk.
-- Desert variant of the zombie -- Desert variant of the zombie
local husk = table.copy(zombie) local husk = table.copy(zombie)
husk.textures = { husk.textures = {{"mobs_mc_husk.png"}}
{
"mobs_mc_empty.png", -- armor
"mobs_mc_husk.png", -- texture
"mobs_mc_empty.png", -- wielded_item
}
}
husk.ignited_by_sunlight = false husk.ignited_by_sunlight = false
husk.sunlight_damage = 0 husk.sunlight_damage = 0
husk.drops = drops_common husk.drops = drops_common
@ -146,8 +136,8 @@ mobs:register_mob("mobs_mc:baby_husk", baby_husk)
-- Spawning -- Spawning
mobs:spawn_specific( mobs:spawn_specific(
"mobs_mc:zombie", "mobs_mc:zombie",
"overworld", "overworld",
"ground", "ground",
{ {
"FlowerForest_underground", "FlowerForest_underground",
@ -230,17 +220,17 @@ mobs:spawn_specific(
"MesaBryce_sandlevel", "MesaBryce_sandlevel",
"Mesa_sandlevel", "Mesa_sandlevel",
}, },
0, 0,
7, 7,
30, 30,
6000, 6000,
4, 4,
mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max) mobs_mc.spawn_height.overworld_max)
-- Baby zombie is 20 times less likely than regular zombies -- Baby zombie is 20 times less likely than regular zombies
mobs:spawn_specific( mobs:spawn_specific(
"mobs_mc:baby_zombie", "mobs_mc:baby_zombie",
"overworld", "overworld",
"ground", "ground",
{ {
"FlowerForest_underground", "FlowerForest_underground",
@ -323,18 +313,18 @@ mobs:spawn_specific(
"MesaBryce_sandlevel", "MesaBryce_sandlevel",
"Mesa_sandlevel", "Mesa_sandlevel",
}, },
0, 0,
7, 7,
30, 30,
60000, 60000,
4, 4,
mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max) mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific( mobs:spawn_specific(
"mobs_mc:husk", "mobs_mc:husk",
"overworld", "overworld",
"ground", "ground",
{ {
"Desert", "Desert",
@ -342,29 +332,29 @@ mobs:spawn_specific(
"Savanna", "Savanna",
"Savanna_beach", "Savanna_beach",
}, },
0, 0,
7, 7,
30, 30,
6500, 6500,
4, 4,
mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max) mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific( mobs:spawn_specific(
"mobs_mc:baby_husk", "mobs_mc:baby_husk",
"overworld", "overworld",
"ground", "ground",
{ {
"Desert", "Desert",
"SavannaM", "SavannaM",
"Savanna", "Savanna",
"Savanna_beach", "Savanna_beach",
}, },
0, 0,
7, 7,
30, 30,
65000, 65000,
4, 4,
mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max) mobs_mc.spawn_height.overworld_max)
-- Spawn eggs -- Spawn eggs

View File

@ -27,9 +27,9 @@ mcl_credits.people = {
"Rootyjr", "Rootyjr",
"Nicu", "Nicu",
"aligator", "aligator",
"Code-Sploit",
}}, }},
{"Contributors", 0x52FF00, { {"Contributors", 0x52FF00, {
"Code-Sploit",
"Laurent Rocher", "Laurent Rocher",
"HimbeerserverDE", "HimbeerserverDE",
"TechDudie", "TechDudie",
@ -55,7 +55,6 @@ mcl_credits.people = {
"nickolas360", "nickolas360",
"yutyo", "yutyo",
"ztianyang", "ztianyang",
"j45",
}}, }},
{"MineClone5", 0xA60014, { {"MineClone5", 0xA60014, {
"kay27", "kay27",
@ -64,38 +63,6 @@ mcl_credits.people = {
"NO11", "NO11",
"j45", "j45",
}}, }},
{"Original Mod Authors", 0x343434, {
"Wuzzy",
"Fleckenstein",
"BlockMen",
"TenPlus1",
"PilzAdam",
"ryvnf",
"stujones11",
"Arcelmi",
"celeron55",
"maikerumine",
"GunshipPenguin",
"Qwertymine3",
"Rochambeau",
"rubenwardy",
"stu",
"oilboi",
"4aiman",
"Kahrl",
"Krock",
"UgnilJoZ",
"lordfingle",
"22i",
"bzoss",
"kilbith",
"xeranas",
"kddekadenz",
"sofar",
"4Evergreen4",
"jordan4ibanez",
"paramat",
}},
{"3D Models", 0x0019FF, { {"3D Models", 0x0019FF, {
"22i", "22i",
"tobyplowy", "tobyplowy",

View File

@ -83,6 +83,21 @@ minetest.register_tool("mcl_armor:helmet_diamond",{
on_secondary_use = armor.on_armor_use, on_secondary_use = armor.on_armor_use,
}) })
minetest.register_tool("mcl_armor:helmet_netherite",{
description = S("Netherite Helmet"),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_helmet_netherite.png",
groups = {armor_head=1, mcl_armor_points=3, mcl_armor_uses=407, mcl_armor_toughness=2, enchantability=10 },
_repair_material = "mcl_netherite:netherite_ingot",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_diamond",
_mcl_armor_unequip = "mcl_armor_unequip_diamond",
},
on_place = armor.on_armor_use,
on_secondary_use = armor.on_armor_use,
})
minetest.register_tool("mcl_armor:helmet_chain", { minetest.register_tool("mcl_armor:helmet_chain", {
description = S("Chain Helmet"), description = S("Chain Helmet"),
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
@ -160,6 +175,21 @@ minetest.register_tool("mcl_armor:chestplate_diamond",{
on_secondary_use = armor.on_armor_use, on_secondary_use = armor.on_armor_use,
}) })
minetest.register_tool("mcl_armor:chestplate_netherite",{
description = S("Netherite Chestplate"),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_chestplate_netherite.png",
groups = {armor_torso=1, mcl_armor_points=8, mcl_armor_uses=592, mcl_armor_toughness=2, enchantability=10 },
_repair_material = "mcl_netherite:netherite_ingot",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_diamond",
_mcl_armor_unequip = "mcl_armor_unequip_diamond",
},
on_place = armor.on_armor_use,
on_secondary_use = armor.on_armor_use,
})
minetest.register_tool("mcl_armor:chestplate_chain", { minetest.register_tool("mcl_armor:chestplate_chain", {
description = S("Chain Chestplate"), description = S("Chain Chestplate"),
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
@ -237,6 +267,21 @@ minetest.register_tool("mcl_armor:leggings_diamond",{
on_secondary_use = armor.on_armor_use, on_secondary_use = armor.on_armor_use,
}) })
minetest.register_tool("mcl_armor:leggings_netherite",{
description = S("Netherite Leggings"),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_leggings_netherite.png",
groups = {armor_legs=1, mcl_armor_points=6, mcl_armor_uses=555, mcl_armor_toughness=2, enchantability=10 },
_repair_material = "mcl_netherite:netherite_ingot",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_diamond",
_mcl_armor_unequip = "mcl_armor_unequip_diamond",
},
on_place = armor.on_armor_use,
on_secondary_use = armor.on_armor_use,
})
minetest.register_tool("mcl_armor:leggings_chain", { minetest.register_tool("mcl_armor:leggings_chain", {
description = S("Chain Leggings"), description = S("Chain Leggings"),
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
@ -328,6 +373,21 @@ minetest.register_tool("mcl_armor:boots_chain", {
on_secondary_use = armor.on_armor_use, on_secondary_use = armor.on_armor_use,
}) })
minetest.register_tool("mcl_armor:boots_netherite", {
description = S("Netherite Boots"),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_boots_netherite.png",
groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=481, enchantability=1 },
_repair_material = "mcl_netherite:netherite_ingot",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_chainmail",
_mcl_armor_unequip = "mcl_armor_unequip_chainmail",
},
on_place = armor.on_armor_use,
on_secondary_use = armor.on_armor_use,
})
-- Register Craft Recipies -- Register Craft Recipies
local craft_ingreds = { local craft_ingreds = {

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@ -35,49 +35,6 @@ mcl_banners.colors = {
["unicolor_light_blue"] = {"light_blue", S("Light Blue Banner"), "mcl_wool:light_blue", "#4040CF", "mcl_dye:lightblue", N("Light Blue") }, ["unicolor_light_blue"] = {"light_blue", S("Light Blue Banner"), "mcl_wool:light_blue", "#4040CF", "mcl_dye:lightblue", N("Light Blue") },
} }
local pattern_names = {
"",
"border",
"bricks",
"circle",
"creeper",
"cross",
"curly_border",
"diagonal_up_left",
"diagonal_up_right",
"diagonal_right",
"diagonal_left",
"flower",
"gradient",
"gradient_up",
"half_horizontal_bottom",
"half_horizontal",
"half_vertical",
"half_vertical_right",
"thing",
"rhombus",
"skull",
"small_stripes",
"square_bottom_left",
"square_bottom_right",
"square_top_left",
"square_top_right",
"straight_cross",
"stripe_bottom",
"stripe_center",
"stripe_downleft",
"stripe_downright",
"stripe_left",
"stripe_middle",
"stripe_right",
"stripe_top",
"triangle_bottom",
"triangle_top",
"triangles_bottom",
"triangles_top",
}
local colors_reverse = {} local colors_reverse = {}
for k,v in pairs(mcl_banners.colors) do for k,v in pairs(mcl_banners.colors) do
colors_reverse["mcl_banners:banner_item_"..v[1]] = k colors_reverse["mcl_banners:banner_item_"..v[1]] = k
@ -343,72 +300,24 @@ minetest.register_node("mcl_banners:hanging_banner", {
end, end,
}) })
-- for pattern_name, pattern in pairs(patterns) do
for colorid, colortab in pairs(mcl_banners.colors) do for colorid, colortab in pairs(mcl_banners.colors) do
for i, pattern_name in ipairs(pattern_names) do
local itemid = colortab[1] local itemid = colortab[1]
local desc = colortab[2] local desc = colortab[2]
local wool = colortab[3] local wool = colortab[3]
local colorize = colortab[4] local colorize = colortab[4]
local itemstring local itemstring = "mcl_banners:banner_item_"..itemid
if pattern_name == "" then
itemstring = "mcl_banners:banner_item_" .. itemid
else
itemstring = "mcl_banners:banner_preview" .. "_" .. pattern_name .. "_" .. itemid
end
local inv local inv
local base if colorize then
local finished_banner inv = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:"..colorize..")"
if pattern_name == "" then
if colorize then
-- Base texture with base color
base = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:"..colorize..")^[resize:32x32"
else
base = "mcl_banners_item_base.png^mcl_banners_item_overlay.png^[resize:32x32"
end
finished_banner = base
else else
-- Banner item preview background inv = "mcl_banners_item_base.png^mcl_banners_item_overlay.png"
base = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:#CCCCCC)^[resize:32x32"
desc = S("Preview Banner")
local pattern = "mcl_banners_" .. pattern_name .. ".png"
local color = colorize
-- Generate layer texture
-- TODO: The layer texture in the icon is squished
-- weirdly because the width/height aspect ratio of
-- the banner icon is 1:1.5, whereas the aspect ratio
-- of the banner entity is 1:2. A solution would be to
-- redraw the pattern textures as low-resolution pixel
-- art and use that instead.
local layer = "(([combine:20x40:-2,-2="..pattern.."^[resize:16x24^[colorize:"..color..":"..layer_ratio.."))"
function escape(text)
return text:gsub("%^", "\\%^"):gsub(":", "\\:") -- :gsub("%(", "\\%("):gsub("%)", "\\%)")
end
finished_banner = "[combine:32x32:0,0=" .. escape(base) .. ":8,4=" .. escape(layer)
end end
inv = finished_banner
-- Banner items. -- Banner items.
-- This is the player-visible banner item. It comes in 16 base colors with a lot of patterns. -- This is the player-visible banner item. It comes in 16 base colors.
-- The multiple items are really only needed for the different item images. -- The multiple items are really only needed for the different item images.
-- TODO: Combine the items into only 1 item. -- TODO: Combine the items into only 1 item.
local groups
if pattern_name == "" then
groups = { banner = 1, deco_block = 1, flammable = -1 }
else
groups = { not_in_creative_inventory = 1 }
end
minetest.register_craftitem(itemstring, { minetest.register_craftitem(itemstring, {
description = desc, description = desc,
_tt_help = S("Paintable decoration"), _tt_help = S("Paintable decoration"),
@ -417,7 +326,7 @@ for colorid, colortab in pairs(mcl_banners.colors) do
wield_image = inv, wield_image = inv,
-- Banner group groups together the banner items, but not the nodes. -- Banner group groups together the banner items, but not the nodes.
-- Used for crafting. -- Used for crafting.
groups = groups, groups = { banner = 1, deco_block = 1, flammable = -1 },
stack_max = 16, stack_max = 16,
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
@ -583,7 +492,6 @@ for colorid, colortab in pairs(mcl_banners.colors) do
-- Add item to node alias -- Add item to node alias
doc.add_entry_alias("nodes", "mcl_banners:standing_banner", "craftitems", itemstring) doc.add_entry_alias("nodes", "mcl_banners:standing_banner", "craftitems", itemstring)
end end
end
end end
if minetest.get_modpath("doc") then if minetest.get_modpath("doc") then

View File

@ -253,11 +253,6 @@ for colorid, colortab in pairs(mcl_banners.colors) do
dye_to_colorid_mapping[colortab[5]] = colorid dye_to_colorid_mapping[colortab[5]] = colorid
end end
local dye_to_itemid_mapping = {}
for colorid, colortab in pairs(mcl_banners.colors) do
dye_to_itemid_mapping[colortab[5]] = colortab[1]
end
-- Create a banner description containing all the layer names -- Create a banner description containing all the layer names
mcl_banners.make_advanced_banner_description = function(description, layers) mcl_banners.make_advanced_banner_description = function(description, layers)
if layers == nil or #layers == 0 then if layers == nil or #layers == 0 then
@ -496,14 +491,7 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
imeta:set_string("description", ometa:get_string("description")) imeta:set_string("description", ometa:get_string("description"))
imeta:set_string("name", mname) imeta:set_string("name", mname)
end end
return itemstack
if craft_predict then
local itemid_prefix = "mcl_banners:banner_preview"
local coloritemid = dye_to_itemid_mapping[dye]
return ItemStack(itemid_prefix .. "_" .. matching_pattern .. "_" .. coloritemid)
else
return itemstack
end
end end
minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv) minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv)

View File

@ -1,4 +1,4 @@
# textdomain: mcl_compass # textdomain: mcl_compass
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasse sind Werkzeuge, die zum Ursprungspunkt der Welt (X@=0, Z@=0) oder zum Einstiegspunkt der Welt zeigen. Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasse sind Werkzeuge, die zum Ursprungspunkt der Welt (X@=0, Z@=0) oder den Einstiegspunkt der Welt zeigen.
Compass=Kompass Compass=Kompass
Points to the world origin=Zeigt zum Startpunkt der Welt Points to the world origin=Zeigt zum Startpunkt der Welt

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@ -190,22 +190,6 @@ minetest.register_abm({
end, end,
}) })
-- Make cactus destroy items
minetest.register_abm({
label = "Cactus destroy items",
nodenames = {"mcl_core:cactus"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
object:remove()
end
end
end,
})
minetest.register_abm({ minetest.register_abm({
label = "Sugar canes growth", label = "Sugar canes growth",
nodenames = {"mcl_core:reeds"}, nodenames = {"mcl_core:reeds"},

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@ -16,9 +16,9 @@ Birch Trapdoor=Birkenfalltür
Spruce Trapdoor=Fichtenfalltür Spruce Trapdoor=Fichtenfalltür
Dark Oak Trapdoor=Schwarzeichenfalltür Dark Oak Trapdoor=Schwarzeichenfalltür
Jungle Trapdoor=Dschungelfalltür Jungle Trapdoor=Dschungelfalltür
Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Holzfalltüren sind horizontale Barrieren, die von Hand oder mit einem Redstone-Signal geöffnet oder geschlossen werden können. Sie belegen den oberen oder unteren Teil eines Blocks, je nachdem, wie sie platziert wurden. Wenn geöffnet, können sie wie eine Leiter erklommen werden. Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Holzfalltüren sind horizontale Barrieren, die von Hand oder mit einem Redstone-Signal geöffnet oder geschlossen werden können. Sie belegen den oberen oder unteren Teil eines Blocks, je nach dem, wie sie platziert wurden. Wenn geöffnet, können sie wie eine Leiter erklommen werden.
To open or close the trapdoor, rightclick it or send a redstone signal to it.=Um die Falltür zu öffnen oder zu schließen, rechtsklicken Sie sie oder schicken Sie ein Redstone-Signal zu ihr. To open or close the trapdoor, rightclick it or send a redstone signal to it.=Um die Falltür zu öffnen oder zu schließen, rechtsklicken Sie sie oder schicken Sie ein Redstone-Signal zu ihr.
Iron Trapdoor=Eisenfalltür Iron Trapdoor=Eisenfalltür
Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Eisenfalltüren sind horizontale Barrieren, die nur mit einem Redstone-Signal geöffnet oder geschlossen werden können, nicht von Hand. Sie belegen den oberen oder unteren Teil eines Blocks, je nachdem, wie sie platziert wurden. Wenn geöffnet, können sie wie eine Leiter erklommen werden. Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Eisenfalltüren sind horizontale Barrieren, die nur mit einem Redstone-Signal geöffnet oder geschlossen werden können, nicht von Hand. Sie belegen den oberen oder unteren Teil eines Blocks, je nach dem, wie sie platziert wurden. Wenn geöffnet, können sie wie eine Leiter erklommen werden.
Openable by players and redstone power=Zu öffnen von Spielern und Redstoneenergie Openable by players and redstone power=Zu öffnen von Spielern und Redstoneenergie
Openable by redstone power=Zu öffnen von Redstoneenergie Openable by redstone power=Zu öffnen von Redstoneenergie

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@ -17,8 +17,8 @@ Efficiency=Effizienz
Increases mining speed.=Erhöht Grabegeschwindigkeit. Increases mining speed.=Erhöht Grabegeschwindigkeit.
Feather Falling=Federfall Feather Falling=Federfall
Reduces fall damage.=Reduziert Fallschaden. Reduces fall damage.=Reduziert Fallschaden.
Fire Aspect=Feueraspekt Fire Aspect=Feieraspekt
Sets target on fire.=Zündet das Ziel an. Sets target on fire.=Zündes das Ziel an.
Fire Protection=Feuerschutz Fire Protection=Feuerschutz
Reduces fire damage.=Reduziert Feuerschaden Reduces fire damage.=Reduziert Feuerschaden
Flame=Flamme Flame=Flamme
@ -31,7 +31,7 @@ Impaling=Aufspießen
Trident deals additional damage to ocean mobs.=Dreizack richtet Zusatzschaden an Ozeanmobs an. Trident deals additional damage to ocean mobs.=Dreizack richtet Zusatzschaden an Ozeanmobs an.
Infinity=Unendlichkeit Infinity=Unendlichkeit
Shooting consumes no regular arrows.=Schüsse verbrauchen keine regulären Pfeile. Shooting consumes no regular arrows.=Schüsse verbrauchen keine regulären Pfeile.
Knockback=Rückschlag Knockback=Rückschlag.
Increases knockback.=Verstärkt Rückschlag. Increases knockback.=Verstärkt Rückschlag.
Looting=Plünderer Looting=Plünderer
Increases mob loot.=Erhöht Abwürfe von Mobs. Increases mob loot.=Erhöht Abwürfe von Mobs.
@ -43,7 +43,7 @@ Lure=Köder
Decreases time until rod catches something.=Reduziert die Zeit, bis die Angel etwas fängt. Decreases time until rod catches something.=Reduziert die Zeit, bis die Angel etwas fängt.
Mending=Ausbessern Mending=Ausbessern
Repair the item while gaining XP orbs.=Gegenstand reparieren, während man Erfahrungskugeln erhält. Repair the item while gaining XP orbs.=Gegenstand reparieren, während man Erfahrungskugeln erhält.
Multishot=Mehrfachschuss Multishot=Mehrschuss
Shoot 3 arrows at the cost of one.=3 Pfeile zum Preis von 1 schießen. Shoot 3 arrows at the cost of one.=3 Pfeile zum Preis von 1 schießen.
Piercing=Durchbohren Piercing=Durchbohren
Arrows passes through multiple objects.=Pfeile durchdringen mehrere Objekte. Arrows passes through multiple objects.=Pfeile durchdringen mehrere Objekte.
@ -74,7 +74,7 @@ Increases sweeping attack damage.=Erhöht Schwungangriffsschaden.
Thorns=Dornen Thorns=Dornen
Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=Reflektiert etwas des Schadens beim Erleiden eines Treffers, auf Kosten der Haltbarkeit. Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=Reflektiert etwas des Schadens beim Erleiden eines Treffers, auf Kosten der Haltbarkeit.
Unbreaking=Haltbarkeit Unbreaking=Haltbarkeit
Increases item durability.=Erhöht Haltbarkeit des Gegenstands. Increases item durability.=Erhöht Haldbarkeit des Gegenstands.
Inventory=Inventar Inventory=Inventar
@1 Lapis Lazuli=@1 Lapislazuli @1 Lapis Lazuli=@1 Lapislazuli
@1 Enchantment Levels=@1 Verzauberungsstufen @1 Enchantment Levels=@1 Verzauberungsstufen

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@ -55,6 +55,7 @@ local uses = {
iron = 251, iron = 251,
gold = 33, gold = 33,
diamond = 1562, diamond = 1562,
netherite = 2031,
} }
local hoe_tt = S("Turns block into farmland") local hoe_tt = S("Turns block into farmland")
@ -273,3 +274,24 @@ minetest.register_craft({
{"mcl_core:stick", ""} {"mcl_core:stick", ""}
} }
}) })
minetest.register_tool("mcl_farming:hoe_netherite", {
description = S("Netherite Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.netherite),
_doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_netheritehoe.png",
wield_scale = mcl_vars.tool_wield_scale,
on_place = hoe_on_place_function(uses.netherite),
groups = { tool=1, hoe=1, enchantability=10 },
tool_capabilities = {
full_punch_interval = 0.25,
damage_groups = { fleshy = 4, },
punch_attack_uses = uses.netherite,
},
_repair_material = "mcl_nether:netherite_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 8, level = 5, uses = uses.netherite }
},
})

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@ -1,6 +1,6 @@
# textdomain: mcl_fences # textdomain: mcl_fences
Fences are structures which block the way. Fences will connect to each other and solid blocks. They cannot be jumped over with a simple jump.=Zäune sind Gebäude, die den Weg blockieren. Sie verbinden sich gegenseitig und anderen festen Blöcken. Man kann sie nicht mit normalen Sprüngen überspringen. Fences are structures which block the way. Fences will connect to each other and solid blocks. They cannot be jumped over with a simple jump.=Zäune sind Gebäude, die den Weg blockieren. Sie verbinden sich gegenseitig und anderen festen Blöcken. Man kann sie nicht mit normalen Sprüngen überspringen.
Fence gates can be opened or closed and can't be jumped over. Fences will connect nicely to fence gates.=Zauntore können geöffnet und geschlossen werden und können nicht übersprungen werden. Zäune lassen sich gut mit Zauntoren verbinden. Fence gates can be opened or closed and can't be jumped over. Fences will connect nicely to fence gates.=Zauntore können geöffnet und geschlossen werden und können nicht übersprungen werden. Zäune werden sich gut mit Zauntoren verbinden.
Right-click the fence gate to open or close it.=Rechtsklicken Sie auf ein Zauntor, um es zu öffnen oder zu schließen. Right-click the fence gate to open or close it.=Rechtsklicken Sie auf ein Zauntor, um es zu öffnen oder zu schließen.
Oak Fence=Eichenzaun Oak Fence=Eichenzaun
Oak Fence Gate=Eichenzauntor Oak Fence Gate=Eichenzauntor

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@ -47,16 +47,94 @@ local alldirs=
{ x = 0, y = 0, z = 1} { x = 0, y = 0, z = 1}
} }
local smoke_pdef = { -- 3 exptime variants because the animation is not tied to particle expiration time.
amount = 0.009, -- 3 colorized variants to imitate minecraft's
maxexptime = 4.0, local smoke_pdef_base = {
amount = 0.001,
time = 0,
-- minpos = vector.add(pos, { x = -0.45, y = -0.45, z = -0.45 }),
-- maxpos = vector.add(pos, { x = 0.45, y = 0.45, z = 0.45 }),
minvel = { x = -0.1, y = 0.3, z = -0.1 }, minvel = { x = -0.1, y = 0.3, z = -0.1 },
maxvel = { x = 0.1, y = 1.6, z = 0.1 }, maxvel = { x = 0.1, y = 1.6, z = 0.1 },
-- minexptime = 3 exptime variants,
-- maxexptime = 3 exptime variants
minsize = 4.0, minsize = 4.0,
maxsize = 4.5, maxsize = 4.5,
minrelpos = { x = -0.45, y = -0.45, z = -0.45 }, -- texture = "mcl_particles_smoke_anim.png^[colorize:#000000:(3 colourize variants)",
maxrelpos = { x = 0.45, y = 0.45, z = 0.45 }, animation = {
type = "vertical_frames",
aspect_w = 8,
aspect_h = 8,
-- length = 3 exptime variants
},
collisiondetection = true,
} }
local smoke_pdef_cached = {}
local spawn_smoke = function(pos)
local min = math.min
local new_minpos = vector.add(pos, { x = -0.45, y = -0.45, z = -0.45 })
local new_maxpos = vector.add(pos, { x = 0.45, y = 0.45, z = 0.45 })
-- populate the cache
if not next(smoke_pdef_cached) then
-- the last frame plays for 1/8 * N seconds, so we can take advantage of it
-- to have varying exptime for each variant.
local exptimes = { 0.75, 1.5, 4.0 }
local colorizes = { "199", "209", "243" } -- round(78%, 82%, 90% of 256) - 1
local id = 1
for _,exptime in ipairs(exptimes) do
for _,colorize in ipairs(colorizes) do
smoke_pdef_base.minpos = new_minpos
smoke_pdef_base.maxpos = new_maxpos
smoke_pdef_base.maxexptime = exptime
smoke_pdef_base.animation.length = exptime + 0.1
-- minexptime must be set such that the last frame is actully rendered,
-- even if its very short. Larger exptime -> larger range
smoke_pdef_base.minexptime = min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
smoke_pdef_base.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize
smoke_pdef_cached[id] = table.copy(smoke_pdef_base)
mcl_particles.add_node_particlespawner(pos, smoke_pdef_cached[id], "high")
id = id + 1
end
end
-- cache already populated
else
for i, smoke_pdef in ipairs(smoke_pdef_cached) do
smoke_pdef.minpos = new_minpos
smoke_pdef.maxpos = new_maxpos
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
end
end
--[[ Old smoke pdef
local spawn_smoke = function(pos)
mcl_particles.add_node_particlespawner(pos, {
amount = 0.1,
time = 0,
minpos = vector.add(pos, { x = -0.45, y = -0.45, z = -0.45 }),
maxpos = vector.add(pos, { x = 0.45, y = 0.45, z = 0.45 }),
minvel = { x = 0, y = 0.5, z = 0 },
maxvel = { x = 0, y = 0.6, z = 0 },
minexptime = 2.0,
maxexptime = 2.0,
minsize = 3.0,
maxsize = 4.0,
texture = "mcl_particles_smoke_anim.png^[colorize:#000000:127",
animation = {
type = "vertical_frames",
aspect_w = 8,
aspect_h = 8,
length = 2.1,
},
}, "high")
-- ]]
end
-- --
-- Items -- Items
@ -225,7 +303,7 @@ minetest.register_node("mcl_fire:fire", {
end end
fire_timer(pos) fire_timer(pos)
mcl_particles.spawn_smoke(pos, "fire", smoke_pdef) spawn_smoke(pos)
end, end,
on_destruct = function(pos) on_destruct = function(pos)
mcl_particles.delete_node_particlespawners(pos) mcl_particles.delete_node_particlespawners(pos)
@ -289,7 +367,7 @@ minetest.register_node("mcl_fire:eternal_fire", {
if has_mcl_portals then --Calling directly minetest.get_modpath consumes 4x more compute time if has_mcl_portals then --Calling directly minetest.get_modpath consumes 4x more compute time
mcl_portals.light_nether_portal(pos) mcl_portals.light_nether_portal(pos)
end end
mcl_particles.spawn_smoke(pos, "fire", smoke_pdef) spawn_smoke(pos)
end, end,
on_destruct = function(pos) on_destruct = function(pos)
mcl_particles.delete_node_particlespawners(pos) mcl_particles.delete_node_particlespawners(pos)
@ -549,7 +627,7 @@ minetest.register_lbm({
nodenames = {"group:fire"}, nodenames = {"group:fire"},
run_at_every_load = true, run_at_every_load = true,
action = function(pos, node) action = function(pos, node)
mcl_particles.spawn_smoke(pos, "fire", smoke_pdef) spawn_smoke(pos)
end, end,
}) })

View File

@ -7,12 +7,12 @@ Raw fish is obtained by fishing and is a food item which can be eaten safely. Co
Cooked Fish=Gekochter Fisch Cooked Fish=Gekochter Fisch
Mmh, fish! This is a healthy food item.=Mhh, Fisch! Ein gesundes Lebensmittel. Mmh, fish! This is a healthy food item.=Mhh, Fisch! Ein gesundes Lebensmittel.
Raw Salmon=Roher Lachs Raw Salmon=Roher Lachs
Raw salmon is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value.=Rohen Lachs erhält man beim Angeln. Er ist ein Lebensmittel, das sicher verzehrt werden kann. Raw salmon is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value.=Lohen Lachs erhält man beim Angeln. Er ist ein Lebensmittel, der sicher verzehrt werden kann.
Cooked Salmon=Gekochter Lachs Cooked Salmon=Gekochter Lachs
This is a healthy food item which can be eaten.=Ein gesundes essbares Lebensmittel. This is a healthy food item which can be eaten.=Ein gesundes essbares Lebensmittel.
Clownfish=Clownfisch Clownfish=Clownfisch
Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely.=Einen Clownfisch kann man beim Angeln mit etwas Glück fangen. Er ist ein Lebensmittel, das sicher verzehrt werden kann. Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely.=Einen Clownfisch kann man beim Angeln mit etwas Glück fangen. Er ist ein Lebensmittel, der sicher verzehrt werden kann.
Pufferfish=Kugelfisch Pufferfish=Kugelfisch
Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=Kugelfische sind eine verbreitete Fischart, die geangelt werden kann. Sie können theoretisch gegessen werden, aber sie sind sehr schlecht für Menschen. Es gibt nur 1 Hungerpunkt und es wird Sie schwer vergiften (was Ihre Gesundheit verringert, aber nicht bis zum Tod) und Ihr Hungerpegel wird aufgrund der schweren Lebensmittelvergiftung stark ansteigen. Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=Kugelfische sind eine verbreitete Fischart, die geangelt werden können. Sie können theoretisch gegessen werden, aber sie sind sehr schlecht für Menschen. Es gibt nur 1 Hungerpunkt und es wird Sie schwer vergiften (was Ihre Gesundheit verringert, aber nicht bis zum Tod) und Ihr Hungerpegel wird aufgrund der schweren Lebensmittelvergiftung stark ansteigen.
Catches fish in water=Fängt Fische im Wasser Catches fish in water=Fängt Fische im Wasser
Very poisonous=Sehr giftig Very poisonous=Sehr giftig

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@ -12,9 +12,9 @@ Allium=Sternlauch
Azure Bluet=Porzellansternchen Azure Bluet=Porzellansternchen
Blue Orchid=Blaue Orchidee Blue Orchid=Blaue Orchidee
Tall Grass=Hohes Gras Tall Grass=Hohes Gras
Tall grass is a small plant which often occurs on the surface of grasslands. It can be harvested for wheat seeds. By using bone meal, tall grass can be turned into double tallgrass which is two blocks high.=Hohes Gras ist eine kleine Pflanze, die oft auf Wiesenflächen wächst. Es kann für Weizensamen abgeerntet werden. Mit Knochenmehl lässt sich hohes Gras zu doppelhohem Gras verwandeln. Tall grass is a small plant which often occurs on the surface of grasslands. It can be harvested for wheat seeds. By using bone meal, tall grass can be turned into double tallgrass which is two blocks high.=Hohes Gras ist eine kleine Pflanze, die oft auf Wiesenflächen wächst. Es kann für Weizensamen abgeerntet werden. Mit Knochenmehl wird sich hohes Gras zu doppelhohem Gras verwandeln.
Fern=Farn Fern=Farn
Ferns are small plants which occur naturally in jungles and taigas. They can be harvested for wheat seeds. By using bone meal, a fern can be turned into a large fern which is two blocks high.=Farne sind kleine Pflanzen, die oft in Dschungeln und Taigas vorkommen. Sie können für Weizensamen abgeerntet werden. Mit Knochenmehl lässt sich ein Farn zu einem großen Farn, der zwei Blöcke hoch ist, verwandeln. Ferns are small plants which occur naturally in jungles and taigas. They can be harvested for wheat seeds. By using bone meal, a fern can be turned into a large fern which is two blocks high.=Farne sind kleine Pflanzen, die oft in Dschungeln und Taigas vorkommen. Sie können für Weizensamen abgeerntet werden. Mit Knochenmehl wird sich ein Farn zu einem großen Farn, der zwei Blöcke hoch ist, verwandeln.
(Top Part)=(Oberseite) (Top Part)=(Oberseite)
Peony=Pfingstrose Peony=Pfingstrose
A peony is a large plant which occupies two blocks. It is mainly used in dye production.=Eine Pfingstrose ist eine große Pflanze, die zwei Blöcke hoch ist. Sie wird hauptsächlich für die Farbenproduktion gebraucht. A peony is a large plant which occupies two blocks. It is mainly used in dye production.=Eine Pfingstrose ist eine große Pflanze, die zwei Blöcke hoch ist. Sie wird hauptsächlich für die Farbenproduktion gebraucht.

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@ -61,7 +61,7 @@ This item is mainly used for crafting.=Dieser Gegenstand wird hauptsächlich in
Magma Cream=Magmacreme Magma Cream=Magmacreme
Magma cream is a crafting component.=Magmacreme ist eine Fertigungskomponente. Magma cream is a crafting component.=Magmacreme ist eine Fertigungskomponente.
Ghast Tear=Ghast-Träne Ghast Tear=Ghast-Träne
Place this item in an item frame as decoration.=Platzieren Sie diesen Gegenstand in einem Rahmen als Deko. Place this item in an item frame as decoration.=Platzieren Sie diesen Gegenstand in einem Rahmel als Deko.
Nether Star=Nether-Stern Nether Star=Nether-Stern
A nether star is dropped when the Wither dies. Place it in an item frame to show the world how hardcore you are! Or just as decoration.=Ein Netherstern wird abgeworfen, wenn der Wither stirbt. Platzieren Sie ihn in einen Rahmen, um der Welt zu zeigen, wie großartig Sie sind! A nether star is dropped when the Wither dies. Place it in an item frame to show the world how hardcore you are! Or just as decoration.=Ein Netherstern wird abgeworfen, wenn der Wither stirbt. Platzieren Sie ihn in einen Rahmen, um der Welt zu zeigen, wie großartig Sie sind!

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@ -52,6 +52,21 @@ minetest.register_node("mcl_nether:quartz_ore", {
_mcl_fortune_drop = mcl_core.fortune_drop_ore _mcl_fortune_drop = mcl_core.fortune_drop_ore
}) })
minetest.register_node("mcl_nether:ancient_debris", {
description = S("Ancient Debris"),
_doc_items_longdesc = S("Ancient debris can be found in the nether and is very very rare."),
stack_max = 64,
tiles = {"mcl_nether_ancient_debris_top.png", "mcl_nether_ancient_debris_side.png"},
is_ground_content = true,
groups = {pickaxey=4, building_block=1, material_stone=1, xp=0},
drop = 'mcl_nether:ancient_debris',
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 1200,
_mcl_hardness = 30,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore
})
-- For eternal fire on top of netherrack and magma blocks -- For eternal fire on top of netherrack and magma blocks
-- (this code does not require a dependency on mcl_fire) -- (this code does not require a dependency on mcl_fire)
local eternal_after_destruct = function(pos, oldnode) local eternal_after_destruct = function(pos, oldnode)
@ -253,6 +268,22 @@ minetest.register_craftitem("mcl_nether:quartz", {
groups = { craftitem = 1 }, groups = { craftitem = 1 },
}) })
minetest.register_craftitem("mcl_nether:netherite_scrap", {
description = S("Netherite Scrap"),
_doc_items_longdesc = S("Netherite scrap is a crafting ingredient for netherite ingots."),
inventory_image = "mcl_nether_netherite_scrap.png",
stack_max = 64,
groups = { craftitem = 1 },
})
minetest.register_craftitem("mcl_nether:netherite_ingot", {
description = S("Netherite Ingot"),
_doc_items_longdesc = S("Netherite ingots can be used with a smithing table to upgrade items to netherite."),
inventory_image = "mcl_nether_netherite_ingot.png",
stack_max = 64,
groups = { craftitem = 1 },
})
minetest.register_craftitem("mcl_nether:netherbrick", { minetest.register_craftitem("mcl_nether:netherbrick", {
description = S("Nether Brick"), description = S("Nether Brick"),
_doc_items_longdesc = S("Nether bricks are the main crafting ingredient for crafting nether brick blocks and nether fences."), _doc_items_longdesc = S("Nether bricks are the main crafting ingredient for crafting nether brick blocks and nether fences."),
@ -268,6 +299,13 @@ minetest.register_craft({
cooktime = 10, cooktime = 10,
}) })
minetest.register_craft({
type = "cooking",
output = "mcl_nether:netherite_scrap",
recipe = "mcl_nether:ancient_debris",
cooktime = 10,
})
minetest.register_craft({ minetest.register_craft({
output = 'mcl_nether:quartz_block', output = 'mcl_nether:quartz_block',
recipe = { recipe = {
@ -339,5 +377,14 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
output = "mcl_nether:netherite_ingot",
recipe = {
{'mcl_nether:netherite_scrap', 'mcl_nether:netherite_scrap', 'mcl_nether:netherite_scrap'},
{'mcl_nether:netherite_scrap', 'mcl_core:gold_ingot', 'mcl_core:gold_ingot'},
{'mcl_core:gold_ingot', 'mcl_core:gold_ingot', ''},
}
})
dofile(minetest.get_modpath(minetest.get_current_modname()).."/nether_wart.lua") dofile(minetest.get_modpath(minetest.get_current_modname()).."/nether_wart.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/lava.lua") dofile(minetest.get_modpath(minetest.get_current_modname()).."/lava.lua")

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@ -175,6 +175,27 @@ minetest.register_tool("mcl_tools:pick_diamond", {
}, },
}) })
minetest.register_tool("mcl_tools:pick_netherite", {
description = S("Netherite Pickaxe"),
_doc_items_longdesc = pickaxe_longdesc,
inventory_image = "default_tool_netheritepick.png",
wield_scale = wield_scale,
groups = { tool=1, pickaxe=1, dig_speed_class=5, enchantability=10 },
tool_capabilities = {
-- 1/1.2
full_punch_interval = 0.83333333,
max_drop_level=5,
damage_groups = {fleshy=6},
punch_attack_uses = 1016,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_nether:netherite_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 8, level = 5, uses = 2031 }
},
})
local make_grass_path = function(itemstack, placer, pointed_thing) local make_grass_path = function(itemstack, placer, pointed_thing)
-- Use pointed node's on_rightclick function first, if present -- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under) local node = minetest.get_node(pointed_thing.under)
@ -351,6 +372,28 @@ minetest.register_tool("mcl_tools:shovel_diamond", {
}, },
}) })
minetest.register_tool("mcl_tools:shovel_netherite", {
description = S("Netherite Shovel"),
_doc_items_longdesc = shovel_longdesc,
_doc_items_usagehelp = shovel_use,
inventory_image = "default_tool_netheriteshovel.png",
wield_scale = wield_scale,
groups = { tool=1, shovel=1, dig_speed_class=5, enchantability=10 },
tool_capabilities = {
full_punch_interval = 1,
max_drop_level=5,
damage_groups = {fleshy=5},
punch_attack_uses = 1016,
},
on_place = make_grass_path,
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_nether:netherite_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
shovely = { speed = 8, level = 5, uses = 2031 }
},
})
-- Axes -- Axes
local make_stripped_trunk = function(itemstack, placer, pointed_thing) local make_stripped_trunk = function(itemstack, placer, pointed_thing)
@ -505,6 +548,27 @@ minetest.register_tool("mcl_tools:axe_diamond", {
}, },
}) })
minetest.register_tool("mcl_tools:axe_netherite", {
description = S("Netherite Axe"),
_doc_items_longdesc = axe_longdesc,
inventory_image = "default_tool_netheriteaxe.png",
wield_scale = wield_scale,
groups = { tool=1, axe=1, dig_speed_class=5, enchantability=10 },
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=5,
damage_groups = {fleshy=10},
punch_attack_uses = 1016,
},
on_place = make_stripped_trunk,
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_nether:netherite_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
axey = { speed = 8, level = 5, uses = 2031 }
},
})
-- Swords -- Swords
minetest.register_tool("mcl_tools:sword_wood", { minetest.register_tool("mcl_tools:sword_wood", {
description = S("Wooden Sword"), description = S("Wooden Sword"),
@ -607,6 +671,26 @@ minetest.register_tool("mcl_tools:sword_diamond", {
swordy_cobweb = { speed = 8, level = 5, uses = 1562 } swordy_cobweb = { speed = 8, level = 5, uses = 1562 }
}, },
}) })
minetest.register_tool("mcl_tools:sword_netherite", {
description = S("Netherite Sword"),
_doc_items_longdesc = sword_longdesc,
inventory_image = "default_tool_netheritesword.png",
wield_scale = wield_scale,
groups = { weapon=1, sword=1, dig_speed_class=5, enchantability=10 },
tool_capabilities = {
full_punch_interval = 0.625,
max_drop_level=5,
damage_groups = {fleshy=9},
punch_attack_uses = 2031,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_nether:netherite_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 8, level = 5, uses = 2031 },
swordy_cobweb = { speed = 8, level = 5, uses = 2031 }
},
})
--Shears --Shears
minetest.register_tool("mcl_tools:shears", { minetest.register_tool("mcl_tools:shears", {

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@ -1,14 +1,3 @@
local smoke_pdef = {
amount = 0.5,
maxexptime = 2.0,
minvel = { x = 0.0, y = 0.5, z = 0.0 },
maxvel = { x = 0.0, y = 0.6, z = 0.0 },
minsize = 1.5,
maxsize = 1.5,
minrelpos = { x = -1/16, y = 0.04, z = -1/16 },
maxrelpos = { x = 1/16, y = 0.06, z = 1/16 },
}
local spawn_flames_floor = function(pos) local spawn_flames_floor = function(pos)
-- Flames -- Flames
mcl_particles.add_node_particlespawner(pos, { mcl_particles.add_node_particlespawner(pos, {
@ -26,39 +15,52 @@ local spawn_flames_floor = function(pos)
glow = minetest.registered_nodes[minetest.get_node(pos).name].light_source, glow = minetest.registered_nodes[minetest.get_node(pos).name].light_source,
}, "low") }, "low")
-- Smoke -- Smoke
mcl_particles.spawn_smoke(pos, "torch", smoke_pdef) mcl_particles.add_node_particlespawner(pos, {
amount = 0.5,
time = 0,
minpos = vector.add(pos, { x = -1/16, y = 0.04, z = -1/16 }),
maxpos = vector.add(pos, { x = -1/16, y = 0.06, z = -1/16 }),
minvel = { x = 0, y = 0.5, z = 0 },
maxvel = { x = 0, y = 0.6, z = 0 },
minexptime = 2.0,
maxexptime = 2.0,
minsize = 1.5,
maxsize = 1.5,
texture = "mcl_particles_smoke_anim.png",
animation = {
type = "vertical_frames",
aspect_w = 8,
aspect_h = 8,
length = 2.05,
},
}, "medium")
end end
local spawn_flames_wall = function(pos) local spawn_flames_wall = function(pos)
local minrelpos, maxrelpos local minrelpos, maxrelpos
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
local dir = minetest.wallmounted_to_dir(node.param2) local dir = minetest.wallmounted_to_dir(node.param2)
local smoke_pdef = table.copy(smoke_pdef)
if dir.x < 0 then if dir.x < 0 then
smoke_pdef.minrelpos = { x = -0.38, y = 0.04, z = -0.1 } minrelpos = { x = -0.38, y = 0.04, z = -0.1 }
smoke_pdef.maxrelpos = { x = -0.2, y = 0.14, z = 0.1 } maxrelpos = { x = -0.2, y = 0.14, z = 0.1 }
elseif dir.x > 0 then elseif dir.x > 0 then
smoke_pdef.minrelpos = { x = 0.2, y = 0.04, z = -0.1 } minrelpos = { x = 0.2, y = 0.04, z = -0.1 }
smoke_pdef.maxrelpos = { x = 0.38, y = 0.14, z = 0.1 } maxrelpos = { x = 0.38, y = 0.14, z = 0.1 }
elseif dir.z < 0 then elseif dir.z < 0 then
smoke_pdef.minrelpos = { x = -0.1, y = 0.04, z = -0.38 } minrelpos = { x = -0.1, y = 0.04, z = -0.38 }
smoke_pdef.maxrelpos = { x = 0.1, y = 0.14, z = -0.2 } maxrelpos = { x = 0.1, y = 0.14, z = -0.2 }
elseif dir.z > 0 then elseif dir.z > 0 then
smoke_pdef.minrelpos = { x = -0.1, y = 0.04, z = 0.2 } minrelpos = { x = -0.1, y = 0.04, z = 0.2 }
smoke_pdef.maxrelpos = { x = 0.1, y = 0.14, z = 0.38 } maxrelpos = { x = 0.1, y = 0.14, z = 0.38 }
else else
return return
end end
-- Flames -- Flames
mcl_particles.add_node_particlespawner(pos, { mcl_particles.add_node_particlespawner(pos, {
amount = 8, amount = 8,
time = 0, time = 0,
minpos = vector.add(pos, smoke_pdef.minrelpos), minpos = vector.add(pos, minrelpos),
maxpos = vector.add(pos, smoke_pdef.maxrelpos), maxpos = vector.add(pos, maxrelpos),
minvel = { x = -0.01, y = 0, z = -0.01 }, minvel = { x = -0.01, y = 0, z = -0.01 },
maxvel = { x = 0.01, y = 0.1, z = 0.01 }, maxvel = { x = 0.01, y = 0.1, z = 0.01 },
minexptime = 0.3, minexptime = 0.3,
@ -69,7 +71,25 @@ local spawn_flames_wall = function(pos)
glow = minetest.registered_nodes[node.name].light_source, glow = minetest.registered_nodes[node.name].light_source,
}, "low") }, "low")
-- Smoke -- Smoke
mcl_particles.spawn_smoke(pos, "torch", smoke_pdef) mcl_particles.add_node_particlespawner(pos, {
amount = 0.5,
time = 0,
minpos = vector.add(pos, minrelpos),
maxpos = vector.add(pos, maxrelpos),
minvel = { x = 0, y = 0.5, z = 0 },
maxvel = { x = 0, y = 0.6, z = 0 },
minexptime = 2.0,
maxexptime = 2.0,
minsize = 1.5,
maxsize = 1.5,
texture = "mcl_particles_smoke_anim.png",
animation = {
type = "vertical_frames",
aspect_w = 8,
aspect_h = 8,
length = 2.05,
},
}, "medium")
end end
local remove_flames = function(pos) local remove_flames = function(pos)

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@ -22,7 +22,7 @@ Blue Carpet=Blauer Teppich
Magenta Wool=Magenta Wolle Magenta Wool=Magenta Wolle
Magenta Carpet=Magenta Teppich Magenta Carpet=Magenta Teppich
Orange Wool=Orange Wolle Orange Wool=Orange Wolle
Orange Carpet=Oranger Teppich Orange Carpet=Orange Teppich
Purple Wool=Violette Wolle Purple Wool=Violette Wolle
Purple Carpet=Violetter Teppich Purple Carpet=Violetter Teppich
Brown Wool=Braune Wolle Brown Wool=Braune Wolle

View File

@ -1,2 +1,2 @@
# textdomain: screwdriver # textdomain: screwdriver
Screwdriver=Schraubenzieher Screwdriver=Schraubendreher