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@ -7,11 +7,13 @@ But first, some things to note:
MineClone 2's development target is to make a free software clone of Minecraft,
***version 1.12***, ***PC edition***, *** + Optifine features supported by the Minetest Engine ***.
MineClone 2 is maintained by three persons. Namely, kay27, EliasFleckenstein and jordan4ibanez. You can find us
in the Minetest forums (forums.minetest.net), in IRC in the #mineclone2
MineClone 2 is maintained by two persons. Namely, kay27 and EliasFleckenstein. You can find us
in the Minetest forums (forums.minetest.net), in IRC in the #minetest
channel on irc.freenode.net. And finally, you can send e-mails to
<eliasfleckenstein@web.de> or <kay27@bk.ru>.
There is **no** guarantee we will accept anything from anybody.
By sending us patches or asking us to include your changes in this game,
you agree that they fall under the terms of the LGPLv2.1, which basically
means they will become part of a free software.
@ -24,7 +26,8 @@ For small and medium changes:
* Fork the repository
* Do your change in a new branch
* Create a pull request to get your changes merged into master
* Upload the repository somewhere where it can be accessed from the Internet and
notify us
For small changes, sending us a patch is also good.
@ -38,30 +41,40 @@ reserve the right to revert everything that we don't like.
For bigger changes, we strongly recommend to use feature branches and
discuss with me first.
If your code causes bugs and crashes, it is your responsibility to fix them as soon as possible.
Contributors will be credited in `README.md`.
We mostly use plain merging rather than rebasing or squash merging.
## Quality remarks
Again: There is ***no*** guarantee we will accept anything from anybody.
But we will gladly take in code from others when we feel it saves us work
in the long run.
Your commit names should be relatively descriptive, e.g. when saying "Fix #issueid", the commit message should also contain the title of the issue.
### Inclusion criteria
Depending on what you add, the chances for inclusion vary:
Contributors will be credited in `CREDITS.md`.
### High chance for inclusion
* Gameplay features in Minecraft which are missing in MineClone 2
## Features > 1.12
### Medium chance for inclusion (discuss first)
* Features which don't a impact on gameplay
* GUI improvement
* Features from pocket or console edition
If you want to make a feature that was added in a Minecraft version later than 1.12, you should fork MineClone5 (mineclone5 branch in the repository) and add your changes to this.
### Low chance for inclusion (discuss/optimize first)
* Overhaul of architecture / mod structure
* Mass-itemstring changes all over the place
* Added files have a unusual high file size
* Indentation looks like crazy
* Single commits which add several unrelated things
* Gameplay features which don't exist in Minecraft
## What we accept
### Instant rejection
* Proprietary **anything**
* Code contains `minetest.env` anywhere
* Every MC features up to version 1.12 JE.
* Every already finished and working good features from versions above (only when making a MineClone5 PR / Contribution).
* Except features which couldn't be done easily and bugfree because of Minetest engine limitations. Eg. we CAN extend world boundaries by playing with map chunks, just teleporting player onto next layer after 31000 , but it would cost too much (time, code, bugs, performance, stability, etc).
* Some features, approved by the rest of the community, I mean maybe some voting and really missing any negative feedback.
## What we reject
* Any features which cause critical bugs, sending them to rework/fix or trying to fix immediately.
* Some small portions of big entirely missing features which just definitely break gamplay balance give nothing useful
* Controversial features, which some people support while others do not should be discussed well, with publishing forum announcements, at least during the week. In case if there are still doubts - send them into the mod.
## Coding style guide
* Indentations should reflect the code flow
* Use tabs, not spaces for indentation (tab size = 8)
* Never use `minetest.env`
## Reporting bugs
Report all bugs and missing Minecraft features here:

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@ -1,117 +0,0 @@
# Credits
## Creator of MineClone
* davedevils
## Creator of MineClone2
* Wuzzy
## Maintainers
* Fleckenstein
* kay27
* oilboi
## Developers
* bzoss
* AFCMS
* epCode
* ryvnf
* iliekprogrammar
* MysticTempest
* Rootyjr
* Nicu
* aligator
* Code-Sploit
## Contributors
* Laurent Rocher
* HimbeerserverDE
* TechDudie
* Alexander Minges
* ArTee3
* ZeDique la Ruleta
* pitchum
* wuniversales
* Bu-Gee
* David McMackins II
* Nicholas Niro
* Wouters Dorian
* Blue Blancmange
* Jared Moody
* Li0n
* Midgard
* NO11
* Saku Laesvuori
* Yukitty
* ZedekThePD
* aldum
* dBeans
* nickolas360
* yutyo
* ztianyang
* j45
## MineClone5
* kay27
* Debiankaios
* epCode
* NO11
* j45
## Original Mod Authors
* Wuzzy
* Fleckenstein
* BlockMen
* TenPlus1
* PilzAdam
* ryvnf
* stujones11
* Arcelmi
* celeron55
* maikerumine
* GunshipPenguin
* Qwertymine3
* Rochambeau
* rubenwardy
* stu
* oilboi
* 4aiman
* Kahrl
* Krock
* UgnilJoZ
* lordfingle
* 22i
* bzoss
* kilbith
* xeranas
* kddekadenz
* sofar
* 4Evergreen4
* jordan4ibanez
* paramat
## 3D Models
* 22i
* tobyplowy
* epCode
## Textures
* XSSheep
* Wuzzy
* kingoscargames
* leorockway
* xMrVizzy
* yutyo
## Translations
* Wuzzy
* Rocher Laurent
* wuniversales
* kay27
* pitchum
## Special thanks
* celeron55 for creating Minetest
* Jordach for the jukebox music compilation from Big Freaking Dig
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
* Notch and Jeb for being the major forces behind Minecraft

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@ -1,52 +0,0 @@
# Legal information
This is a fan game, not developed or endorsed by Mojang AB.
Copying is an act of love. Please copy and share! <3
Here's the detailed legalese for those who need it:
## License of source code
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
is an imitation of Minecraft.
MineClone 2 is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License (in the LICENSE.txt file) for more
details.
In the mods you might find in the read-me or license
text files a different license. This counts as dual-licensing.
You can choose which license applies to you: Either the
license of MineClone 2 (GNU GPLv3) or the mod's license.
MineClone 2 is a direct continuation of the discontinued MineClone
project by davedevils.
Mod credits:
See `README.txt` or `README.md` in each mod directory for information about other authors.
For mods that do not have such a file, the license is the source code license
of MineClone 2 and the author is Wuzzy.
## License of media (textures and sounds)
No non-free licenses are used anywhere.
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
from scratch.
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
All other files, unless mentioned otherwise, fall under:
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
See README.txt in each mod directory for detailed information about other authors.

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@ -0,0 +1,40 @@
# Missing features in Minetest to recreate Minecraft features
A side goal of the MineClone 2 project is to find any shortcomings of Minetest which make it impossible to recreate a Minecraft feature exactly.
This file lists some of the missing features in Minetest which MineClone 2 would require.
## No workaround possible
For these features, no easy Lua workaround could be found.
### Lua API
#### Tools/wielded item
- “Lock” hotbar for a brief time after using an item, making it impossible to switch item or to attach/mine/build until the delay is over (For eating with delay)
- Tool charging: Holding down the mouse and releasing it, applying a “power level” (For bow and arrows, more charge = higher arrow range) ([issue 5212](https://github.com/minetest/minetest/issues/5212))
- [Dual Wielding](http://minecraft.gamepedia.com/Dual_wield)
- Eating/drinking animation ([issue 2811](https://github.com/minetest/minetest/issues/2811))
#### Nodes
- Light level 15 for nodes (not sunlight)
- Nodes makes light level drop by 2 or or more per node ([issue 5209](https://github.com/minetest/minetest/issues/5209))
## Interface
- Inventory: Hold down right mouse button while holding an item stack to drop items into the slots as you move the mouse. Makes crafting MUCH faster
- Sneak+Leftclick on crafting output crafts as many items as possible and immediately puts it into the player inventory ([issue 5211](https://github.com/minetest/minetest/issues/5211))
- Sneak+click puts items in different inventories depending on the item type (maybe group-based)? Required for sneak-clicking to armor slots
## Workaround theoretically possible
For these features, a workaround (or hack ;-)) by using Lua is theoretically possible. But engine support would be clearly better, more performant, more reliable, etc.
### Lua API
#### Nodes
- Change walking speed on block (soul sand)
- Change jumping height on block (soul sand),
- Change object movement speed *through* a block, but for non-liquids (for cobweb)
- Add `on_walk_over` event
- Set frequency in which players lose breath. 2 seconds are hardcoded in Minetest, in Minecraft it's 1 second
- Set damage frequency of `damage_per_second`. In Minecraft many things damage players every half-second rather than every second
- Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation
- Sneak+click on inventory slot should be able to put items into additional “fallback inventories” if the first inventory is full. Useful for large chests
#### Nice-to-haye
- Utility function to rotate pillar-like nodes, requiring only 3 possible orientations (X, Y, Z). Basically this is `minetest.rotate_node` but with less orientations; the purpur pillar would mess up if a mirrored rotation would be possible. This is already implemented in MCL2, See `mcl_util` for more infos

194
README.md
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@ -2,7 +2,7 @@
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
Developed by many people. Not developed or endorsed by Mojang AB.
Version: 0.72.0 (in development)
Version: 0.71.0
### Gameplay
You start in a randomly-generated world made entirely of cubes. You can explore
@ -65,8 +65,16 @@ map builders. They can not be obtained in-game or in the creative inventory.
Use the `/giveme` chat command to obtain them. See the in-game help for
an explanation.
#### Incomplete items
These items do not work yet, but you can get them with `/giveme` for testing:
* Minecart with Chest: `mcl_minecarts:chest_minecart`
* Minecart with Furnace: `mcl_minecarts:furnace_minecart`
* Minecart with Hopper: `mcl_minecarts:hopper_minecart`
* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
## Installation
This game requires [Minetest](http://minetest.net) to run (version 5.3.0 or
This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or
later). So you need to install Minetest first. Only stable versions of Minetest
are officially supported.
There is no support for running MineClone 2 in development versions of Minetest.
@ -75,37 +83,23 @@ To install MineClone 2 (if you haven't already), move this directory into the
“games” directory of your Minetest data directory. Consult the help of
Minetest to learn more.
## Reporting bugs
Please report all bugs and missing Minecraft features here:
<https://git.minetest.land/MineClone2/MineClone2/issues>
## Chating with the community
Join our discord server at:
<https://discord.gg/84GKcxczG3>
## Project description
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
* **Target of development: Minecraft, PC Edition, version 1.12** (later known as “Java Edition”)
* MineClone2 also includes Optifine features supported by the Minetest
* In general, Minecraft is aimed to be cloned as good as possible
* Features of later Minecraft versions might sneak in, but they have a low priority
* In general, Minecraft is aimed to be cloned as good as Minetest currently permits (no hacks)
* Cloning the gameplay has highest priority
* MineClone 2 will use different assets, but with a similar style
* Limitations found in Minetest will be documented in the course of development
* Features of later Minecraft versions are collected in the mineclone5 branch
## Using features from newer versions of Minecraft
For > 1.12 features, checkout MineClone5. It includes features from newer Minecraft versions.
Download it here: https://git.minetest.land/MineClone2/MineClone2/src/branch/mineclone5
* MineClone 2 will use different graphics and sounds, but with a similar style
* Cloning the interface has no priority. It will only be roughly imitated
* Limitations found in Minetest will be written down and reported in the course of development
## Completion status
This game is currently in **beta** stage.
It is playable, but not yet feature-complete.
Backwards-compability is not entirely guaranteed, updating your world might cause small bugs.
If you want to use the git version of MineClone2 in production, consider using the production branch.
It is updated weekly and contains relatively stable code for servers.
This game is currently in **alpha** stage.
It is playable, but unfinished, many bugs are to be expected.
Backwards-compability is *not* guaranteed, updating your world might cause small and
big bugs (such as “missing node” errors or even crashes).
The following main features are available:
@ -134,7 +128,7 @@ The following main features are available:
* Clock
* Compass
* Sponge
* Slime block
* Slime block (does not interact with redstone)
* Small plants and saplings
* Dyes
* Banners
@ -146,19 +140,19 @@ The following main features are available:
* Creative inventory
* Farming
* Writable books
* Commands
* Villages
* The End
* A few server commands
* And more!
The following features are incomplete:
* Generated structures (especially villages)
* Some monsters and animals
* Redstone-related things
* The End
* Special minecarts
* A couple of non-trivial blocks and items
Bonus features (not found in Minecraft 1.12):
Bonus features (not found in Minecraft 1.11):
* Built-in crafting guide which shows you crafting and smelting recipes
* In-game help system containing extensive help about gameplay basics, blocks, items and more
@ -183,14 +177,148 @@ Technical differences from Minecraft:
* Different textures (Pixel Perfection)
* Different sounds (various sources)
* Different engine (Minetest)
* Different easter eggs
… and finally, MineClone 2 is free software (“free” as in “freedom”)!
## Reporting bugs
Please report all bugs and missing Minecraft features here:
<https://git.minetest.land/MineClone2/MineClone2/issues>
## Chating with the community
Join our discord server at:
<https://discord.gg/84GKcxczG3>
## Other readme files
* `LICENSE.txt`: The GPLv3 license text
* `CONTRIBUTING.md`: Information for those who want to contribute
* `MISSING_ENGINE_FEATURES.md`: List of missing features in Minetest which MineClone 2 would need for improvement
* `API.md`: For Minetest modders who want to mod this game
* `LEGAL.md`: Legal information
* `CREDITS.md`: List of everyone who contributed
## Credits
There are so many people to list (sorry). Check out the respective mod directories for details. This section is only a rough overview of the core authors of this game.
### Coding
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main programmer of most mods (retired)
* davedevils: Creator of MineClone on which MineClone 2 is based on
* [ex-bart](https://github.com/ex-bart): Redstone comparators
* [Rootyjr](https://github.com/Rootyjr): Fishing rod and bugfixes
* [aligator](https://github.com/aligator): Improvement of doors
* [ryvnf](https://github.com/ryvnf): Explosion mechanics
* MysticTempest: Bugfixes
* [bzoss](https://github.com/bzoss): Status effects, potions, brewing stand
* kay27 <kay27@bk.ru>: Experience system, bugfixes, optimizations (Current maintainer)
* [EliasFleckenstein03](https://github.com/EliasFleckenstein03): End crystals, enchanting, burning mobs / players, animated chests, bugfixes (Current maintainer)
* epCode: Better player animations, new logo
* 2mac: Fix bug with powered rail
* Lots of other people: TO BE WRITTEN (see mod directories for details)
#### Mod credits (summary)
* `controls`: Arcelmi
* `flowlib`: Qwertymine13
* `walkover`: lordfingle
* `drippingwater`: kddekadenz
* `mobs_mc`: maikerumine, 22i and others
* `awards`: rubenwardy
* `screwdriver`: RealBadAngel, Maciej Kastakin, Minetest contributors
* `xpanes`: Minetest contributors
* `mesecons` mods: Jeija and contributors
* `wieldview`: Stuart Jones
* `mcl_meshhand`: Based on `newhand` by jordan4ibanez
* `mcl_mobs`: Based on Mobs Redo [`mobs`] by TenPlus1 and contributors
* Most other mods: Wuzzy
Detailed credits for each mod can be found in the individual mod directories.
### Graphics
* [XSSheep](http://www.minecraftforum.net/members/XSSheep): Main author; creator of the Pixel Perfection resource pack of Minecraft 1.11
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main menu imagery and various edits and additions of texture pack
* [kingoscargames](https://github.com/kingoscargames): Various edits and additions of existing textures
* [leorockway](https://github.com/leorockway): Some edits of mob textures
* [xMrVizzy](https://minecraft.curseforge.com/members/xMrVizzy): Glazed terracotta (textures are subject to be replaced later)
* yutyo <tanakinci2002@gmail.com>: MineClone 2 logo
* Other authors: GUI images
### Translations
* Wuzzy: German
* Rocher Laurent <rocherl@club-internet.fr>: French
* wuniversales: Spanish
* kay27 <kay27@bk.ru>: Russian
### Models
* [22i](https://github.com/22i): Creator of all models
* [tobyplowy](https://github.com/tobyplowy): UV-mapping fixes to said models
### Sounds and music
Various sources. See the respective mod directories for details.
### Special thanks
* davedevils for starting MineClone, the original version of this game
* Wuzzy for starting and maintaining MineClone2 for several years
* celeron55 for creating Minetest
* Minetest's modding community for providing a huge selection of mods, some of which ended up in MineClone 2
* Jordach for the jukebox music compilation from Big Freaking Dig
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
* Notch and Jeb for being the major forces behind Minecraft
* XSSheep for creating the Pixel Perfection resource pack
* [22i](https://github.com/22i) for providing great models and support
* [maikerumine](http://github.com/maikerumine) for kicking off mobs and biomes
## Info for programmers
You find interesting and useful infos in `API.md`.
## Legal information
This is a fan game, not developed or endorsed by Mojang AB.
Copying is an act of love. Please copy and share! <3
Here's the detailed legalese for those who need it:
### License of source code
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
is an imitation of Minecraft.
MineClone 2 is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License (in the LICENSE.txt file) for more
details.
In the mods you might find in the read-me or license
text files a different license. This counts as dual-licensing.
You can choose which license applies to you: Either the
license of MineClone 2 (GNU GPLv3) or the mod's license.
MineClone 2 is a direct continuation of the discontinued MineClone
project by davedevils.
Mod credits:
See `README.txt` or `README.md` in each mod directory for information about other authors.
For mods that do not have such a file, the license is the source code license
of MineClone 2 and the author is Wuzzy.
### License of media (textures and sounds)
No non-free licenses are used anywhere.
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
from scratch.
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
All other files, unless mentioned otherwise, fall under:
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
See README.txt in each mod directory for detailed information about other authors.

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@ -66,58 +66,3 @@ function mcl_particles.delete_node_particlespawners(pos)
end
return false
end
-- 3 exptime variants because the animation is not tied to particle expiration time.
-- 3 colorized variants to imitate minecraft's
local smoke_pdef_cached = {}
function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
local min = math.min
local new_minpos = vector.add(pos, smoke_pdef_base.minrelpos)
local new_maxpos = vector.add(pos, smoke_pdef_base.maxrelpos)
-- populate the cache
if smoke_pdef_cached[name] then
for i, smoke_pdef in ipairs(smoke_pdef_cached[name]) do
smoke_pdef.minpos = new_minpos
smoke_pdef.maxpos = new_maxpos
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
end
-- cache already populated
else
smoke_pdef_cached[name] = {}
local smoke_pdef = table.copy(smoke_pdef_base)
smoke_pdef.amount = smoke_pdef_base.amount / 9
smoke_pdef.time = 0
smoke_pdef.animation = {
type = "vertical_frames",
aspect_w = 8,
aspect_h = 8,
-- length = 3 exptime variants
}
smoke_pdef.collisiondetection = true
smoke_pdef.minpos = new_minpos
smoke_pdef.maxpos = new_maxpos
-- the last frame plays for 1/8 * N seconds, so we can take advantage of it
-- to have varying exptime for each variant.
local exptimes = { 0.175, 0.375, 1.0 }
local colorizes = { "199", "209", "243" } -- round(78%, 82%, 90% of 256) - 1
for _,exptime in ipairs(exptimes) do
for _,colorize in ipairs(colorizes) do
smoke_pdef.maxexptime = exptime * smoke_pdef_base.maxexptime
smoke_pdef.animation.length = exptime + 0.1
-- minexptime must be set such that the last frame is actully rendered,
-- even if its very short. Larger exptime -> larger range
smoke_pdef.minexptime = min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
smoke_pdef.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
table.insert(smoke_pdef_cached[name], table.copy(smoke_pdef))
end
end
end
end

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@ -61,6 +61,8 @@ end
-- Load settings
local damage_enabled = minetest.settings:get_bool("enable_damage")
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
@ -82,6 +84,11 @@ if minetest.settings:get_bool("only_peaceful_mobs", false) then
end)
end
-- calculate aoc range for mob count
local aosrb = tonumber(minetest.settings:get("active_object_send_range_blocks"))
local abr = tonumber(minetest.settings:get("active_block_range"))
local aoc_range = max(aosrb, abr) * 16
-- pathfinding settings
local enable_pathfinding = true
local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
@ -859,12 +866,10 @@ local check_for_death = function(self, cause, cmi_cause)
remove_texture_mod(self, "^[colorize:#FF000040")
remove_texture_mod(self, "^[brighten")
self.passive = true
self.object:set_properties({
pointable = false,
collide_with_objects = false,
})
set_velocity(self, 0)
local acc = self.object:get_acceleration()
acc.x, acc.y, acc.z = 0, DEFAULT_FALL_SPEED, 0
@ -3413,6 +3418,7 @@ local mob_activate = function(self, staticdata, def, dtime)
self.timer = 0
self.blinktimer = 0
self.blinkstatus = false
self.collide_with_objects = false
-- check existing nametag
if not self.nametag then
@ -3901,12 +3907,6 @@ minetest.register_entity(name, {
on_detach_child = mob_detach_child,
on_activate = function(self, staticdata, dtime)
--this is a temporary hack so mobs stop
--glitching and acting really weird with the
--default built in engine collision detection
self.object:set_properties({
collide_with_objects = false,
})
return mob_activate(self, staticdata, def, dtime)
end,
@ -3924,6 +3924,534 @@ end
end -- END mobs:register_mob function
--BEGIN SPAWNING ALGORITHM
-- count how many mobs of one type are inside an area
--[[
local count_mobs = function(pos, mobtype)
local num = 0
local objs = minetest.get_objects_inside_radius(pos, aoc_range)
for n = 1, #objs do
local obj = objs[n]:get_luaentity()
if obj and obj.name and obj._cmi_is_mob then
-- count passive mobs only
if mobtype == "!passive" then
if obj.spawn_class == "passive" then
num = num + 1
end
-- count hostile mobs only
elseif mobtype == "!hostile" then
if obj.spawn_class == "hostile" then
num = num + 1
end
-- count ambient mobs only
elseif mobtype == "!ambient" then
if obj.spawn_class == "ambient" then
num = num + 1
end
-- count water mobs only
elseif mobtype == "!water" then
if obj.spawn_class == "water" then
num = num + 1
end
-- count mob type
elseif mobtype and obj.name == mobtype then
num = num + 1
-- count total mobs
elseif not mobtype then
num = num + 1
end
end
end
return num
end
]]--
-- global functions
function mobs:spawn_abm_check(pos, node, name)
-- global function to add additional spawn checks
-- return true to stop spawning mob
end
--[[
Custom elements changed:
name:
the mobs name
dimension:
"overworld"
"nether"
"end"
types of spawning:
"air"
"water"
"ground"
"lava"
what is aoc???
WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
]]--
--this is where all of the spawning information is kept
local spawn_dictionary = {
["overworld"] = {},
["nether"] = {},
["end"] = {}
}
function mobs:spawn_specific(
name,
dimension,
type_of_spawning,
min_light,
max_light,
interval,
chance,
aoc,
min_height,
max_height,
day_toggle,
on_spawn)
-- Do mobs spawn at all?
if not mobs_spawn then
return
end
-- chance/spawn number override in minetest.conf for registered mob
local numbers = minetest.settings:get(name)
if numbers then
numbers = numbers:split(",")
chance = tonumber(numbers[1]) or chance
aoc = tonumber(numbers[2]) or aoc
if chance == 0 then
minetest.log("warning", string.format("[mobs] %s has spawning disabled", name))
return
end
minetest.log("action",
string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
end
local spawn_action
spawn_action = function(pos, node, active_object_count, active_object_count_wider, name)
local orig_pos = table.copy(pos)
-- is mob actually registered?
if not mobs.spawning_mobs[name]
or not minetest.registered_entities[name] then
minetest.log("warning", "Mob spawn of "..name.." failed, unknown entity or mob is not registered for spawning!")
return
end
-- additional custom checks for spawning mob
if mobs:spawn_abm_check(pos, node, name) == true then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, ABM check rejected!")
return
end
-- count nearby mobs in same spawn class
local entdef = minetest.registered_entities[name]
local spawn_class = entdef and entdef.spawn_class
if not spawn_class then
if entdef.type == "monster" then
spawn_class = "hostile"
else
spawn_class = "passive"
end
end
local in_class_cap = count_mobs(pos, "!"..spawn_class) < MOB_CAP[spawn_class]
-- do not spawn if too many of same mob in area
if active_object_count_wider >= max_per_block -- large-range mob cap
or (not in_class_cap) -- spawn class mob cap
or count_mobs(pos, name) >= aoc then -- per-mob mob cap
-- too many entities
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too crowded!")
return
end
-- if toggle set to nil then ignore day/night check
if day_toggle ~= nil then
local tod = (minetest.get_timeofday() or 0) * 24000
if tod > 4500 and tod < 19500 then
-- daylight, but mob wants night
if day_toggle == false then
-- mob needs night
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs light!")
return
end
else
-- night time but mob wants day
if day_toggle == true then
-- mob needs day
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs daylight!")
return
end
end
end
-- spawn above node
pos.y = pos.y + 1
-- only spawn away from player
local objs = minetest.get_objects_inside_radius(pos, 24)
for n = 1, #objs do
if objs[n]:is_player() then
-- player too close
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, player too close!")
return
end
end
-- mobs cannot spawn in protected areas when enabled
if not spawn_protected
and minetest.is_protected(pos, "") then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, position is protected!")
return
end
-- are we spawning within height limits?
if pos.y > max_height
or pos.y < min_height then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, out of height limit!")
return
end
-- are light levels ok?
local light = minetest.get_node_light(pos)
if not light
or light > max_light
or light < min_light then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, bad light!")
return
end
-- do we have enough space to spawn mob?
local ent = minetest.registered_entities[name]
local width_x = max(1, math.ceil(ent.collisionbox[4] - ent.collisionbox[1]))
local min_x, max_x
if width_x % 2 == 0 then
max_x = math.floor(width_x/2)
min_x = -(max_x-1)
else
max_x = math.floor(width_x/2)
min_x = -max_x
end
local width_z = max(1, math.ceil(ent.collisionbox[6] - ent.collisionbox[3]))
local min_z, max_z
if width_z % 2 == 0 then
max_z = math.floor(width_z/2)
min_z = -(max_z-1)
else
max_z = math.floor(width_z/2)
min_z = -max_z
end
local max_y = max(0, math.ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1)
for y = 0, max_y do
for x = min_x, max_x do
for z = min_z, max_z do
local pos2 = {x = pos.x+x, y = pos.y+y, z = pos.z+z}
if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
-- inside block
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too little space!")
if ent.spawn_small_alternative ~= nil and (not minetest.registered_nodes[node_ok(pos).name].walkable) then
minetest.log("info", "Trying to spawn smaller alternative mob: "..ent.spawn_small_alternative)
spawn_action(orig_pos, node, active_object_count, active_object_count_wider, ent.spawn_small_alternative)
end
return
end
end
end
end
-- tweak X/Y/Z spawn pos
if width_x % 2 == 0 then
pos.x = pos.x + 0.5
end
if width_z % 2 == 0 then
pos.z = pos.z + 0.5
end
pos.y = pos.y - 0.5
local mob = minetest.add_entity(pos, name)
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
if on_spawn then
local ent = mob:get_luaentity()
on_spawn(ent, pos)
end
end
local function spawn_abm_action(pos, node, active_object_count, active_object_count_wider)
spawn_action(pos, node, active_object_count, active_object_count_wider, name)
end
--load information into the spawn dictionary
local key = #spawn_dictionary[dimension] + 1
spawn_dictionary[dimension][key] = {}
spawn_dictionary[dimension][key]["name"] = name
spawn_dictionary[dimension][key]["type"] = type_of_spawning
spawn_dictionary[dimension][key]["min_light"] = min_light
spawn_dictionary[dimension][key]["max_light"] = max_light
spawn_dictionary[dimension][key]["interval"] = interval
spawn_dictionary[dimension][key]["chance"] = chance
spawn_dictionary[dimension][key]["aoc"] = aoc
spawn_dictionary[dimension][key]["min_height"] = min_height
spawn_dictionary[dimension][key]["max_height"] = max_height
spawn_dictionary[dimension][key]["day_toggle"] = day_toggle
spawn_dictionary[dimension][key]["on_spawn"] = spawn_abm_action
--[[
minetest.register_abm({
label = name .. " spawning",
nodenames = nodes,
neighbors = neighbors,
interval = interval,
chance = floor(max(1, chance * mobs_spawn_chance)),
catch_up = false,
action = spawn_abm_action,
})
]]--
end
-- compatibility with older mob registration
-- we're going to forget about this for now -j4i
--[[
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30,
chance, active_object_count, -31000, max_height, day_toggle)
end
]]--
--I'm not sure what this does but disabling it doesn't cause a crash -j4i
-- MarkBu's spawn function
--[[
function mobs:spawn(def)
local name = def.name
local nodes = def.nodes or {"group:soil", "group:stone"}
local neighbors = def.neighbors or {"air"}
local min_light = def.min_light or 0
local max_light = def.max_light or 15
local interval = def.interval or 30
local chance = def.chance or 5000
local active_object_count = def.active_object_count or 1
local min_height = def.min_height or -31000
local max_height = def.max_height or 31000
local day_toggle = def.day_toggle
local on_spawn = def.on_spawn
mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
end
]]--
local axis
--inner and outer part of square donut radius
local inner = 1
local outer = 70
local int = {-1,1}
local position_calculation = function(pos)
pos = vector.floor(pos)
--this is used to determine the axis buffer from the player
axis = math.random(0,1)
--cast towards the direction
if axis == 0 then --x
pos.x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
pos.z = pos.z + math.random(-outer,outer)
else --z
pos.z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
pos.x = pos.x + math.random(-outer,outer)
end
return(pos)
end
--[[
local decypher_limits_dictionary = {
["overworld"] = {mcl_vars.mg_overworld_min,mcl_vars.mg_overworld_max},
["nether"] = {mcl_vars.mg_nether_min, mcl_vars.mg_nether_max},
["end"] = {mcl_vars.mg_end_min, mcl_vars.mg_end_max}
}
]]--
local function decypher_limits(posy)
--local min_max_table = decypher_limits_dictionary[dimension]
--return min_max_table[1],min_max_table[2]
posy = math.floor(posy)
return posy - 32, posy + 32
end
--todo mob limiting
--MAIN LOOP
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer >= 15 then
timer = 0
for _,player in ipairs(minetest.get_connected_players()) do
for i = 1,math.random(5) do
local player_pos = player:get_pos()
local _,dimension = mcl_worlds.y_to_layer(player_pos.y)
local min,max = decypher_limits(player_pos.y)
local goal_pos = position_calculation(player_pos)
local mob_def = spawn_dictionary[dimension][math.random(1,#spawn_dictionary[dimension])]
if not mob_def then --to catch a crazy error if it ever happens
minetest.log("error", "WARNING!! mob spawning attempted to index a NIL mob!")
goto continue
end
if mob_def.type == "ground" then
local spawning_position_list = minetest.find_nodes_in_area_under_air(vector.new(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:solid"})
if #spawning_position_list <= 0 then
goto continue
end
local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)]
spawning_position.y = spawning_position.y + 1
local gotten_light = minetest.get_node_light(spawning_position)
if gotten_light and gotten_light >= mob_def.min_light and gotten_light <= mob_def.max_light then
minetest.add_entity(spawning_position, mob_def.name)
end
elseif mob_def.type == "air" then
local spawning_position_list = minetest.find_nodes_in_area(vector.new(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"air"})
if #spawning_position_list <= 0 then
goto continue
end
local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)]
local gotten_light = minetest.get_node_light(spawning_position)
if gotten_light and gotten_light >= mob_def.min_light and gotten_light <= mob_def.max_light then
minetest.add_entity(spawning_position, mob_def.name)
end
elseif mob_def.type == "water" then
local spawning_position_list = minetest.find_nodes_in_area(vector.new(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:water"})
if #spawning_position_list <= 0 then
goto continue
end
local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)]
local gotten_light = minetest.get_node_light(spawning_position)
if gotten_light and gotten_light >= mob_def.min_light and gotten_light <= mob_def.max_light then
minetest.add_entity(spawning_position, mob_def.name)
end
--elseif mob_def.type == "lava" then
--implement later
end
--local spawn minetest.find_nodes_in_area_under_air(vector.new(pos.x,pos.y-find_node_height,pos.z), vector.new(pos.x,pos.y+find_node_height,pos.z), {"group:solid"})
::continue:: --this is a safety catch
end
end
end
end)
--END SPAWNING ALGORITHM
-- register arrow for shoot attack
function mobs:register_arrow(name, def)

View File

@ -4,11 +4,8 @@ local path = minetest.get_modpath(minetest.get_current_modname())
-- Mob API
dofile(path .. "/api.lua")
-- Spawning Algorithm
dofile(path .. "/spawning.lua")
-- Rideable Mobs
dofile(path .. "/mount.lua")
-- Mob Items
dofile(path .. "/crafts.lua")
dofile(path .. "/crafts.lua")

View File

@ -1,647 +0,0 @@
--lua locals
local get_node = minetest.get_node
local get_item_group = minetest.get_item_group
local get_node_light = minetest.get_node_light
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
local new_vector = vector.new
local math_random = math.random
local get_biome_name = minetest.get_biome_name
local max = math.max
local get_objects_inside_radius = minetest.get_objects_inside_radius
local vector_distance = vector.distance
-- range for mob count
local aoc_range = 32
--[[
THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
underground:
"FlowerForest_underground",
"JungleEdge_underground",local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)]
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
ocean:
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
water or beach?
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
beach:
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
dimension biome:
"Nether",
"End",
Overworld regular:
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
]]--
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
-- count how many mobs of one type are inside an area
local count_mobs = function(pos,mobtype)
local num = 0
local objs = get_objects_inside_radius(pos, aoc_range)
for n = 1, #objs do
local obj = objs[n]:get_luaentity()
if obj and obj.name and obj._cmi_is_mob then
-- count hostile mobs only
if mobtype == "hostile" then
if obj.spawn_class == "hostile" then
num = num + 1
end
-- count passive mobs only
else
num = num + 1
end
end
end
return num
end
-- global functions
function mobs:spawn_abm_check(pos, node, name)
-- global function to add additional spawn checks
-- return true to stop spawning mob
end
--[[
Custom elements changed:
name:
the mobs name
dimension:
"overworld"
"nether"
"end"
types of spawning:
"water"
"ground"
"lava"
biomes: tells the spawner to allow certain mobs to spawn in certain biomes
{"this", "that", "grasslands", "whatever"}
what is aoc??? objects in area
WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
]]--
--this is where all of the spawning information is kept
local spawn_dictionary = {}
function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
--print(dump(biomes))
-- Do mobs spawn at all?
if not mobs_spawn then
return
end
-- chance/spawn number override in minetest.conf for registered mob
local numbers = minetest.settings:get(name)
if numbers then
numbers = numbers:split(",")
chance = tonumber(numbers[1]) or chance
aoc = tonumber(numbers[2]) or aoc
if chance == 0 then
minetest.log("warning", string.format("[mobs] %s has spawning disabled", name))
return
end
minetest.log("action",
string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
end
--[[
local spawn_action
spawn_action = function(pos, node, active_object_count, active_object_count_wider, name)
local orig_pos = table.copy(pos)
-- is mob actually registered?
if not mobs.spawning_mobs[name]
or not minetest.registered_entities[name] then
minetest.log("warning", "Mob spawn of "..name.." failed, unknown entity or mob is not registered for spawning!")
return
end
-- additional custom checks for spawning mob
if mobs:spawn_abm_check(pos, node, name) == true then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, ABM check rejected!")
return
end
-- count nearby mobs in same spawn class
local entdef = minetest.registered_entities[name]
local spawn_class = entdef and entdef.spawn_class
if not spawn_class then
if entdef.type == "monster" then
spawn_class = "hostile"
else
spawn_class = "passive"
end
end
local in_class_cap = count_mobs(pos, "!"..spawn_class) < MOB_CAP[spawn_class]
-- do not spawn if too many of same mob in area
if active_object_count_wider >= max_per_block -- large-range mob cap
or (not in_class_cap) -- spawn class mob cap
or count_mobs(pos, name) >= aoc then -- per-mob mob cap
-- too many entities
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too crowded!")
return
end
-- if toggle set to nil then ignore day/night check
if day_toggle ~= nil then
local tod = (minetest.get_timeofday() or 0) * 24000
if tod > 4500 and tod < 19500 then
-- daylight, but mob wants night
if day_toggle == false then
-- mob needs night
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs light!")
return
end
else
-- night time but mob wants day
if day_toggle == true then
-- mob needs day
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs daylight!")
return
end
end
end
-- spawn above node
pos.y = pos.y + 1
-- only spawn away from player
local objs = minetest.get_objects_inside_radius(pos, 24)
for n = 1, #objs do
if objs[n]:is_player() then
-- player too close
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, player too close!")
return
end
end
-- mobs cannot spawn in protected areas when enabled
if not spawn_protected
and minetest.is_protected(pos, "") then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, position is protected!")
return
end
-- are we spawning within height limits?
if pos.y > max_height
or pos.y < min_height then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, out of height limit!")
return
end
-- are light levels ok?
local light = minetest.get_node_light(pos)
if not light
or light > max_light
or light < min_light then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, bad light!")
return
end
-- do we have enough space to spawn mob?
local ent = minetest.registered_entities[name]
local width_x = max(1, math.ceil(ent.collisionbox[4] - ent.collisionbox[1]))
local min_x, max_x
if width_x % 2 == 0 then
max_x = math.floor(width_x/2)
min_x = -(max_x-1)
else
max_x = math.floor(width_x/2)
min_x = -max_x
end
local width_z = max(1, math.ceil(ent.collisionbox[6] - ent.collisionbox[3]))
local min_z, max_z
if width_z % 2 == 0 then
max_z = math.floor(width_z/2)
min_z = -(max_z-1)
else
max_z = math.floor(width_z/2)
min_z = -max_z
end
local max_y = max(0, math.ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1)
for y = 0, max_y do
for x = min_x, max_x do
for z = min_z, max_z do
local pos2 = {x = pos.x+x, y = pos.y+y, z = pos.z+z}
if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
-- inside block
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too little space!")
if ent.spawn_small_alternative ~= nil and (not minetest.registered_nodes[node_ok(pos).name].walkable) then
minetest.log("info", "Trying to spawn smaller alternative mob: "..ent.spawn_small_alternative)
spawn_action(orig_pos, node, active_object_count, active_object_count_wider, ent.spawn_small_alternative)
end
return
end
end
end
end
-- tweak X/Y/Z spawn pos
if width_x % 2 == 0 then
pos.x = pos.x + 0.5
end
if width_z % 2 == 0 then
pos.z = pos.z + 0.5
end
pos.y = pos.y - 0.5
local mob = minetest.add_entity(pos, name)
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
if on_spawn then
local ent = mob:get_luaentity()
on_spawn(ent, pos)
end
end
local function spawn_abm_action(pos, node, active_object_count, active_object_count_wider)
spawn_action(pos, node, active_object_count, active_object_count_wider, name)
end
]]--
local entdef = minetest.registered_entities[name]
local spawn_class
if entdef.type == "monster" then
spawn_class = "hostile"
else
spawn_class = "passive"
end
--load information into the spawn dictionary
local key = #spawn_dictionary + 1
spawn_dictionary[key] = {}
spawn_dictionary[key]["name"] = name
spawn_dictionary[key]["dimension"] = dimension
spawn_dictionary[key]["type_of_spawning"] = type_of_spawning
spawn_dictionary[key]["biomes"] = biomes
spawn_dictionary[key]["min_light"] = min_light
spawn_dictionary[key]["max_light"] = max_light
spawn_dictionary[key]["interval"] = interval
spawn_dictionary[key]["chance"] = chance
spawn_dictionary[key]["aoc"] = aoc
spawn_dictionary[key]["min_height"] = min_height
spawn_dictionary[key]["max_height"] = max_height
spawn_dictionary[key]["day_toggle"] = day_toggle
--spawn_dictionary[key]["on_spawn"] = spawn_abm_action
spawn_dictionary[key]["spawn_class"] = spawn_class
--[[
minetest.register_abm({
label = name .. " spawning",
nodenames = nodes,
neighbors = neighbors,
interval = interval,
chance = floor(max(1, chance * mobs_spawn_chance)),
catch_up = false,
action = spawn_abm_action,
})
]]--
end
-- compatibility with older mob registration
-- we're going to forget about this for now -j4i
--[[
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30,
chance, active_object_count, -31000, max_height, day_toggle)
end
]]--
--Don't disable this yet-j4i
-- MarkBu's spawn function
function mobs:spawn(def)
--does nothing for now
--[[
local name = def.name
local nodes = def.nodes or {"group:soil", "group:stone"}
local neighbors = def.neighbors or {"air"}
local min_light = def.min_light or 0
local max_light = def.max_light or 15
local interval = def.interval or 30
local chance = def.chance or 5000
local active_object_count = def.active_object_count or 1
local min_height = def.min_height or -31000
local max_height = def.max_height or 31000
local day_toggle = def.day_toggle
local on_spawn = def.on_spawn
mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
]]--
end
local axis
--inner and outer part of square donut radius
local inner = 1
local outer = 65
local int = {-1,1}
local position_calculation = function(pos)
pos = vector.floor(pos)
--this is used to determine the axis buffer from the player
axis = math.random(0,1)
--cast towards the direction
if axis == 0 then --x
pos.x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
pos.z = pos.z + math.random(-outer,outer)
else --z
pos.z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
pos.x = pos.x + math.random(-outer,outer)
end
return(pos)
end
--[[
local decypher_limits_dictionary = {
["overworld"] = {mcl_vars.mg_overworld_min,mcl_vars.mg_overworld_max},
["nether"] = {mcl_vars.mg_nether_min, mcl_vars.mg_nether_max},
["end"] = {mcl_vars.mg_end_min, mcl_vars.mg_end_max}
}
]]--
local function decypher_limits(posy)
--local min_max_table = decypher_limits_dictionary[dimension]
--return min_max_table[1],min_max_table[2]
posy = math.floor(posy)
return posy - 32, posy + 32
end
--a simple helper function for mob_spawn
local function biome_check(biome_list, biome_goal)
for _,data in ipairs(biome_list) do
if data == biome_goal then
return true
end
end
return false
end
--todo mob limiting
--MAIN LOOP
if mobs_spawn then
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer >= 8 then
timer = 0
for _,player in pairs(minetest.get_connected_players()) do
for i = 1,math_random(3,8) do
repeat -- after this line each "break" means "continue"
local player_pos = player:get_pos()
local _,dimension = mcl_worlds.y_to_layer(player_pos.y)
if dimension == "void" or dimension == "default" then
break -- ignore void and unloaded area
end
local min,max = decypher_limits(player_pos.y)
local goal_pos = position_calculation(player_pos)
local spawning_position_list = find_nodes_in_area_under_air(new_vector(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
--couldn't find node
if #spawning_position_list <= 0 then
break
end
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
--Prevent strange behavior/too close to player
if not spawning_position or vector_distance(player_pos, spawning_position) < 15 then
break
end
local gotten_node = get_node(spawning_position).name
if not gotten_node or gotten_node == "air" then --skip air nodes
break
end
local gotten_biome = minetest.get_biome_data(spawning_position)
if not gotten_biome then
break --skip if in unloaded area
end
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
--grab random mob
local mob_def = spawn_dictionary[math.random(1,#spawn_dictionary)]
if not mob_def then
break --skip if something ridiculous happens (nil mob def)
end
--skip if not correct dimension
if mob_def.dimension ~= dimension then
break
end
--skip if not in correct biome
if not biome_check(mob_def.biomes, gotten_biome) then
break
end
--add this so mobs don't spawn inside nodes
spawning_position.y = spawning_position.y + 1
if spawning_position.y < mob_def.min_height or spawning_position.y > mob_def.max_height then
break
end
--only need to poll for node light if everything else worked
local gotten_light = get_node_light(spawning_position)
--don't spawn if not in light limits
if gotten_light < mob_def.min_light or gotten_light > mob_def.max_light then
break
end
local is_water = get_item_group(gotten_node, "water") ~= 0
local is_lava = get_item_group(gotten_node, "lava") ~= 0
if mob_def.type_of_spawning == "ground" and is_water then
break
end
if mob_def.type_of_spawning == "ground" and is_lava then
break
end
--finally do the heavy check (for now) of mobs in area
if count_mobs(spawning_position, mob_def.spawn_class) >= mob_def.aoc then
break
end
--adjust the position for water and lava mobs
if mob_def.type_of_spawning == "water" or mob_def.type_of_spawning == "lava" then
spawning_position.y = spawning_position.y - 1
end
--everything is correct, spawn mob
minetest.add_entity(spawning_position, mob_def.name)
until true --this is a safety catch
end
end
end
end)
end

View File

@ -290,13 +290,13 @@ mobs_mc.spawn = {
mobs_mc.spawn_height = {
water = tonumber(minetest.settings:get("water_level")) or 0, -- Water level in the Overworld
-- Overworld boundaries (inclusive) --I adjusted this to be more reasonable
overworld_min = -64,-- -2999,
-- Overworld boundaries (inclusive)
overworld_min = -2999,
overworld_max = 31000,
-- Nether boundaries (inclusive)
nether_min = -29067,-- -3369,
nether_max = -28939,-- -3000,
nether_min = -3369,
nether_max = -3000,
-- End boundaries (inclusive)
end_min = -6200,

View File

@ -64,81 +64,7 @@ else
end
-- Spawn on solid blocks at or below Sea level and the selected light level
mobs:spawn_specific(
"mobs_mc:bat",
"overworld",
"ground",
{
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
},
0,
maxlight,
20,
5000,
2,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.water-1)
mobs:spawn_specific("mobs_mc:bat", "overworld", "air", 0, maxlight, 20, 5000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water-1)
-- spawn eggs

View File

@ -128,18 +128,7 @@ mobs:register_mob("mobs_mc:blaze", {
end,
})
mobs:spawn_specific(
"mobs_mc:blaze",
"nether",
"ground",
{"Nether"},
0,
minetest.LIGHT_MAX+1,
30,
5000,
3,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
mobs:spawn_specific("mobs_mc:blaze", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 5000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
-- Blaze fireball
mobs:register_arrow("mobs_mc:blaze_fireball", {

View File

@ -100,34 +100,7 @@ mobs:register_mob("mobs_mc:chicken", {
})
--spawn
mobs:spawn_specific(
"mobs_mc:chicken",
"overworld",
"ground",
{
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"SunflowerPlains",
"RoofedForest",
"MesaPlateauFM_grasstop",
"ExtremeHillsM",
"BirchForestM",
},
9,
minetest.LIGHT_MAX+1,
30, 17000,
3,
mobs_mc.spawn_height.water,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:chicken", "overworld", "ground", 9, minetest.LIGHT_MAX+1, 30, 17000, 3, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:chicken", S("Chicken"), "mobs_mc_spawn_icon_chicken.png", 0)

View File

@ -145,53 +145,9 @@ mobs:register_mob("mobs_mc:mooshroom", mooshroom_def)
-- Spawning
mobs:spawn_specific(
"mobs_mc:cow",
"overworld",
"ground",
{
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"SunflowerPlains",
"RoofedForest",
"MesaPlateauFM_grasstop",
"ExtremeHillsM",
"BirchForestM",
},
9,
minetest.LIGHT_MAX+1,
30,
17000,
10,
mobs_mc.spawn_height.water,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific(
"mobs_mc:mooshroom",
"overworld",
"ground",
{
"MushroomIslandShore",
"MushroomIsland"
},
9,
minetest.LIGHT_MAX+1,
30,
17000,
5,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:cow", "overworld", "ground", 9, minetest.LIGHT_MAX+1, 30, 17000, 10, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
--WARNING: THIS NEEDS A BIOME INTEGRATION
mobs:spawn_specific("mobs_mc:mooshroom", "overworld", "ground", 9, minetest.LIGHT_MAX+1, 30, 17000, 5, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- spawn egg
mobs:register_egg("mobs_mc:cow", S("Cow"), "mobs_mc_spawn_icon_cow.png", 0)

View File

@ -253,158 +253,7 @@ mobs:register_mob("mobs_mc:creeper_charged", {
glow = 3,
})
mobs:spawn_specific(
"mobs_mc:creeper",
"overworld",
"ground",
{
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
0,
7,
20,
16500,
2,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:creeper", "overworld", "ground", 0, 7, 20, 16500, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:creeper", S("Creeper"), "mobs_mc_spawn_icon_creeper.png", 0)

View File

@ -1 +0,0 @@
mcl_mobs

View File

@ -60,23 +60,7 @@ mobs:register_mob("mobs_mc:enderdragon", {
},
ignores_nametag = true,
do_custom = function(self)
mcl_bossbars.update_boss(self.object, "Ender Dragon", "light_purple")
for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 80)) do
local luaentity = obj:get_luaentity()
if luaentity and luaentity.name == "mcl_end:crystal" then
if luaentity.beam then
if luaentity.beam == self.beam then
break
end
else
if self.beam then
self.beam:remove()
end
minetest.add_entity(self.object:get_pos(), "mcl_end:crystal_beam"):get_luaentity():init(self.object, obj)
break
end
end
end
mcl_bossbars.update_boss(self, "Ender Dragon", "light_purple")
if self._portal_pos then
-- migrate old format
if type(self._portal_pos) == "string" then

View File

@ -323,7 +323,7 @@ mobs:register_mob("mobs_mc:enderman", {
-- self:teleport(nil)
-- self.state = ""
--else
if self.attack ~= nil and not minetest.settings:get_bool("creative_mode") then
if self.attack ~= nil then
self.state = 'attack'
end
--end
@ -346,28 +346,29 @@ mobs:register_mob("mobs_mc:enderman", {
--skip player if they have no data - log it
if not player_eye_height then
minetest.log("error", "Enderman at location: ".. dump(enderpos).." has indexed a null player!")
else
--calculate very quickly the exact location the player is looking
--within the distance between the two "heads" (player and enderman)
local look_pos = vector.new(player_pos.x, player_pos.y + player_eye_height, player_pos.z)
local look_pos_base = look_pos
local ender_eye_pos = vector.new(enderpos.x, enderpos.y + 2.75, enderpos.z)
local eye_distance_from_player = vector.distance(ender_eye_pos, look_pos)
look_pos = vector.add(look_pos, vector.multiply(look_dir, eye_distance_from_player))
--if looking in general head position, turn hostile
if minetest.line_of_sight(ender_eye_pos, look_pos_base) and vector.distance(look_pos, ender_eye_pos) <= 0.4 then
self.provoked = "staring"
self.attack = minetest.get_player_by_name(obj:get_player_name())
break
else -- I'm not sure what this part does, but I don't want to break anything - jordan4ibanez
if self.provoked == "staring" then
self.provoked = "broke_contact"
end
end
goto continue
end
--calculate very quickly the exact location the player is looking
--within the distance between the two "heads" (player and enderman)
local look_pos = vector.new(player_pos.x, player_pos.y + player_eye_height, player_pos.z)
local look_pos_base = look_pos
local ender_eye_pos = vector.new(enderpos.x, enderpos.y + 2.75, enderpos.z)
local eye_distance_from_player = vector.distance(ender_eye_pos, look_pos)
look_pos = vector.add(look_pos, vector.multiply(look_dir, eye_distance_from_player))
--if looking in general head position, turn hostile
if minetest.line_of_sight(ender_eye_pos, look_pos_base) and vector.distance(look_pos, ender_eye_pos) <= 0.4 then
self.provoked = "staring"
self.attack = minetest.get_player_by_name(obj:get_player_name())
break
else -- I'm not sure what this part does, but I don't want to break anything - jordan4ibanez
if self.provoked == "staring" then
self.provoked = "broke_contact"
end
end
::continue:: -- this is a sweep over statement, this can be used to continue even when errors occurred
end
end
end
@ -561,189 +562,11 @@ mobs:register_mob("mobs_mc:enderman", {
-- End spawn
mobs:spawn_specific(
"mobs_mc:enderman",
"end",
"ground",
{
"End"
},
0,
minetest.LIGHT_MAX+1,
30,
3000,
12,
mobs_mc.spawn_height.end_min,
mobs_mc.spawn_height.end_max)
mobs:spawn_specific("mobs_mc:enderman", "end", "ground", 0, minetest.LIGHT_MAX+1, 30, 3000, 12, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max)
-- Overworld spawn
mobs:spawn_specific(
"mobs_mc:enderman",
"overworld",
"ground",
{
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
0,
7,
30,
19000,
2,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:enderman", "overworld", "ground", 0, 7, 30, 19000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- Nether spawn (rare)
mobs:spawn_specific(
"mobs_mc:enderman",
"nether",
"ground",
{
"Nether"
},
0,
7,
30,
27500,
4,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
mobs:spawn_specific("mobs_mc:enderman", "nether", "ground", 0, 7, 30, 27500, 4, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
-- spawn eggs
mobs:register_egg("mobs_mc:enderman", S("Enderman"), "mobs_mc_spawn_icon_enderman.png", 0)

View File

@ -75,20 +75,7 @@ mobs:register_mob("mobs_mc:ghast", {
})
mobs:spawn_specific(
"mobs_mc:ghast",
"nether",
"ground",
{
"Nether"
},
0,
minetest.LIGHT_MAX+1,
30,
18000,
2,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
mobs:spawn_specific("mobs_mc:ghast", "nether", "air", 0, minetest.LIGHT_MAX+1, 30, 18000, 2, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
-- fireball (projectile)
mobs:register_arrow("mobs_mc:fireball", {

View File

@ -510,56 +510,8 @@ mobs:register_mob("mobs_mc:mule", mule)
--===========================
--Spawn Function
mobs:spawn_specific(
"mobs_mc:horse",
"overworld",
"ground",
{
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"SunflowerPlains",
"RoofedForest",
"MesaPlateauFM_grasstop",
"ExtremeHillsM",
"BirchForestM",
},
0,
minetest.LIGHT_MAX+1,
30,
15000,
4,
mobs_mc.spawn_height.water+3,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific(
"mobs_mc:donkey",
"overworld",
"ground",
{
"Mesa",
"MesaPlateauFM_grasstop",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
},
0,
minetest.LIGHT_MAX+1,
30,
15000,
4,
mobs_mc.spawn_height.water+3,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:horse", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:donkey", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0)

View File

@ -217,25 +217,7 @@ mobs:register_mob("mobs_mc:llama", {
})
--spawn
mobs:spawn_specific(
"mobs_mc:llama",
"overworld",
"ground",
{
"Mesa",
"MesaPlateauFM_grasstop",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
},
0,
minetest.LIGHT_MAX+1,
30,
15000,
5,
mobs_mc.spawn_height.water+15,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:llama", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 5, mobs_mc.spawn_height.water+15, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0)

View File

@ -153,23 +153,7 @@ local base_spawn_chance = 5000
-- Spawn ocelot
--they get the same as the llama because I'm trying to rework so much of this code right now -j4i
mobs:spawn_specific(
"mobs_mc:ocelot",
"overworld",
"ground",
{
"Jungle",
"JungleEdgeM",
"JungleM",
"JungleEdge",
},
0,
minetest.LIGHT_MAX+1,
30,
15000,
5,
mobs_mc.spawn_height.water+15,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:ocelot", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 5, mobs_mc.spawn_height.water+15, mobs_mc.spawn_height.overworld_max)
--[[
mobs:spawn({
name = "mobs_mc:ocelot",

View File

@ -91,23 +91,7 @@ mobs:register_mob("mobs_mc:parrot", {
})
-- Parrots spawn rarely in jungles. TODO: Also check for jungle *biome* <- I'll get to this eventually -j4i
mobs:spawn_specific(
"mobs_mc:parrot",
"overworld",
"ground",
{
"Jungle",
"JungleEdgeM",
"JungleM",
"JungleEdge",
},
0,
minetest.LIGHT_MAX+1,
7,
30000,
1,
mobs_mc.spawn_height.water+7,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:parrot","overworld", "air", 0, minetest.LIGHT_MAX+1, 7, 30000, 1, mobs_mc.spawn_height.water+7, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:parrot", S("Parrot"), "mobs_mc_spawn_icon_parrot.png", 0)

View File

@ -182,35 +182,7 @@ mobs:register_mob("mobs_mc:pig", {
end,
})
mobs:spawn_specific(
"mobs_mc:pig",
"overworld",
"ground",
{
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"SunflowerPlains",
"RoofedForest",
"MesaPlateauFM_grasstop",
"ExtremeHillsM",
"BirchForestM",
},
9,
minetest.LIGHT_MAX+1,
30,
15000,
8,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:pig", "overworld", "ground", 9, minetest.LIGHT_MAX+1, 30, 15000, 8, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:pig", S("Pig"), "mobs_mc_spawn_icon_pig.png", 0)

View File

@ -67,23 +67,7 @@ mobs:register_mob("mobs_mc:polar_bear", {
})
mobs:spawn_specific(
"mobs_mc:polar_bear",
"overworld",
"ground",
{
"ColdTaiga",
"IcePlainsSpikes",
"IcePlains",
"ExtremeHills+_snowtop",
},
0,
minetest.LIGHT_MAX+1,
30,
7000,
3,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:polar_bear", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 7000, 3, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- spawn egg
mobs:register_egg("mobs_mc:polar_bear", S("Polar Bear"), "mobs_mc_spawn_icon_polarbear.png", 0)

View File

@ -109,35 +109,7 @@ mobs:register_mob("mobs_mc:killer_bunny", killer_bunny)
-- Mob spawning rules.
-- Different skins depending on spawn location <- we'll get to this when the spawning algorithm is fleshed out
mobs:spawn_specific(
"mobs_mc:rabbit",
"overworld",
"ground",
{
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"SunflowerPlains",
"RoofedForest",
"MesaPlateauFM_grasstop",
"ExtremeHillsM",
"BirchForestM",
},
9,
minetest.LIGHT_MAX+1,
30,
15000,
8,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:rabbit", "overworld", "ground", 9, minetest.LIGHT_MAX+1, 30, 15000, 8, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
--[[
local spawn = {

View File

@ -303,35 +303,7 @@ mobs:register_mob("mobs_mc:sheep", {
end
end,
})
mobs:spawn_specific(
"mobs_mc:sheep",
"overworld",
"ground",
{
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"SunflowerPlains",
"RoofedForest",
"MesaPlateauFM_grasstop",
"ExtremeHillsM",
"BirchForestM",
},
0,
minetest.LIGHT_MAX+1,
30,
15000,
3,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:sheep", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 3, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:sheep", S("Sheep"), "mobs_mc_spawn_icon_sheep.png", 0)

View File

@ -81,17 +81,4 @@ mobs:register_arrow("mobs_mc:shulkerbullet", {
mobs:register_egg("mobs_mc:shulker", S("Shulker"), "mobs_mc_spawn_icon_shulker.png", 0)
mobs:spawn_specific(
"mobs_mc:shulker",
"end",
"ground",
{
"End"
},
0,
minetest.LIGHT_MAX+1,
30,
5000,
2,
mobs_mc.spawn_height.end_min,
mobs_mc.spawn_height.end_max)
mobs:spawn_specific("mobs_mc:shulker", "end", "ground", 0, minetest.LIGHT_MAX+1, 30, 5000, 2, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max)

View File

@ -30,14 +30,13 @@ local skeleton = {
"mcl_bows_bow_0.png", -- bow
"mobs_mc_skeleton.png", -- skeleton
} },
visual_size = {x=1, y=1},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
textures = {
{
"mobs_mc_empty.png", -- armor
"mobs_mc_skeleton.png", -- texture
"mcl_bows_bow_0.png", -- wielded_item
}
sounds = {
random = "mobs_mc_skeleton_random",
death = "mobs_mc_skeleton_death",
damage = "mobs_mc_skeleton_hurt",
distance = 16,
},
walk_velocity = 1.2,
run_velocity = 2.4,
@ -112,9 +111,9 @@ local stray = table.copy(skeleton)
stray.mesh = "mobs_mc_stray.b3d"
stray.textures = {
{
"mobs_mc_stray_overlay.png",
"mobs_mc_stray.png",
"mcl_bows_bow_0.png",
"mobs_mc_stray.png",
"mobs_mc_stray_overlay.png",
},
}
-- TODO: different sound (w/ echo)
@ -140,195 +139,13 @@ table.insert(stray.drops, {
mobs:register_mob("mobs_mc:stray", stray)
-- Overworld spawn
mobs:spawn_specific(
"mobs_mc:skeleton",
"overworld",
"ground",
{
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
0,
7,
20,
17000,
2,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:skeleton", "overworld", "ground", 0, 7, 20, 17000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- Nether spawn
mobs:spawn_specific(
"mobs_mc:skeleton",
"nether",
"ground",
{
"Nether"
},
0,
7,
30,
10000,
3,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
mobs:spawn_specific("mobs_mc:skeleton", "nether", "ground", 0, 7, 30, 10000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
-- Stray spawn
-- TODO: Spawn directly under the sky
mobs:spawn_specific(
"mobs_mc:stray",
"overworld",
"ground",
{
"ColdTaiga",
"IcePlainsSpikes",
"IcePlains",
"ExtremeHills+_snowtop",
},
0,
7,
20,
19000,
2,
mobs_mc.spawn_height.water,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:stray", "overworld", "ground", 0, 7, 20, 19000, 2, mobs_mc.spawn_height.water, mobs_mc.spawn_height.overworld_max)
-- spawn eggs

View File

@ -25,12 +25,11 @@ mobs:register_mob("mobs_mc:witherskeleton", {
mesh = "mobs_mc_witherskeleton.b3d",
textures = {
{
"mobs_mc_empty.png", -- armor
"mobs_mc_wither_skeleton.png", -- wither skeleton
"default_tool_stonesword.png", -- sword
"mobs_mc_wither_skeleton.png", -- wither skeleton
}
},
visual_size = {x=1.2, y=1.2},
visual_size = {x=3.6, y=3.6},
makes_footstep_sound = true,
sounds = {
random = "mobs_mc_skeleton_random",
@ -95,20 +94,7 @@ mobs:register_mob("mobs_mc:witherskeleton", {
})
--spawn
mobs:spawn_specific(
"mobs_mc:witherskeleton",
"nether",
"ground",
{
"Nether"
},
0,
7,
30,
5000,
5,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
mobs:spawn_specific("mobs_mc:witherskeleton", "nether", "ground", 0, 7, 30, 5000, 5, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
-- spawn eggs
mobs:register_egg("mobs_mc:witherskeleton", S("Wither Skeleton"), "mobs_mc_spawn_icon_witherskeleton.png", 0)

View File

@ -157,137 +157,9 @@ mobs:register_mob("mobs_mc:slime_tiny", slime_tiny)
local smin = mobs_mc.spawn_height.overworld_min
local smax = mobs_mc.spawn_height.water - 23
mobs:spawn_specific(
"mobs_mc:slime_tiny",
"overworld",
"ground",
{
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
0,
minetest.LIGHT_MAX+1,
30,
12000,
4,
smin,
smax)
mobs:spawn_specific(
"mobs_mc:slime_small",
"overworld",
"ground",
{
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
0,
minetest.LIGHT_MAX+1,
30,
8500,
4,
smin,
smax)
mobs:spawn_specific(
"mobs_mc:slime_big",
"overworld",
"ground",
{
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
0,
minetest.LIGHT_MAX+1,
30,
10000,
4,
smin,
smax)
mobs:spawn_specific("mobs_mc:slime_tiny", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 12000, 4, smin, smax)
mobs:spawn_specific("mobs_mc:slime_small", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 8500, 4, smin, smax)
mobs:spawn_specific("mobs_mc:slime_big", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 10000, 4, smin, smax)
-- Magma cube
local magma_cube_big = {
@ -400,51 +272,9 @@ mobs:register_mob("mobs_mc:magma_cube_tiny", magma_cube_tiny)
local mmin = mobs_mc.spawn_height.nether_min
local mmax = mobs_mc.spawn_height.nether_max
mobs:spawn_specific(
"mobs_mc:magma_cube_tiny",
"nether",
"ground",
{
"Nether"
},
0,
minetest.LIGHT_MAX+1,
30,
15000,
4,
mmin,
mmax)
mobs:spawn_specific(
"mobs_mc:magma_cube_small",
"nether",
"ground",
{
"Nether"
},
0,
minetest.LIGHT_MAX+1,
30,
15500,
4,
mmin,
mmax)
mobs:spawn_specific(
"mobs_mc:magma_cube_big",
"nether",
"ground",
{
"Nether"
},
0,
minetest.LIGHT_MAX+1,
30,
16000,
4,
mmin,
mmax)
mobs:spawn_specific("mobs_mc:magma_cube_tiny", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mmin, mmax)
mobs:spawn_specific("mobs_mc:magma_cube_small", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 15500, 4, mmin, mmax)
mobs:spawn_specific("mobs_mc:magma_cube_big", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 16000, 4, mmin, mmax)
--mobs:spawn_specific("mobs_mc:magma_cube_tiny", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11000, 4, mmin, mmax)
--mobs:spawn_specific("mobs_mc:magma_cube_small", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11100, 4, mmin, mmax)

View File

@ -87,158 +87,7 @@ cave_spider.sounds.base_pitch = 1.25
mobs:register_mob("mobs_mc:cave_spider", cave_spider)
mobs:spawn_specific(
"mobs_mc:spider",
"overworld",
"ground",
{
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
0,
7,
30,
17000,
2,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:spider", "overworld", "ground", 0, 7, 30, 17000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:spider", S("Spider"), "mobs_mc_spawn_icon_spider.png", 0)

View File

@ -62,158 +62,7 @@ mobs:register_mob("mobs_mc:squid", {
local water = mobs_mc.spawn_height.water
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific(
"mobs_mc:squid",
"overworld",
"water",
{
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
0,
minetest.LIGHT_MAX+1,
30,
5500,
3,
water-16,
water+1)
mobs:spawn_specific("mobs_mc:squid", "overworld", "water", 0, minetest.LIGHT_MAX+1, 30, 5500, 3, water-16, water)
-- spawn eggs
mobs:register_egg("mobs_mc:squid", S("Squid"), "mobs_mc_spawn_icon_squid.png", 0)

View File

@ -1074,35 +1074,7 @@ mobs:register_mob("mobs_mc:villager", {
mobs:spawn_specific(
"mobs_mc:villager",
"overworld",
"ground",
{
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"SunflowerPlains",
"RoofedForest",
"MesaPlateauFM_grasstop",
"ExtremeHillsM",
"BirchForestM",
},
0,
minetest.LIGHT_MAX+1,
30,
20,
4,
mobs_mc.spawn_height.water+1,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:villager", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 20, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:villager", S("Villager"), "mobs_mc_spawn_icon_villager.png", 0)

View File

@ -146,99 +146,8 @@ mobs:register_mob("mobs_mc:villager_zombie", {
harmed_by_heal = true,
})
mobs:spawn_specific(
"mobs_mc:villager_zombie",
"overworld",
"ground",
{
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
},
0,
7,
30,
4090,
4,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
--mobs:spawn_specific("mobs_mc:villager_zombie", "overworld", "ground", 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:villager_zombie", "overworld", "ground", 0, 7, 30, 4090, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:villager_zombie", "overworld", "ground", 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:villager_zombie", S("Zombie Villager"), "mobs_mc_spawn_icon_zombie_villager.png", 0)

View File

@ -73,7 +73,7 @@ mobs:register_mob("mobs_mc:wither", {
self.object:set_properties({textures={self.base_texture}})
self.armor = {undead = 80, fleshy = 80}
end
mcl_bossbars.update_boss(self.object, "Wither", "dark_purple")
mcl_bossbars.update_boss(self, "Wither", "dark_purple")
end,
on_spawn = function(self)
minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64})

View File

@ -232,34 +232,6 @@ end
mobs:register_mob("mobs_mc:dog", dog)
-- Spawn
mobs:spawn_specific(
"mobs_mc:wolf",
"overworld",
"ground",
{
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"SunflowerPlains",
"RoofedForest",
"MesaPlateauFM_grasstop",
"ExtremeHillsM",
"BirchForestM",
},
0,
minetest.LIGHT_MAX+1,
30,
9000,
7,
mobs_mc.spawn_height.water+3,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:wolf", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 9000, 7, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max)
mobs:register_egg("mobs_mc:wolf", S("Wolf"), "mobs_mc_spawn_icon_wolf.png", 0)

View File

@ -58,11 +58,7 @@ local zombie = {
visual = "mesh",
mesh = "mobs_mc_zombie.b3d",
textures = {
{
"mobs_mc_empty.png", -- armor
"mobs_mc_zombie.png", -- texture
"mobs_mc_empty.png", -- wielded_item
}
{"mobs_mc_zombie.png"},
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
@ -115,13 +111,7 @@ mobs:register_mob("mobs_mc:baby_zombie", baby_zombie)
-- Husk.
-- Desert variant of the zombie
local husk = table.copy(zombie)
husk.textures = {
{
"mobs_mc_empty.png", -- armor
"mobs_mc_husk.png", -- texture
"mobs_mc_empty.png", -- wielded_item
}
}
husk.textures = {{"mobs_mc_husk.png"}}
husk.ignited_by_sunlight = false
husk.sunlight_damage = 0
husk.drops = drops_common
@ -145,227 +135,11 @@ mobs:register_mob("mobs_mc:baby_husk", baby_husk)
-- Spawning
mobs:spawn_specific(
"mobs_mc:zombie",
"overworld",
"ground",
{
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
},
0,
7,
30,
6000,
4,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:zombie", "overworld", "ground", 0, 7, 30, 6000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- Baby zombie is 20 times less likely than regular zombies
mobs:spawn_specific(
"mobs_mc:baby_zombie",
"overworld",
"ground",
{
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
},
0,
7,
30,
60000,
4,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific(
"mobs_mc:husk",
"overworld",
"ground",
{
"Desert",
"SavannaM",
"Savanna",
"Savanna_beach",
},
0,
7,
30,
6500,
4,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific(
"mobs_mc:baby_husk",
"overworld",
"ground",
{
"Desert",
"SavannaM",
"Savanna",
"Savanna_beach",
},
0,
7,
30,
65000,
4,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:baby_zombie", "overworld", "ground", 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:husk", "overworld", "ground", 0, 7, 30, 6500, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:baby_husk", "overworld", "ground", 0, 7, 30, 65000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- Spawn eggs
mobs:register_egg("mobs_mc:husk", S("Husk"), "mobs_mc_spawn_icon_husk.png", 0)

View File

@ -111,35 +111,9 @@ baby_pigman.child = 1
mobs:register_mob("mobs_mc:baby_pigman", baby_pigman)
-- Regular spawning in the Nether
mobs:spawn_specific(
"mobs_mc:pigman",
"nether",
"ground",
{
"Nether"
},
0,
minetest.LIGHT_MAX+1,
30,
6000,
3,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
mobs:spawn_specific("mobs_mc:pigman", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
-- Baby zombie is 20 times less likely than regular zombies
mobs:spawn_specific(
"mobs_mc:baby_pigman",
"nether",
"ground",
{
"Nether"
},
0,
minetest.LIGHT_MAX+1,
30,
100000,
4,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
mobs:spawn_specific("mobs_mc:baby_pigman", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 100000, 4, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
-- Spawning in Nether portals in the Overworld
--mobs:spawn_specific("mobs_mc:pigman", mobs_mc.spawn.nether_portal, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 500, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)

View File

@ -3,7 +3,7 @@ mcl_bossbars = {
huds = {},
static = {},
colors = {"light_purple", "blue", "red", "green", "yellow", "dark_purple", "white"},
max_bars = tonumber(minetest.settings:get("max_bossbars")) or 4
max_bars = tonumber(minetest.settings:get("max_bossbars")) or 6
}
function mcl_bossbars.recalculate_colors()
@ -36,12 +36,12 @@ end
local last_id = 0
function mcl_bossbars.add_bar(player, def, dynamic, priority)
function mcl_bossbars.add_bar(player, def)
local name = player:get_player_name()
local bars = mcl_bossbars.bars[name]
local bar = {text = def.text, priority = priority or 0, timeout = def.timeout}
local bar = {text = def.text}
bar.color, bar.image = get_color_info(def.color, def.percentage)
if dynamic then
if def.dynamic then
for _, other in pairs(bars) do
if not other.id and other.color == bar.color and (other.original_text or other.text) == bar.text and other.image == bar.image then
if not other.count then
@ -55,49 +55,40 @@ function mcl_bossbars.add_bar(player, def, dynamic, priority)
end
end
table.insert(bars, bar)
if not dynamic then
if not def.dynamic then
bar.raw_color = def.color
bar.id = last_id + 1
last_id = bar.id
mcl_bossbars.static[bar.id] = bar
return bar.id
return id
end
end
function mcl_bossbars.remove_bar(id)
mcl_bossbars.static[id].id = nil
mcl_bossbars.static[id].bar.static = false
mcl_bossbars.static[id] = nil
end
function mcl_bossbars.update_bar(id, def, priority)
function mcl_bossbars.update_bar(id, def)
local old = mcl_bossbars.static[id]
old.color = get_color_info(def.color or old.raw_color, def.percentage or old.percentage)
old.text = def.text or old.text
old.priority = priority or old.priority
end
function mcl_bossbars.update_boss(object, name, color)
local props = object:get_luaentity()
if not props or not props._cmi_is_mob then
props = object:get_properties()
props.health = object:get_hp()
end
function mcl_bossbars.update_boss(luaentity, name, color)
local object = luaentity.object
local bardef = {
text = luaentity.nametag,
percentage = math.floor(luaentity.health / luaentity.hp_max * 100),
color = color,
text = props.nametag,
percentage = math.floor(props.health / props.hp_max * 100),
dynamic = true,
}
if not bardef.text or bardef.text == "" then
bardef.text = name
end
local pos = object:get_pos()
for _, player in pairs(minetest.get_connected_players()) do
local d = vector.distance(pos, player:get_pos())
if d <= 80 then
mcl_bossbars.add_bar(player, bardef, true, d)
for _, obj in pairs(minetest.get_objects_inside_radius(object:get_pos(), 128)) do
if obj:is_player() then
mcl_bossbars.add_bar(obj, bardef)
end
end
end
@ -119,12 +110,11 @@ minetest.register_on_leaveplayer(function(player)
mcl_bossbars.bars[name] = nil
end)
minetest.register_globalstep(function(dtime)
minetest.register_globalstep(function()
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local bars = mcl_bossbars.bars[name]
local huds = mcl_bossbars.huds[name]
table.sort(bars, function(a, b) return a.priority < b.priority end)
local huds_new = {}
local bars_new = {}
local i = 0
@ -134,12 +124,7 @@ minetest.register_globalstep(function(dtime)
local hud = table.remove(huds, 1)
if bar and bar.id then
if bar.timeout then
bar.timeout = bar.timeout - dtime
end
if not bar.timeout or bar.timeout > 0 then
table.insert(bars_new, bar)
end
table.insert(bars_new, bar)
end
if bar and not hud then

View File

@ -27,9 +27,9 @@ mcl_credits.people = {
"Rootyjr",
"Nicu",
"aligator",
"Code-Sploit",
}},
{"Contributors", 0x52FF00, {
"Code-Sploit",
"Laurent Rocher",
"HimbeerserverDE",
"TechDudie",
@ -55,7 +55,6 @@ mcl_credits.people = {
"nickolas360",
"yutyo",
"ztianyang",
"j45",
}},
{"MineClone5", 0xA60014, {
"kay27",
@ -64,38 +63,6 @@ mcl_credits.people = {
"NO11",
"j45",
}},
{"Original Mod Authors", 0x343434, {
"Wuzzy",
"Fleckenstein",
"BlockMen",
"TenPlus1",
"PilzAdam",
"ryvnf",
"stujones11",
"Arcelmi",
"celeron55",
"maikerumine",
"GunshipPenguin",
"Qwertymine3",
"Rochambeau",
"rubenwardy",
"stu",
"oilboi",
"4aiman",
"Kahrl",
"Krock",
"UgnilJoZ",
"lordfingle",
"22i",
"bzoss",
"kilbith",
"xeranas",
"kddekadenz",
"sofar",
"4Evergreen4",
"jordan4ibanez",
"paramat",
}},
{"3D Models", 0x0019FF, {
"22i",
"tobyplowy",

View File

@ -47,34 +47,28 @@
-- mesecon.rotate_rules_down(rules)
-- These functions return rules that have been rotated in the specific direction
local equals = vector.equals
local get_node_force = mesecon.get_node_force
local invertRule = mesecon.invertRule
local copy, insert = table.copy, table.insert
local registered_nodes = minetest.registered_nodes
-- General
function mesecon.get_effector(nodename)
if registered_nodes[nodename]
and registered_nodes[nodename].mesecons
and registered_nodes[nodename].mesecons.effector then
return registered_nodes[nodename].mesecons.effector
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.effector then
return minetest.registered_nodes[nodename].mesecons.effector
end
end
function mesecon.get_receptor(nodename)
if registered_nodes[nodename]
and registered_nodes[nodename].mesecons
and registered_nodes[nodename].mesecons.receptor then
return registered_nodes[nodename].mesecons.receptor
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.receptor then
return minetest.registered_nodes[nodename].mesecons.receptor
end
end
function mesecon.get_conductor(nodename)
if registered_nodes[nodename]
and registered_nodes[nodename].mesecons
and registered_nodes[nodename].mesecons.conductor then
return registered_nodes[nodename].mesecons.conductor
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.conductor then
return minetest.registered_nodes[nodename].mesecons.conductor
end
end
@ -109,14 +103,13 @@ end
-- Receptors
-- Nodes that can power mesecons
local function is_receptor_on(nodename)
function mesecon.is_receptor_on(nodename)
local receptor = mesecon.get_receptor(nodename)
if receptor and receptor.state == mesecon.state.on then
return true
end
return false
end
mesecon.is_receptor_on = is_receptor_on
function mesecon.is_receptor_off(nodename)
local receptor = mesecon.get_receptor(nodename)
@ -134,7 +127,7 @@ function mesecon.is_receptor(nodename)
return false
end
local function receptor_get_rules(node)
function mesecon.receptor_get_rules(node)
local receptor = mesecon.get_receptor(node.name)
if receptor then
local rules = receptor.rules
@ -147,7 +140,6 @@ local function receptor_get_rules(node)
return mesecon.rules.default
end
mesecon.receptor_get_rules = receptor_get_rules
-- Effectors
-- Nodes that can be powered by mesecons
@ -194,7 +186,7 @@ end
-- Activation:
mesecon.queue:add_function("activate", function (pos, rulename)
local node = get_node_force(pos)
local node = mesecon.get_node_force(pos)
if not node then return end
local effector = mesecon.get_effector(node.name)
@ -206,7 +198,7 @@ end)
function mesecon.activate(pos, node, rulename, depth)
if rulename == nil then
for _,rule in pairs(mesecon.effector_get_rules(node)) do
for _,rule in ipairs(mesecon.effector_get_rules(node)) do
mesecon.activate(pos, node, rule, depth + 1)
end
return
@ -217,7 +209,7 @@ end
-- Deactivation
mesecon.queue:add_function("deactivate", function (pos, rulename)
local node = get_node_force(pos)
local node = mesecon.get_node_force(pos)
if not node then return end
local effector = mesecon.get_effector(node.name)
@ -229,7 +221,7 @@ end)
function mesecon.deactivate(pos, node, rulename, depth)
if rulename == nil then
for _,rule in pairs(mesecon.effector_get_rules(node)) do
for _,rule in ipairs(mesecon.effector_get_rules(node)) do
mesecon.deactivate(pos, node, rule, depth + 1)
end
return
@ -240,7 +232,7 @@ end
-- Change
mesecon.queue:add_function("change", function (pos, rulename, changetype)
local node = get_node_force(pos)
local node = mesecon.get_node_force(pos)
if not node then return end
local effector = mesecon.get_effector(node.name)
@ -252,7 +244,7 @@ end)
function mesecon.changesignal(pos, node, rulename, newstate, depth)
if rulename == nil then
for _,rule in pairs(mesecon.effector_get_rules(node)) do
for _,rule in ipairs(mesecon.effector_get_rules(node)) do
mesecon.changesignal(pos, node, rule, newstate, depth + 1)
end
return
@ -364,15 +356,15 @@ end
-- some more general high-level stuff
function mesecon.is_power_on(pos, rulename)
local node = get_node_force(pos)
if node and (mesecon.is_conductor_on(node, rulename) or is_receptor_on(node.name)) then
local node = mesecon.get_node_force(pos)
if node and (mesecon.is_conductor_on(node, rulename) or mesecon.is_receptor_on(node.name)) then
return true
end
return false
end
function mesecon.is_power_off(pos, rulename)
local node = get_node_force(pos)
local node = mesecon.get_node_force(pos)
if node and (mesecon.is_conductor_off(node, rulename) or mesecon.is_receptor_off(node.name)) then
return true
end
@ -389,7 +381,7 @@ function mesecon.turnon(pos, link)
local depth = 1
while frontiers[1] do
local f = table.remove(frontiers, 1)
local node = get_node_force(f.pos)
local node = mesecon.get_node_force(f.pos)
if not node then
-- Area does not exist; do nothing
@ -397,10 +389,10 @@ function mesecon.turnon(pos, link)
local rules = mesecon.conductor_get_rules(node)
-- Call turnon on neighbors
for _, r in pairs(mesecon.rule2meta(f.link, rules)) do
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r)
for _, l in pairs(mesecon.rules_link_rule_all(f.pos, r)) do
insert(frontiers, {pos = np, link = l})
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
table.insert(frontiers, {pos = np, link = l})
end
end
@ -414,12 +406,12 @@ function mesecon.turnon(pos, link)
if node and f.link.spread and minetest.get_item_group(node.name, "opaque") == 1 then
-- Call turnon on neighbors
-- Warning: A LOT of nodes need to be looked at for this to work
for _, r in pairs(mesecon.rule2meta(f.link, mesecon.rules.mcl_alldirs_spread)) do
for _, r in ipairs(mesecon.rule2meta(f.link, mesecon.rules.mcl_alldirs_spread)) do
local np = vector.add(f.pos, r)
for _, l in pairs(mesecon.rules_link_rule_all(f.pos, r)) do
local nlink = copy(l)
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
local nlink = table.copy(l)
nlink.spread = false
insert(frontiers, {pos = np, link = nlink})
table.insert(frontiers, {pos = np, link = nlink})
end
end
end
@ -451,33 +443,33 @@ function mesecon.turnoff(pos, link)
local depth = 1
while frontiers[1] do
local f = table.remove(frontiers, 1)
local node = get_node_force(f.pos)
local node = mesecon.get_node_force(f.pos)
if not node then
-- No-op
elseif mesecon.is_conductor_on(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
for _, r in pairs(mesecon.rule2meta(f.link, rules)) do
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r)
-- Check if an onstate receptor is connected. If that is the case,
-- abort this turnoff process by returning false. `receptor_off` will
-- discard all the changes that we made in the voxelmanip:
for _, l in pairs(mesecon.rules_link_rule_all_inverted(f.pos, r)) do
if is_receptor_on(get_node_force(np).name) then
for _, l in ipairs(mesecon.rules_link_rule_all_inverted(f.pos, r)) do
if mesecon.is_receptor_on(mesecon.get_node_force(np).name) then
return false
end
end
-- Call turnoff on neighbors
for _, l in pairs(mesecon.rules_link_rule_all(f.pos, r)) do
insert(frontiers, {pos = np, link = l})
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
table.insert(frontiers, {pos = np, link = l})
end
end
mesecon.swap_node_force(f.pos, mesecon.get_conductor_off(node, f.link))
elseif mesecon.is_effector(node.name) then
insert(signals, {
table.insert(signals, {
pos = f.pos,
node = node,
link = f.link,
@ -488,22 +480,21 @@ function mesecon.turnoff(pos, link)
if node and f.link.spread and minetest.get_item_group(node.name, "opaque") == 1 then
-- Call turnoff on neighbors
-- Warning: A LOT of nodes need to be looked at for this to work
local fpos = f.pos
for _, r in pairs(mesecon.rule2meta(f.link, mesecon.rules.mcl_alldirs_spread)) do
local np = {x=fpos.x+r.x, y=fpos.y+r.y, z=fpos.z+r.z}
local n = get_node_force(np)
if n and is_receptor_on(n.name) then
local receptorrules = receptor_get_rules(n)
for _, r in ipairs(mesecon.rule2meta(f.link, mesecon.rules.mcl_alldirs_spread)) do
local np = vector.add(f.pos, r)
local n = mesecon.get_node_force(np)
if mesecon.is_receptor_on(n.name) then
local receptorrules = mesecon.receptor_get_rules(n)
for _, rr in pairs(receptorrules) do
if rr.spread and equals(invertRule(rr), r) then
if rr.spread and vector.equals(mesecon.invertRule(rr), r) then
return false
end
end
end
for _, l in pairs(mesecon.rules_link_rule_all(fpos, r)) do
local nlink = copy(l)
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
local nlink = table.copy(l)
nlink.spread = false
insert(frontiers, {pos = np, link = nlink})
table.insert(frontiers, {pos = np, link = nlink})
end
end
end
@ -511,7 +502,7 @@ function mesecon.turnoff(pos, link)
depth = depth + 1
end
for _, sig in pairs(signals) do
for _, sig in ipairs(signals) do
mesecon.changesignal(sig.pos, sig.node, sig.link, mesecon.state.off, sig.depth)
if mesecon.is_effector_on(sig.node.name) and not mesecon.is_powered(sig.pos) then
mesecon.deactivate(sig.pos, sig.node, sig.link, sig.depth)
@ -525,19 +516,19 @@ end
-- outputnode (receptor or conductor) at position `output` and has an output in direction `rule`
function mesecon.rules_link_rule_all(output, rule)
local input = vector.add(output, rule)
local inputnode = get_node_force(input)
local inputnode = mesecon.get_node_force(input)
local inputrules = mesecon.get_any_inputrules(inputnode)
if not inputrules then
return {}
end
local rules = {}
for _, inputrule in pairs(mesecon.flattenrules(inputrules)) do
for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
-- Check if input accepts from output
if equals(vector.add(input, inputrule), output) then
local newrule = copy(inputrule)
if vector.equals(vector.add(input, inputrule), output) then
local newrule = table.copy(inputrule)
newrule.spread = rule.spread
insert(rules, newrule)
table.insert(rules, newrule)
end
end
@ -548,19 +539,19 @@ end
-- inputnode (effector or conductor) at position `input` and has an input in direction `rule`
function mesecon.rules_link_rule_all_inverted(input, rule)
local output = vector.add(input, rule)
local outputnode = get_node_force(output)
local outputnode = mesecon.get_node_force(output)
local outputrules = mesecon.get_any_outputrules(outputnode)
if not outputrules then
return {}
end
local rules = {}
for _, outputrule in pairs(mesecon.flattenrules(outputrules)) do
if equals(vector.add(output, outputrule), input) then
local newrule = copy(outputrule)
newrule = invertRule(newrule)
for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
if vector.equals(vector.add(output, outputrule), input) then
local newrule = table.copy(outputrule)
newrule = mesecon.invertRule(newrule)
newrule.spread = rule.spread
insert(rules, newrule)
table.insert(rules, newrule)
end
end
return rules
@ -571,7 +562,7 @@ function mesecon.is_powered(pos, rule, depth, sourcepos, home_pos)
if depth > 1 then
return false, false
end
local node = get_node_force(pos)
local node = mesecon.get_node_force(pos)
local rules = mesecon.get_any_inputrules(node)
if not rules then
return false, false
@ -587,23 +578,23 @@ function mesecon.is_powered(pos, rule, depth, sourcepos, home_pos)
local function power_walk(pos, home_pos, sourcepos, rulenames, rule, depth)
local spread = false
for _, rname in pairs(rulenames) do
for _, rname in ipairs(rulenames) do
local np = vector.add(pos, rname)
local nn = get_node_force(np)
if (mesecon.is_conductor_on (nn, invertRule(rname))
or is_receptor_on (nn.name)) then
if not equals(home_pos, np) then
local nn = mesecon.get_node_force(np)
if (mesecon.is_conductor_on (nn, mesecon.invertRule(rname))
or mesecon.is_receptor_on (nn.name)) then
if not vector.equals(home_pos, np) then
local rulez = mesecon.get_any_outputrules(nn)
local spread_tmp = false
for r=1, #rulez do
if equals(invertRule(rname), rulez[r]) then
if vector.equals(mesecon.invertRule(rname), rulez[r]) then
if rulez[r].spread then
spread_tmp = true
end
end
end
if depth == 0 or spread_tmp then
insert(sourcepos, np)
table.insert(sourcepos, np)
if spread_tmp then
spread = true
end
@ -621,7 +612,7 @@ function mesecon.is_powered(pos, rule, depth, sourcepos, home_pos)
local spread = false
if not rule then
for _, rule in pairs(mesecon.flattenrules(rules)) do
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local spread_temp
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
sourcepos, spread_temp = power_walk(pos, home_pos, sourcepos, rulenames, rule, depth)

View File

@ -117,90 +117,83 @@ minetest.register_craft({
{"mcl_core:stick"},}
})
local off_def = {
name = "mesecon_torch_off",
description = S("Redstone Torch (off)"),
doc_items_create_entry = false,
icon = "jeija_torches_off.png",
tiles = {"jeija_torches_off.png"},
light = 0,
groups = {dig_immediate=3, dig_by_water=1, redstone_torch=2, mesecon_ignore_opaque_dig=1, not_in_creative_inventory=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
drop = "mesecons_torch:mesecon_torch_on",
}
mcl_torches.register_torch(off_def)
local off_override = {
mesecons = {
receptor = {
state = mesecon.state.off,
rules = torch_get_output_rules,
},
effector = {
state = mesecon.state.on,
rules = torch_get_input_rules,
action_off = torch_action_off,
mcl_torches.register_torch("mesecon_torch_off", S("Redstone Torch (off)"),
nil,
nil,
"jeija_torches_off.png",
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
{"jeija_torches_off.png"},
0,
{dig_immediate=3, dig_by_water=1, redstone_torch=2, mesecon_ignore_opaque_dig=1, not_in_creative_inventory=1},
mcl_sounds.node_sound_wood_defaults(),
{
mesecons = {
receptor = {
state = mesecon.state.off,
rules = torch_get_output_rules,
},
effector = {
state = mesecon.state.on,
rules = torch_get_input_rules,
action_off = torch_action_off,
},
},
drop = "mesecons_torch:mesecon_torch_on",
_doc_items_create_entry = false,
}
}
)
minetest.override_item("mesecons_torch:mesecon_torch_off", off_override)
minetest.override_item("mesecons_torch:mesecon_torch_off_wall", off_override)
mcl_torches.register_torch("mesecon_torch_overheated", S("Redstone Torch (overheated)"),
nil,
nil,
"jeija_torches_off.png",
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
{"jeija_torches_off.png"},
0,
{dig_immediate=3, dig_by_water=1, redstone_torch=2, mesecon_ignore_opaque_dig=1, not_in_creative_inventory=1},
mcl_sounds.node_sound_wood_defaults(),
{
drop = "mesecons_torch:mesecon_torch_on",
_doc_items_create_entry = false,
on_timer = function(pos, elapsed)
if not mesecon.is_powered(pos) then
local node = minetest.get_node(pos)
torch_action_off(pos, node)
end
end,
}
)
local overheated_def = table.copy(off_def)
overheated_def.name = "mesecon_torch_overheated"
overheated_def.description = S("Redstone Torch (overheated)")
mcl_torches.register_torch(overheated_def)
local overheated_override = {
on_timer = function(pos, elapsed)
if not mesecon.is_powered(pos) then
mcl_torches.register_torch("mesecon_torch_on", S("Redstone Torch"),
S("A redstone torch is a redstone component which can be used to invert a redstone signal. It supplies its surrounding blocks with redstone power, except for the block it is attached to. A redstone torch is normally lit, but it can also be turned off by powering the block it is attached to. While unlit, a redstone torch does not power anything."),
S("Redstone torches can be placed at the side and on the top of full solid opaque blocks."),
"jeija_torches_on.png",
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
{"jeija_torches_on.png"},
7,
{dig_immediate=3, dig_by_water=1, redstone_torch=1, mesecon_ignore_opaque_dig=1},
mcl_sounds.node_sound_wood_defaults(),
{
on_destruct = function(pos, oldnode)
local node = minetest.get_node(pos)
torch_action_off(pos, node)
end
end
}
minetest.override_item("mesecons_torch:mesecon_torch_overheated", overheated_override)
minetest.override_item("mesecons_torch:mesecon_torch_overheated_wall", overheated_override)
local on_def = {
name = "mesecon_torch_on",
description = S("Redstone Torch"),
doc_items_longdesc = S("A redstone torch is a redstone component which can be used to invert a redstone signal. It supplies its surrounding blocks with redstone power, except for the block it is attached to. A redstone torch is normally lit, but it can also be turned off by powering the block it is attached to. While unlit, a redstone torch does not power anything."),
doc_items_usagehelp = S("Redstone torches can be placed at the side and on the top of full solid opaque blocks."),
icon = "jeija_torches_on.png",
tiles = {"jeija_torches_on.png"},
light = 7,
groups = {dig_immediate=3, dig_by_water=1, redstone_torch=1, mesecon_ignore_opaque_dig=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
}
mcl_torches.register_torch(on_def)
local on_override = {
on_destruct = function(pos, oldnode)
local node = minetest.get_node(pos)
torch_action_on(pos, node)
end,
mesecons = {
receptor = {
state = mesecon.state.on,
rules = torch_get_output_rules
torch_action_on(pos, node)
end,
mesecons = {
receptor = {
state = mesecon.state.on,
rules = torch_get_output_rules
},
effector = {
state = mesecon.state.off,
rules = torch_get_input_rules,
action_on = torch_action_on,
},
},
effector = {
state = mesecon.state.off,
rules = torch_get_input_rules,
action_on = torch_action_on,
},
},
_tt_help = S("Provides redstone power when it's not powered itself"),
}
minetest.override_item("mesecons_torch:mesecon_torch_on", on_override)
minetest.override_item("mesecons_torch:mesecon_torch_on_wall", on_override)
_tt_help = S("Provides redstone power when it's not powered itself"),
}
)
minetest.register_node("mesecons_torch:redstoneblock", {
description = S("Block of Redstone"),

View File

@ -368,7 +368,6 @@ mcl_player.player_register_model("mcl_armor_character.b3d", {
run_walk_mine = {x=461, y=480},
sit_mount = {x=484, y=484},
die = {x=498, y=498},
fly = {x=502, y=581},
},
})
@ -397,8 +396,6 @@ mcl_player.player_register_model("mcl_armor_character_female.b3d", {
run_walk = {x=440, y=459},
run_walk_mine = {x=461, y=480},
sit_mount = {x=484, y=484},
die = {x=498, y=498},
fly = {x=502, y=581},
},
})

View File

@ -8,20 +8,6 @@ dofile(minetest.get_modpath(minetest.get_current_modname()).."/alias.lua")
local longdesc = S("This is a piece of equippable armor which reduces the amount of damage you receive.")
local usage = S("To equip it, put it on the corresponding armor slot in your inventory menu.")
minetest.register_tool("mcl_armor:elytra", {
description = S("Elytra"),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_elytra.png",
groups = {armor_torso=1, mcl_armor_points=0, mcl_armor_uses=10, enchantability=0},
sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather",
_mcl_armor_unequip = "mcl_armor_unequip_leather",
},
on_place = armor.on_armor_use,
on_secondary_use = armor.on_armor_use,
})
minetest.register_tool("mcl_armor:helmet_leather", {
description = S("Leather Cap"),
_doc_items_longdesc = longdesc,
@ -336,7 +322,7 @@ local craft_ingreds = {
gold = { "mcl_core:gold_ingot", "mcl_core:gold_nugget" },
diamond = { "mcl_core:diamond" },
chain = { nil, "mcl_core:iron_nugget"} ,
}
}
for k, v in pairs(craft_ingreds) do
-- material
@ -403,3 +389,4 @@ for k, v in pairs(craft_ingreds) do
})
end
end

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@ -35,49 +35,6 @@ mcl_banners.colors = {
["unicolor_light_blue"] = {"light_blue", S("Light Blue Banner"), "mcl_wool:light_blue", "#4040CF", "mcl_dye:lightblue", N("Light Blue") },
}
local pattern_names = {
"",
"border",
"bricks",
"circle",
"creeper",
"cross",
"curly_border",
"diagonal_up_left",
"diagonal_up_right",
"diagonal_right",
"diagonal_left",
"flower",
"gradient",
"gradient_up",
"half_horizontal_bottom",
"half_horizontal",
"half_vertical",
"half_vertical_right",
"thing",
"rhombus",
"skull",
"small_stripes",
"square_bottom_left",
"square_bottom_right",
"square_top_left",
"square_top_right",
"straight_cross",
"stripe_bottom",
"stripe_center",
"stripe_downleft",
"stripe_downright",
"stripe_left",
"stripe_middle",
"stripe_right",
"stripe_top",
"triangle_bottom",
"triangle_top",
"triangles_bottom",
"triangles_top",
}
local colors_reverse = {}
for k,v in pairs(mcl_banners.colors) do
colors_reverse["mcl_banners:banner_item_"..v[1]] = k
@ -343,72 +300,24 @@ minetest.register_node("mcl_banners:hanging_banner", {
end,
})
-- for pattern_name, pattern in pairs(patterns) do
for colorid, colortab in pairs(mcl_banners.colors) do
for i, pattern_name in ipairs(pattern_names) do
local itemid = colortab[1]
local desc = colortab[2]
local wool = colortab[3]
local colorize = colortab[4]
local itemstring
if pattern_name == "" then
itemstring = "mcl_banners:banner_item_" .. itemid
else
itemstring = "mcl_banners:banner_preview" .. "_" .. pattern_name .. "_" .. itemid
end
local itemstring = "mcl_banners:banner_item_"..itemid
local inv
local base
local finished_banner
if pattern_name == "" then
if colorize then
-- Base texture with base color
base = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:"..colorize..")^[resize:32x32"
else
base = "mcl_banners_item_base.png^mcl_banners_item_overlay.png^[resize:32x32"
end
finished_banner = base
if colorize then
inv = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:"..colorize..")"
else
-- Banner item preview background
base = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:#CCCCCC)^[resize:32x32"
desc = S("Preview Banner")
local pattern = "mcl_banners_" .. pattern_name .. ".png"
local color = colorize
-- Generate layer texture
-- TODO: The layer texture in the icon is squished
-- weirdly because the width/height aspect ratio of
-- the banner icon is 1:1.5, whereas the aspect ratio
-- of the banner entity is 1:2. A solution would be to
-- redraw the pattern textures as low-resolution pixel
-- art and use that instead.
local layer = "(([combine:20x40:-2,-2="..pattern.."^[resize:16x24^[colorize:"..color..":"..layer_ratio.."))"
function escape(text)
return text:gsub("%^", "\\%^"):gsub(":", "\\:") -- :gsub("%(", "\\%("):gsub("%)", "\\%)")
end
finished_banner = "[combine:32x32:0,0=" .. escape(base) .. ":8,4=" .. escape(layer)
inv = "mcl_banners_item_base.png^mcl_banners_item_overlay.png"
end
inv = finished_banner
-- Banner items.
-- This is the player-visible banner item. It comes in 16 base colors with a lot of patterns.
-- This is the player-visible banner item. It comes in 16 base colors.
-- The multiple items are really only needed for the different item images.
-- TODO: Combine the items into only 1 item.
local groups
if pattern_name == "" then
groups = { banner = 1, deco_block = 1, flammable = -1 }
else
groups = { not_in_creative_inventory = 1 }
end
minetest.register_craftitem(itemstring, {
description = desc,
_tt_help = S("Paintable decoration"),
@ -417,7 +326,7 @@ for colorid, colortab in pairs(mcl_banners.colors) do
wield_image = inv,
-- Banner group groups together the banner items, but not the nodes.
-- Used for crafting.
groups = groups,
groups = { banner = 1, deco_block = 1, flammable = -1 },
stack_max = 16,
on_place = function(itemstack, placer, pointed_thing)
@ -583,7 +492,6 @@ for colorid, colortab in pairs(mcl_banners.colors) do
-- Add item to node alias
doc.add_entry_alias("nodes", "mcl_banners:standing_banner", "craftitems", itemstring)
end
end
end
if minetest.get_modpath("doc") then

View File

@ -253,11 +253,6 @@ for colorid, colortab in pairs(mcl_banners.colors) do
dye_to_colorid_mapping[colortab[5]] = colorid
end
local dye_to_itemid_mapping = {}
for colorid, colortab in pairs(mcl_banners.colors) do
dye_to_itemid_mapping[colortab[5]] = colortab[1]
end
-- Create a banner description containing all the layer names
mcl_banners.make_advanced_banner_description = function(description, layers)
if layers == nil or #layers == 0 then
@ -496,14 +491,7 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
imeta:set_string("description", ometa:get_string("description"))
imeta:set_string("name", mname)
end
if craft_predict then
local itemid_prefix = "mcl_banners:banner_preview"
local coloritemid = dye_to_itemid_mapping[dye]
return ItemStack(itemid_prefix .. "_" .. matching_pattern .. "_" .. coloritemid)
else
return itemstack
end
return itemstack
end
minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv)

View File

@ -1,4 +1,4 @@
# textdomain: mcl_compass
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasse sind Werkzeuge, die zum Ursprungspunkt der Welt (X@=0, Z@=0) oder zum Einstiegspunkt der Welt zeigen.
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasse sind Werkzeuge, die zum Ursprungspunkt der Welt (X@=0, Z@=0) oder den Einstiegspunkt der Welt zeigen.
Compass=Kompass
Points to the world origin=Zeigt zum Startpunkt der Welt

View File

@ -46,56 +46,6 @@ minetest.register_craft({
}
})
-- Stripped Bark
minetest.register_craft({
output = "mcl_core:stripped_oak_bark 3",
recipe = {
{ "mcl_core:stripped_oak", "mcl_core:stripped_oak" },
{ "mcl_core:stripped_oak", "mcl_core:stripped_oak" },
}
})
minetest.register_craft({
output = "mcl_core:stripped_acacia_bark 3",
recipe = {
{ "mcl_core:stripped_acacia", "mcl_core:stripped_acacia" },
{ "mcl_core:stripped_acacia", "mcl_core:stripped_acacia" },
}
})
minetest.register_craft({
output = "mcl_core:stripped_dark_oak_bark 3",
recipe = {
{ "mcl_core:stripped_dark_oak", "mcl_core:stripped_dark_oak" },
{ "mcl_core:stripped_dark_oak", "mcl_core:stripped_dark_oak" },
}
})
minetest.register_craft({
output = "mcl_core:stripped_birch_bark 3",
recipe = {
{ "mcl_core:stripped_birch", "mcl_core:stripped_birch" },
{ "mcl_core:stripped_birch", "mcl_core:stripped_birch" },
}
})
minetest.register_craft({
output = "mcl_core:stripped_spruce_bark 3",
recipe = {
{ "mcl_core:stripped_spruce", "mcl_core:stripped_spruce" },
{ "mcl_core:stripped_spruce", "mcl_core:stripped_spruce" },
}
})
minetest.register_craft({
output = "mcl_core:stripped_jungle_bark 3",
recipe = {
{ "mcl_core:stripped_jungle", "mcl_core:stripped_jungle" },
{ "mcl_core:stripped_jungle", "mcl_core:stripped_jungle" },
}
})
minetest.register_craft({
type = 'shapeless',
output = 'mcl_core:mossycobble',

View File

@ -190,22 +190,6 @@ minetest.register_abm({
end,
})
-- Make cactus destroy items
minetest.register_abm({
label = "Cactus destroy items",
nodenames = {"mcl_core:cactus"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
object:remove()
end
end
end,
})
minetest.register_abm({
label = "Sugar canes growth",
nodenames = {"mcl_core:reeds"},

View File

@ -1,4 +1,4 @@
-- Tree nodes: Wood, Wooden Planks, Sapling, Leaves, Stripped Wood
-- Tree nodes: Wood, Wooden Planks, Sapling, Leaves
local S = minetest.get_translator("mcl_core")
local mod_screwdriver = minetest.get_modpath("screwdriver") ~= nil
@ -48,166 +48,6 @@ local register_tree_trunk = function(subname, description_trunk, description_bar
})
end
-- Register stripped trunk
minetest.register_node("mcl_core:stripped_oak", {
description = "Stripped Oak Log",
_doc_items_longdesc = "Stripped Oak Log is a log that has been stripped of it's bark.",
tiles = {"mcl_core_stripped_oak_top.png", "mcl_core_stripped_oak_top.png", "mcl_core_stripped_oak_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5, tree=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:stripped_acacia", {
description = "Stripped Acacia Log",
_doc_items_longdesc = "Stripped Acacia Log is a log that has been stripped of it's bark.",
tiles = {"mcl_core_stripped_acacia_top.png", "mcl_core_stripped_acacia_top.png", "mcl_core_stripped_acacia_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5, tree=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:stripped_dark_oak", {
description = "Stripped Dark Oak Log",
_doc_items_longdesc = "Stripped Dark Oak Log is a log that has been stripped of it's bark.",
tiles = {"mcl_core_stripped_dark_oak_top.png", "mcl_core_stripped_dark_oak_top.png", "mcl_core_stripped_dark_oak_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5, tree=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:stripped_birch", {
description = "Stripped Birch Log",
_doc_items_longdesc = "Stripped Birch Log is a log that has been stripped of it's bark.",
tiles = {"mcl_core_stripped_birch_top.png", "mcl_core_stripped_birch_top.png", "mcl_core_stripped_birch_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5, tree=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:stripped_spruce", {
description = "Stripped Spruce Log",
_doc_items_longdesc = "Stripped Spruce Log is a log that has been stripped of it's bark.",
tiles = {"mcl_core_stripped_spruce_top.png", "mcl_core_stripped_spruce_top.png", "mcl_core_stripped_spruce_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5, tree=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:stripped_jungle", {
description = "Stripped Jungle Log",
_doc_items_longdesc = "Stripped Jungle Log is a log that has been stripped of it's bark.",
tiles = {"mcl_core_stripped_jungle_top.png", "mcl_core_stripped_jungle_top.png", "mcl_core_stripped_jungle_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5, tree=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
-- Register stripped bark
minetest.register_node("mcl_core:stripped_oak_bark", {
description = "Stripped Oak Bark",
_doc_items_longdesc = "Stripped Oak Bark is a bark that has been stripped.",
tiles = {"mcl_core_stripped_oak_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:stripped_acacia_bark", {
description = "Stripped Acacia Bark",
_doc_items_longdesc = "Stripped Acacia Bark is a bark that has been stripped.",
tiles = {"mcl_core_stripped_acacia_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:stripped_dark_oak_bark", {
description = "Stripped Dark Oak Bark",
_doc_items_longdesc = "Stripped Dark Oak Bark is a bark that has been stripped.",
tiles = {"mcl_core_stripped_dark_oak_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:stripped_birch_bark", {
description = "Stripped Birch Bark",
_doc_items_longdesc = "Stripped Birch Bark is a bark that has been stripped.",
tiles = {"mcl_core_stripped_birch_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:stripped_spruce_bark", {
description = "Stripped Spruce Bark",
_doc_items_longdesc = "Stripped Spruce Bark is a bark that has been stripped.",
tiles = {"mcl_core_stripped_spruce_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:stripped_jungle_bark", {
description = "Stripped Jungle Bark",
_doc_items_longdesc = "Stripped Jungles Bark is a bark that has been stripped.",
tiles = {"mcl_core_stripped_jungle_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
local register_wooden_planks = function(subname, description, tiles)
minetest.register_node("mcl_core:"..subname, {
description = description,
@ -386,4 +226,4 @@ register_leaves("birchleaves", S("Birch Leaves"), S("Birch leaves are grown from
-- Node aliases
minetest.register_alias("default:acacia_tree", "mcl_core:acaciatree")
minetest.register_alias("default:acacia_leaves", "mcl_core:acacialeaves")
minetest.register_alias("default:acacia_leaves", "mcl_core:acacialeaves")

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@ -1,5 +1,4 @@
local S = minetest.get_translator("mcl_doors")
local minetest_get_meta = minetest.get_meta
-- This helper function calls on_place_node callbacks.
local function on_place_node(place_to, newnode,
@ -165,14 +164,14 @@ function mcl_doors:register_door(name, def)
end
if def.only_placer_can_open then
local meta = minetest_get_meta(pt)
local meta = minetest.get_meta(pt)
meta:set_string("doors_owner", "")
meta = minetest_get_meta(pt2)
meta = minetest.get_meta(pt2)
meta:set_string("doors_owner", "")
end
local meta1 = minetest_get_meta(pt)
local meta2 = minetest_get_meta(pt2)
local meta1 = minetest.get_meta(pt)
local meta2 = minetest.get_meta(pt2)
-- save mirror state for the correct door
if left_node.name:sub(1, #name) == name then
meta1:set_int("is_mirrored", 1)
@ -199,9 +198,9 @@ function mcl_doors:register_door(name, def)
local tb = def.tiles_bottom
local function on_open_close(pos, dir, check_name, replace, replace_dir)
local meta1 = minetest_get_meta(pos)
local meta1 = minetest.get_meta(pos)
pos.y = pos.y+dir
local meta2 = minetest_get_meta(pos)
local meta2 = minetest.get_meta(pos)
-- if name of other door is not the same as check_name -> return
if not minetest.get_node(pos).name == check_name then
@ -255,7 +254,7 @@ function mcl_doors:register_door(name, def)
if not def.only_placer_can_open then
return true
end
local meta = minetest_get_meta(pos)
local meta = minetest.get_meta(pos)
local pn = player:get_player_name()
return meta:get_string("doors_owner") == pn
end
@ -293,15 +292,10 @@ function mcl_doors:register_door(name, def)
sounds = def.sounds,
after_destruct = function(bottom, oldnode)
local meta_bottom = minetest_get_meta(bottom)
if meta_bottom:get_int("rotation") == 1 then
meta_bottom:set_int("rotation", 0)
else
minetest.add_item(bottom, name)
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
if minetest.get_node(bottom).name ~= name.."_b_2" and minetest.get_node(top).name == name.."_t_1" then
minetest.remove_node(top)
end
minetest.add_item(bottom, name)
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
if minetest.get_node(bottom).name ~= name.."_b_2" and minetest.get_node(top).name == name.."_t_1" then
minetest.remove_node(top)
end
end,
@ -311,19 +305,13 @@ function mcl_doors:register_door(name, def)
action_on = on_mesecons_signal_open,
}},
on_rotate = function(bottom, node, user, mode, param2)
on_rotate = function(pos, node, user, mode, param2)
if mode == screwdriver.ROTATE_FACE then
local meta_bottom = minetest_get_meta(bottom)
meta_bottom:set_int("rotation", 1)
node.param2 = screwdriver.rotate.facedir(bottom, node, mode)
minetest.swap_node(bottom, node)
local top = {x=bottom.x,y=bottom.y+1,z=bottom.z}
local meta_top = minetest_get_meta(top)
meta_top:set_int("rotation", 1)
minetest.remove_node(pos)
node.param2 = screwdriver.rotate.facedir(pos, node, mode)
minetest.set_node(pos, node)
node.name = name .."_t_1"
minetest.swap_node(top, node)
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, node)
return true
end
return false
@ -365,14 +353,9 @@ function mcl_doors:register_door(name, def)
sounds = def.sounds,
after_destruct = function(top, oldnode)
local meta_top = minetest_get_meta(top)
if meta_top:get_int("rotation") == 1 then
meta_top:set_int("rotation", 0)
else
local bottom = { x = top.x, y = top.y - 1, z = top.z }
if minetest.get_node(top).name ~= name.."_t_2" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then
minetest.dig_node(bottom)
end
local bottom = { x = top.x, y = top.y - 1, z = top.z }
if minetest.get_node(top).name ~= name.."_t_2" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then
minetest.dig_node(bottom)
end
end,
@ -383,19 +366,13 @@ function mcl_doors:register_door(name, def)
rules = mesecon.rules.flat,
}},
on_rotate = function(top, node, user, mode, param2)
on_rotate = function(pos, node, user, mode, param2)
if mode == screwdriver.ROTATE_FACE then
local meta_top = minetest_get_meta(top)
meta_top:set_int("rotation", 1)
node.param2 = screwdriver.rotate.facedir(top, node, mode)
minetest.swap_node(top, node)
local bottom = {x=top.x,y=top.y-1,z=top.z}
local meta_bottom = minetest_get_meta(bottom)
meta_bottom:set_int("rotation", 1)
minetest.remove_node(pos)
node.param2 = screwdriver.rotate.facedir(pos, node, mode)
minetest.set_node(pos, node)
node.name = name .."_b_1"
minetest.swap_node(bottom, node)
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z}, node)
return true
end
return false
@ -437,15 +414,10 @@ function mcl_doors:register_door(name, def)
sounds = def.sounds,
after_destruct = function(bottom, oldnode)
local meta_bottom = minetest_get_meta(bottom)
if meta_bottom:get_int("rotation") == 1 then
meta_bottom:set_int("rotation", 0)
else
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
minetest.add_item(bottom, name)
if minetest.get_node(bottom).name ~= name.."_b_1" and minetest.get_node(top).name == name.."_t_2" then
minetest.remove_node(top)
end
minetest.add_item(bottom, name)
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
if minetest.get_node(bottom).name ~= name.."_b_1" and minetest.get_node(top).name == name.."_t_2" then
minetest.remove_node(top)
end
end,
@ -455,19 +427,13 @@ function mcl_doors:register_door(name, def)
action_off = on_mesecons_signal_close,
}},
on_rotate = function(bottom, node, user, mode, param2)
on_rotate = function(pos, node, user, mode, param2)
if mode == screwdriver.ROTATE_FACE then
local meta_bottom = minetest_get_meta(bottom)
meta_bottom:set_int("rotation", 1)
node.param2 = screwdriver.rotate.facedir(bottom, node, mode)
minetest.swap_node(bottom, node)
local top = {x=bottom.x,y=bottom.y+1,z=bottom.z}
local meta_top = minetest_get_meta(top)
meta_top:set_int("rotation", 1)
minetest.remove_node(pos)
node.param2 = screwdriver.rotate.facedir(pos, node, mode)
minetest.set_node(pos, node)
node.name = name .."_t_2"
minetest.swap_node(top, node)
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, node)
return true
end
return false
@ -509,14 +475,9 @@ function mcl_doors:register_door(name, def)
sounds = def.sounds,
after_destruct = function(top, oldnode)
local meta_top = minetest_get_meta(top)
if meta_top:get_int("rotation") == 1 then
meta_top:set_int("rotation", 0)
else
local bottom = { x = top.x, y = top.y - 1, z = top.z }
if minetest.get_node(top).name ~= name.."_t_1" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then
minetest.dig_node(bottom)
end
local bottom = { x = top.x, y = top.y - 1, z = top.z }
if minetest.get_node(top).name ~= name.."_t_1" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then
minetest.dig_node(bottom)
end
end,
@ -527,19 +488,13 @@ function mcl_doors:register_door(name, def)
rules = mesecon.rules.flat,
}},
on_rotate = function(top, node, user, mode, param2)
on_rotate = function(pos, node, user, mode, param2)
if mode == screwdriver.ROTATE_FACE then
local meta_top = minetest_get_meta(top)
meta_top:set_int("rotation", 1)
node.param2 = screwdriver.rotate.facedir(top, node, mode)
minetest.swap_node(top, node)
local bottom = {x=top.x,y=top.y-1,z=top.z}
local meta_bottom = minetest_get_meta(bottom)
meta_bottom:set_int("rotation", 1)
minetest.remove_node(pos)
node.param2 = screwdriver.rotate.facedir(pos, node, mode)
minetest.set_node(pos, node)
node.name = name .."_b_2"
minetest.swap_node(bottom, node)
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z}, node)
return true
end
return false

View File

@ -16,9 +16,9 @@ Birch Trapdoor=Birkenfalltür
Spruce Trapdoor=Fichtenfalltür
Dark Oak Trapdoor=Schwarzeichenfalltür
Jungle Trapdoor=Dschungelfalltür
Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Holzfalltüren sind horizontale Barrieren, die von Hand oder mit einem Redstone-Signal geöffnet oder geschlossen werden können. Sie belegen den oberen oder unteren Teil eines Blocks, je nachdem, wie sie platziert wurden. Wenn geöffnet, können sie wie eine Leiter erklommen werden.
Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Holzfalltüren sind horizontale Barrieren, die von Hand oder mit einem Redstone-Signal geöffnet oder geschlossen werden können. Sie belegen den oberen oder unteren Teil eines Blocks, je nach dem, wie sie platziert wurden. Wenn geöffnet, können sie wie eine Leiter erklommen werden.
To open or close the trapdoor, rightclick it or send a redstone signal to it.=Um die Falltür zu öffnen oder zu schließen, rechtsklicken Sie sie oder schicken Sie ein Redstone-Signal zu ihr.
Iron Trapdoor=Eisenfalltür
Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Eisenfalltüren sind horizontale Barrieren, die nur mit einem Redstone-Signal geöffnet oder geschlossen werden können, nicht von Hand. Sie belegen den oberen oder unteren Teil eines Blocks, je nachdem, wie sie platziert wurden. Wenn geöffnet, können sie wie eine Leiter erklommen werden.
Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Eisenfalltüren sind horizontale Barrieren, die nur mit einem Redstone-Signal geöffnet oder geschlossen werden können, nicht von Hand. Sie belegen den oberen oder unteren Teil eines Blocks, je nach dem, wie sie platziert wurden. Wenn geöffnet, können sie wie eine Leiter erklommen werden.
Openable by players and redstone power=Zu öffnen von Spielern und Redstoneenergie
Openable by redstone power=Zu öffnen von Redstoneenergie

View File

@ -17,8 +17,8 @@ Efficiency=Effizienz
Increases mining speed.=Erhöht Grabegeschwindigkeit.
Feather Falling=Federfall
Reduces fall damage.=Reduziert Fallschaden.
Fire Aspect=Feueraspekt
Sets target on fire.=Zündet das Ziel an.
Fire Aspect=Feieraspekt
Sets target on fire.=Zündes das Ziel an.
Fire Protection=Feuerschutz
Reduces fire damage.=Reduziert Feuerschaden
Flame=Flamme
@ -31,7 +31,7 @@ Impaling=Aufspießen
Trident deals additional damage to ocean mobs.=Dreizack richtet Zusatzschaden an Ozeanmobs an.
Infinity=Unendlichkeit
Shooting consumes no regular arrows.=Schüsse verbrauchen keine regulären Pfeile.
Knockback=Rückschlag
Knockback=Rückschlag.
Increases knockback.=Verstärkt Rückschlag.
Looting=Plünderer
Increases mob loot.=Erhöht Abwürfe von Mobs.
@ -43,7 +43,7 @@ Lure=Köder
Decreases time until rod catches something.=Reduziert die Zeit, bis die Angel etwas fängt.
Mending=Ausbessern
Repair the item while gaining XP orbs.=Gegenstand reparieren, während man Erfahrungskugeln erhält.
Multishot=Mehrfachschuss
Multishot=Mehrschuss
Shoot 3 arrows at the cost of one.=3 Pfeile zum Preis von 1 schießen.
Piercing=Durchbohren
Arrows passes through multiple objects.=Pfeile durchdringen mehrere Objekte.
@ -74,7 +74,7 @@ Increases sweeping attack damage.=Erhöht Schwungangriffsschaden.
Thorns=Dornen
Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=Reflektiert etwas des Schadens beim Erleiden eines Treffers, auf Kosten der Haltbarkeit.
Unbreaking=Haltbarkeit
Increases item durability.=Erhöht Haltbarkeit des Gegenstands.
Increases item durability.=Erhöht Haldbarkeit des Gegenstands.
Inventory=Inventar
@1 Lapis Lazuli=@1 Lapislazuli
@1 Enchantment Levels=@1 Verzauberungsstufen

View File

@ -79,54 +79,6 @@ minetest.register_entity("mcl_end:crystal", {
_hittable_by_projectile = true
})
minetest.register_entity("mcl_end:crystal_beam", {
initial_properties = {
physical = false,
visual = "cube",
visual_size = {x = 1, y = 1, z = 1},
textures = {
"mcl_end_crystal_beam.png^[transformR90",
"mcl_end_crystal_beam.png^[transformR90",
"mcl_end_crystal_beam.png",
"mcl_end_crystal_beam.png",
"blank.png",
"blank.png",
},
static_save = false,
},
spin = 0,
init = function(self, dragon, crystal)
self.dragon, self.crystal = dragon, crystal
crystal:get_luaentity().beam = self.object
dragon:get_luaentity().beam = self.object
end,
on_deactivate = function(self)
if self.crystal and self.crystal:get_luaentity() then
self.crystal:get_luaentity().beam = nil
end
if self.dragon and self.dragon:get_luaentity() then
self.dragon:get_luaentity().beam = nil
end
end,
on_step = function(self, dtime)
if self.dragon and self.dragon:get_luaentity() and self.crystal and self.crystal:get_luaentity() then
self.spin = self.spin + dtime * math.pi * 2 / 4
local dragon_pos, crystal_pos = self.dragon:get_pos(), self.crystal:get_pos()
dragon_pos.y = dragon_pos.y + 4
crystal_pos.y = crystal_pos.y + 2
self.object:set_pos(vector.divide(vector.add(dragon_pos, crystal_pos), 2))
local rot = vector.dir_to_rotation(vector.direction(dragon_pos, crystal_pos))
rot.z = self.spin
self.object:set_rotation(rot)
self.object:set_properties({visual_size = {x = 0.5, y = 0.5, z = vector.distance(dragon_pos, crystal_pos)}})
else
self.object:remove()
end
end,
})
minetest.register_craftitem("mcl_end:crystal", {
inventory_image = "mcl_end_crystal_item.png",
description = S("End Crystal"),

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@ -1,6 +1,6 @@
# textdomain: mcl_fences
Fences are structures which block the way. Fences will connect to each other and solid blocks. They cannot be jumped over with a simple jump.=Zäune sind Gebäude, die den Weg blockieren. Sie verbinden sich gegenseitig und anderen festen Blöcken. Man kann sie nicht mit normalen Sprüngen überspringen.
Fence gates can be opened or closed and can't be jumped over. Fences will connect nicely to fence gates.=Zauntore können geöffnet und geschlossen werden und können nicht übersprungen werden. Zäune lassen sich gut mit Zauntoren verbinden.
Fence gates can be opened or closed and can't be jumped over. Fences will connect nicely to fence gates.=Zauntore können geöffnet und geschlossen werden und können nicht übersprungen werden. Zäune werden sich gut mit Zauntoren verbinden.
Right-click the fence gate to open or close it.=Rechtsklicken Sie auf ein Zauntor, um es zu öffnen oder zu schließen.
Oak Fence=Eichenzaun
Oak Fence Gate=Eichenzauntor

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@ -47,16 +47,94 @@ local alldirs=
{ x = 0, y = 0, z = 1}
}
local smoke_pdef = {
amount = 0.009,
maxexptime = 4.0,
-- 3 exptime variants because the animation is not tied to particle expiration time.
-- 3 colorized variants to imitate minecraft's
local smoke_pdef_base = {
amount = 0.001,
time = 0,
-- minpos = vector.add(pos, { x = -0.45, y = -0.45, z = -0.45 }),
-- maxpos = vector.add(pos, { x = 0.45, y = 0.45, z = 0.45 }),
minvel = { x = -0.1, y = 0.3, z = -0.1 },
maxvel = { x = 0.1, y = 1.6, z = 0.1 },
-- minexptime = 3 exptime variants,
-- maxexptime = 3 exptime variants
minsize = 4.0,
maxsize = 4.5,
minrelpos = { x = -0.45, y = -0.45, z = -0.45 },
maxrelpos = { x = 0.45, y = 0.45, z = 0.45 },
-- texture = "mcl_particles_smoke_anim.png^[colorize:#000000:(3 colourize variants)",
animation = {
type = "vertical_frames",
aspect_w = 8,
aspect_h = 8,
-- length = 3 exptime variants
},
collisiondetection = true,
}
local smoke_pdef_cached = {}
local spawn_smoke = function(pos)
local min = math.min
local new_minpos = vector.add(pos, { x = -0.45, y = -0.45, z = -0.45 })
local new_maxpos = vector.add(pos, { x = 0.45, y = 0.45, z = 0.45 })
-- populate the cache
if not next(smoke_pdef_cached) then
-- the last frame plays for 1/8 * N seconds, so we can take advantage of it
-- to have varying exptime for each variant.
local exptimes = { 0.75, 1.5, 4.0 }
local colorizes = { "199", "209", "243" } -- round(78%, 82%, 90% of 256) - 1
local id = 1
for _,exptime in ipairs(exptimes) do
for _,colorize in ipairs(colorizes) do
smoke_pdef_base.minpos = new_minpos
smoke_pdef_base.maxpos = new_maxpos
smoke_pdef_base.maxexptime = exptime
smoke_pdef_base.animation.length = exptime + 0.1
-- minexptime must be set such that the last frame is actully rendered,
-- even if its very short. Larger exptime -> larger range
smoke_pdef_base.minexptime = min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
smoke_pdef_base.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize
smoke_pdef_cached[id] = table.copy(smoke_pdef_base)
mcl_particles.add_node_particlespawner(pos, smoke_pdef_cached[id], "high")
id = id + 1
end
end
-- cache already populated
else
for i, smoke_pdef in ipairs(smoke_pdef_cached) do
smoke_pdef.minpos = new_minpos
smoke_pdef.maxpos = new_maxpos
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
end
end
--[[ Old smoke pdef
local spawn_smoke = function(pos)
mcl_particles.add_node_particlespawner(pos, {
amount = 0.1,
time = 0,
minpos = vector.add(pos, { x = -0.45, y = -0.45, z = -0.45 }),
maxpos = vector.add(pos, { x = 0.45, y = 0.45, z = 0.45 }),
minvel = { x = 0, y = 0.5, z = 0 },
maxvel = { x = 0, y = 0.6, z = 0 },
minexptime = 2.0,
maxexptime = 2.0,
minsize = 3.0,
maxsize = 4.0,
texture = "mcl_particles_smoke_anim.png^[colorize:#000000:127",
animation = {
type = "vertical_frames",
aspect_w = 8,
aspect_h = 8,
length = 2.1,
},
}, "high")
-- ]]
end
--
-- Items
@ -225,7 +303,7 @@ minetest.register_node("mcl_fire:fire", {
end
fire_timer(pos)
mcl_particles.spawn_smoke(pos, "fire", smoke_pdef)
spawn_smoke(pos)
end,
on_destruct = function(pos)
mcl_particles.delete_node_particlespawners(pos)
@ -289,7 +367,7 @@ minetest.register_node("mcl_fire:eternal_fire", {
if has_mcl_portals then --Calling directly minetest.get_modpath consumes 4x more compute time
mcl_portals.light_nether_portal(pos)
end
mcl_particles.spawn_smoke(pos, "fire", smoke_pdef)
spawn_smoke(pos)
end,
on_destruct = function(pos)
mcl_particles.delete_node_particlespawners(pos)
@ -549,7 +627,7 @@ minetest.register_lbm({
nodenames = {"group:fire"},
run_at_every_load = true,
action = function(pos, node)
mcl_particles.spawn_smoke(pos, "fire", smoke_pdef)
spawn_smoke(pos)
end,
})

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@ -1,7 +0,0 @@
Firework mod for Mineclone 2
by NO11 and and some parts by j45
Sound credits:
* mcl_firework_rocket.ogg (tnt_ignite.ogg): Own derivate work of sound by Ned Bouhalassa (CC0) created in 2005, source: <https://freesound.org/people/Ned Bouhalassa/sounds/8320/>

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@ -1,2 +0,0 @@
name = mcl_firework
author = NO11, j45

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@ -1,17 +0,0 @@
minetest.register_craft({
type = "shapeless",
output = "mcl_fireworks:rocket_1 3",
recipe = {"mcl_core:paper", "mcl_mobitems:gunpowder"},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_fireworks:rocket_2 3",
recipe = {"mcl_core:paper", "mcl_mobitems:gunpowder", "mcl_mobitems:gunpowder"},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_fireworks:rocket_3 3",
recipe = {"mcl_core:paper", "mcl_mobitems:gunpowder", "mcl_mobitems:gunpowder", "mcl_mobitems:gunpowder"},
})

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@ -1,4 +0,0 @@
local path = minetest.get_modpath("mcl_fireworks")
dofile(path .. "/register.lua")
dofile(path .. "/crafting.lua")

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@ -1,3 +0,0 @@
# textdomain: mcl_fireworks
Firework Rocket=Feuerwerksrakete
Flight Duration:=Flugdauer:

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@ -1,69 +0,0 @@
local S = minetest.get_translator("mcl_fireworks")
player_rocketing = {}
local help = S("Flight Duration:")
local description = S("Firework Rocket")
local rocket_sound = function()
minetest.sound_play("mcl_fireworks_rocket")
end
minetest.register_craftitem("mcl_fireworks:rocket_1", {
description = description,
_tt_help = help.." 1",
inventory_image = "mcl_fireworks_rocket.png",
stack_max = 64,
on_use = function(itemstack, user, pointed_thing)
local torso = user:get_inventory():get_stack("armor", 3)
if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then
player_rocketing[user] = true
minetest.after(2.2, function()
player_rocketing[user] = false
end)
itemstack:take_item()
--user:add_player_velocity(vector.multiply(user:get_look_dir(), 20))
rocket_sound()
end
return itemstack
end,
})
minetest.register_craftitem("mcl_fireworks:rocket_2", {
description = description,
_tt_help = help.." 2",
inventory_image = "mcl_fireworks_rocket.png",
stack_max = 64,
on_use = function(itemstack, user, pointed_thing)
local torso = user:get_inventory():get_stack("armor", 3)
if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then
player_rocketing[user] = true
minetest.after(4.5, function()
player_rocketing[user] = false
end)
itemstack:take_item()
--user:add_player_velocity(vector.multiply(user:get_look_dir(), 20))
rocket_sound()
end
return itemstack
end,
})
minetest.register_craftitem("mcl_fireworks:rocket_3", {
description = description,
_tt_help = help.." 3",
inventory_image = "mcl_fireworks_rocket.png",
stack_max = 64,
on_use = function(itemstack, user, pointed_thing)
local torso = user:get_inventory():get_stack("armor", 3)
if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then
player_rocketing[user] = true
minetest.after(6, function()
player_rocketing[user] = false
end)
itemstack:take_item()
--user:add_player_velocity(vector.multiply(user:get_look_dir(), 20))
rocket_sound()
end
return itemstack
end,
})

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@ -7,12 +7,12 @@ Raw fish is obtained by fishing and is a food item which can be eaten safely. Co
Cooked Fish=Gekochter Fisch
Mmh, fish! This is a healthy food item.=Mhh, Fisch! Ein gesundes Lebensmittel.
Raw Salmon=Roher Lachs
Raw salmon is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value.=Rohen Lachs erhält man beim Angeln. Er ist ein Lebensmittel, das sicher verzehrt werden kann.
Raw salmon is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value.=Lohen Lachs erhält man beim Angeln. Er ist ein Lebensmittel, der sicher verzehrt werden kann.
Cooked Salmon=Gekochter Lachs
This is a healthy food item which can be eaten.=Ein gesundes essbares Lebensmittel.
Clownfish=Clownfisch
Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely.=Einen Clownfisch kann man beim Angeln mit etwas Glück fangen. Er ist ein Lebensmittel, das sicher verzehrt werden kann.
Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely.=Einen Clownfisch kann man beim Angeln mit etwas Glück fangen. Er ist ein Lebensmittel, der sicher verzehrt werden kann.
Pufferfish=Kugelfisch
Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=Kugelfische sind eine verbreitete Fischart, die geangelt werden kann. Sie können theoretisch gegessen werden, aber sie sind sehr schlecht für Menschen. Es gibt nur 1 Hungerpunkt und es wird Sie schwer vergiften (was Ihre Gesundheit verringert, aber nicht bis zum Tod) und Ihr Hungerpegel wird aufgrund der schweren Lebensmittelvergiftung stark ansteigen.
Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=Kugelfische sind eine verbreitete Fischart, die geangelt werden können. Sie können theoretisch gegessen werden, aber sie sind sehr schlecht für Menschen. Es gibt nur 1 Hungerpunkt und es wird Sie schwer vergiften (was Ihre Gesundheit verringert, aber nicht bis zum Tod) und Ihr Hungerpegel wird aufgrund der schweren Lebensmittelvergiftung stark ansteigen.
Catches fish in water=Fängt Fische im Wasser
Very poisonous=Sehr giftig

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@ -12,9 +12,9 @@ Allium=Sternlauch
Azure Bluet=Porzellansternchen
Blue Orchid=Blaue Orchidee
Tall Grass=Hohes Gras
Tall grass is a small plant which often occurs on the surface of grasslands. It can be harvested for wheat seeds. By using bone meal, tall grass can be turned into double tallgrass which is two blocks high.=Hohes Gras ist eine kleine Pflanze, die oft auf Wiesenflächen wächst. Es kann für Weizensamen abgeerntet werden. Mit Knochenmehl lässt sich hohes Gras zu doppelhohem Gras verwandeln.
Tall grass is a small plant which often occurs on the surface of grasslands. It can be harvested for wheat seeds. By using bone meal, tall grass can be turned into double tallgrass which is two blocks high.=Hohes Gras ist eine kleine Pflanze, die oft auf Wiesenflächen wächst. Es kann für Weizensamen abgeerntet werden. Mit Knochenmehl wird sich hohes Gras zu doppelhohem Gras verwandeln.
Fern=Farn
Ferns are small plants which occur naturally in jungles and taigas. They can be harvested for wheat seeds. By using bone meal, a fern can be turned into a large fern which is two blocks high.=Farne sind kleine Pflanzen, die oft in Dschungeln und Taigas vorkommen. Sie können für Weizensamen abgeerntet werden. Mit Knochenmehl lässt sich ein Farn zu einem großen Farn, der zwei Blöcke hoch ist, verwandeln.
Ferns are small plants which occur naturally in jungles and taigas. They can be harvested for wheat seeds. By using bone meal, a fern can be turned into a large fern which is two blocks high.=Farne sind kleine Pflanzen, die oft in Dschungeln und Taigas vorkommen. Sie können für Weizensamen abgeerntet werden. Mit Knochenmehl wird sich ein Farn zu einem großen Farn, der zwei Blöcke hoch ist, verwandeln.
(Top Part)=(Oberseite)
Peony=Pfingstrose
A peony is a large plant which occupies two blocks. It is mainly used in dye production.=Eine Pfingstrose ist eine große Pflanze, die zwei Blöcke hoch ist. Sie wird hauptsächlich für die Farbenproduktion gebraucht.

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@ -61,7 +61,7 @@ This item is mainly used for crafting.=Dieser Gegenstand wird hauptsächlich in
Magma Cream=Magmacreme
Magma cream is a crafting component.=Magmacreme ist eine Fertigungskomponente.
Ghast Tear=Ghast-Träne
Place this item in an item frame as decoration.=Platzieren Sie diesen Gegenstand in einem Rahmen als Deko.
Place this item in an item frame as decoration.=Platzieren Sie diesen Gegenstand in einem Rahmel als Deko.
Nether Star=Nether-Stern
A nether star is dropped when the Wither dies. Place it in an item frame to show the world how hardcore you are! Or just as decoration.=Ein Netherstern wird abgeworfen, wenn der Wither stirbt. Platzieren Sie ihn in einen Rahmen, um der Welt zu zeigen, wie großartig Sie sind!

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@ -1,9 +1,6 @@
-- TODO: whenever it becomes possible to fully implement kelp without the
-- plantlike_rooted limitation, please update accordingly.
--
-- TODO: whenever it becomes possible to make kelp grow infinitely without
-- resorting to making intermediate kelp stem node, please update accordingly.
--
-- TODO: In MC, you can't actually destroy kelp by bucket'ing water in the middle.
-- However, because of the plantlike_rooted hack, we'll just allow it for now.
@ -194,18 +191,17 @@ end
-- Converts param2 to kelp height.
-- For the special case where the max param2 is reached, interpret that as the
-- 16th kelp stem.
function kelp.get_height(param2)
return math_floor(param2 / 16) + math_floor(param2 % 16 / 8)
return math_floor(param2 / 16)
end
-- Obtain pos and node of the tip of kelp.
function kelp.get_tip(pos, height)
-- Optional params: height
local height = height or kelp.get_height(mt_get_node(pos).param2)
local pos_tip = {x=pos.x, y=pos.y+height+1, z=pos.z}
function kelp.get_tip(pos, param2)
-- Optional params: param2
local height = kelp.get_height(param2 or mt_get_node(pos).param2)
local pos_tip = {x=pos.x, y=pos.y, z=pos.z}
pos_tip.y = pos_tip.y + height + 1
return pos_tip, mt_get_node(pos_tip), height
end
@ -214,7 +210,7 @@ end
function kelp.find_unsubmerged(pos, node, height)
-- Optional params: node, height
local node = node or mt_get_node(pos)
local height = height or ((node.param2 >= 0 and node.param2 < 16) and 1) or kelp.get_height(node.param2)
local height = height or kelp.get_height(node.param2)
local walk_pos = {x=pos.x, z=pos.z}
local y = pos.y
@ -231,8 +227,7 @@ end
-- Obtain next param2.
function kelp.next_param2(param2)
-- param2 max value is 255, so adding to 256 causes overflow.
return math_min(param2+16 - param2 % 16, 255);
return param2+16 - param2 % 16
end
@ -316,7 +311,7 @@ function kelp.init_timer(pos, pos_hash)
end
-- Apply next kelp height. The surface is swapped. so on_construct is skipped.
-- Apply next kelp height.
function kelp.next_height(pos, node, pos_tip, node_tip, submerged, downward_flowing)
-- Modified params: node
-- Optional params: node, set_node, pos_tip, node_tip, submerged, downward_flowing
@ -372,9 +367,9 @@ end
-- Drops the items for detached kelps.
function kelp.detach_drop(pos, height)
-- Optional params: height
local height = height or kelp.get_height(mt_get_node(pos).param2)
function kelp.detach_drop(pos, param2)
-- Optional params: param2
local height = kelp.get_height(param2 or mt_get_node(pos).param2)
local y = pos.y
local walk_pos = {x=pos.x, z=pos.z}
for i=1,height do
@ -389,18 +384,17 @@ end
-- Synonymous to digging the kelp.
-- NOTE: this is intended for whenever kelp truly becomes segmented plants
-- instead of rooted to the floor. Don't try to remove dig_pos.
function kelp.detach_dig(dig_pos, pos, drop, node, height)
-- Optional params: drop, node, height
function kelp.detach_dig(dig_pos, pos, node, drop)
-- Optional params: drop
local node = node or mt_get_node(pos)
local height = height or kelp.get_height(node.param2)
local param2 = node.param2
-- pos.y points to the surface, offset needed to point to the first kelp.
local new_height = dig_pos.y - (pos.y+1)
-- Digs the entire kelp.
if new_height <= 0 then
if drop then
kelp.detach_drop(dig_pos, height)
kelp.detach_drop(dig_pos, param2)
end
mt_set_node(pos, {
name=mt_registered_nodes[node.name].node_dig_prediction,
@ -410,7 +404,7 @@ function kelp.detach_dig(dig_pos, pos, drop, node, height)
-- Digs the kelp beginning at a height.
else
if drop then
kelp.detach_drop(dig_pos, height - new_height)
kelp.detach_drop(dig_pos, param2 - new_height)
end
mt_swap_node(pos, {name=node.name, param=node.param, param2=16*new_height})
end
@ -422,7 +416,7 @@ end
--------------------------------------------------------------------------------
function kelp.surface_on_dig(pos, node, digger)
kelp.detach_dig(pos, pos, true, node)
kelp.detach_dig(pos, pos, node, true)
end
@ -436,11 +430,11 @@ function kelp.surface_on_timer(pos)
local pos_hash
-- Update detahed kelps
local dig_pos,_, height = kelp.find_unsubmerged(pos, node)
local dig_pos = kelp.find_unsubmerged(pos, node)
if dig_pos then
pos_hash = mt_hash_node_position(pos)
mt_sound_play(mt_registered_nodes[node.name].sounds.dug, { gain = 0.5, pos = dig_pos }, true)
kelp.detach_dig(dig_pos, pos, true, node, height)
kelp.detach_dig(dig_pos, pos, node, true)
kelp.store_age(kelp.roll_init_age(), pos, pos_hash)
end
@ -469,7 +463,7 @@ function kelp.surface_on_destruct(pos)
-- on_falling callback. Activated by pistons for falling nodes too.
if kelp.is_falling(pos, node) then
kelp.detach_drop(pos, kelp.get_height(node.param2))
kelp.detach_drop(pos, node.param2)
end
-- Removes position from queue
@ -480,7 +474,7 @@ end
function kelp.surface_on_mvps_move(pos, node, oldpos, nodemeta)
-- Pistons moving falling nodes will have already activated on_falling callback.
kelp.detach_dig(pos, pos, mt_get_item_group(node.name, "falling_node") ~= 1, node)
kelp.detach_dig(pos, pos, node, mt_get_item_group(node.name, "falling_node") ~= 1)
end
@ -524,7 +518,7 @@ function kelp.kelp_on_place(itemstack, placer, pointed_thing)
end
local pos_tip, node_tip, def_tip, new_surface, height
local pos_tip, node_tip, def_tip, new_kelp
-- Kelp must also be placed on the top/tip side of the surface/kelp
if pos_under.y >= pos_above.y then
return itemstack
@ -532,33 +526,31 @@ function kelp.kelp_on_place(itemstack, placer, pointed_thing)
-- When placed on kelp.
if mt_get_item_group(nu_name, "kelp") == 1 then
height = kelp.get_height(node_under.param2)
pos_tip,node_tip = kelp.get_tip(pos_under, height)
pos_tip,node_tip = kelp.get_tip(pos_under, node_under.param2)
def_tip = mt_registered_nodes[node_tip.name]
-- When placed on surface.
else
new_surface = false
new_kelp = false
for _,surface in pairs(kelp.surfaces) do
if nu_name == surface.nodename then
node_under.name = "mcl_ocean:kelp_" ..surface.name
node_under.param2 = 0
new_surface = true
new_kelp = true
break
end
end
-- Surface must support kelp
if not new_surface then
if not new_kelp then
return itemstack
end
pos_tip = pos_above
node_tip = mt_get_node(pos_above)
def_tip = mt_registered_nodes[node_tip.name]
height = 0
end
-- Next kelp must also be submerged in water.
-- New kelp must also be submerged in water.
local downward_flowing = kelp.is_downward_flowing(pos_tip, node_tip)
local submerged = kelp.is_submerged(node_tip)
if not submerged then
@ -570,19 +562,14 @@ function kelp.kelp_on_place(itemstack, placer, pointed_thing)
if def_node.sounds then
mt_sound_play(def_node.sounds.place, { gain = 0.5, pos = pos_under }, true)
end
-- TODO: get rid of rooted plantlike hack
if height < 16 then
kelp.next_height(pos_under, node_under, pos_tip, node_tip, def_tip, submerged, downward_flowing)
else
mt_add_item(pos_tip, "mcl_ocean:kelp")
end
kelp.next_height(pos_under, node_under, pos_tip, node_tip, def_tip, submerged, downward_flowing)
if not mt_is_creative_enabled(player_name) then
itemstack:take_item()
end
-- Initialize age and timer when it's planted on a new surface.
-- Initialize age and timer when it's a new kelp
local pos_hash = mt_hash_node_position(pos_under)
if new_surface then
if new_kelp then
kelp.init_age(pos_under, nil, pos_hash)
kelp.init_timer(pos_under, pos_hash)
else

View File

@ -490,12 +490,10 @@ local function ecb_scan_area_2(blockpos, action, calls_remaining, param)
end
if param.next_chunk_1 and param.next_chunk_2 and param.next_pos then
local pos1, pos2, p = param.next_chunk_1, param.next_chunk_2, param.next_pos
if p.x >= pos1.x and p.x <= pos2.x and p.y >= pos1.y and p.y <= pos2.y and p.z >= pos1.z and p.z <= pos2.z then
log("action", "[mcl_portals] Making additional search in chunk below, because current one doesn't contain any air space for portal, target pos "..pos_to_string(p))
minetest.emerge_area(pos1, pos2, ecb_scan_area_2, {pos = p, pos1 = pos1, pos2 = pos2, name=name, obj=obj})
return
end
local pos1, pos2, pos = param.next_chunk_1, param.next_chunk_2, param.next_pos
log("action", "[mcl_portals] Making additional search in chunk below, because current one doesn't contain any air space for portal, target pos "..pos_to_string(pos))
minetest.emerge_area(pos1, pos2, ecb_scan_area_2, {pos = pos, pos1 = pos1, pos2 = pos2, name=name, obj=obj})
return
end
log("action", "[mcl_portals] found no space, reverting to target pos "..pos_to_string(pos).." - creating a portal")
@ -538,7 +536,7 @@ local function create_portal(pos, limit1, limit2, name, obj)
-- Basically the copy of code above, with minor additions to continue the search in single additional chunk below:
local next_chunk_1 = {x = pos1.x, y = pos1.y - mcl_vars.chunk_size_in_nodes, z = pos1.z}
local next_chunk_2 = add(next_chunk_1, mcl_vars.chunk_size_in_nodes - 1)
local next_pos = {x = pos.x, y=max(next_chunk_2.y, limit1.y), z = pos.z}
local next_pos = {x = pos.x, y=next_chunk_2.y, z = pos.z}
if limit1 and limit1.x and limit1.y and limit1.z then
pos1 = {x = max(min(limit1.x, pos.x), pos1.x), y = max(min(limit1.y, pos.y), pos1.y), z = max(min(limit1.z, pos.z), pos1.z)}
next_chunk_1 = {x = max(min(limit1.x, next_pos.x), next_chunk_1.x), y = max(min(limit1.y, next_pos.y), next_chunk_1.y), z = max(min(limit1.z, next_pos.z), next_chunk_1.z)}

View File

@ -701,10 +701,6 @@ function mcl_potions.healing_func(player, hp)
local obj = player:get_luaentity()
if player:get_hp() == 0 then
return
end
if obj and obj.harmed_by_heal then hp = -hp end
if hp > 0 then

View File

@ -352,56 +352,6 @@ minetest.register_tool("mcl_tools:shovel_diamond", {
})
-- Axes
local make_stripped_trunk = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local pos = minetest.get_pointed_thing_position(pointed_thing)
local node = minetest.get_node(pos)
local node_name = node.name
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node_name] and minetest.registered_nodes[node_name].on_rightclick then
return minetest.registered_nodes[node_name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
minetest.record_protection_violation(pointed_thing.under, placer:get_player_name())
return itemstack
end
if not minetest.is_creative_enabled(placer:get_player_name()) then
-- Add wear (as if digging a axey node)
local toolname = itemstack:get_name()
local wear = mcl_autogroup.get_wear(toolname, "axey")
itemstack:add_wear(wear)
end
if node_name == "mcl_core:tree" then
minetest.swap_node(pointed_thing.under, {name="mcl_core:stripped_oak"})
elseif node_name == "mcl_core:darktree" then
minetest.swap_node(pointed_thing.under, {name="mcl_core:stripped_dark_oak"})
elseif node_name == "mcl_core:acaciatree" then
minetest.swap_node(pointed_thing.under, {name="mcl_core:stripped_acacia"})
elseif node_name == "mcl_core:birchtree" then
minetest.swap_node(pointed_thing.under, {name="mcl_core:stripped_birch"})
elseif node_name == "mcl_core:sprucetree" then
minetest.swap_node(pointed_thing.under, {name="mcl_core:stripped_spruce"})
elseif node_name == "mcl_core:jungletree" then
minetest.swap_node(pointed_thing.under, {name="mcl_core:stripped_jungle"})
elseif node_name == "mcl_core:tree_bark" then
minetest.swap_node(pointed_thing.under, {name="mcl_core:stripped_oak_bark"})
elseif node_name == "mcl_core:darktree_bark" then
minetest.swap_node(pointed_thing.under, {name="mcl_core:stripped_dark_oak_bark"})
elseif node_name == "mcl_core:acaciatree_bark" then
minetest.swap_node(pointed_thing.under, {name="mcl_core:stripped_acacia_bark"})
elseif node_name == "mcl_core:birchtree_bark" then
minetest.swap_node(pointed_thing.under, {name="mcl_core:stripped_birch_bark"})
elseif node_name == "mcl_core:sprucetree_bark" then
minetest.swap_node(pointed_thing.under, {name="mcl_core:stripped_spruce_bark"})
elseif node_name == "mcl_core:jungletree_bark" then
minetest.swap_node(pointed_thing.under, {name="mcl_core:stripped_jungle_bark"})
end
end
return itemstack
end
minetest.register_tool("mcl_tools:axe_wood", {
description = S("Wooden Axe"),
_doc_items_longdesc = axe_longdesc,
@ -415,7 +365,6 @@ minetest.register_tool("mcl_tools:axe_wood", {
damage_groups = {fleshy=7},
punch_attack_uses = 30,
},
on_place = make_stripped_trunk,
sound = { breaks = "default_tool_breaks" },
_repair_material = "group:wood",
_mcl_toollike_wield = true,
@ -435,7 +384,6 @@ minetest.register_tool("mcl_tools:axe_stone", {
damage_groups = {fleshy=9},
punch_attack_uses = 66,
},
on_place = make_stripped_trunk,
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:cobble",
_mcl_toollike_wield = true,
@ -456,7 +404,6 @@ minetest.register_tool("mcl_tools:axe_iron", {
damage_groups = {fleshy=9},
punch_attack_uses = 126,
},
on_place = make_stripped_trunk,
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:iron_ingot",
_mcl_toollike_wield = true,
@ -476,7 +423,6 @@ minetest.register_tool("mcl_tools:axe_gold", {
damage_groups = {fleshy=7},
punch_attack_uses = 17,
},
on_place = make_stripped_trunk,
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:gold_ingot",
_mcl_toollike_wield = true,
@ -496,7 +442,6 @@ minetest.register_tool("mcl_tools:axe_diamond", {
damage_groups = {fleshy=9},
punch_attack_uses = 781,
},
on_place = make_stripped_trunk,
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:diamond",
_mcl_toollike_wield = true,

View File

@ -1,267 +0,0 @@
local smoke_pdef = {
amount = 0.5,
maxexptime = 2.0,
minvel = { x = 0.0, y = 0.5, z = 0.0 },
maxvel = { x = 0.0, y = 0.6, z = 0.0 },
minsize = 1.5,
maxsize = 1.5,
minrelpos = { x = -1/16, y = 0.04, z = -1/16 },
maxrelpos = { x = 1/16, y = 0.06, z = 1/16 },
}
local spawn_flames_floor = function(pos)
-- Flames
mcl_particles.add_node_particlespawner(pos, {
amount = 8,
time = 0,
minpos = vector.add(pos, { x = -0.1, y = 0.05, z = -0.1 }),
maxpos = vector.add(pos, { x = 0.1, y = 0.15, z = 0.1 }),
minvel = { x = -0.01, y = 0, z = -0.01 },
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
minexptime = 0.3,
maxexptime = 0.6,
minsize = 0.7,
maxsize = 2,
texture = "mcl_particles_flame.png",
glow = minetest.registered_nodes[minetest.get_node(pos).name].light_source,
}, "low")
-- Smoke
mcl_particles.spawn_smoke(pos, "torch", smoke_pdef)
end
local spawn_flames_wall = function(pos)
local minrelpos, maxrelpos
local node = minetest.get_node(pos)
local dir = minetest.wallmounted_to_dir(node.param2)
local smoke_pdef = table.copy(smoke_pdef)
if dir.x < 0 then
smoke_pdef.minrelpos = { x = -0.38, y = 0.04, z = -0.1 }
smoke_pdef.maxrelpos = { x = -0.2, y = 0.14, z = 0.1 }
elseif dir.x > 0 then
smoke_pdef.minrelpos = { x = 0.2, y = 0.04, z = -0.1 }
smoke_pdef.maxrelpos = { x = 0.38, y = 0.14, z = 0.1 }
elseif dir.z < 0 then
smoke_pdef.minrelpos = { x = -0.1, y = 0.04, z = -0.38 }
smoke_pdef.maxrelpos = { x = 0.1, y = 0.14, z = -0.2 }
elseif dir.z > 0 then
smoke_pdef.minrelpos = { x = -0.1, y = 0.04, z = 0.2 }
smoke_pdef.maxrelpos = { x = 0.1, y = 0.14, z = 0.38 }
else
return
end
-- Flames
mcl_particles.add_node_particlespawner(pos, {
amount = 8,
time = 0,
minpos = vector.add(pos, smoke_pdef.minrelpos),
maxpos = vector.add(pos, smoke_pdef.maxrelpos),
minvel = { x = -0.01, y = 0, z = -0.01 },
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
minexptime = 0.3,
maxexptime = 0.6,
minsize = 0.7,
maxsize = 2,
texture = "mcl_particles_flame.png",
glow = minetest.registered_nodes[node.name].light_source,
}, "low")
-- Smoke
mcl_particles.spawn_smoke(pos, "torch", smoke_pdef)
end
local remove_flames = function(pos)
mcl_particles.delete_node_particlespawners(pos)
end
--
-- 3d torch part
--
-- Check if placement at given node is allowed
local function check_placement_allowed(node, wdir)
-- Torch placement rules: Disallow placement on some nodes. General rule: Solid, opaque, full cube collision box nodes are allowed.
-- Special allowed nodes:
-- * soul sand
-- * mob spawner
-- * chorus flower
-- * glass, barrier, ice
-- * Fence, wall, end portal frame with ender eye: Only on top
-- * Slab, stairs: Only on top if upside down
-- Special forbidden nodes:
-- * Piston, sticky piston
local def = minetest.registered_nodes[node.name]
if not def then
return false
-- No ceiling torches
elseif wdir == 0 then
return false
elseif not def.buildable_to then
if node.name ~= "mcl_core:ice" and node.name ~= "mcl_nether:soul_sand" and node.name ~= "mcl_mobspawners:spawner" and node.name ~= "mcl_core:barrier" and node.name ~= "mcl_end:chorus_flower" and node.name ~= "mcl_end:chorus_flower_dead" and (not def.groups.glass) and
((not def.groups.solid) or (not def.groups.opaque)) then
-- Only allow top placement on these nodes
if node.name == "mcl_end:dragon_egg" or node.name == "mcl_portals:end_portal_frame_eye" or def.groups.fence == 1 or def.groups.wall or def.groups.slab_top == 1 or def.groups.anvil or def.groups.pane or (def.groups.stair == 1 and minetest.facedir_to_dir(node.param2).y ~= 0) then
if wdir ~= 1 then
return false
end
else
return false
end
elseif minetest.get_item_group(node.name, "piston") >= 1 then
return false
end
end
return true
end
function mcl_torches.register_torch(def)
local itemstring = minetest.get_current_modname() .. ":" .. def.name
local itemstring_wall = itemstring .. "_wall"
def.light = def.light or minetest.LIGHT_MAX
def.mesh_floor = def.mesh_floor or "mcl_torches_torch_floor.obj"
def.mesh_wall = def.mesh_wall or "mcl_torches_torch_wall.obj"
local groups = def.groups or {}
groups.attached_node = 1
groups.torch = 1
groups.torch_particles = def.particles and 1
groups.dig_by_water = 1
groups.destroy_by_lava_flow = 1
groups.dig_by_piston = 1
local floordef = {
description = def.description,
_doc_items_longdesc = def.doc_items_longdesc,
_doc_items_usagehelp = def.doc_items_usagehelp,
_doc_items_hidden = def.doc_items_hidden,
_doc_items_create_entry = def._doc_items_create_entry,
drawtype = "mesh",
mesh = def.mesh_floor,
inventory_image = def.icon,
wield_image = def.icon,
tiles = def.tiles,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
liquids_pointable = false,
light_source = def.light,
groups = groups,
drop = def.drop or itemstring,
selection_box = {
type = "wallmounted",
wall_top = {-1/16, -1/16, -1/16, 1/16, 0.5, 1/16},
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 1/16, 1/16},
},
sounds = def.sounds,
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
-- no interaction possible with entities, for now.
return itemstack
end
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if not def then return itemstack end
-- Call on_rightclick if the pointed node defines it
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(under, node, placer, itemstack) or itemstack
end
end
local above = pointed_thing.above
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
if check_placement_allowed(node, wdir) == false then
return itemstack
end
local itemstring = itemstack:get_name()
local fakestack = ItemStack(itemstack)
local idef = fakestack:get_definition()
local retval
if wdir == 1 then
retval = fakestack:set_name(itemstring)
else
retval = fakestack:set_name(itemstring_wall)
end
if not retval then
return itemstack
end
local success
itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name(itemstring)
if success and idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=under, gain=1}, true)
end
return itemstack
end,
on_rotate = false,
on_construct = def.particles and spawn_flames_floor,
on_destruct = def.particles and remove_flames,
}
minetest.register_node(itemstring, floordef)
local groups_wall = table.copy(groups)
groups_wall.torch = 2
local walldef = {
drawtype = "mesh",
mesh = def.mesh_wall,
tiles = def.tiles,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
light_source = def.light,
groups = groups_wall,
drop = def.drop or itemstring,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
wall_side = {-0.5, -0.5, -0.1, -0.2, 0.1, 0.1},
},
sounds = def.sounds,
on_rotate = false,
on_construct = def.particles and spawn_flames_wall,
on_destruct = def.particles and remove_flames,
}
minetest.register_node(itemstring_wall, walldef)
-- Add entry alias for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", itemstring, "nodes", itemstring_wall)
end
end
minetest.register_lbm({
label = "Torch flame particles",
name = "mcl_torches:flames",
nodenames = {"group:torch_particles"},
run_at_every_load = true,
action = function(pos, node)
local torch_group = minetest.get_node_group(node.name, "torch")
if torch_group == 1 then
spawn_flames_floor(pos)
elseif torch_group == 2 then
spawn_flames_wall(pos)
end
end,
})

View File

@ -1,6 +1,338 @@
local S = minetest.get_translator("mcl_torches")
local LIGHT_TORCH = minetest.LIGHT_MAX
local spawn_flames_floor = function(pos)
-- Flames
mcl_particles.add_node_particlespawner(pos, {
amount = 8,
time = 0,
minpos = vector.add(pos, { x = -0.1, y = 0.05, z = -0.1 }),
maxpos = vector.add(pos, { x = 0.1, y = 0.15, z = 0.1 }),
minvel = { x = -0.01, y = 0, z = -0.01 },
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
minexptime = 0.3,
maxexptime = 0.6,
minsize = 0.7,
maxsize = 2,
texture = "mcl_particles_flame.png",
glow = LIGHT_TORCH,
}, "low")
-- Smoke
mcl_particles.add_node_particlespawner(pos, {
amount = 0.5,
time = 0,
minpos = vector.add(pos, { x = -1/16, y = 0.04, z = -1/16 }),
maxpos = vector.add(pos, { x = -1/16, y = 0.06, z = -1/16 }),
minvel = { x = 0, y = 0.5, z = 0 },
maxvel = { x = 0, y = 0.6, z = 0 },
minexptime = 2.0,
maxexptime = 2.0,
minsize = 1.5,
maxsize = 1.5,
texture = "mcl_particles_smoke_anim.png",
animation = {
type = "vertical_frames",
aspect_w = 8,
aspect_h = 8,
length = 2.05,
},
}, "medium")
end
local spawn_flames_wall = function(pos, param2)
local minrelpos, maxrelpos
local dir = minetest.wallmounted_to_dir(param2)
if dir.x < 0 then
minrelpos = { x = -0.38, y = 0.04, z = -0.1 }
maxrelpos = { x = -0.2, y = 0.14, z = 0.1 }
elseif dir.x > 0 then
minrelpos = { x = 0.2, y = 0.04, z = -0.1 }
maxrelpos = { x = 0.38, y = 0.14, z = 0.1 }
elseif dir.z < 0 then
minrelpos = { x = -0.1, y = 0.04, z = -0.38 }
maxrelpos = { x = 0.1, y = 0.14, z = -0.2 }
elseif dir.z > 0 then
minrelpos = { x = -0.1, y = 0.04, z = 0.2 }
maxrelpos = { x = 0.1, y = 0.14, z = 0.38 }
else
return
end
-- Flames
mcl_particles.add_node_particlespawner(pos, {
amount = 8,
time = 0,
minpos = vector.add(pos, minrelpos),
maxpos = vector.add(pos, maxrelpos),
minvel = { x = -0.01, y = 0, z = -0.01 },
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
minexptime = 0.3,
maxexptime = 0.6,
minsize = 0.7,
maxsize = 2,
texture = "mcl_particles_flame.png",
glow = LIGHT_TORCH,
}, "low")
-- Smoke
mcl_particles.add_node_particlespawner(pos, {
amount = 0.5,
time = 0,
minpos = vector.add(pos, minrelpos),
maxpos = vector.add(pos, maxrelpos),
minvel = { x = 0, y = 0.5, z = 0 },
maxvel = { x = 0, y = 0.6, z = 0 },
minexptime = 2.0,
maxexptime = 2.0,
minsize = 1.5,
maxsize = 1.5,
texture = "mcl_particles_smoke_anim.png",
animation = {
type = "vertical_frames",
aspect_w = 8,
aspect_h = 8,
length = 2.05,
},
}, "medium")
end
local remove_flames = function(pos)
mcl_particles.delete_node_particlespawners(pos)
end
--
-- 3d torch part
--
-- Check if placement at given node is allowed
local function check_placement_allowed(node, wdir)
-- Torch placement rules: Disallow placement on some nodes. General rule: Solid, opaque, full cube collision box nodes are allowed.
-- Special allowed nodes:
-- * soul sand
-- * mob spawner
-- * chorus flower
-- * glass, barrier, ice
-- * Fence, wall, end portal frame with ender eye: Only on top
-- * Slab, stairs: Only on top if upside down
-- Special forbidden nodes:
-- * Piston, sticky piston
local def = minetest.registered_nodes[node.name]
if not def then
return false
-- No ceiling torches
elseif wdir == 0 then
return false
elseif not def.buildable_to then
if node.name ~= "mcl_core:ice" and node.name ~= "mcl_nether:soul_sand" and node.name ~= "mcl_mobspawners:spawner" and node.name ~= "mcl_core:barrier" and node.name ~= "mcl_end:chorus_flower" and node.name ~= "mcl_end:chorus_flower_dead" and (not def.groups.glass) and
((not def.groups.solid) or (not def.groups.opaque)) then
-- Only allow top placement on these nodes
if node.name == "mcl_end:dragon_egg" or node.name == "mcl_portals:end_portal_frame_eye" or def.groups.fence == 1 or def.groups.wall or def.groups.slab_top == 1 or def.groups.anvil or def.groups.pane or (def.groups.stair == 1 and minetest.facedir_to_dir(node.param2).y ~= 0) then
if wdir ~= 1 then
return false
end
else
return false
end
elseif minetest.get_item_group(node.name, "piston") >= 1 then
return false
end
end
return true
end
mcl_torches = {}
local modpath = minetest.get_modpath("mcl_torches")
mcl_torches.register_torch = function(substring, description, doc_items_longdesc, doc_items_usagehelp, icon, mesh_floor, mesh_wall, tiles, light, groups, sounds, moredef, moredef_floor, moredef_wall)
local itemstring = minetest.get_current_modname()..":"..substring
local itemstring_wall = minetest.get_current_modname()..":"..substring.."_wall"
if light == nil then light = minetest.LIGHT_MAX end
if mesh_floor == nil then mesh_floor = "mcl_torches_torch_floor.obj" end
if mesh_wall == nil then mesh_wall = "mcl_torches_torch_wall.obj" end
if groups == nil then groups = {} end
groups.attached_node = 1
groups.torch = 1
groups.dig_by_water = 1
groups.destroy_by_lava_flow = 1
groups.dig_by_piston = 1
local floordef = {
description = description,
_doc_items_longdesc = doc_items_longdesc,
_doc_items_usagehelp = doc_items_usagehelp,
drawtype = "mesh",
mesh = mesh_floor,
inventory_image = icon,
wield_image = icon,
tiles = tiles,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
liquids_pointable = false,
light_source = light,
groups = groups,
drop = itemstring,
selection_box = {
type = "wallmounted",
wall_top = {-1/16, -1/16, -1/16, 1/16, 0.5, 1/16},
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 1/16, 1/16},
},
sounds = sounds,
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
-- no interaction possible with entities, for now.
return itemstack
end
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if not def then return itemstack end
-- Call on_rightclick if the pointed node defines it
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(under, node, placer, itemstack) or itemstack
end
end
local above = pointed_thing.above
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
if check_placement_allowed(node, wdir) == false then
return itemstack
end
local itemstring = itemstack:get_name()
local fakestack = ItemStack(itemstack)
local idef = fakestack:get_definition()
local retval
if wdir == 1 then
retval = fakestack:set_name(itemstring)
else
retval = fakestack:set_name(itemstring_wall)
end
if not retval then
return itemstack
end
local success
itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name(itemstring)
if success and idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=under, gain=1}, true)
end
return itemstack
end,
on_rotate = false,
}
if moredef ~= nil then
for k,v in pairs(moredef) do
floordef[k] = v
end
end
if moredef_floor ~= nil then
for k,v in pairs(moredef_floor) do
floordef[k] = v
end
end
minetest.register_node(itemstring, floordef)
local groups_wall = table.copy(groups)
groups_wall.torch = 2
local walldef = {
drawtype = "mesh",
mesh = mesh_wall,
tiles = tiles,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
light_source = light,
groups = groups_wall,
drop = itemstring,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
wall_side = {-0.5, -0.5, -0.1, -0.2, 0.1, 0.1},
},
sounds = sounds,
on_rotate = false,
}
if moredef ~= nil then
for k,v in pairs(moredef) do
walldef[k] = v
end
end
if moredef_wall ~= nil then
for k,v in pairs(moredef_wall) do
walldef[k] = v
end
end
minetest.register_node(itemstring_wall, walldef)
-- Add entry alias for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", itemstring, "nodes", itemstring_wall)
end
end
mcl_torches.register_torch("torch",
S("Torch"),
S("Torches are light sources which can be placed at the side or on the top of most blocks."),
nil,
"default_torch_on_floor.png",
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
{{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
LIGHT_TORCH,
{dig_immediate=3, torch=1, deco_block=1},
mcl_sounds.node_sound_wood_defaults(),
{_doc_items_hidden = false,
on_destruct = function(pos)
remove_flames(pos)
end},
{on_construct = function(pos)
spawn_flames_floor(pos)
end},
{on_construct = function(pos)
local node = minetest.get_node(pos)
spawn_flames_wall(pos, node.param2)
end})
minetest.register_craft({
output = "mcl_torches:torch 4",
recipe = {
{ "group:coal" },
{ "mcl_core:stick" },
}
})
minetest.register_lbm({
label = "Torch flame particles",
name = "mcl_torches:flames",
nodenames = {"mcl_torches:torch", "mcl_torches:torch_wall"},
run_at_every_load = true,
action = function(pos, node)
if node.name == "mcl_torches:torch" then
spawn_flames_floor(pos)
elseif node.name == "mcl_torches:torch_wall" then
spawn_flames_wall(pos, node.param2)
end
end,
})
dofile(modpath .. "/api.lua")
dofile(modpath .. "/register.lua")

View File

@ -1,27 +0,0 @@
local S = minetest.get_translator("mcl_torches")
mcl_torches.register_torch({
name = "torch",
description = S("Torch"),
doc_items_longdesc = S("Torches are light sources which can be placed at the side or on the top of most blocks."),
doc_items_hidden = false,
icon = "default_torch_on_floor.png",
tiles = {{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
-- this is 15 in minecraft
light = 14,
groups = {dig_immediate = 3, deco_block = 1},
sounds = mcl_sounds.node_sound_wood_defaults(),
particles = true,
})
minetest.register_craft({
output = "mcl_torches:torch 4",
recipe = {
{"group:coal"},
{"mcl_core:stick"},
}
})

View File

@ -22,7 +22,7 @@ Blue Carpet=Blauer Teppich
Magenta Wool=Magenta Wolle
Magenta Carpet=Magenta Teppich
Orange Wool=Orange Wolle
Orange Carpet=Oranger Teppich
Orange Carpet=Orange Teppich
Purple Wool=Violette Wolle
Purple Carpet=Violetter Teppich
Brown Wool=Braune Wolle

View File

@ -1,2 +1,2 @@
# textdomain: screwdriver
Screwdriver=Schraubenzieher
Screwdriver=Schraubendreher

View File

@ -9,38 +9,15 @@ if mcl_vars.mg_dungeons == false or mg_name == "singlenode" then
return
end
--lua locals
--minetest
local registered_nodes = minetest.registered_nodes
local swap_node = minetest.swap_node
local set_node = minetest.set_node
local dir_to_facedir = minetest.dir_to_facedir
local get_meta = minetest.get_meta
local emerge_area = minetest.emerge_area
local min_y = math.max(mcl_vars.mg_overworld_min, mcl_vars.mg_bedrock_overworld_max) + 1
local max_y = mcl_vars.mg_overworld_max - 1
--vector
local vector_add = vector.add
local vector_subtract = vector.subtract
--table
local table_insert = table.insert
local table_sort = table.sort
--math
local math_min = math.min
local math_max = math.max
local math_ceil = math.ceil
--custom mcl_vars
local get_node = mcl_vars.get_node
local min_y = math_max(mcl_vars.mg_overworld_min, mcl_vars.mg_bedrock_overworld_max) + 1
local max_y = mcl_vars.mg_overworld_max - 1
-- Calculate the number of dungeon spawn attempts
-- In Minecraft, there 8 dungeon spawn attempts Minecraft chunk (16*256*16 = 65536 blocks).
-- Minetest chunks don't have this size, so scale the number accordingly.
local attempts = math_ceil(((mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE) ^ 3) / 8192) -- 63 = 80*80*80/8192
local attempts = math.ceil(((mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE) ^ 3) / 8192) -- 63 = 80*80*80/8192
local dungeonsizes = {
{ x=5, y=4, z=5},
@ -74,8 +51,8 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
local y_floor = y
local y_ceiling = y + dim.y + 1
if check then for tx = x+1, x+dim.x do for tz = z+1, z+dim.z do
if not registered_nodes[get_node({x = tx, y = y_floor , z = tz}).name].walkable
or not registered_nodes[get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then return false end
if not minetest.registered_nodes[get_node({x = tx, y = y_floor , z = tz}).name].walkable
or not minetest.registered_nodes[get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then return false end
end end end
-- Check for air openings (2 stacked air at ground level) in wall positions
@ -92,25 +69,25 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
openings_counter = openings_counter + 1
if not openings[x] then openings[x]={} end
openings[x][z] = true
table_insert(corners, {x=x, z=z})
table.insert(corners, {x=x, z=z})
end
if get_node({x=x2, y=y+1, z=z}).name == "air" and get_node({x=x2, y=y+2, z=z}).name == "air" then
openings_counter = openings_counter + 1
if not openings[x2] then openings[x2]={} end
openings[x2][z] = true
table_insert(corners, {x=x2, z=z})
table.insert(corners, {x=x2, z=z})
end
if get_node({x=x, y=y+1, z=z2}).name == "air" and get_node({x=x, y=y+2, z=z2}).name == "air" then
openings_counter = openings_counter + 1
if not openings[x] then openings[x]={} end
openings[x][z2] = true
table_insert(corners, {x=x, z=z2})
table.insert(corners, {x=x, z=z2})
end
if get_node({x=x2, y=y+1, z=z2}).name == "air" and get_node({x=x2, y=y+2, z=z2}).name == "air" then
openings_counter = openings_counter + 1
if not openings[x2] then openings[x2]={} end
openings[x2][z2] = true
table_insert(corners, {x=x2, z=z2})
table.insert(corners, {x=x2, z=z2})
end
for wx = x+1, x+dim.x do
@ -203,16 +180,16 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
secondChance = false
end
lastRandom = r
table_insert(chestSlots, r)
table.insert(chestSlots, r)
end
table_sort(chestSlots)
table.sort(chestSlots)
local currentChest = 1
-- Calculate the mob spawner position, to be re-used for later
local sp = {x = x + math_ceil(dim.x/2), y = y+1, z = z + math_ceil(dim.z/2)}
local rn = registered_nodes[get_node(sp).name]
local sp = {x = x + math.ceil(dim.x/2), y = y+1, z = z + math.ceil(dim.z/2)}
local rn = minetest.registered_nodes[get_node(sp).name]
if rn and rn.is_ground_content then
table_insert(spawner_posses, sp)
table.insert(spawner_posses, sp)
end
-- Generate walls and floor
@ -226,13 +203,13 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
-- Do not overwrite nodes with is_ground_content == false (e.g. bedrock)
-- Exceptions: cobblestone and mossy cobblestone so neighborings dungeons nicely connect to each other
local name = get_node(p).name
if registered_nodes[name].is_ground_content or name == "mcl_core:cobble" or name == "mcl_core:mossycobble" then
if minetest.registered_nodes[name].is_ground_content or name == "mcl_core:cobble" or name == "mcl_core:mossycobble" then
-- Floor
if ty == y then
if pr:next(1,4) == 1 then
swap_node(p, {name = "mcl_core:cobble"})
minetest.swap_node(p, {name = "mcl_core:cobble"})
else
swap_node(p, {name = "mcl_core:mossycobble"})
minetest.swap_node(p, {name = "mcl_core:mossycobble"})
end
-- Generate walls
@ -244,14 +221,14 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
-- Check if it's an opening first
if (ty == maxy) or (not (openings[tx] and openings[tx][tz])) then
-- Place wall or ceiling
swap_node(p, {name = "mcl_core:cobble"})
minetest.swap_node(p, {name = "mcl_core:cobble"})
elseif ty < maxy - 1 then
-- Normally the openings are already clear, but not if it is a corner
-- widening. Make sure to clear at least the bottom 2 nodes of an opening.
if name ~= "air" then swap_node(p, {name = "air"}) end
if name ~= "air" then minetest.swap_node(p, {name = "air"}) end
elseif name ~= "air" then
-- This allows for variation between 2-node and 3-node high openings.
swap_node(p, {name = "mcl_core:cobble"})
minetest.swap_node(p, {name = "mcl_core:cobble"})
end
-- If it was an opening, the lower 3 blocks are not touched at all
@ -259,9 +236,9 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
else
if (ty==y+1) and (tx==x+1 or tx==maxx-1 or tz==z+1 or tz==maxz-1) and (currentChest < totalChests + 1) and (chestSlots[currentChest] == chestSlotCounter) then
currentChest = currentChest + 1
table_insert(chests, {x=tx, y=ty, z=tz})
table.insert(chests, {x=tx, y=ty, z=tz})
else
swap_node(p, {name = "air"})
minetest.swap_node(p, {name = "air"})
end
local forChest = ty==y+1 and (tx==x+1 or tx==maxx-1 or tz==z+1 or tz==maxz-1)
@ -269,9 +246,9 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
-- Place next chest at the wall (if it was its chosen wall slot)
if forChest and (currentChest < totalChests + 1) and (chestSlots[currentChest] == chestSlotCounter) then
currentChest = currentChest + 1
table_insert(chests, {x=tx, y=ty, z=tz})
table.insert(chests, {x=tx, y=ty, z=tz})
-- else
--swap_node(p, {name = "air"})
--minetest.swap_node(p, {name = "air"})
end
if forChest then
chestSlotCounter = chestSlotCounter + 1
@ -286,15 +263,15 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
local surroundings = {}
for s=1, #surround_vectors do
-- Detect the 4 horizontal neighbors
local spos = vector_add(pos, surround_vectors[s])
local wpos = vector_subtract(pos, surround_vectors[s])
local spos = vector.add(pos, surround_vectors[s])
local wpos = vector.subtract(pos, surround_vectors[s])
local nodename = get_node(spos).name
local nodename2 = get_node(wpos).name
local nodedef = registered_nodes[nodename]
local nodedef2 = registered_nodes[nodename2]
local nodedef = minetest.registered_nodes[nodename]
local nodedef2 = minetest.registered_nodes[nodename2]
-- The chest needs an open space in front of it and a walkable node (except chest) behind it
if nodedef and nodedef.walkable == false and nodedef2 and nodedef2.walkable == true and nodename2 ~= "mcl_chests:chest" then
table_insert(surroundings, spos)
table.insert(surroundings, spos)
end
end
-- Set param2 (=facedir) of this chest
@ -305,11 +282,11 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
else
-- 1 or multiple possible open directions: Choose random facedir
local face_to = surroundings[pr:next(1, #surroundings)]
facedir = dir_to_facedir(vector_subtract(pos, face_to))
facedir = minetest.dir_to_facedir(vector.subtract(pos, face_to))
end
set_node(pos, {name="mcl_chests:chest", param2=facedir})
local meta = get_meta(pos)
minetest.set_node(pos, {name="mcl_chests:chest", param2=facedir})
local meta = minetest.get_meta(pos)
local loottable =
{
@ -359,7 +336,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
-- Bonus loot for v6 mapgen: Otherwise unobtainable saplings.
if mg_name == "v6" then
table_insert(loottable, {
table.insert(loottable, {
stacks_min = 1,
stacks_max = 3,
items = {
@ -379,7 +356,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
for s=#spawner_posses, 1, -1 do
local sp = spawner_posses[s]
-- ... and place it and select a random mob
set_node(sp, {name = "mcl_mobspawners:spawner"})
minetest.set_node(sp, {name = "mcl_mobspawners:spawner"})
local mobs = {
"mobs_mc:zombie",
"mobs_mc:zombie",
@ -393,7 +370,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
end
local function dungeons_nodes(minp, maxp, blockseed)
local ymin, ymax = math_max(min_y, minp.y), math_min(max_y, maxp.y)
local ymin, ymax = math.max(min_y, minp.y), math.min(max_y, maxp.y)
if ymax < ymin then return false end
local pr = PseudoRandom(blockseed)
for a=1, attempts do
@ -405,7 +382,7 @@ local function dungeons_nodes(minp, maxp, blockseed)
local p2 = {x = x+dim.x+1, y = y+dim.y+1, z = z+dim.z+1}
minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
local param = {p1=p1, p2=p2, dim=dim, pr=pr}
emerge_area(p1, p2, ecb_spawn_dungeon, param)
minetest.emerge_area(p1, p2, ecb_spawn_dungeon, param)
end
end
@ -415,7 +392,7 @@ function mcl_dungeons.spawn_dungeon(p1, _, pr)
local p2 = {x = p1.x+dim.x+1, y = p1.y+dim.y+1, z = p1.z+dim.z+1}
minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
local param = {p1=p1, p2=p2, dim=dim, pr=pr, dontcheck=true}
emerge_area(p1, p2, ecb_spawn_dungeon, param)
minetest.emerge_area(p1, p2, ecb_spawn_dungeon, param)
end
mcl_mapgen_core.register_generator("dungeons", nil, dungeons_nodes, 999999)

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