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@ -7,11 +7,13 @@ But first, some things to note:
|
|||
MineClone 2's development target is to make a free software clone of Minecraft,
|
||||
***version 1.12***, ***PC edition***, *** + Optifine features supported by the Minetest Engine ***.
|
||||
|
||||
MineClone 2 is maintained by three persons. Namely, kay27, EliasFleckenstein and jordan4ibanez. You can find us
|
||||
in the Minetest forums (forums.minetest.net), in IRC in the #mineclone2
|
||||
MineClone 2 is maintained by two persons. Namely, kay27 and EliasFleckenstein. You can find us
|
||||
in the Minetest forums (forums.minetest.net), in IRC in the #minetest
|
||||
channel on irc.freenode.net. And finally, you can send e-mails to
|
||||
<eliasfleckenstein@web.de> or <kay27@bk.ru>.
|
||||
|
||||
There is **no** guarantee we will accept anything from anybody.
|
||||
|
||||
By sending us patches or asking us to include your changes in this game,
|
||||
you agree that they fall under the terms of the LGPLv2.1, which basically
|
||||
means they will become part of a free software.
|
||||
|
@ -24,7 +26,8 @@ For small and medium changes:
|
|||
|
||||
* Fork the repository
|
||||
* Do your change in a new branch
|
||||
* Create a pull request to get your changes merged into master
|
||||
* Upload the repository somewhere where it can be accessed from the Internet and
|
||||
notify us
|
||||
|
||||
For small changes, sending us a patch is also good.
|
||||
|
||||
|
@ -38,30 +41,40 @@ reserve the right to revert everything that we don't like.
|
|||
For bigger changes, we strongly recommend to use feature branches and
|
||||
discuss with me first.
|
||||
|
||||
If your code causes bugs and crashes, it is your responsibility to fix them as soon as possible.
|
||||
Contributors will be credited in `README.md`.
|
||||
|
||||
We mostly use plain merging rather than rebasing or squash merging.
|
||||
## Quality remarks
|
||||
Again: There is ***no*** guarantee we will accept anything from anybody.
|
||||
But we will gladly take in code from others when we feel it saves us work
|
||||
in the long run.
|
||||
|
||||
Your commit names should be relatively descriptive, e.g. when saying "Fix #issueid", the commit message should also contain the title of the issue.
|
||||
### Inclusion criteria
|
||||
Depending on what you add, the chances for inclusion vary:
|
||||
|
||||
Contributors will be credited in `CREDITS.md`.
|
||||
### High chance for inclusion
|
||||
* Gameplay features in Minecraft which are missing in MineClone 2
|
||||
|
||||
## Features > 1.12
|
||||
### Medium chance for inclusion (discuss first)
|
||||
* Features which don't a impact on gameplay
|
||||
* GUI improvement
|
||||
* Features from pocket or console edition
|
||||
|
||||
If you want to make a feature that was added in a Minecraft version later than 1.12, you should fork MineClone5 (mineclone5 branch in the repository) and add your changes to this.
|
||||
### Low chance for inclusion (discuss/optimize first)
|
||||
* Overhaul of architecture / mod structure
|
||||
* Mass-itemstring changes all over the place
|
||||
* Added files have a unusual high file size
|
||||
* Indentation looks like crazy
|
||||
* Single commits which add several unrelated things
|
||||
* Gameplay features which don't exist in Minecraft
|
||||
|
||||
## What we accept
|
||||
### Instant rejection
|
||||
* Proprietary **anything**
|
||||
* Code contains `minetest.env` anywhere
|
||||
|
||||
* Every MC features up to version 1.12 JE.
|
||||
* Every already finished and working good features from versions above (only when making a MineClone5 PR / Contribution).
|
||||
* Except features which couldn't be done easily and bugfree because of Minetest engine limitations. Eg. we CAN extend world boundaries by playing with map chunks, just teleporting player onto next layer after 31000 , but it would cost too much (time, code, bugs, performance, stability, etc).
|
||||
* Some features, approved by the rest of the community, I mean maybe some voting and really missing any negative feedback.
|
||||
|
||||
## What we reject
|
||||
|
||||
* Any features which cause critical bugs, sending them to rework/fix or trying to fix immediately.
|
||||
* Some small portions of big entirely missing features which just definitely break gamplay balance give nothing useful
|
||||
* Controversial features, which some people support while others do not should be discussed well, with publishing forum announcements, at least during the week. In case if there are still doubts - send them into the mod.
|
||||
## Coding style guide
|
||||
* Indentations should reflect the code flow
|
||||
* Use tabs, not spaces for indentation (tab size = 8)
|
||||
* Never use `minetest.env`
|
||||
|
||||
## Reporting bugs
|
||||
Report all bugs and missing Minecraft features here:
|
||||
|
|
117
CREDITS.md
117
CREDITS.md
|
@ -1,117 +0,0 @@
|
|||
# Credits
|
||||
|
||||
## Creator of MineClone
|
||||
* davedevils
|
||||
|
||||
## Creator of MineClone2
|
||||
* Wuzzy
|
||||
|
||||
## Maintainers
|
||||
* Fleckenstein
|
||||
* kay27
|
||||
* oilboi
|
||||
|
||||
## Developers
|
||||
* bzoss
|
||||
* AFCMS
|
||||
* epCode
|
||||
* ryvnf
|
||||
* iliekprogrammar
|
||||
* MysticTempest
|
||||
* Rootyjr
|
||||
* Nicu
|
||||
* aligator
|
||||
* Code-Sploit
|
||||
|
||||
## Contributors
|
||||
* Laurent Rocher
|
||||
* HimbeerserverDE
|
||||
* TechDudie
|
||||
* Alexander Minges
|
||||
* ArTee3
|
||||
* ZeDique la Ruleta
|
||||
* pitchum
|
||||
* wuniversales
|
||||
* Bu-Gee
|
||||
* David McMackins II
|
||||
* Nicholas Niro
|
||||
* Wouters Dorian
|
||||
* Blue Blancmange
|
||||
* Jared Moody
|
||||
* Li0n
|
||||
* Midgard
|
||||
* NO11
|
||||
* Saku Laesvuori
|
||||
* Yukitty
|
||||
* ZedekThePD
|
||||
* aldum
|
||||
* dBeans
|
||||
* nickolas360
|
||||
* yutyo
|
||||
* ztianyang
|
||||
* j45
|
||||
|
||||
## MineClone5
|
||||
* kay27
|
||||
* Debiankaios
|
||||
* epCode
|
||||
* NO11
|
||||
* j45
|
||||
|
||||
## Original Mod Authors
|
||||
* Wuzzy
|
||||
* Fleckenstein
|
||||
* BlockMen
|
||||
* TenPlus1
|
||||
* PilzAdam
|
||||
* ryvnf
|
||||
* stujones11
|
||||
* Arcelmi
|
||||
* celeron55
|
||||
* maikerumine
|
||||
* GunshipPenguin
|
||||
* Qwertymine3
|
||||
* Rochambeau
|
||||
* rubenwardy
|
||||
* stu
|
||||
* oilboi
|
||||
* 4aiman
|
||||
* Kahrl
|
||||
* Krock
|
||||
* UgnilJoZ
|
||||
* lordfingle
|
||||
* 22i
|
||||
* bzoss
|
||||
* kilbith
|
||||
* xeranas
|
||||
* kddekadenz
|
||||
* sofar
|
||||
* 4Evergreen4
|
||||
* jordan4ibanez
|
||||
* paramat
|
||||
|
||||
## 3D Models
|
||||
* 22i
|
||||
* tobyplowy
|
||||
* epCode
|
||||
|
||||
## Textures
|
||||
* XSSheep
|
||||
* Wuzzy
|
||||
* kingoscargames
|
||||
* leorockway
|
||||
* xMrVizzy
|
||||
* yutyo
|
||||
|
||||
## Translations
|
||||
* Wuzzy
|
||||
* Rocher Laurent
|
||||
* wuniversales
|
||||
* kay27
|
||||
* pitchum
|
||||
|
||||
## Special thanks
|
||||
* celeron55 for creating Minetest
|
||||
* Jordach for the jukebox music compilation from Big Freaking Dig
|
||||
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
|
||||
* Notch and Jeb for being the major forces behind Minecraft
|
52
LEGAL.md
52
LEGAL.md
|
@ -1,52 +0,0 @@
|
|||
# Legal information
|
||||
This is a fan game, not developed or endorsed by Mojang AB.
|
||||
|
||||
Copying is an act of love. Please copy and share! <3
|
||||
Here's the detailed legalese for those who need it:
|
||||
|
||||
## License of source code
|
||||
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
|
||||
is an imitation of Minecraft.
|
||||
|
||||
MineClone 2 is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License (in the LICENSE.txt file) for more
|
||||
details.
|
||||
|
||||
In the mods you might find in the read-me or license
|
||||
text files a different license. This counts as dual-licensing.
|
||||
You can choose which license applies to you: Either the
|
||||
license of MineClone 2 (GNU GPLv3) or the mod's license.
|
||||
|
||||
MineClone 2 is a direct continuation of the discontinued MineClone
|
||||
project by davedevils.
|
||||
|
||||
Mod credits:
|
||||
See `README.txt` or `README.md` in each mod directory for information about other authors.
|
||||
For mods that do not have such a file, the license is the source code license
|
||||
of MineClone 2 and the author is Wuzzy.
|
||||
|
||||
## License of media (textures and sounds)
|
||||
No non-free licenses are used anywhere.
|
||||
|
||||
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
|
||||
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
|
||||
from scratch.
|
||||
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
|
||||
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
|
||||
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
|
||||
|
||||
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
|
||||
All other files, unless mentioned otherwise, fall under:
|
||||
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
See README.txt in each mod directory for detailed information about other authors.
|
||||
|
|
@ -0,0 +1,40 @@
|
|||
# Missing features in Minetest to recreate Minecraft features
|
||||
|
||||
A side goal of the MineClone 2 project is to find any shortcomings of Minetest which make it impossible to recreate a Minecraft feature exactly.
|
||||
This file lists some of the missing features in Minetest which MineClone 2 would require.
|
||||
|
||||
## No workaround possible
|
||||
For these features, no easy Lua workaround could be found.
|
||||
|
||||
### Lua API
|
||||
#### Tools/wielded item
|
||||
- “Lock” hotbar for a brief time after using an item, making it impossible to switch item or to attach/mine/build until the delay is over (For eating with delay)
|
||||
- Tool charging: Holding down the mouse and releasing it, applying a “power level” (For bow and arrows, more charge = higher arrow range) ([issue 5212](https://github.com/minetest/minetest/issues/5212))
|
||||
- [Dual Wielding](http://minecraft.gamepedia.com/Dual_wield)
|
||||
- Eating/drinking animation ([issue 2811](https://github.com/minetest/minetest/issues/2811))
|
||||
|
||||
#### Nodes
|
||||
- Light level 15 for nodes (not sunlight)
|
||||
- Nodes makes light level drop by 2 or or more per node ([issue 5209](https://github.com/minetest/minetest/issues/5209))
|
||||
|
||||
## Interface
|
||||
- Inventory: Hold down right mouse button while holding an item stack to drop items into the slots as you move the mouse. Makes crafting MUCH faster
|
||||
- Sneak+Leftclick on crafting output crafts as many items as possible and immediately puts it into the player inventory ([issue 5211](https://github.com/minetest/minetest/issues/5211))
|
||||
- Sneak+click puts items in different inventories depending on the item type (maybe group-based)? Required for sneak-clicking to armor slots
|
||||
|
||||
## Workaround theoretically possible
|
||||
For these features, a workaround (or hack ;-)) by using Lua is theoretically possible. But engine support would be clearly better, more performant, more reliable, etc.
|
||||
|
||||
### Lua API
|
||||
#### Nodes
|
||||
- Change walking speed on block (soul sand)
|
||||
- Change jumping height on block (soul sand),
|
||||
- Change object movement speed *through* a block, but for non-liquids (for cobweb)
|
||||
- Add `on_walk_over` event
|
||||
- Set frequency in which players lose breath. 2 seconds are hardcoded in Minetest, in Minecraft it's 1 second
|
||||
- Set damage frequency of `damage_per_second`. In Minecraft many things damage players every half-second rather than every second
|
||||
- Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation
|
||||
- Sneak+click on inventory slot should be able to put items into additional “fallback inventories” if the first inventory is full. Useful for large chests
|
||||
|
||||
#### Nice-to-haye
|
||||
- Utility function to rotate pillar-like nodes, requiring only 3 possible orientations (X, Y, Z). Basically this is `minetest.rotate_node` but with less orientations; the purpur pillar would mess up if a mirrored rotation would be possible. This is already implemented in MCL2, See `mcl_util` for more infos
|
194
README.md
194
README.md
|
@ -2,7 +2,7 @@
|
|||
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
|
||||
Developed by many people. Not developed or endorsed by Mojang AB.
|
||||
|
||||
Version: 0.72.0 (in development)
|
||||
Version: 0.71.0
|
||||
|
||||
### Gameplay
|
||||
You start in a randomly-generated world made entirely of cubes. You can explore
|
||||
|
@ -65,8 +65,16 @@ map builders. They can not be obtained in-game or in the creative inventory.
|
|||
Use the `/giveme` chat command to obtain them. See the in-game help for
|
||||
an explanation.
|
||||
|
||||
#### Incomplete items
|
||||
These items do not work yet, but you can get them with `/giveme` for testing:
|
||||
|
||||
* Minecart with Chest: `mcl_minecarts:chest_minecart`
|
||||
* Minecart with Furnace: `mcl_minecarts:furnace_minecart`
|
||||
* Minecart with Hopper: `mcl_minecarts:hopper_minecart`
|
||||
* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
|
||||
|
||||
## Installation
|
||||
This game requires [Minetest](http://minetest.net) to run (version 5.3.0 or
|
||||
This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or
|
||||
later). So you need to install Minetest first. Only stable versions of Minetest
|
||||
are officially supported.
|
||||
There is no support for running MineClone 2 in development versions of Minetest.
|
||||
|
@ -75,37 +83,23 @@ To install MineClone 2 (if you haven't already), move this directory into the
|
|||
“games” directory of your Minetest data directory. Consult the help of
|
||||
Minetest to learn more.
|
||||
|
||||
## Reporting bugs
|
||||
Please report all bugs and missing Minecraft features here:
|
||||
|
||||
<https://git.minetest.land/MineClone2/MineClone2/issues>
|
||||
|
||||
## Chating with the community
|
||||
Join our discord server at:
|
||||
|
||||
<https://discord.gg/84GKcxczG3>
|
||||
|
||||
## Project description
|
||||
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
|
||||
|
||||
* **Target of development: Minecraft, PC Edition, version 1.12** (later known as “Java Edition”)
|
||||
* MineClone2 also includes Optifine features supported by the Minetest
|
||||
* In general, Minecraft is aimed to be cloned as good as possible
|
||||
* Features of later Minecraft versions might sneak in, but they have a low priority
|
||||
* In general, Minecraft is aimed to be cloned as good as Minetest currently permits (no hacks)
|
||||
* Cloning the gameplay has highest priority
|
||||
* MineClone 2 will use different assets, but with a similar style
|
||||
* Limitations found in Minetest will be documented in the course of development
|
||||
* Features of later Minecraft versions are collected in the mineclone5 branch
|
||||
|
||||
## Using features from newer versions of Minecraft
|
||||
For > 1.12 features, checkout MineClone5. It includes features from newer Minecraft versions.
|
||||
Download it here: https://git.minetest.land/MineClone2/MineClone2/src/branch/mineclone5
|
||||
* MineClone 2 will use different graphics and sounds, but with a similar style
|
||||
* Cloning the interface has no priority. It will only be roughly imitated
|
||||
* Limitations found in Minetest will be written down and reported in the course of development
|
||||
|
||||
## Completion status
|
||||
This game is currently in **beta** stage.
|
||||
It is playable, but not yet feature-complete.
|
||||
Backwards-compability is not entirely guaranteed, updating your world might cause small bugs.
|
||||
If you want to use the git version of MineClone2 in production, consider using the production branch.
|
||||
It is updated weekly and contains relatively stable code for servers.
|
||||
This game is currently in **alpha** stage.
|
||||
It is playable, but unfinished, many bugs are to be expected.
|
||||
Backwards-compability is *not* guaranteed, updating your world might cause small and
|
||||
big bugs (such as “missing node” errors or even crashes).
|
||||
|
||||
The following main features are available:
|
||||
|
||||
|
@ -134,7 +128,7 @@ The following main features are available:
|
|||
* Clock
|
||||
* Compass
|
||||
* Sponge
|
||||
* Slime block
|
||||
* Slime block (does not interact with redstone)
|
||||
* Small plants and saplings
|
||||
* Dyes
|
||||
* Banners
|
||||
|
@ -146,19 +140,19 @@ The following main features are available:
|
|||
* Creative inventory
|
||||
* Farming
|
||||
* Writable books
|
||||
* Commands
|
||||
* Villages
|
||||
* The End
|
||||
* A few server commands
|
||||
* And more!
|
||||
|
||||
The following features are incomplete:
|
||||
|
||||
* Generated structures (especially villages)
|
||||
* Some monsters and animals
|
||||
* Redstone-related things
|
||||
* The End
|
||||
* Special minecarts
|
||||
* A couple of non-trivial blocks and items
|
||||
|
||||
Bonus features (not found in Minecraft 1.12):
|
||||
Bonus features (not found in Minecraft 1.11):
|
||||
|
||||
* Built-in crafting guide which shows you crafting and smelting recipes
|
||||
* In-game help system containing extensive help about gameplay basics, blocks, items and more
|
||||
|
@ -183,14 +177,148 @@ Technical differences from Minecraft:
|
|||
* Different textures (Pixel Perfection)
|
||||
* Different sounds (various sources)
|
||||
* Different engine (Minetest)
|
||||
* Different easter eggs
|
||||
|
||||
… and finally, MineClone 2 is free software (“free” as in “freedom”)!
|
||||
|
||||
## Reporting bugs
|
||||
Please report all bugs and missing Minecraft features here:
|
||||
|
||||
<https://git.minetest.land/MineClone2/MineClone2/issues>
|
||||
|
||||
## Chating with the community
|
||||
Join our discord server at:
|
||||
|
||||
<https://discord.gg/84GKcxczG3>
|
||||
|
||||
## Other readme files
|
||||
|
||||
* `LICENSE.txt`: The GPLv3 license text
|
||||
* `CONTRIBUTING.md`: Information for those who want to contribute
|
||||
* `MISSING_ENGINE_FEATURES.md`: List of missing features in Minetest which MineClone 2 would need for improvement
|
||||
* `API.md`: For Minetest modders who want to mod this game
|
||||
* `LEGAL.md`: Legal information
|
||||
* `CREDITS.md`: List of everyone who contributed
|
||||
|
||||
## Credits
|
||||
There are so many people to list (sorry). Check out the respective mod directories for details. This section is only a rough overview of the core authors of this game.
|
||||
|
||||
### Coding
|
||||
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main programmer of most mods (retired)
|
||||
* davedevils: Creator of MineClone on which MineClone 2 is based on
|
||||
* [ex-bart](https://github.com/ex-bart): Redstone comparators
|
||||
* [Rootyjr](https://github.com/Rootyjr): Fishing rod and bugfixes
|
||||
* [aligator](https://github.com/aligator): Improvement of doors
|
||||
* [ryvnf](https://github.com/ryvnf): Explosion mechanics
|
||||
* MysticTempest: Bugfixes
|
||||
* [bzoss](https://github.com/bzoss): Status effects, potions, brewing stand
|
||||
* kay27 <kay27@bk.ru>: Experience system, bugfixes, optimizations (Current maintainer)
|
||||
* [EliasFleckenstein03](https://github.com/EliasFleckenstein03): End crystals, enchanting, burning mobs / players, animated chests, bugfixes (Current maintainer)
|
||||
* epCode: Better player animations, new logo
|
||||
* 2mac: Fix bug with powered rail
|
||||
* Lots of other people: TO BE WRITTEN (see mod directories for details)
|
||||
|
||||
#### Mod credits (summary)
|
||||
|
||||
* `controls`: Arcelmi
|
||||
* `flowlib`: Qwertymine13
|
||||
* `walkover`: lordfingle
|
||||
* `drippingwater`: kddekadenz
|
||||
* `mobs_mc`: maikerumine, 22i and others
|
||||
* `awards`: rubenwardy
|
||||
* `screwdriver`: RealBadAngel, Maciej Kastakin, Minetest contributors
|
||||
* `xpanes`: Minetest contributors
|
||||
* `mesecons` mods: Jeija and contributors
|
||||
* `wieldview`: Stuart Jones
|
||||
* `mcl_meshhand`: Based on `newhand` by jordan4ibanez
|
||||
* `mcl_mobs`: Based on Mobs Redo [`mobs`] by TenPlus1 and contributors
|
||||
* Most other mods: Wuzzy
|
||||
|
||||
Detailed credits for each mod can be found in the individual mod directories.
|
||||
|
||||
### Graphics
|
||||
* [XSSheep](http://www.minecraftforum.net/members/XSSheep): Main author; creator of the Pixel Perfection resource pack of Minecraft 1.11
|
||||
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main menu imagery and various edits and additions of texture pack
|
||||
* [kingoscargames](https://github.com/kingoscargames): Various edits and additions of existing textures
|
||||
* [leorockway](https://github.com/leorockway): Some edits of mob textures
|
||||
* [xMrVizzy](https://minecraft.curseforge.com/members/xMrVizzy): Glazed terracotta (textures are subject to be replaced later)
|
||||
* yutyo <tanakinci2002@gmail.com>: MineClone 2 logo
|
||||
* Other authors: GUI images
|
||||
|
||||
### Translations
|
||||
* Wuzzy: German
|
||||
* Rocher Laurent <rocherl@club-internet.fr>: French
|
||||
* wuniversales: Spanish
|
||||
* kay27 <kay27@bk.ru>: Russian
|
||||
|
||||
### Models
|
||||
* [22i](https://github.com/22i): Creator of all models
|
||||
* [tobyplowy](https://github.com/tobyplowy): UV-mapping fixes to said models
|
||||
|
||||
### Sounds and music
|
||||
Various sources. See the respective mod directories for details.
|
||||
|
||||
### Special thanks
|
||||
|
||||
* davedevils for starting MineClone, the original version of this game
|
||||
* Wuzzy for starting and maintaining MineClone2 for several years
|
||||
* celeron55 for creating Minetest
|
||||
* Minetest's modding community for providing a huge selection of mods, some of which ended up in MineClone 2
|
||||
* Jordach for the jukebox music compilation from Big Freaking Dig
|
||||
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
|
||||
* Notch and Jeb for being the major forces behind Minecraft
|
||||
* XSSheep for creating the Pixel Perfection resource pack
|
||||
* [22i](https://github.com/22i) for providing great models and support
|
||||
* [maikerumine](http://github.com/maikerumine) for kicking off mobs and biomes
|
||||
|
||||
## Info for programmers
|
||||
You find interesting and useful infos in `API.md`.
|
||||
|
||||
## Legal information
|
||||
This is a fan game, not developed or endorsed by Mojang AB.
|
||||
|
||||
Copying is an act of love. Please copy and share! <3
|
||||
Here's the detailed legalese for those who need it:
|
||||
|
||||
### License of source code
|
||||
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
|
||||
is an imitation of Minecraft.
|
||||
|
||||
MineClone 2 is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License (in the LICENSE.txt file) for more
|
||||
details.
|
||||
|
||||
In the mods you might find in the read-me or license
|
||||
text files a different license. This counts as dual-licensing.
|
||||
You can choose which license applies to you: Either the
|
||||
license of MineClone 2 (GNU GPLv3) or the mod's license.
|
||||
|
||||
MineClone 2 is a direct continuation of the discontinued MineClone
|
||||
project by davedevils.
|
||||
|
||||
Mod credits:
|
||||
See `README.txt` or `README.md` in each mod directory for information about other authors.
|
||||
For mods that do not have such a file, the license is the source code license
|
||||
of MineClone 2 and the author is Wuzzy.
|
||||
|
||||
### License of media (textures and sounds)
|
||||
No non-free licenses are used anywhere.
|
||||
|
||||
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
|
||||
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
|
||||
from scratch.
|
||||
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
|
||||
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
|
||||
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
|
||||
|
||||
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
|
||||
All other files, unless mentioned otherwise, fall under:
|
||||
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
See README.txt in each mod directory for detailed information about other authors.
|
||||
|
|
|
@ -66,58 +66,3 @@ function mcl_particles.delete_node_particlespawners(pos)
|
|||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- 3 exptime variants because the animation is not tied to particle expiration time.
|
||||
-- 3 colorized variants to imitate minecraft's
|
||||
local smoke_pdef_cached = {}
|
||||
|
||||
function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
|
||||
local min = math.min
|
||||
local new_minpos = vector.add(pos, smoke_pdef_base.minrelpos)
|
||||
local new_maxpos = vector.add(pos, smoke_pdef_base.maxrelpos)
|
||||
|
||||
-- populate the cache
|
||||
if smoke_pdef_cached[name] then
|
||||
for i, smoke_pdef in ipairs(smoke_pdef_cached[name]) do
|
||||
smoke_pdef.minpos = new_minpos
|
||||
smoke_pdef.maxpos = new_maxpos
|
||||
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
|
||||
end
|
||||
-- cache already populated
|
||||
else
|
||||
smoke_pdef_cached[name] = {}
|
||||
|
||||
local smoke_pdef = table.copy(smoke_pdef_base)
|
||||
smoke_pdef.amount = smoke_pdef_base.amount / 9
|
||||
smoke_pdef.time = 0
|
||||
smoke_pdef.animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 8,
|
||||
aspect_h = 8,
|
||||
-- length = 3 exptime variants
|
||||
}
|
||||
smoke_pdef.collisiondetection = true
|
||||
smoke_pdef.minpos = new_minpos
|
||||
smoke_pdef.maxpos = new_maxpos
|
||||
|
||||
-- the last frame plays for 1/8 * N seconds, so we can take advantage of it
|
||||
-- to have varying exptime for each variant.
|
||||
local exptimes = { 0.175, 0.375, 1.0 }
|
||||
local colorizes = { "199", "209", "243" } -- round(78%, 82%, 90% of 256) - 1
|
||||
|
||||
for _,exptime in ipairs(exptimes) do
|
||||
for _,colorize in ipairs(colorizes) do
|
||||
smoke_pdef.maxexptime = exptime * smoke_pdef_base.maxexptime
|
||||
smoke_pdef.animation.length = exptime + 0.1
|
||||
-- minexptime must be set such that the last frame is actully rendered,
|
||||
-- even if its very short. Larger exptime -> larger range
|
||||
smoke_pdef.minexptime = min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
|
||||
smoke_pdef.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize
|
||||
|
||||
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
|
||||
|
||||
table.insert(smoke_pdef_cached[name], table.copy(smoke_pdef))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -323,7 +323,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
-- self:teleport(nil)
|
||||
-- self.state = ""
|
||||
--else
|
||||
if self.attack ~= nil and not minetest.settings:get_bool("creative_mode") then
|
||||
if self.attack ~= nil then
|
||||
self.state = 'attack'
|
||||
end
|
||||
--end
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -30,14 +30,13 @@ local skeleton = {
|
|||
"mcl_bows_bow_0.png", -- bow
|
||||
"mobs_mc_skeleton.png", -- skeleton
|
||||
} },
|
||||
visual_size = {x=1, y=1},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
textures = {
|
||||
{
|
||||
"mobs_mc_empty.png", -- armor
|
||||
"mobs_mc_skeleton.png", -- texture
|
||||
"mcl_bows_bow_0.png", -- wielded_item
|
||||
}
|
||||
sounds = {
|
||||
random = "mobs_mc_skeleton_random",
|
||||
death = "mobs_mc_skeleton_death",
|
||||
damage = "mobs_mc_skeleton_hurt",
|
||||
distance = 16,
|
||||
},
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 2.4,
|
||||
|
@ -112,9 +111,9 @@ local stray = table.copy(skeleton)
|
|||
stray.mesh = "mobs_mc_stray.b3d"
|
||||
stray.textures = {
|
||||
{
|
||||
"mobs_mc_stray_overlay.png",
|
||||
"mobs_mc_stray.png",
|
||||
"mcl_bows_bow_0.png",
|
||||
"mobs_mc_stray.png",
|
||||
"mobs_mc_stray_overlay.png",
|
||||
},
|
||||
}
|
||||
-- TODO: different sound (w/ echo)
|
||||
|
@ -141,8 +140,8 @@ mobs:register_mob("mobs_mc:stray", stray)
|
|||
|
||||
-- Overworld spawn
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:skeleton",
|
||||
"overworld",
|
||||
"mobs_mc:skeleton",
|
||||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"Mesa",
|
||||
|
@ -285,36 +284,36 @@ mobs:spawn_specific(
|
|||
"ExtremeHillsM_underground",
|
||||
"JungleEdgeM_underground",
|
||||
},
|
||||
0,
|
||||
7,
|
||||
20,
|
||||
17000,
|
||||
2,
|
||||
mobs_mc.spawn_height.overworld_min,
|
||||
0,
|
||||
7,
|
||||
20,
|
||||
17000,
|
||||
2,
|
||||
mobs_mc.spawn_height.overworld_min,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
|
||||
-- Nether spawn
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:skeleton",
|
||||
"nether",
|
||||
"ground",
|
||||
"mobs_mc:skeleton",
|
||||
"nether",
|
||||
"ground",
|
||||
{
|
||||
"Nether"
|
||||
},
|
||||
0,
|
||||
7,
|
||||
30,
|
||||
10000,
|
||||
3,
|
||||
mobs_mc.spawn_height.nether_min,
|
||||
0,
|
||||
7,
|
||||
30,
|
||||
10000,
|
||||
3,
|
||||
mobs_mc.spawn_height.nether_min,
|
||||
mobs_mc.spawn_height.nether_max)
|
||||
|
||||
-- Stray spawn
|
||||
-- TODO: Spawn directly under the sky
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:stray",
|
||||
"overworld",
|
||||
"mobs_mc:stray",
|
||||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"ColdTaiga",
|
||||
|
@ -322,12 +321,12 @@ mobs:spawn_specific(
|
|||
"IcePlains",
|
||||
"ExtremeHills+_snowtop",
|
||||
},
|
||||
0,
|
||||
7,
|
||||
20,
|
||||
19000,
|
||||
2,
|
||||
mobs_mc.spawn_height.water,
|
||||
0,
|
||||
7,
|
||||
20,
|
||||
19000,
|
||||
2,
|
||||
mobs_mc.spawn_height.water,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
|
||||
|
|
|
@ -25,12 +25,11 @@ mobs:register_mob("mobs_mc:witherskeleton", {
|
|||
mesh = "mobs_mc_witherskeleton.b3d",
|
||||
textures = {
|
||||
{
|
||||
"mobs_mc_empty.png", -- armor
|
||||
"mobs_mc_wither_skeleton.png", -- wither skeleton
|
||||
"default_tool_stonesword.png", -- sword
|
||||
"mobs_mc_wither_skeleton.png", -- wither skeleton
|
||||
}
|
||||
},
|
||||
visual_size = {x=1.2, y=1.2},
|
||||
visual_size = {x=3.6, y=3.6},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "mobs_mc_skeleton_random",
|
||||
|
@ -111,4 +110,4 @@ mobs_mc.spawn_height.nether_min,
|
|||
mobs_mc.spawn_height.nether_max)
|
||||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:witherskeleton", S("Wither Skeleton"), "mobs_mc_spawn_icon_witherskeleton.png", 0)
|
||||
mobs:register_egg("mobs_mc:witherskeleton", S("Wither Skeleton"), "mobs_mc_spawn_icon_witherskeleton.png", 0)
|
|
@ -58,11 +58,7 @@ local zombie = {
|
|||
visual = "mesh",
|
||||
mesh = "mobs_mc_zombie.b3d",
|
||||
textures = {
|
||||
{
|
||||
"mobs_mc_empty.png", -- armor
|
||||
"mobs_mc_zombie.png", -- texture
|
||||
"mobs_mc_empty.png", -- wielded_item
|
||||
}
|
||||
{"mobs_mc_zombie.png"},
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
|
@ -115,13 +111,7 @@ mobs:register_mob("mobs_mc:baby_zombie", baby_zombie)
|
|||
-- Husk.
|
||||
-- Desert variant of the zombie
|
||||
local husk = table.copy(zombie)
|
||||
husk.textures = {
|
||||
{
|
||||
"mobs_mc_empty.png", -- armor
|
||||
"mobs_mc_husk.png", -- texture
|
||||
"mobs_mc_empty.png", -- wielded_item
|
||||
}
|
||||
}
|
||||
husk.textures = {{"mobs_mc_husk.png"}}
|
||||
husk.ignited_by_sunlight = false
|
||||
husk.sunlight_damage = 0
|
||||
husk.drops = drops_common
|
||||
|
@ -146,8 +136,8 @@ mobs:register_mob("mobs_mc:baby_husk", baby_husk)
|
|||
-- Spawning
|
||||
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:zombie",
|
||||
"overworld",
|
||||
"mobs_mc:zombie",
|
||||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"FlowerForest_underground",
|
||||
|
@ -230,17 +220,17 @@ mobs:spawn_specific(
|
|||
"MesaBryce_sandlevel",
|
||||
"Mesa_sandlevel",
|
||||
},
|
||||
0,
|
||||
7,
|
||||
30,
|
||||
6000,
|
||||
4,
|
||||
mobs_mc.spawn_height.overworld_min,
|
||||
0,
|
||||
7,
|
||||
30,
|
||||
6000,
|
||||
4,
|
||||
mobs_mc.spawn_height.overworld_min,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
-- Baby zombie is 20 times less likely than regular zombies
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:baby_zombie",
|
||||
"overworld",
|
||||
"mobs_mc:baby_zombie",
|
||||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"FlowerForest_underground",
|
||||
|
@ -323,18 +313,18 @@ mobs:spawn_specific(
|
|||
"MesaBryce_sandlevel",
|
||||
"Mesa_sandlevel",
|
||||
},
|
||||
0,
|
||||
7,
|
||||
30,
|
||||
60000,
|
||||
4,
|
||||
mobs_mc.spawn_height.overworld_min,
|
||||
0,
|
||||
7,
|
||||
30,
|
||||
60000,
|
||||
4,
|
||||
mobs_mc.spawn_height.overworld_min,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:husk",
|
||||
"overworld",
|
||||
"mobs_mc:husk",
|
||||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"Desert",
|
||||
|
@ -342,29 +332,29 @@ mobs:spawn_specific(
|
|||
"Savanna",
|
||||
"Savanna_beach",
|
||||
},
|
||||
0,
|
||||
7,
|
||||
30,
|
||||
6500,
|
||||
4,
|
||||
mobs_mc.spawn_height.overworld_min,
|
||||
0,
|
||||
7,
|
||||
30,
|
||||
6500,
|
||||
4,
|
||||
mobs_mc.spawn_height.overworld_min,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:baby_husk",
|
||||
"overworld",
|
||||
"ground",
|
||||
"mobs_mc:baby_husk",
|
||||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"Desert",
|
||||
"SavannaM",
|
||||
"Savanna",
|
||||
"Savanna_beach",
|
||||
},
|
||||
0,
|
||||
7,
|
||||
30,
|
||||
65000,
|
||||
4,
|
||||
mobs_mc.spawn_height.overworld_min,
|
||||
0,
|
||||
7,
|
||||
30,
|
||||
65000,
|
||||
4,
|
||||
mobs_mc.spawn_height.overworld_min,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- Spawn eggs
|
||||
|
|
|
@ -27,9 +27,9 @@ mcl_credits.people = {
|
|||
"Rootyjr",
|
||||
"Nicu",
|
||||
"aligator",
|
||||
"Code-Sploit",
|
||||
}},
|
||||
{"Contributors", 0x52FF00, {
|
||||
"Code-Sploit",
|
||||
"Laurent Rocher",
|
||||
"HimbeerserverDE",
|
||||
"TechDudie",
|
||||
|
@ -55,7 +55,6 @@ mcl_credits.people = {
|
|||
"nickolas360",
|
||||
"yutyo",
|
||||
"ztianyang",
|
||||
"j45",
|
||||
}},
|
||||
{"MineClone5", 0xA60014, {
|
||||
"kay27",
|
||||
|
@ -64,38 +63,6 @@ mcl_credits.people = {
|
|||
"NO11",
|
||||
"j45",
|
||||
}},
|
||||
{"Original Mod Authors", 0x343434, {
|
||||
"Wuzzy",
|
||||
"Fleckenstein",
|
||||
"BlockMen",
|
||||
"TenPlus1",
|
||||
"PilzAdam",
|
||||
"ryvnf",
|
||||
"stujones11",
|
||||
"Arcelmi",
|
||||
"celeron55",
|
||||
"maikerumine",
|
||||
"GunshipPenguin",
|
||||
"Qwertymine3",
|
||||
"Rochambeau",
|
||||
"rubenwardy",
|
||||
"stu",
|
||||
"oilboi",
|
||||
"4aiman",
|
||||
"Kahrl",
|
||||
"Krock",
|
||||
"UgnilJoZ",
|
||||
"lordfingle",
|
||||
"22i",
|
||||
"bzoss",
|
||||
"kilbith",
|
||||
"xeranas",
|
||||
"kddekadenz",
|
||||
"sofar",
|
||||
"4Evergreen4",
|
||||
"jordan4ibanez",
|
||||
"paramat",
|
||||
}},
|
||||
{"3D Models", 0x0019FF, {
|
||||
"22i",
|
||||
"tobyplowy",
|
||||
|
|
|
@ -3,6 +3,7 @@ local ARMOR_INIT_TIMES = 1
|
|||
local ARMOR_BONES_DELAY = 1
|
||||
|
||||
local skin_mod = nil
|
||||
local has_shield = minetest.get_modpath("shields") --avoid multiple calls to minetest.get_modpath()
|
||||
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
|
@ -147,10 +148,23 @@ armor.set_player_armor = function(self, player)
|
|||
if v == false then
|
||||
local level = def.groups["armor_"..k]
|
||||
if level then
|
||||
local texture = def.texture or item:gsub("%:", "_")
|
||||
local texture
|
||||
if def.texture then
|
||||
texture = def.texture
|
||||
--minetest.chat_send_all("if "..texture)
|
||||
elseif def.groups.enchanted == 1 then
|
||||
texture = minetest.registered_items[def._mcl_enchanting_enchanted_tool].texture or def._mcl_enchanting_enchanted_tool:gsub("_enchanted", "")..".png"
|
||||
--minetest.chat_send_all(def._mcl_enchanting_enchanted_tool..".png") --DEBUG
|
||||
--minetest.chat_send_all("elseif "..texture)
|
||||
else
|
||||
texture = item:gsub("%:", "_")..".png"
|
||||
--minetest.chat_send_all("else "..texture)
|
||||
end
|
||||
--minetest.chat_send_all(texture) --DEBUG
|
||||
local enchanted_addition = (mcl_enchanting.is_enchanted(item) and mcl_enchanting.overlay or "")
|
||||
table.insert(textures, "("..texture..".png"..enchanted_addition..")")
|
||||
preview = "(player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..")"..(preview and "^"..preview or "")
|
||||
table.insert(textures, texture..enchanted_addition)
|
||||
--minetest.chat_send_all(texture..enchanted_addition) --DEBUG
|
||||
preview = "(player.png^[opacity:0^"..(def.preview or item:gsub("%:", "_").."_preview.png")..enchanted_addition..")"..(preview and "^"..preview or "")
|
||||
armor_level = armor_level + level
|
||||
items = items + 1
|
||||
mcl_armor_points = mcl_armor_points + (def.groups["mcl_armor_points"] or 0)
|
||||
|
@ -175,7 +189,7 @@ armor.set_player_armor = function(self, player)
|
|||
end
|
||||
end
|
||||
preview = (armor:get_preview(name) or "character_preview.png")..(preview and "^"..preview or "")
|
||||
if minetest.get_modpath("shields") then
|
||||
if has_shield then
|
||||
armor_level = armor_level * 0.9
|
||||
end
|
||||
if material.type and material.count == #self.elements then
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
local S = minetest.get_translator("mcl_armor")
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor.lua")
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/alias.lua")
|
||||
dofile(modpath.."/armor.lua")
|
||||
dofile(modpath.."/alias.lua")
|
||||
|
||||
-- Regisiter Head Armor
|
||||
|
||||
|
@ -403,3 +404,6 @@ for k, v in pairs(craft_ingreds) do
|
|||
})
|
||||
end
|
||||
end
|
||||
|
||||
dofile(modpath.."/leather.lua")
|
||||
dofile(modpath.."/alias.lua")
|
|
@ -0,0 +1,281 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local colorize_value = 125
|
||||
|
||||
local str = string
|
||||
|
||||
local longdesc = S("This is a piece of equippable armor which reduces the amount of damage you receive.")
|
||||
local usage = S("To equip it, put it on the corresponding armor slot in your inventory menu.")
|
||||
|
||||
local colors = {
|
||||
-- { ID, decription, wool, dye }
|
||||
{ "red", "Red", "mcl_dye:red", "#951d1d" },
|
||||
{ "blue", "Blue", "mcl_dye:blue", "#2a2c94" },
|
||||
{ "cyan", "Cyan", "mcl_dye:cyan", "#0d7d8e" },
|
||||
{ "grey", "Grey", "mcl_dye:dark_grey", "#363a3f" },
|
||||
{ "silver", "Light Grey", "mcl_dye:grey", "#818177" },
|
||||
{ "black", "Black", "mcl_dye:black", "#020307" },
|
||||
{ "yellow", "Yellow", "mcl_dye:yellow", "#f2b410" },
|
||||
{ "green", "Green", "mcl_dye:dark_green", "#495d20" },
|
||||
{ "magenta", "Magenta", "mcl_dye:magenta", "#ae2ea4" },
|
||||
{ "orange", "Orange", "mcl_dye:orange", "#e36501" },
|
||||
{ "purple", "Purple", "mcl_dye:violet", "#681ba1" },
|
||||
{ "brown", "Brown", "mcl_dye:brown", "#623b1a" },
|
||||
{ "pink", "Pink", "mcl_dye:pink", "#d66691" },
|
||||
{ "lime", "Lime", "mcl_dye:green", "#60ad13" },
|
||||
{ "light_blue", "Light Blue", "mcl_dye:lightblue", "#1f8eca" },
|
||||
{ "white", "White", "mcl_dye:white", "#d1d7d8" },
|
||||
}
|
||||
|
||||
--local function get_color_rgb(color)
|
||||
-- return tonumber(str.sub(first, 2, 3)), tonumber(str.sub(first, 4, 5)), tonumber(str.sub(first, 6, 7))
|
||||
--end
|
||||
|
||||
local function calculate_color(first, last)
|
||||
--local first_r = tonumber(str.sub(first, 2, 3))
|
||||
--local first_g = tonumber(str.sub(first, 4, 5))
|
||||
return tonumber(first)*tonumber(last)
|
||||
end
|
||||
|
||||
local function get_on_armor_leather_use(itemname, raw)
|
||||
local function on_armor_leather_use(itemstack, user, pointed_thing)
|
||||
if not user or user:is_player() == false then
|
||||
return itemstack
|
||||
end
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
if pointed_thing.type == "node" then
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if minetest.get_item_group(node.name, "cauldron") ~= 0 then
|
||||
itemstack:set_name(raw)
|
||||
return itemstack
|
||||
end
|
||||
if user and not user:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local name, player_inv, armor_inv = armor:get_valid_player(user, "[on_armor_use]")
|
||||
if not name then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local def = itemstack:get_definition()
|
||||
local slot
|
||||
if def.groups and def.groups.armor_head then
|
||||
slot = 2
|
||||
elseif def.groups and def.groups.armor_torso then
|
||||
slot = 3
|
||||
elseif def.groups and def.groups.armor_legs then
|
||||
slot = 4
|
||||
elseif def.groups and def.groups.armor_feet then
|
||||
slot = 5
|
||||
end
|
||||
|
||||
if slot then
|
||||
local itemstack_single = ItemStack(itemstack)
|
||||
itemstack_single:set_count(1)
|
||||
local itemstack_slot = armor_inv:get_stack("armor", slot)
|
||||
if itemstack_slot:is_empty() then
|
||||
armor_inv:set_stack("armor", slot, itemstack_single)
|
||||
player_inv:set_stack("armor", slot, itemstack_single)
|
||||
armor:set_player_armor(user)
|
||||
armor:update_inventory(user)
|
||||
armor:play_equip_sound(itemstack_single, user)
|
||||
itemstack:take_item()
|
||||
elseif itemstack:get_count() <= 1 and not mcl_enchanting.has_enchantment(itemstack_slot, "curse_of_binding") then
|
||||
armor_inv:set_stack("armor", slot, itemstack_single)
|
||||
player_inv:set_stack("armor", slot, itemstack_single)
|
||||
armor:set_player_armor(user)
|
||||
armor:update_inventory(user)
|
||||
armor:play_equip_sound(itemstack_single, user)
|
||||
itemstack = ItemStack(itemstack_slot)
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
return on_armor_leather_use
|
||||
end
|
||||
|
||||
local itemcount = 0
|
||||
for _,first_color in ipairs(colors) do
|
||||
local itemname = "mcl_armor:helmet_leather_"..first_color[1]
|
||||
minetest.register_tool(itemname, {
|
||||
description = S("Leather Cap "..first_color[2]),
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_helmet_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
|
||||
texture = "mcl_armor_helmet_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
|
||||
groups = {armor_head=1, mcl_armor_points=1, mcl_armor_uses=56, enchantability=15}, --TODO: add not_in_creative_inventory=1
|
||||
_repair_material = "mcl_mobitems:leather",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_leather",
|
||||
_mcl_armor_unequip = "mcl_armor_unequip_leather",
|
||||
},
|
||||
on_place = get_on_armor_leather_use(itemname, "mcl_armor:helmet_leather"),
|
||||
on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:helmet_leather"),
|
||||
})
|
||||
local itemname = "mcl_armor:chestplate_leather_"..first_color[1]
|
||||
minetest.register_tool(itemname, {
|
||||
description = S("Leather Tunic "..first_color[2]),
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_chestplate_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
|
||||
texture = "mcl_armor_chestplate_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
|
||||
groups = {armor_torso=1, mcl_armor_points=3, mcl_armor_uses=81, enchantability=15 },
|
||||
_repair_material = "mcl_mobitems:leather",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_leather",
|
||||
_mcl_armor_unequip = "mcl_armor_unequip_leather",
|
||||
},
|
||||
on_place = get_on_armor_leather_use(itemname, "mcl_armor:chestplate_leather"),
|
||||
on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:chestplate_leather"),
|
||||
})
|
||||
local itemname = "mcl_armor:leggings_leather_"..first_color[1]
|
||||
minetest.register_tool(itemname, {
|
||||
description = S("Leather Pants "..first_color[2]),
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_leggings_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
|
||||
texture = "mcl_armor_leggings_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
|
||||
groups = {armor_legs=1, mcl_armor_points=2, mcl_armor_uses=76, enchantability=15 },
|
||||
_repair_material = "mcl_mobitems:leather",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_leather",
|
||||
_mcl_armor_unequip = "mcl_armor_unequip_leather",
|
||||
},
|
||||
on_place = get_on_armor_leather_use(itemname, "mcl_armor:leggings_leather"),
|
||||
on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:leggings_leather"),
|
||||
})
|
||||
local itemname = "mcl_armor:boots_leather_"..first_color[1]
|
||||
minetest.register_tool(itemname, {
|
||||
description = S("Leather Boots "..first_color[2]),
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_boots_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
|
||||
texture = "mcl_armor_boots_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
|
||||
groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=66, enchantability=15 },
|
||||
_repair_material = "mcl_mobitems:leather",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_leather",
|
||||
_mcl_armor_unequip = "mcl_armor_unequip_leather",
|
||||
},
|
||||
on_place = get_on_armor_leather_use(itemname, "mcl_armor:boots_leather"),
|
||||
on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:boots_leather"),
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_armor:helmet_leather_"..first_color[1],
|
||||
recipe = {"mcl_armor:helmet_leather", first_color[1]},
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_armor:chestplate_leather_"..first_color[1],
|
||||
recipe = {"mcl_armor:chestplate_leather", first_color[3]},
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_armor:leggings_leather_"..first_color[1],
|
||||
recipe = {"mcl_armor:leggings_leather", first_color[3]},
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_armor:boots_leather_"..first_color[1],
|
||||
recipe = {"mcl_armor:boots_leather", first_color[3]},
|
||||
})
|
||||
itemcount = itemcount + 4
|
||||
for _,second_color in ipairs(colors) do
|
||||
if minetest.registered_tools["mcl_armor:helmet_leather_"..second_color[1].."_"..first_color[1]] then
|
||||
minetest.register_alias("mcl_armor:helmet_leather_"..first_color[1].."_"..second_color[1], "mcl_armor:helmet_leather_"..second_color[1].."_"..first_color[1]) --Avoid unnecessary registration
|
||||
else
|
||||
minetest.register_tool("mcl_armor:helmet_leather_"..first_color[1].."_"..second_color[1], {
|
||||
description = S("Leather Cap "..first_color[2].." "..second_color[2]),
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_helmet_leather.png",
|
||||
texture = "mcl_armor_helmet_leather.png",
|
||||
groups = {armor_head=1, mcl_armor_points=1, mcl_armor_uses=56, enchantability=15},
|
||||
_repair_material = "mcl_mobitems:leather",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_leather",
|
||||
_mcl_armor_unequip = "mcl_armor_unequip_leather",
|
||||
},
|
||||
on_place = get_on_armor_leather_use(itemname, "mcl_armor:helmet_leather"),
|
||||
on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:helmet_leather"),
|
||||
})
|
||||
minetest.register_tool("mcl_armor:chestplate_leather_"..first_color[1].."_"..second_color[1], {
|
||||
description = S("Leather Tunic "..first_color[2].." "..second_color[2]),
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_chestplate_leather.png",
|
||||
texture = "mcl_armor_chestplate_leather.png",
|
||||
groups = {armor_torso=1, mcl_armor_points=3, mcl_armor_uses=81, enchantability=15 },
|
||||
_repair_material = "mcl_mobitems:leather",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_leather",
|
||||
_mcl_armor_unequip = "mcl_armor_unequip_leather",
|
||||
},
|
||||
on_place = get_on_armor_leather_use(itemname, "mcl_armor:chestplate_leather"),
|
||||
on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:chestplate_leather"),
|
||||
})
|
||||
minetest.register_tool("mcl_armor:leggings_leather_"..first_color[1].."_"..second_color[1], {
|
||||
description = S("Leather Pants "..first_color[2].." "..second_color[2]),
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_leggings_leather.png",
|
||||
texture = "mcl_armor_leggings_leather.png",
|
||||
groups = {armor_legs=1, mcl_armor_points=2, mcl_armor_uses=76, enchantability=15 },
|
||||
_repair_material = "mcl_mobitems:leather",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_leather",
|
||||
_mcl_armor_unequip = "mcl_armor_unequip_leather",
|
||||
},
|
||||
on_place = get_on_armor_leather_use(itemname, "mcl_armor:leggings_leather"),
|
||||
on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:leggings_leather"),
|
||||
})
|
||||
minetest.register_tool("mcl_armor:boots_leather_"..first_color[1].."_"..second_color[1], {
|
||||
description = S("Leather Boots "..first_color[2].." "..second_color[2]),
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usage,
|
||||
inventory_image = "mcl_armor_inv_boots_leather.png",
|
||||
texture = "mcl_armor_leggins_leather.png",
|
||||
groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=66, enchantability=15 },
|
||||
_repair_material = "mcl_mobitems:leather",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_leather",
|
||||
_mcl_armor_unequip = "mcl_armor_unequip_leather",
|
||||
},
|
||||
on_place = get_on_armor_leather_use(itemname, "mcl_armor:boots_leather"),
|
||||
on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:boots_leather"),
|
||||
})
|
||||
itemcount = itemcount + 4
|
||||
end
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_armor:helmet_leather_"..first_color[1].."_"..second_color[1],
|
||||
recipe = {"mcl_armor:helmet_leather_"..first_color[1], second_color[3]},
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_armor:chestplate_leather_"..first_color[1].."_"..second_color[1],
|
||||
recipe = {"mcl_armor:chestplate_leather_"..first_color[1], second_color[3]},
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_armor:leggings_leather_"..first_color[1].."_"..second_color[1],
|
||||
recipe = {"mcl_armor:leggings_leather_"..first_color[1], second_color[3]},
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_armor:boots_leather_"..first_color[1].."_"..second_color[1],
|
||||
recipe = {"mcl_armor:boots_leather_"..first_color[1], second_color[3]},
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function()
|
||||
minetest.chat_send_all(itemcount)
|
||||
end)
|
||||
|
||||
minetest.log("info", "[mcl_armor] "..itemcount.." leather armor pieces have been registered")
|
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Before Width: | Height: | Size: 271 B After Width: | Height: | Size: 746 B |
|
@ -35,49 +35,6 @@ mcl_banners.colors = {
|
|||
["unicolor_light_blue"] = {"light_blue", S("Light Blue Banner"), "mcl_wool:light_blue", "#4040CF", "mcl_dye:lightblue", N("Light Blue") },
|
||||
}
|
||||
|
||||
|
||||
local pattern_names = {
|
||||
"",
|
||||
"border",
|
||||
"bricks",
|
||||
"circle",
|
||||
"creeper",
|
||||
"cross",
|
||||
"curly_border",
|
||||
"diagonal_up_left",
|
||||
"diagonal_up_right",
|
||||
"diagonal_right",
|
||||
"diagonal_left",
|
||||
"flower",
|
||||
"gradient",
|
||||
"gradient_up",
|
||||
"half_horizontal_bottom",
|
||||
"half_horizontal",
|
||||
"half_vertical",
|
||||
"half_vertical_right",
|
||||
"thing",
|
||||
"rhombus",
|
||||
"skull",
|
||||
"small_stripes",
|
||||
"square_bottom_left",
|
||||
"square_bottom_right",
|
||||
"square_top_left",
|
||||
"square_top_right",
|
||||
"straight_cross",
|
||||
"stripe_bottom",
|
||||
"stripe_center",
|
||||
"stripe_downleft",
|
||||
"stripe_downright",
|
||||
"stripe_left",
|
||||
"stripe_middle",
|
||||
"stripe_right",
|
||||
"stripe_top",
|
||||
"triangle_bottom",
|
||||
"triangle_top",
|
||||
"triangles_bottom",
|
||||
"triangles_top",
|
||||
}
|
||||
|
||||
local colors_reverse = {}
|
||||
for k,v in pairs(mcl_banners.colors) do
|
||||
colors_reverse["mcl_banners:banner_item_"..v[1]] = k
|
||||
|
@ -343,72 +300,24 @@ minetest.register_node("mcl_banners:hanging_banner", {
|
|||
end,
|
||||
})
|
||||
|
||||
-- for pattern_name, pattern in pairs(patterns) do
|
||||
for colorid, colortab in pairs(mcl_banners.colors) do
|
||||
for i, pattern_name in ipairs(pattern_names) do
|
||||
local itemid = colortab[1]
|
||||
local desc = colortab[2]
|
||||
local wool = colortab[3]
|
||||
local colorize = colortab[4]
|
||||
|
||||
local itemstring
|
||||
if pattern_name == "" then
|
||||
itemstring = "mcl_banners:banner_item_" .. itemid
|
||||
else
|
||||
itemstring = "mcl_banners:banner_preview" .. "_" .. pattern_name .. "_" .. itemid
|
||||
end
|
||||
|
||||
local itemstring = "mcl_banners:banner_item_"..itemid
|
||||
local inv
|
||||
local base
|
||||
local finished_banner
|
||||
if pattern_name == "" then
|
||||
if colorize then
|
||||
-- Base texture with base color
|
||||
base = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:"..colorize..")^[resize:32x32"
|
||||
else
|
||||
base = "mcl_banners_item_base.png^mcl_banners_item_overlay.png^[resize:32x32"
|
||||
end
|
||||
finished_banner = base
|
||||
if colorize then
|
||||
inv = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:"..colorize..")"
|
||||
else
|
||||
-- Banner item preview background
|
||||
base = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:#CCCCCC)^[resize:32x32"
|
||||
|
||||
desc = S("Preview Banner")
|
||||
|
||||
local pattern = "mcl_banners_" .. pattern_name .. ".png"
|
||||
local color = colorize
|
||||
|
||||
-- Generate layer texture
|
||||
|
||||
-- TODO: The layer texture in the icon is squished
|
||||
-- weirdly because the width/height aspect ratio of
|
||||
-- the banner icon is 1:1.5, whereas the aspect ratio
|
||||
-- of the banner entity is 1:2. A solution would be to
|
||||
-- redraw the pattern textures as low-resolution pixel
|
||||
-- art and use that instead.
|
||||
|
||||
local layer = "(([combine:20x40:-2,-2="..pattern.."^[resize:16x24^[colorize:"..color..":"..layer_ratio.."))"
|
||||
|
||||
function escape(text)
|
||||
return text:gsub("%^", "\\%^"):gsub(":", "\\:") -- :gsub("%(", "\\%("):gsub("%)", "\\%)")
|
||||
end
|
||||
|
||||
finished_banner = "[combine:32x32:0,0=" .. escape(base) .. ":8,4=" .. escape(layer)
|
||||
inv = "mcl_banners_item_base.png^mcl_banners_item_overlay.png"
|
||||
end
|
||||
|
||||
inv = finished_banner
|
||||
|
||||
-- Banner items.
|
||||
-- This is the player-visible banner item. It comes in 16 base colors with a lot of patterns.
|
||||
-- This is the player-visible banner item. It comes in 16 base colors.
|
||||
-- The multiple items are really only needed for the different item images.
|
||||
-- TODO: Combine the items into only 1 item.
|
||||
local groups
|
||||
if pattern_name == "" then
|
||||
groups = { banner = 1, deco_block = 1, flammable = -1 }
|
||||
else
|
||||
groups = { not_in_creative_inventory = 1 }
|
||||
end
|
||||
|
||||
minetest.register_craftitem(itemstring, {
|
||||
description = desc,
|
||||
_tt_help = S("Paintable decoration"),
|
||||
|
@ -417,7 +326,7 @@ for colorid, colortab in pairs(mcl_banners.colors) do
|
|||
wield_image = inv,
|
||||
-- Banner group groups together the banner items, but not the nodes.
|
||||
-- Used for crafting.
|
||||
groups = groups,
|
||||
groups = { banner = 1, deco_block = 1, flammable = -1 },
|
||||
stack_max = 16,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
@ -583,7 +492,6 @@ for colorid, colortab in pairs(mcl_banners.colors) do
|
|||
-- Add item to node alias
|
||||
doc.add_entry_alias("nodes", "mcl_banners:standing_banner", "craftitems", itemstring)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("doc") then
|
||||
|
|
|
@ -253,11 +253,6 @@ for colorid, colortab in pairs(mcl_banners.colors) do
|
|||
dye_to_colorid_mapping[colortab[5]] = colorid
|
||||
end
|
||||
|
||||
local dye_to_itemid_mapping = {}
|
||||
for colorid, colortab in pairs(mcl_banners.colors) do
|
||||
dye_to_itemid_mapping[colortab[5]] = colortab[1]
|
||||
end
|
||||
|
||||
-- Create a banner description containing all the layer names
|
||||
mcl_banners.make_advanced_banner_description = function(description, layers)
|
||||
if layers == nil or #layers == 0 then
|
||||
|
@ -496,14 +491,7 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
|
|||
imeta:set_string("description", ometa:get_string("description"))
|
||||
imeta:set_string("name", mname)
|
||||
end
|
||||
|
||||
if craft_predict then
|
||||
local itemid_prefix = "mcl_banners:banner_preview"
|
||||
local coloritemid = dye_to_itemid_mapping[dye]
|
||||
return ItemStack(itemid_prefix .. "_" .. matching_pattern .. "_" .. coloritemid)
|
||||
else
|
||||
return itemstack
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv)
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: mcl_compass
|
||||
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasse sind Werkzeuge, die zum Ursprungspunkt der Welt (X@=0, Z@=0) oder zum Einstiegspunkt der Welt zeigen.
|
||||
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasse sind Werkzeuge, die zum Ursprungspunkt der Welt (X@=0, Z@=0) oder den Einstiegspunkt der Welt zeigen.
|
||||
Compass=Kompass
|
||||
Points to the world origin=Zeigt zum Startpunkt der Welt
|
||||
|
|
|
@ -190,22 +190,6 @@ minetest.register_abm({
|
|||
end,
|
||||
})
|
||||
|
||||
-- Make cactus destroy items
|
||||
minetest.register_abm({
|
||||
label = "Cactus destroy items",
|
||||
nodenames = {"mcl_core:cactus"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
for _,object in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
|
||||
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
|
||||
object:remove()
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Sugar canes growth",
|
||||
nodenames = {"mcl_core:reeds"},
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
local S = minetest.get_translator("mcl_doors")
|
||||
local minetest_get_meta = minetest.get_meta
|
||||
|
||||
-- This helper function calls on_place_node callbacks.
|
||||
local function on_place_node(place_to, newnode,
|
||||
|
@ -165,14 +164,14 @@ function mcl_doors:register_door(name, def)
|
|||
end
|
||||
|
||||
if def.only_placer_can_open then
|
||||
local meta = minetest_get_meta(pt)
|
||||
local meta = minetest.get_meta(pt)
|
||||
meta:set_string("doors_owner", "")
|
||||
meta = minetest_get_meta(pt2)
|
||||
meta = minetest.get_meta(pt2)
|
||||
meta:set_string("doors_owner", "")
|
||||
end
|
||||
|
||||
local meta1 = minetest_get_meta(pt)
|
||||
local meta2 = minetest_get_meta(pt2)
|
||||
local meta1 = minetest.get_meta(pt)
|
||||
local meta2 = minetest.get_meta(pt2)
|
||||
-- save mirror state for the correct door
|
||||
if left_node.name:sub(1, #name) == name then
|
||||
meta1:set_int("is_mirrored", 1)
|
||||
|
@ -199,9 +198,9 @@ function mcl_doors:register_door(name, def)
|
|||
local tb = def.tiles_bottom
|
||||
|
||||
local function on_open_close(pos, dir, check_name, replace, replace_dir)
|
||||
local meta1 = minetest_get_meta(pos)
|
||||
local meta1 = minetest.get_meta(pos)
|
||||
pos.y = pos.y+dir
|
||||
local meta2 = minetest_get_meta(pos)
|
||||
local meta2 = minetest.get_meta(pos)
|
||||
|
||||
-- if name of other door is not the same as check_name -> return
|
||||
if not minetest.get_node(pos).name == check_name then
|
||||
|
@ -255,7 +254,7 @@ function mcl_doors:register_door(name, def)
|
|||
if not def.only_placer_can_open then
|
||||
return true
|
||||
end
|
||||
local meta = minetest_get_meta(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local pn = player:get_player_name()
|
||||
return meta:get_string("doors_owner") == pn
|
||||
end
|
||||
|
@ -293,15 +292,10 @@ function mcl_doors:register_door(name, def)
|
|||
sounds = def.sounds,
|
||||
|
||||
after_destruct = function(bottom, oldnode)
|
||||
local meta_bottom = minetest_get_meta(bottom)
|
||||
if meta_bottom:get_int("rotation") == 1 then
|
||||
meta_bottom:set_int("rotation", 0)
|
||||
else
|
||||
minetest.add_item(bottom, name)
|
||||
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
|
||||
if minetest.get_node(bottom).name ~= name.."_b_2" and minetest.get_node(top).name == name.."_t_1" then
|
||||
minetest.remove_node(top)
|
||||
end
|
||||
minetest.add_item(bottom, name)
|
||||
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
|
||||
if minetest.get_node(bottom).name ~= name.."_b_2" and minetest.get_node(top).name == name.."_t_1" then
|
||||
minetest.remove_node(top)
|
||||
end
|
||||
end,
|
||||
|
||||
|
@ -311,19 +305,13 @@ function mcl_doors:register_door(name, def)
|
|||
action_on = on_mesecons_signal_open,
|
||||
}},
|
||||
|
||||
on_rotate = function(bottom, node, user, mode, param2)
|
||||
on_rotate = function(pos, node, user, mode, param2)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
local meta_bottom = minetest_get_meta(bottom)
|
||||
meta_bottom:set_int("rotation", 1)
|
||||
node.param2 = screwdriver.rotate.facedir(bottom, node, mode)
|
||||
minetest.swap_node(bottom, node)
|
||||
|
||||
local top = {x=bottom.x,y=bottom.y+1,z=bottom.z}
|
||||
local meta_top = minetest_get_meta(top)
|
||||
meta_top:set_int("rotation", 1)
|
||||
minetest.remove_node(pos)
|
||||
node.param2 = screwdriver.rotate.facedir(pos, node, mode)
|
||||
minetest.set_node(pos, node)
|
||||
node.name = name .."_t_1"
|
||||
minetest.swap_node(top, node)
|
||||
|
||||
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, node)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
|
@ -365,14 +353,9 @@ function mcl_doors:register_door(name, def)
|
|||
sounds = def.sounds,
|
||||
|
||||
after_destruct = function(top, oldnode)
|
||||
local meta_top = minetest_get_meta(top)
|
||||
if meta_top:get_int("rotation") == 1 then
|
||||
meta_top:set_int("rotation", 0)
|
||||
else
|
||||
local bottom = { x = top.x, y = top.y - 1, z = top.z }
|
||||
if minetest.get_node(top).name ~= name.."_t_2" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then
|
||||
minetest.dig_node(bottom)
|
||||
end
|
||||
local bottom = { x = top.x, y = top.y - 1, z = top.z }
|
||||
if minetest.get_node(top).name ~= name.."_t_2" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then
|
||||
minetest.dig_node(bottom)
|
||||
end
|
||||
end,
|
||||
|
||||
|
@ -383,19 +366,13 @@ function mcl_doors:register_door(name, def)
|
|||
rules = mesecon.rules.flat,
|
||||
}},
|
||||
|
||||
on_rotate = function(top, node, user, mode, param2)
|
||||
on_rotate = function(pos, node, user, mode, param2)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
local meta_top = minetest_get_meta(top)
|
||||
meta_top:set_int("rotation", 1)
|
||||
node.param2 = screwdriver.rotate.facedir(top, node, mode)
|
||||
minetest.swap_node(top, node)
|
||||
|
||||
local bottom = {x=top.x,y=top.y-1,z=top.z}
|
||||
local meta_bottom = minetest_get_meta(bottom)
|
||||
meta_bottom:set_int("rotation", 1)
|
||||
minetest.remove_node(pos)
|
||||
node.param2 = screwdriver.rotate.facedir(pos, node, mode)
|
||||
minetest.set_node(pos, node)
|
||||
node.name = name .."_b_1"
|
||||
minetest.swap_node(bottom, node)
|
||||
|
||||
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z}, node)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
|
@ -437,15 +414,10 @@ function mcl_doors:register_door(name, def)
|
|||
sounds = def.sounds,
|
||||
|
||||
after_destruct = function(bottom, oldnode)
|
||||
local meta_bottom = minetest_get_meta(bottom)
|
||||
if meta_bottom:get_int("rotation") == 1 then
|
||||
meta_bottom:set_int("rotation", 0)
|
||||
else
|
||||
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
|
||||
minetest.add_item(bottom, name)
|
||||
if minetest.get_node(bottom).name ~= name.."_b_1" and minetest.get_node(top).name == name.."_t_2" then
|
||||
minetest.remove_node(top)
|
||||
end
|
||||
minetest.add_item(bottom, name)
|
||||
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
|
||||
if minetest.get_node(bottom).name ~= name.."_b_1" and minetest.get_node(top).name == name.."_t_2" then
|
||||
minetest.remove_node(top)
|
||||
end
|
||||
end,
|
||||
|
||||
|
@ -455,19 +427,13 @@ function mcl_doors:register_door(name, def)
|
|||
action_off = on_mesecons_signal_close,
|
||||
}},
|
||||
|
||||
on_rotate = function(bottom, node, user, mode, param2)
|
||||
on_rotate = function(pos, node, user, mode, param2)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
local meta_bottom = minetest_get_meta(bottom)
|
||||
meta_bottom:set_int("rotation", 1)
|
||||
node.param2 = screwdriver.rotate.facedir(bottom, node, mode)
|
||||
minetest.swap_node(bottom, node)
|
||||
|
||||
local top = {x=bottom.x,y=bottom.y+1,z=bottom.z}
|
||||
local meta_top = minetest_get_meta(top)
|
||||
meta_top:set_int("rotation", 1)
|
||||
minetest.remove_node(pos)
|
||||
node.param2 = screwdriver.rotate.facedir(pos, node, mode)
|
||||
minetest.set_node(pos, node)
|
||||
node.name = name .."_t_2"
|
||||
minetest.swap_node(top, node)
|
||||
|
||||
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, node)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
|
@ -509,14 +475,9 @@ function mcl_doors:register_door(name, def)
|
|||
sounds = def.sounds,
|
||||
|
||||
after_destruct = function(top, oldnode)
|
||||
local meta_top = minetest_get_meta(top)
|
||||
if meta_top:get_int("rotation") == 1 then
|
||||
meta_top:set_int("rotation", 0)
|
||||
else
|
||||
local bottom = { x = top.x, y = top.y - 1, z = top.z }
|
||||
if minetest.get_node(top).name ~= name.."_t_1" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then
|
||||
minetest.dig_node(bottom)
|
||||
end
|
||||
local bottom = { x = top.x, y = top.y - 1, z = top.z }
|
||||
if minetest.get_node(top).name ~= name.."_t_1" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then
|
||||
minetest.dig_node(bottom)
|
||||
end
|
||||
end,
|
||||
|
||||
|
@ -527,19 +488,13 @@ function mcl_doors:register_door(name, def)
|
|||
rules = mesecon.rules.flat,
|
||||
}},
|
||||
|
||||
on_rotate = function(top, node, user, mode, param2)
|
||||
on_rotate = function(pos, node, user, mode, param2)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
local meta_top = minetest_get_meta(top)
|
||||
meta_top:set_int("rotation", 1)
|
||||
node.param2 = screwdriver.rotate.facedir(top, node, mode)
|
||||
minetest.swap_node(top, node)
|
||||
|
||||
local bottom = {x=top.x,y=top.y-1,z=top.z}
|
||||
local meta_bottom = minetest_get_meta(bottom)
|
||||
meta_bottom:set_int("rotation", 1)
|
||||
minetest.remove_node(pos)
|
||||
node.param2 = screwdriver.rotate.facedir(pos, node, mode)
|
||||
minetest.set_node(pos, node)
|
||||
node.name = name .."_b_2"
|
||||
minetest.swap_node(bottom, node)
|
||||
|
||||
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z}, node)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
|
|
|
@ -16,9 +16,9 @@ Birch Trapdoor=Birkenfalltür
|
|||
Spruce Trapdoor=Fichtenfalltür
|
||||
Dark Oak Trapdoor=Schwarzeichenfalltür
|
||||
Jungle Trapdoor=Dschungelfalltür
|
||||
Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Holzfalltüren sind horizontale Barrieren, die von Hand oder mit einem Redstone-Signal geöffnet oder geschlossen werden können. Sie belegen den oberen oder unteren Teil eines Blocks, je nachdem, wie sie platziert wurden. Wenn geöffnet, können sie wie eine Leiter erklommen werden.
|
||||
Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Holzfalltüren sind horizontale Barrieren, die von Hand oder mit einem Redstone-Signal geöffnet oder geschlossen werden können. Sie belegen den oberen oder unteren Teil eines Blocks, je nach dem, wie sie platziert wurden. Wenn geöffnet, können sie wie eine Leiter erklommen werden.
|
||||
To open or close the trapdoor, rightclick it or send a redstone signal to it.=Um die Falltür zu öffnen oder zu schließen, rechtsklicken Sie sie oder schicken Sie ein Redstone-Signal zu ihr.
|
||||
Iron Trapdoor=Eisenfalltür
|
||||
Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Eisenfalltüren sind horizontale Barrieren, die nur mit einem Redstone-Signal geöffnet oder geschlossen werden können, nicht von Hand. Sie belegen den oberen oder unteren Teil eines Blocks, je nachdem, wie sie platziert wurden. Wenn geöffnet, können sie wie eine Leiter erklommen werden.
|
||||
Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Eisenfalltüren sind horizontale Barrieren, die nur mit einem Redstone-Signal geöffnet oder geschlossen werden können, nicht von Hand. Sie belegen den oberen oder unteren Teil eines Blocks, je nach dem, wie sie platziert wurden. Wenn geöffnet, können sie wie eine Leiter erklommen werden.
|
||||
Openable by players and redstone power=Zu öffnen von Spielern und Redstoneenergie
|
||||
Openable by redstone power=Zu öffnen von Redstoneenergie
|
||||
|
|
|
@ -266,7 +266,7 @@ function mcl_enchanting.initialize()
|
|||
new_def.groups.not_in_creative_inventory = 1
|
||||
new_def.groups.not_in_craft_guide = 1
|
||||
new_def.groups.enchanted = 1
|
||||
new_def.texture = itemdef.texture or itemname:gsub("%:", "_")
|
||||
new_def.texture = itemdef.texture or itemname:gsub("%:", "_")..".png"
|
||||
new_def._mcl_enchanting_enchanted_tool = new_name
|
||||
new_def.after_use = get_after_use_callback(itemdef)
|
||||
local register_list = register_item_list
|
||||
|
|
|
@ -17,8 +17,8 @@ Efficiency=Effizienz
|
|||
Increases mining speed.=Erhöht Grabegeschwindigkeit.
|
||||
Feather Falling=Federfall
|
||||
Reduces fall damage.=Reduziert Fallschaden.
|
||||
Fire Aspect=Feueraspekt
|
||||
Sets target on fire.=Zündet das Ziel an.
|
||||
Fire Aspect=Feieraspekt
|
||||
Sets target on fire.=Zündes das Ziel an.
|
||||
Fire Protection=Feuerschutz
|
||||
Reduces fire damage.=Reduziert Feuerschaden
|
||||
Flame=Flamme
|
||||
|
@ -31,7 +31,7 @@ Impaling=Aufspießen
|
|||
Trident deals additional damage to ocean mobs.=Dreizack richtet Zusatzschaden an Ozeanmobs an.
|
||||
Infinity=Unendlichkeit
|
||||
Shooting consumes no regular arrows.=Schüsse verbrauchen keine regulären Pfeile.
|
||||
Knockback=Rückschlag
|
||||
Knockback=Rückschlag.
|
||||
Increases knockback.=Verstärkt Rückschlag.
|
||||
Looting=Plünderer
|
||||
Increases mob loot.=Erhöht Abwürfe von Mobs.
|
||||
|
@ -43,7 +43,7 @@ Lure=Köder
|
|||
Decreases time until rod catches something.=Reduziert die Zeit, bis die Angel etwas fängt.
|
||||
Mending=Ausbessern
|
||||
Repair the item while gaining XP orbs.=Gegenstand reparieren, während man Erfahrungskugeln erhält.
|
||||
Multishot=Mehrfachschuss
|
||||
Multishot=Mehrschuss
|
||||
Shoot 3 arrows at the cost of one.=3 Pfeile zum Preis von 1 schießen.
|
||||
Piercing=Durchbohren
|
||||
Arrows passes through multiple objects.=Pfeile durchdringen mehrere Objekte.
|
||||
|
@ -74,7 +74,7 @@ Increases sweeping attack damage.=Erhöht Schwungangriffsschaden.
|
|||
Thorns=Dornen
|
||||
Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=Reflektiert etwas des Schadens beim Erleiden eines Treffers, auf Kosten der Haltbarkeit.
|
||||
Unbreaking=Haltbarkeit
|
||||
Increases item durability.=Erhöht Haltbarkeit des Gegenstands.
|
||||
Increases item durability.=Erhöht Haldbarkeit des Gegenstands.
|
||||
Inventory=Inventar
|
||||
@1 Lapis Lazuli=@1 Lapislazuli
|
||||
@1 Enchantment Levels=@1 Verzauberungsstufen
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# textdomain: mcl_fences
|
||||
Fences are structures which block the way. Fences will connect to each other and solid blocks. They cannot be jumped over with a simple jump.=Zäune sind Gebäude, die den Weg blockieren. Sie verbinden sich gegenseitig und anderen festen Blöcken. Man kann sie nicht mit normalen Sprüngen überspringen.
|
||||
Fence gates can be opened or closed and can't be jumped over. Fences will connect nicely to fence gates.=Zauntore können geöffnet und geschlossen werden und können nicht übersprungen werden. Zäune lassen sich gut mit Zauntoren verbinden.
|
||||
Fence gates can be opened or closed and can't be jumped over. Fences will connect nicely to fence gates.=Zauntore können geöffnet und geschlossen werden und können nicht übersprungen werden. Zäune werden sich gut mit Zauntoren verbinden.
|
||||
Right-click the fence gate to open or close it.=Rechtsklicken Sie auf ein Zauntor, um es zu öffnen oder zu schließen.
|
||||
Oak Fence=Eichenzaun
|
||||
Oak Fence Gate=Eichenzauntor
|
||||
|
|
|
@ -47,16 +47,94 @@ local alldirs=
|
|||
{ x = 0, y = 0, z = 1}
|
||||
}
|
||||
|
||||
local smoke_pdef = {
|
||||
amount = 0.009,
|
||||
maxexptime = 4.0,
|
||||
-- 3 exptime variants because the animation is not tied to particle expiration time.
|
||||
-- 3 colorized variants to imitate minecraft's
|
||||
local smoke_pdef_base = {
|
||||
amount = 0.001,
|
||||
time = 0,
|
||||
-- minpos = vector.add(pos, { x = -0.45, y = -0.45, z = -0.45 }),
|
||||
-- maxpos = vector.add(pos, { x = 0.45, y = 0.45, z = 0.45 }),
|
||||
minvel = { x = -0.1, y = 0.3, z = -0.1 },
|
||||
maxvel = { x = 0.1, y = 1.6, z = 0.1 },
|
||||
-- minexptime = 3 exptime variants,
|
||||
-- maxexptime = 3 exptime variants
|
||||
minsize = 4.0,
|
||||
maxsize = 4.5,
|
||||
minrelpos = { x = -0.45, y = -0.45, z = -0.45 },
|
||||
maxrelpos = { x = 0.45, y = 0.45, z = 0.45 },
|
||||
-- texture = "mcl_particles_smoke_anim.png^[colorize:#000000:(3 colourize variants)",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 8,
|
||||
aspect_h = 8,
|
||||
-- length = 3 exptime variants
|
||||
},
|
||||
collisiondetection = true,
|
||||
}
|
||||
local smoke_pdef_cached = {}
|
||||
local spawn_smoke = function(pos)
|
||||
local min = math.min
|
||||
local new_minpos = vector.add(pos, { x = -0.45, y = -0.45, z = -0.45 })
|
||||
local new_maxpos = vector.add(pos, { x = 0.45, y = 0.45, z = 0.45 })
|
||||
|
||||
-- populate the cache
|
||||
if not next(smoke_pdef_cached) then
|
||||
-- the last frame plays for 1/8 * N seconds, so we can take advantage of it
|
||||
-- to have varying exptime for each variant.
|
||||
local exptimes = { 0.75, 1.5, 4.0 }
|
||||
local colorizes = { "199", "209", "243" } -- round(78%, 82%, 90% of 256) - 1
|
||||
|
||||
local id = 1
|
||||
for _,exptime in ipairs(exptimes) do
|
||||
for _,colorize in ipairs(colorizes) do
|
||||
smoke_pdef_base.minpos = new_minpos
|
||||
smoke_pdef_base.maxpos = new_maxpos
|
||||
smoke_pdef_base.maxexptime = exptime
|
||||
smoke_pdef_base.animation.length = exptime + 0.1
|
||||
-- minexptime must be set such that the last frame is actully rendered,
|
||||
-- even if its very short. Larger exptime -> larger range
|
||||
smoke_pdef_base.minexptime = min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
|
||||
smoke_pdef_base.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize
|
||||
|
||||
smoke_pdef_cached[id] = table.copy(smoke_pdef_base)
|
||||
|
||||
mcl_particles.add_node_particlespawner(pos, smoke_pdef_cached[id], "high")
|
||||
|
||||
id = id + 1
|
||||
end
|
||||
end
|
||||
|
||||
-- cache already populated
|
||||
else
|
||||
for i, smoke_pdef in ipairs(smoke_pdef_cached) do
|
||||
smoke_pdef.minpos = new_minpos
|
||||
smoke_pdef.maxpos = new_maxpos
|
||||
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
|
||||
end
|
||||
end
|
||||
|
||||
--[[ Old smoke pdef
|
||||
local spawn_smoke = function(pos)
|
||||
mcl_particles.add_node_particlespawner(pos, {
|
||||
amount = 0.1,
|
||||
time = 0,
|
||||
minpos = vector.add(pos, { x = -0.45, y = -0.45, z = -0.45 }),
|
||||
maxpos = vector.add(pos, { x = 0.45, y = 0.45, z = 0.45 }),
|
||||
minvel = { x = 0, y = 0.5, z = 0 },
|
||||
maxvel = { x = 0, y = 0.6, z = 0 },
|
||||
minexptime = 2.0,
|
||||
maxexptime = 2.0,
|
||||
minsize = 3.0,
|
||||
maxsize = 4.0,
|
||||
texture = "mcl_particles_smoke_anim.png^[colorize:#000000:127",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 8,
|
||||
aspect_h = 8,
|
||||
length = 2.1,
|
||||
},
|
||||
}, "high")
|
||||
-- ]]
|
||||
|
||||
end
|
||||
|
||||
--
|
||||
-- Items
|
||||
|
@ -225,7 +303,7 @@ minetest.register_node("mcl_fire:fire", {
|
|||
end
|
||||
|
||||
fire_timer(pos)
|
||||
mcl_particles.spawn_smoke(pos, "fire", smoke_pdef)
|
||||
spawn_smoke(pos)
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
mcl_particles.delete_node_particlespawners(pos)
|
||||
|
@ -289,7 +367,7 @@ minetest.register_node("mcl_fire:eternal_fire", {
|
|||
if has_mcl_portals then --Calling directly minetest.get_modpath consumes 4x more compute time
|
||||
mcl_portals.light_nether_portal(pos)
|
||||
end
|
||||
mcl_particles.spawn_smoke(pos, "fire", smoke_pdef)
|
||||
spawn_smoke(pos)
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
mcl_particles.delete_node_particlespawners(pos)
|
||||
|
@ -549,7 +627,7 @@ minetest.register_lbm({
|
|||
nodenames = {"group:fire"},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
mcl_particles.spawn_smoke(pos, "fire", smoke_pdef)
|
||||
spawn_smoke(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
|
|
|
@ -1,7 +0,0 @@
|
|||
Firework mod for Mineclone 2
|
||||
|
||||
by NO11 and and some parts by j45
|
||||
|
||||
Sound credits:
|
||||
|
||||
* mcl_firework_rocket.ogg (tnt_ignite.ogg): Own derivate work of sound by Ned Bouhalassa (CC0) created in 2005, source: <https://freesound.org/people/Ned Bouhalassa/sounds/8320/>
|
|
@ -1,2 +0,0 @@
|
|||
name = mcl_firework
|
||||
author = NO11, j45
|
|
@ -1,17 +0,0 @@
|
|||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_fireworks:rocket_1 3",
|
||||
recipe = {"mcl_core:paper", "mcl_mobitems:gunpowder"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_fireworks:rocket_2 3",
|
||||
recipe = {"mcl_core:paper", "mcl_mobitems:gunpowder", "mcl_mobitems:gunpowder"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_fireworks:rocket_3 3",
|
||||
recipe = {"mcl_core:paper", "mcl_mobitems:gunpowder", "mcl_mobitems:gunpowder", "mcl_mobitems:gunpowder"},
|
||||
})
|
|
@ -1,4 +0,0 @@
|
|||
local path = minetest.get_modpath("mcl_fireworks")
|
||||
|
||||
dofile(path .. "/register.lua")
|
||||
dofile(path .. "/crafting.lua")
|
|
@ -1,3 +0,0 @@
|
|||
# textdomain: mcl_fireworks
|
||||
Firework Rocket=Feuerwerksrakete
|
||||
Flight Duration:=Flugdauer:
|
|
@ -1,69 +0,0 @@
|
|||
local S = minetest.get_translator("mcl_fireworks")
|
||||
|
||||
player_rocketing = {}
|
||||
|
||||
local help = S("Flight Duration:")
|
||||
local description = S("Firework Rocket")
|
||||
local rocket_sound = function()
|
||||
minetest.sound_play("mcl_fireworks_rocket")
|
||||
end
|
||||
|
||||
minetest.register_craftitem("mcl_fireworks:rocket_1", {
|
||||
description = description,
|
||||
_tt_help = help.." 1",
|
||||
inventory_image = "mcl_fireworks_rocket.png",
|
||||
stack_max = 64,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local torso = user:get_inventory():get_stack("armor", 3)
|
||||
if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then
|
||||
player_rocketing[user] = true
|
||||
minetest.after(2.2, function()
|
||||
player_rocketing[user] = false
|
||||
end)
|
||||
itemstack:take_item()
|
||||
--user:add_player_velocity(vector.multiply(user:get_look_dir(), 20))
|
||||
rocket_sound()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mcl_fireworks:rocket_2", {
|
||||
description = description,
|
||||
_tt_help = help.." 2",
|
||||
inventory_image = "mcl_fireworks_rocket.png",
|
||||
stack_max = 64,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local torso = user:get_inventory():get_stack("armor", 3)
|
||||
if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then
|
||||
player_rocketing[user] = true
|
||||
minetest.after(4.5, function()
|
||||
player_rocketing[user] = false
|
||||
end)
|
||||
itemstack:take_item()
|
||||
--user:add_player_velocity(vector.multiply(user:get_look_dir(), 20))
|
||||
rocket_sound()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mcl_fireworks:rocket_3", {
|
||||
description = description,
|
||||
_tt_help = help.." 3",
|
||||
inventory_image = "mcl_fireworks_rocket.png",
|
||||
stack_max = 64,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local torso = user:get_inventory():get_stack("armor", 3)
|
||||
if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then
|
||||
player_rocketing[user] = true
|
||||
minetest.after(6, function()
|
||||
player_rocketing[user] = false
|
||||
end)
|
||||
itemstack:take_item()
|
||||
--user:add_player_velocity(vector.multiply(user:get_look_dir(), 20))
|
||||
rocket_sound()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 356 B |
|
@ -7,12 +7,12 @@ Raw fish is obtained by fishing and is a food item which can be eaten safely. Co
|
|||
Cooked Fish=Gekochter Fisch
|
||||
Mmh, fish! This is a healthy food item.=Mhh, Fisch! Ein gesundes Lebensmittel.
|
||||
Raw Salmon=Roher Lachs
|
||||
Raw salmon is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value.=Rohen Lachs erhält man beim Angeln. Er ist ein Lebensmittel, das sicher verzehrt werden kann.
|
||||
Raw salmon is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value.=Lohen Lachs erhält man beim Angeln. Er ist ein Lebensmittel, der sicher verzehrt werden kann.
|
||||
Cooked Salmon=Gekochter Lachs
|
||||
This is a healthy food item which can be eaten.=Ein gesundes essbares Lebensmittel.
|
||||
Clownfish=Clownfisch
|
||||
Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely.=Einen Clownfisch kann man beim Angeln mit etwas Glück fangen. Er ist ein Lebensmittel, das sicher verzehrt werden kann.
|
||||
Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely.=Einen Clownfisch kann man beim Angeln mit etwas Glück fangen. Er ist ein Lebensmittel, der sicher verzehrt werden kann.
|
||||
Pufferfish=Kugelfisch
|
||||
Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=Kugelfische sind eine verbreitete Fischart, die geangelt werden kann. Sie können theoretisch gegessen werden, aber sie sind sehr schlecht für Menschen. Es gibt nur 1 Hungerpunkt und es wird Sie schwer vergiften (was Ihre Gesundheit verringert, aber nicht bis zum Tod) und Ihr Hungerpegel wird aufgrund der schweren Lebensmittelvergiftung stark ansteigen.
|
||||
Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=Kugelfische sind eine verbreitete Fischart, die geangelt werden können. Sie können theoretisch gegessen werden, aber sie sind sehr schlecht für Menschen. Es gibt nur 1 Hungerpunkt und es wird Sie schwer vergiften (was Ihre Gesundheit verringert, aber nicht bis zum Tod) und Ihr Hungerpegel wird aufgrund der schweren Lebensmittelvergiftung stark ansteigen.
|
||||
Catches fish in water=Fängt Fische im Wasser
|
||||
Very poisonous=Sehr giftig
|
||||
|
|
|
@ -12,9 +12,9 @@ Allium=Sternlauch
|
|||
Azure Bluet=Porzellansternchen
|
||||
Blue Orchid=Blaue Orchidee
|
||||
Tall Grass=Hohes Gras
|
||||
Tall grass is a small plant which often occurs on the surface of grasslands. It can be harvested for wheat seeds. By using bone meal, tall grass can be turned into double tallgrass which is two blocks high.=Hohes Gras ist eine kleine Pflanze, die oft auf Wiesenflächen wächst. Es kann für Weizensamen abgeerntet werden. Mit Knochenmehl lässt sich hohes Gras zu doppelhohem Gras verwandeln.
|
||||
Tall grass is a small plant which often occurs on the surface of grasslands. It can be harvested for wheat seeds. By using bone meal, tall grass can be turned into double tallgrass which is two blocks high.=Hohes Gras ist eine kleine Pflanze, die oft auf Wiesenflächen wächst. Es kann für Weizensamen abgeerntet werden. Mit Knochenmehl wird sich hohes Gras zu doppelhohem Gras verwandeln.
|
||||
Fern=Farn
|
||||
Ferns are small plants which occur naturally in jungles and taigas. They can be harvested for wheat seeds. By using bone meal, a fern can be turned into a large fern which is two blocks high.=Farne sind kleine Pflanzen, die oft in Dschungeln und Taigas vorkommen. Sie können für Weizensamen abgeerntet werden. Mit Knochenmehl lässt sich ein Farn zu einem großen Farn, der zwei Blöcke hoch ist, verwandeln.
|
||||
Ferns are small plants which occur naturally in jungles and taigas. They can be harvested for wheat seeds. By using bone meal, a fern can be turned into a large fern which is two blocks high.=Farne sind kleine Pflanzen, die oft in Dschungeln und Taigas vorkommen. Sie können für Weizensamen abgeerntet werden. Mit Knochenmehl wird sich ein Farn zu einem großen Farn, der zwei Blöcke hoch ist, verwandeln.
|
||||
(Top Part)=(Oberseite)
|
||||
Peony=Pfingstrose
|
||||
A peony is a large plant which occupies two blocks. It is mainly used in dye production.=Eine Pfingstrose ist eine große Pflanze, die zwei Blöcke hoch ist. Sie wird hauptsächlich für die Farbenproduktion gebraucht.
|
||||
|
|
|
@ -61,7 +61,7 @@ This item is mainly used for crafting.=Dieser Gegenstand wird hauptsächlich in
|
|||
Magma Cream=Magmacreme
|
||||
Magma cream is a crafting component.=Magmacreme ist eine Fertigungskomponente.
|
||||
Ghast Tear=Ghast-Träne
|
||||
Place this item in an item frame as decoration.=Platzieren Sie diesen Gegenstand in einem Rahmen als Deko.
|
||||
Place this item in an item frame as decoration.=Platzieren Sie diesen Gegenstand in einem Rahmel als Deko.
|
||||
Nether Star=Nether-Stern
|
||||
|
||||
A nether star is dropped when the Wither dies. Place it in an item frame to show the world how hardcore you are! Or just as decoration.=Ein Netherstern wird abgeworfen, wenn der Wither stirbt. Platzieren Sie ihn in einen Rahmen, um der Welt zu zeigen, wie großartig Sie sind!
|
||||
|
|
|
@ -701,10 +701,6 @@ function mcl_potions.healing_func(player, hp)
|
|||
|
||||
local obj = player:get_luaentity()
|
||||
|
||||
if player:get_hp() == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
if obj and obj.harmed_by_heal then hp = -hp end
|
||||
|
||||
if hp > 0 then
|
||||
|
|
|
@ -1,14 +1,3 @@
|
|||
local smoke_pdef = {
|
||||
amount = 0.5,
|
||||
maxexptime = 2.0,
|
||||
minvel = { x = 0.0, y = 0.5, z = 0.0 },
|
||||
maxvel = { x = 0.0, y = 0.6, z = 0.0 },
|
||||
minsize = 1.5,
|
||||
maxsize = 1.5,
|
||||
minrelpos = { x = -1/16, y = 0.04, z = -1/16 },
|
||||
maxrelpos = { x = 1/16, y = 0.06, z = 1/16 },
|
||||
}
|
||||
|
||||
local spawn_flames_floor = function(pos)
|
||||
-- Flames
|
||||
mcl_particles.add_node_particlespawner(pos, {
|
||||
|
@ -26,39 +15,52 @@ local spawn_flames_floor = function(pos)
|
|||
glow = minetest.registered_nodes[minetest.get_node(pos).name].light_source,
|
||||
}, "low")
|
||||
-- Smoke
|
||||
mcl_particles.spawn_smoke(pos, "torch", smoke_pdef)
|
||||
mcl_particles.add_node_particlespawner(pos, {
|
||||
amount = 0.5,
|
||||
time = 0,
|
||||
minpos = vector.add(pos, { x = -1/16, y = 0.04, z = -1/16 }),
|
||||
maxpos = vector.add(pos, { x = -1/16, y = 0.06, z = -1/16 }),
|
||||
minvel = { x = 0, y = 0.5, z = 0 },
|
||||
maxvel = { x = 0, y = 0.6, z = 0 },
|
||||
minexptime = 2.0,
|
||||
maxexptime = 2.0,
|
||||
minsize = 1.5,
|
||||
maxsize = 1.5,
|
||||
texture = "mcl_particles_smoke_anim.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 8,
|
||||
aspect_h = 8,
|
||||
length = 2.05,
|
||||
},
|
||||
}, "medium")
|
||||
end
|
||||
|
||||
local spawn_flames_wall = function(pos)
|
||||
local minrelpos, maxrelpos
|
||||
local node = minetest.get_node(pos)
|
||||
local dir = minetest.wallmounted_to_dir(node.param2)
|
||||
|
||||
local smoke_pdef = table.copy(smoke_pdef)
|
||||
|
||||
if dir.x < 0 then
|
||||
smoke_pdef.minrelpos = { x = -0.38, y = 0.04, z = -0.1 }
|
||||
smoke_pdef.maxrelpos = { x = -0.2, y = 0.14, z = 0.1 }
|
||||
minrelpos = { x = -0.38, y = 0.04, z = -0.1 }
|
||||
maxrelpos = { x = -0.2, y = 0.14, z = 0.1 }
|
||||
elseif dir.x > 0 then
|
||||
smoke_pdef.minrelpos = { x = 0.2, y = 0.04, z = -0.1 }
|
||||
smoke_pdef.maxrelpos = { x = 0.38, y = 0.14, z = 0.1 }
|
||||
minrelpos = { x = 0.2, y = 0.04, z = -0.1 }
|
||||
maxrelpos = { x = 0.38, y = 0.14, z = 0.1 }
|
||||
elseif dir.z < 0 then
|
||||
smoke_pdef.minrelpos = { x = -0.1, y = 0.04, z = -0.38 }
|
||||
smoke_pdef.maxrelpos = { x = 0.1, y = 0.14, z = -0.2 }
|
||||
minrelpos = { x = -0.1, y = 0.04, z = -0.38 }
|
||||
maxrelpos = { x = 0.1, y = 0.14, z = -0.2 }
|
||||
elseif dir.z > 0 then
|
||||
smoke_pdef.minrelpos = { x = -0.1, y = 0.04, z = 0.2 }
|
||||
smoke_pdef.maxrelpos = { x = 0.1, y = 0.14, z = 0.38 }
|
||||
minrelpos = { x = -0.1, y = 0.04, z = 0.2 }
|
||||
maxrelpos = { x = 0.1, y = 0.14, z = 0.38 }
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
-- Flames
|
||||
mcl_particles.add_node_particlespawner(pos, {
|
||||
amount = 8,
|
||||
time = 0,
|
||||
minpos = vector.add(pos, smoke_pdef.minrelpos),
|
||||
maxpos = vector.add(pos, smoke_pdef.maxrelpos),
|
||||
minpos = vector.add(pos, minrelpos),
|
||||
maxpos = vector.add(pos, maxrelpos),
|
||||
minvel = { x = -0.01, y = 0, z = -0.01 },
|
||||
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
|
||||
minexptime = 0.3,
|
||||
|
@ -69,7 +71,25 @@ local spawn_flames_wall = function(pos)
|
|||
glow = minetest.registered_nodes[node.name].light_source,
|
||||
}, "low")
|
||||
-- Smoke
|
||||
mcl_particles.spawn_smoke(pos, "torch", smoke_pdef)
|
||||
mcl_particles.add_node_particlespawner(pos, {
|
||||
amount = 0.5,
|
||||
time = 0,
|
||||
minpos = vector.add(pos, minrelpos),
|
||||
maxpos = vector.add(pos, maxrelpos),
|
||||
minvel = { x = 0, y = 0.5, z = 0 },
|
||||
maxvel = { x = 0, y = 0.6, z = 0 },
|
||||
minexptime = 2.0,
|
||||
maxexptime = 2.0,
|
||||
minsize = 1.5,
|
||||
maxsize = 1.5,
|
||||
texture = "mcl_particles_smoke_anim.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 8,
|
||||
aspect_h = 8,
|
||||
length = 2.05,
|
||||
},
|
||||
}, "medium")
|
||||
end
|
||||
|
||||
local remove_flames = function(pos)
|
||||
|
|
|
@ -22,7 +22,7 @@ Blue Carpet=Blauer Teppich
|
|||
Magenta Wool=Magenta Wolle
|
||||
Magenta Carpet=Magenta Teppich
|
||||
Orange Wool=Orange Wolle
|
||||
Orange Carpet=Oranger Teppich
|
||||
Orange Carpet=Orange Teppich
|
||||
Purple Wool=Violette Wolle
|
||||
Purple Carpet=Violetter Teppich
|
||||
Brown Wool=Braune Wolle
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
# textdomain: screwdriver
|
||||
Screwdriver=Schraubenzieher
|
||||
Screwdriver=Schraubendreher
|
||||
|
|
|
@ -9,38 +9,15 @@ if mcl_vars.mg_dungeons == false or mg_name == "singlenode" then
|
|||
return
|
||||
end
|
||||
|
||||
--lua locals
|
||||
--minetest
|
||||
local registered_nodes = minetest.registered_nodes
|
||||
local swap_node = minetest.swap_node
|
||||
local set_node = minetest.set_node
|
||||
local dir_to_facedir = minetest.dir_to_facedir
|
||||
local get_meta = minetest.get_meta
|
||||
local emerge_area = minetest.emerge_area
|
||||
local min_y = math.max(mcl_vars.mg_overworld_min, mcl_vars.mg_bedrock_overworld_max) + 1
|
||||
local max_y = mcl_vars.mg_overworld_max - 1
|
||||
|
||||
--vector
|
||||
local vector_add = vector.add
|
||||
local vector_subtract = vector.subtract
|
||||
|
||||
--table
|
||||
local table_insert = table.insert
|
||||
local table_sort = table.sort
|
||||
|
||||
--math
|
||||
local math_min = math.min
|
||||
local math_max = math.max
|
||||
local math_ceil = math.ceil
|
||||
|
||||
--custom mcl_vars
|
||||
local get_node = mcl_vars.get_node
|
||||
|
||||
|
||||
local min_y = math_max(mcl_vars.mg_overworld_min, mcl_vars.mg_bedrock_overworld_max) + 1
|
||||
local max_y = mcl_vars.mg_overworld_max - 1
|
||||
-- Calculate the number of dungeon spawn attempts
|
||||
-- In Minecraft, there 8 dungeon spawn attempts Minecraft chunk (16*256*16 = 65536 blocks).
|
||||
-- Minetest chunks don't have this size, so scale the number accordingly.
|
||||
local attempts = math_ceil(((mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE) ^ 3) / 8192) -- 63 = 80*80*80/8192
|
||||
local attempts = math.ceil(((mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE) ^ 3) / 8192) -- 63 = 80*80*80/8192
|
||||
|
||||
local dungeonsizes = {
|
||||
{ x=5, y=4, z=5},
|
||||
|
@ -74,8 +51,8 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
local y_floor = y
|
||||
local y_ceiling = y + dim.y + 1
|
||||
if check then for tx = x+1, x+dim.x do for tz = z+1, z+dim.z do
|
||||
if not registered_nodes[get_node({x = tx, y = y_floor , z = tz}).name].walkable
|
||||
or not registered_nodes[get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then return false end
|
||||
if not minetest.registered_nodes[get_node({x = tx, y = y_floor , z = tz}).name].walkable
|
||||
or not minetest.registered_nodes[get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then return false end
|
||||
end end end
|
||||
|
||||
-- Check for air openings (2 stacked air at ground level) in wall positions
|
||||
|
@ -92,25 +69,25 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
openings_counter = openings_counter + 1
|
||||
if not openings[x] then openings[x]={} end
|
||||
openings[x][z] = true
|
||||
table_insert(corners, {x=x, z=z})
|
||||
table.insert(corners, {x=x, z=z})
|
||||
end
|
||||
if get_node({x=x2, y=y+1, z=z}).name == "air" and get_node({x=x2, y=y+2, z=z}).name == "air" then
|
||||
openings_counter = openings_counter + 1
|
||||
if not openings[x2] then openings[x2]={} end
|
||||
openings[x2][z] = true
|
||||
table_insert(corners, {x=x2, z=z})
|
||||
table.insert(corners, {x=x2, z=z})
|
||||
end
|
||||
if get_node({x=x, y=y+1, z=z2}).name == "air" and get_node({x=x, y=y+2, z=z2}).name == "air" then
|
||||
openings_counter = openings_counter + 1
|
||||
if not openings[x] then openings[x]={} end
|
||||
openings[x][z2] = true
|
||||
table_insert(corners, {x=x, z=z2})
|
||||
table.insert(corners, {x=x, z=z2})
|
||||
end
|
||||
if get_node({x=x2, y=y+1, z=z2}).name == "air" and get_node({x=x2, y=y+2, z=z2}).name == "air" then
|
||||
openings_counter = openings_counter + 1
|
||||
if not openings[x2] then openings[x2]={} end
|
||||
openings[x2][z2] = true
|
||||
table_insert(corners, {x=x2, z=z2})
|
||||
table.insert(corners, {x=x2, z=z2})
|
||||
end
|
||||
|
||||
for wx = x+1, x+dim.x do
|
||||
|
@ -203,16 +180,16 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
secondChance = false
|
||||
end
|
||||
lastRandom = r
|
||||
table_insert(chestSlots, r)
|
||||
table.insert(chestSlots, r)
|
||||
end
|
||||
table_sort(chestSlots)
|
||||
table.sort(chestSlots)
|
||||
local currentChest = 1
|
||||
|
||||
-- Calculate the mob spawner position, to be re-used for later
|
||||
local sp = {x = x + math_ceil(dim.x/2), y = y+1, z = z + math_ceil(dim.z/2)}
|
||||
local rn = registered_nodes[get_node(sp).name]
|
||||
local sp = {x = x + math.ceil(dim.x/2), y = y+1, z = z + math.ceil(dim.z/2)}
|
||||
local rn = minetest.registered_nodes[get_node(sp).name]
|
||||
if rn and rn.is_ground_content then
|
||||
table_insert(spawner_posses, sp)
|
||||
table.insert(spawner_posses, sp)
|
||||
end
|
||||
|
||||
-- Generate walls and floor
|
||||
|
@ -226,13 +203,13 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
-- Do not overwrite nodes with is_ground_content == false (e.g. bedrock)
|
||||
-- Exceptions: cobblestone and mossy cobblestone so neighborings dungeons nicely connect to each other
|
||||
local name = get_node(p).name
|
||||
if registered_nodes[name].is_ground_content or name == "mcl_core:cobble" or name == "mcl_core:mossycobble" then
|
||||
if minetest.registered_nodes[name].is_ground_content or name == "mcl_core:cobble" or name == "mcl_core:mossycobble" then
|
||||
-- Floor
|
||||
if ty == y then
|
||||
if pr:next(1,4) == 1 then
|
||||
swap_node(p, {name = "mcl_core:cobble"})
|
||||
minetest.swap_node(p, {name = "mcl_core:cobble"})
|
||||
else
|
||||
swap_node(p, {name = "mcl_core:mossycobble"})
|
||||
minetest.swap_node(p, {name = "mcl_core:mossycobble"})
|
||||
end
|
||||
|
||||
-- Generate walls
|
||||
|
@ -244,14 +221,14 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
-- Check if it's an opening first
|
||||
if (ty == maxy) or (not (openings[tx] and openings[tx][tz])) then
|
||||
-- Place wall or ceiling
|
||||
swap_node(p, {name = "mcl_core:cobble"})
|
||||
minetest.swap_node(p, {name = "mcl_core:cobble"})
|
||||
elseif ty < maxy - 1 then
|
||||
-- Normally the openings are already clear, but not if it is a corner
|
||||
-- widening. Make sure to clear at least the bottom 2 nodes of an opening.
|
||||
if name ~= "air" then swap_node(p, {name = "air"}) end
|
||||
if name ~= "air" then minetest.swap_node(p, {name = "air"}) end
|
||||
elseif name ~= "air" then
|
||||
-- This allows for variation between 2-node and 3-node high openings.
|
||||
swap_node(p, {name = "mcl_core:cobble"})
|
||||
minetest.swap_node(p, {name = "mcl_core:cobble"})
|
||||
end
|
||||
-- If it was an opening, the lower 3 blocks are not touched at all
|
||||
|
||||
|
@ -259,9 +236,9 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
else
|
||||
if (ty==y+1) and (tx==x+1 or tx==maxx-1 or tz==z+1 or tz==maxz-1) and (currentChest < totalChests + 1) and (chestSlots[currentChest] == chestSlotCounter) then
|
||||
currentChest = currentChest + 1
|
||||
table_insert(chests, {x=tx, y=ty, z=tz})
|
||||
table.insert(chests, {x=tx, y=ty, z=tz})
|
||||
else
|
||||
swap_node(p, {name = "air"})
|
||||
minetest.swap_node(p, {name = "air"})
|
||||
end
|
||||
|
||||
local forChest = ty==y+1 and (tx==x+1 or tx==maxx-1 or tz==z+1 or tz==maxz-1)
|
||||
|
@ -269,9 +246,9 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
-- Place next chest at the wall (if it was its chosen wall slot)
|
||||
if forChest and (currentChest < totalChests + 1) and (chestSlots[currentChest] == chestSlotCounter) then
|
||||
currentChest = currentChest + 1
|
||||
table_insert(chests, {x=tx, y=ty, z=tz})
|
||||
table.insert(chests, {x=tx, y=ty, z=tz})
|
||||
-- else
|
||||
--swap_node(p, {name = "air"})
|
||||
--minetest.swap_node(p, {name = "air"})
|
||||
end
|
||||
if forChest then
|
||||
chestSlotCounter = chestSlotCounter + 1
|
||||
|
@ -286,15 +263,15 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
local surroundings = {}
|
||||
for s=1, #surround_vectors do
|
||||
-- Detect the 4 horizontal neighbors
|
||||
local spos = vector_add(pos, surround_vectors[s])
|
||||
local wpos = vector_subtract(pos, surround_vectors[s])
|
||||
local spos = vector.add(pos, surround_vectors[s])
|
||||
local wpos = vector.subtract(pos, surround_vectors[s])
|
||||
local nodename = get_node(spos).name
|
||||
local nodename2 = get_node(wpos).name
|
||||
local nodedef = registered_nodes[nodename]
|
||||
local nodedef2 = registered_nodes[nodename2]
|
||||
local nodedef = minetest.registered_nodes[nodename]
|
||||
local nodedef2 = minetest.registered_nodes[nodename2]
|
||||
-- The chest needs an open space in front of it and a walkable node (except chest) behind it
|
||||
if nodedef and nodedef.walkable == false and nodedef2 and nodedef2.walkable == true and nodename2 ~= "mcl_chests:chest" then
|
||||
table_insert(surroundings, spos)
|
||||
table.insert(surroundings, spos)
|
||||
end
|
||||
end
|
||||
-- Set param2 (=facedir) of this chest
|
||||
|
@ -305,11 +282,11 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
else
|
||||
-- 1 or multiple possible open directions: Choose random facedir
|
||||
local face_to = surroundings[pr:next(1, #surroundings)]
|
||||
facedir = dir_to_facedir(vector_subtract(pos, face_to))
|
||||
facedir = minetest.dir_to_facedir(vector.subtract(pos, face_to))
|
||||
end
|
||||
|
||||
set_node(pos, {name="mcl_chests:chest", param2=facedir})
|
||||
local meta = get_meta(pos)
|
||||
minetest.set_node(pos, {name="mcl_chests:chest", param2=facedir})
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
local loottable =
|
||||
{
|
||||
|
@ -359,7 +336,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
|
||||
-- Bonus loot for v6 mapgen: Otherwise unobtainable saplings.
|
||||
if mg_name == "v6" then
|
||||
table_insert(loottable, {
|
||||
table.insert(loottable, {
|
||||
stacks_min = 1,
|
||||
stacks_max = 3,
|
||||
items = {
|
||||
|
@ -379,7 +356,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
for s=#spawner_posses, 1, -1 do
|
||||
local sp = spawner_posses[s]
|
||||
-- ... and place it and select a random mob
|
||||
set_node(sp, {name = "mcl_mobspawners:spawner"})
|
||||
minetest.set_node(sp, {name = "mcl_mobspawners:spawner"})
|
||||
local mobs = {
|
||||
"mobs_mc:zombie",
|
||||
"mobs_mc:zombie",
|
||||
|
@ -393,7 +370,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
end
|
||||
|
||||
local function dungeons_nodes(minp, maxp, blockseed)
|
||||
local ymin, ymax = math_max(min_y, minp.y), math_min(max_y, maxp.y)
|
||||
local ymin, ymax = math.max(min_y, minp.y), math.min(max_y, maxp.y)
|
||||
if ymax < ymin then return false end
|
||||
local pr = PseudoRandom(blockseed)
|
||||
for a=1, attempts do
|
||||
|
@ -405,7 +382,7 @@ local function dungeons_nodes(minp, maxp, blockseed)
|
|||
local p2 = {x = x+dim.x+1, y = y+dim.y+1, z = z+dim.z+1}
|
||||
minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
|
||||
local param = {p1=p1, p2=p2, dim=dim, pr=pr}
|
||||
emerge_area(p1, p2, ecb_spawn_dungeon, param)
|
||||
minetest.emerge_area(p1, p2, ecb_spawn_dungeon, param)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -415,7 +392,7 @@ function mcl_dungeons.spawn_dungeon(p1, _, pr)
|
|||
local p2 = {x = p1.x+dim.x+1, y = p1.y+dim.y+1, z = p1.z+dim.z+1}
|
||||
minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
|
||||
local param = {p1=p1, p2=p2, dim=dim, pr=pr, dontcheck=true}
|
||||
emerge_area(p1, p2, ecb_spawn_dungeon, param)
|
||||
minetest.emerge_area(p1, p2, ecb_spawn_dungeon, param)
|
||||
end
|
||||
|
||||
mcl_mapgen_core.register_generator("dungeons", nil, dungeons_nodes, 999999)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
local S = minetest.get_translator("mcl_playerplus")
|
||||
|
||||
elytra = {}
|
||||
local elytra = {}
|
||||
|
||||
local node_stand_return = ":air"
|
||||
local get_connected_players = minetest.get_connected_players
|
||||
|
@ -24,7 +24,6 @@ local mcl_playerplus_internal = {}
|
|||
|
||||
local def = {}
|
||||
local time = 0
|
||||
local look_pitch = 0
|
||||
|
||||
local player_collision = function(player)
|
||||
|
||||
|
@ -176,14 +175,14 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
]]--
|
||||
|
||||
local control = player:get_player_control()
|
||||
local controls = player:get_player_control()
|
||||
local name = player:get_player_name()
|
||||
local meta = player:get_meta()
|
||||
local parent = player:get_attach()
|
||||
local wielded = player:get_wielded_item()
|
||||
local player_velocity = player:get_velocity() or player:get_player_velocity()
|
||||
|
||||
-- control head bone
|
||||
-- controls head bone
|
||||
local pitch = - degrees(player:get_look_vertical())
|
||||
local yaw = degrees(player:get_look_horizontal())
|
||||
|
||||
|
@ -195,44 +194,16 @@ minetest.register_globalstep(function(dtime)
|
|||
player_vel_yaws[name] = player_vel_yaw
|
||||
|
||||
if minetest.get_node_or_nil({x=player:get_pos().x, y=player:get_pos().y - 0.5, z=player:get_pos().z}) then
|
||||
node_stand_return = minetest.get_node_or_nil({x=player:get_pos().x, y=player:get_pos().y - 0.1, z=player:get_pos().z}).name
|
||||
node_stand_return = minetest.get_node_or_nil({x=player:get_pos().x, y=player:get_pos().y - 0.5, z=player:get_pos().z}).name
|
||||
else
|
||||
minetest.log("action", "somehow player got of loaded areas")
|
||||
end
|
||||
|
||||
local chestplate = player:get_inventory():get_stack("armor", 3)
|
||||
|
||||
if player_rocketing[player] and player_rocketing[player] == true and chestplate:get_name() == "mcl_armor:elytra" then
|
||||
if math.abs(player_velocity.x) + math.abs(player_velocity.y) + math.abs(player_velocity.z) < 40 then
|
||||
player:add_player_velocity(vector.multiply(player:get_look_dir(), 4))
|
||||
elytra[player] = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
controls.register_on_press(function(player, key)
|
||||
if key~="jump" and key~="RMB" then return end
|
||||
if key=="jump" then
|
||||
if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" and player_velocity.y < -6 and elytra[player] ~= true then
|
||||
elytra[player] = true
|
||||
elseif key=="RMB" then
|
||||
if wielded:get_name() == "mcl_tools:rocket" then
|
||||
local item = wielded:take_item()
|
||||
player:set_wielded_item(wielded)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
if elytra[player] == true and node_stand_return ~= "air" or elytra[player] == true and player:get_inventory():get_stack("armor", 3):get_name() ~= "mcl_armor:elytra" or player:get_attach() ~= nil then
|
||||
elytra[player] = false
|
||||
end
|
||||
--[[
|
||||
if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" and player_velocity.y < -6 and elytra[player] ~= true and is_sprinting(name) then
|
||||
elytra[player] = true
|
||||
elseif elytra[player] == true and node_stand_return ~= "air" or elytra[player] == true and player:get_inventory():get_stack("armor", 3):get_name() ~= "mcl_armor:elytra" or player:get_attach() ~= nil then
|
||||
elytra[player] = false
|
||||
end]]
|
||||
end
|
||||
|
||||
if elytra[player] == true then
|
||||
mcl_player.player_set_animation(player, "fly")
|
||||
|
@ -242,23 +213,23 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
if math.abs(player_velocity.x) + math.abs(player_velocity.z) < 20 then
|
||||
local dir = minetest.yaw_to_dir(player:get_look_horizontal())
|
||||
if degrees(player:get_look_vertical()) * -.01 < .1 then
|
||||
look_pitch = degrees(player:get_look_vertical()) * -.01
|
||||
else
|
||||
look_pitch = .1
|
||||
player:add_velocity({x=dir.x, y=0, z=dir.z})
|
||||
end
|
||||
if controls.sneak then
|
||||
if player_velocity.y > -5 then
|
||||
player:add_velocity({x=0, y=-2, z=0})
|
||||
end
|
||||
player:add_velocity({x=dir.x, y=look_pitch, z=dir.z})
|
||||
end
|
||||
else
|
||||
playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra")
|
||||
end
|
||||
|
||||
-- controls right and left arms pitch when shooting a bow
|
||||
if string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB and not control.LMB and not control.up and not control.down and not control.left and not control.right then
|
||||
if string.find(wielded:get_name(), "mcl_bows:bow") and controls.RMB and not controls.LMB and not controls.up and not controls.down and not controls.left and not controls.right then
|
||||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
|
||||
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
|
||||
-- when punching
|
||||
elseif control.LMB and not parent then
|
||||
elseif controls.LMB and not parent then
|
||||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
|
||||
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
|
||||
-- when holding an item.
|
||||
|
@ -275,15 +246,15 @@ minetest.register_globalstep(function(dtime)
|
|||
-- set head pitch and yaw when swimming
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
|
||||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
-- control body bone when swimming
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
|
||||
elseif parent then
|
||||
local parent_yaw = degrees(parent:get_yaw())
|
||||
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0))
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||
elseif control.sneak then
|
||||
elseif controls.sneak then
|
||||
-- controls head pitch when sneaking
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
|
||||
-- sets eye height, and nametag color accordingly
|
||||
|
@ -294,12 +265,12 @@ minetest.register_globalstep(function(dtime)
|
|||
-- set head pitch and yaw when swimming
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
|
||||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
-- control body bone when swimming
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
|
||||
else
|
||||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0))
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))
|
||||
|
@ -312,7 +283,7 @@ minetest.register_globalstep(function(dtime)
|
|||
mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime
|
||||
end
|
||||
|
||||
if control.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
|
||||
if controls.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
|
||||
|
||||
pos = player:get_pos()
|
||||
|
||||
|
|
Loading…
Reference in New Issue