forked from VoxeLibre/VoxeLibre
Add leafdecay and anvil damage particles
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@ -212,6 +212,46 @@ local function drop_anvil_items(pos, meta)
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end
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end
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end
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end
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local function damage_particles(pos, node)
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minetest.add_particlespawner({
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amount = 30,
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time = 0.1,
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minpos = vector.add(pos, {x=-0.5, y=-0.5, z=-0.5}),
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maxpos = vector.add(pos, {x=0.5, y=-0.25, z=0.5}),
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minvel = {x=-0.5, y=0.05, z=-0.5},
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maxvel = {x=0.5, y=0.3, z=0.5},
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minacc = {x=0, y=-9.81, z=0},
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maxacc = {x=0, y=-9.81, z=0},
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minexptime = 0.1,
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maxexptime = 0.5,
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minsize = 0.4,
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maxsize = 0.5,
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collisiondetection = true,
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vertical = false,
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node = node,
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})
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end
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local function destroy_particles(pos, node)
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minetest.add_particlespawner({
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amount = math.random(20, 30),
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time = 0.1,
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minpos = vector.add(pos, {x=-0.4, y=-0.4, z=-0.4}),
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maxpos = vector.add(pos, {x=0.4, y=0.4, z=0.4}),
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minvel = {x=-0.5, y=-0.1, z=-0.5},
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maxvel = {x=0.5, y=0.2, z=0.5},
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minacc = {x=0, y=-9.81, z=0},
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maxacc = {x=0, y=-9.81, z=0},
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minexptime = 0.2,
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maxexptime = 0.65,
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minsize = 0.8,
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maxsize = 1.2,
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collisiondetection = true,
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vertical = false,
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node = node,
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})
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end
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-- Damage the anvil by 1 level.
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-- Damage the anvil by 1 level.
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-- Destroy anvil when at highest damage level.
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-- Destroy anvil when at highest damage level.
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-- Returns true if anvil was destroyed.
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-- Returns true if anvil was destroyed.
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@ -220,10 +260,12 @@ local function damage_anvil(pos)
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local new
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local new
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if node.name == "mcl_anvils:anvil" then
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if node.name == "mcl_anvils:anvil" then
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minetest.swap_node(pos, {name="mcl_anvils:anvil_damage_1", param2=node.param2})
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minetest.swap_node(pos, {name="mcl_anvils:anvil_damage_1", param2=node.param2})
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damage_particles(pos, node)
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minetest.sound_play(mcl_sounds.node_sound_metal_defaults().dig, {pos=pos, max_hear_distance=16}, true)
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minetest.sound_play(mcl_sounds.node_sound_metal_defaults().dig, {pos=pos, max_hear_distance=16}, true)
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return false
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return false
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elseif node.name == "mcl_anvils:anvil_damage_1" then
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elseif node.name == "mcl_anvils:anvil_damage_1" then
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minetest.swap_node(pos, {name="mcl_anvils:anvil_damage_2", param2=node.param2})
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minetest.swap_node(pos, {name="mcl_anvils:anvil_damage_2", param2=node.param2})
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damage_particles(pos, node)
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minetest.sound_play(mcl_sounds.node_sound_metal_defaults().dig, {pos=pos, max_hear_distance=16}, true)
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minetest.sound_play(mcl_sounds.node_sound_metal_defaults().dig, {pos=pos, max_hear_distance=16}, true)
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return false
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return false
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elseif node.name == "mcl_anvils:anvil_damage_2" then
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elseif node.name == "mcl_anvils:anvil_damage_2" then
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@ -232,6 +274,7 @@ local function damage_anvil(pos)
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drop_anvil_items(pos, meta)
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drop_anvil_items(pos, meta)
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minetest.sound_play(mcl_sounds.node_sound_metal_defaults().dug, {pos=pos, max_hear_distance=16}, true)
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minetest.sound_play(mcl_sounds.node_sound_metal_defaults().dug, {pos=pos, max_hear_distance=16}, true)
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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destroy_particles(pos, node)
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minetest.check_single_for_falling({x=pos.x, y=pos.y+1, z=pos.z})
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minetest.check_single_for_falling({x=pos.x, y=pos.y+1, z=pos.z})
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return true
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return true
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end
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end
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@ -1092,6 +1092,64 @@ minetest.register_abm({
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action = grow_acacia,
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action = grow_acacia,
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})
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})
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local function leafdecay_particles(pos, node)
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minetest.add_particlespawner({
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amount = math.random(10, 20),
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time = 0.1,
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minpos = vector.add(pos, {x=-0.4, y=-0.4, z=-0.4}),
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maxpos = vector.add(pos, {x=0.4, y=0.4, z=0.4}),
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minvel = {x=-0.2, y=-0.2, z=-0.2},
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maxvel = {x=0.2, y=0.1, z=0.2},
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minacc = {x=0, y=-9.81, z=0},
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maxacc = {x=0, y=-9.81, z=0},
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minexptime = 0.1,
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maxexptime = 0.5,
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minsize = 0.5,
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maxsize = 1.5,
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collisiondetection = true,
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vertical = false,
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node = node,
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})
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end
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local function vinedecay_particles(pos, node)
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local dir = minetest.wallmounted_to_dir(node.param2)
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local relpos1, relpos2
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if dir.x < 0 then
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relpos1 = { x = -0.45, y = -0.4, z = -0.5 }
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relpos2 = { x = -0.4, y = 0.4, z = 0.5 }
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elseif dir.x > 0 then
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relpos1 = { x = 0.4, y = -0.4, z = -0.5 }
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relpos2 = { x = 0.45, y = 0.4, z = 0.5 }
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elseif dir.z < 0 then
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relpos1 = { x = -0.5, y = -0.4, z = -0.45 }
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relpos2 = { x = 0.5, y = 0.4, z = -0.4 }
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elseif dir.z > 0 then
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relpos1 = { x = -0.5, y = -0.4, z = 0.4 }
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relpos2 = { x = 0.5, y = 0.4, z = 0.45 }
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else
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return
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end
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minetest.add_particlespawner({
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amount = math.random(8, 16),
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time = 0.1,
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minpos = vector.add(pos, relpos1),
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maxpos = vector.add(pos, relpos2),
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minvel = {x=-0.2, y=-0.2, z=-0.2},
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maxvel = {x=0.2, y=0.1, z=0.2},
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minacc = {x=0, y=-9.81, z=0},
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maxacc = {x=0, y=-9.81, z=0},
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minexptime = 0.1,
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maxexptime = 0.5,
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minsize = 0.5,
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maxsize = 1.0,
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collisiondetection = true,
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vertical = false,
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node = node,
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})
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end
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---------------------
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---------------------
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-- Vine generating --
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-- Vine generating --
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---------------------
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---------------------
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@ -1105,6 +1163,7 @@ minetest.register_abm({
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-- First of all, check if we are even supported, otherwise, let's die!
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-- First of all, check if we are even supported, otherwise, let's die!
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if not mcl_core.check_vines_supported(pos, node) then
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if not mcl_core.check_vines_supported(pos, node) then
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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vinedecay_particles(pos, node)
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core.check_for_falling(pos)
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core.check_for_falling(pos)
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return
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return
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end
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end
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@ -1267,6 +1326,7 @@ minetest.register_abm({
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end
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end
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-- Remove node
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-- Remove node
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minetest.remove_node(p0)
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minetest.remove_node(p0)
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leafdecay_particles(p0, n0)
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core.check_for_falling(p0)
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core.check_for_falling(p0)
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-- Kill depending vines immediately to skip the vines decay delay
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-- Kill depending vines immediately to skip the vines decay delay
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@ -1283,6 +1343,7 @@ minetest.register_abm({
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local surround_inverse = vector.multiply(surround[s], -1)
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local surround_inverse = vector.multiply(surround[s], -1)
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if maybe_vine.name == "mcl_core:vine" and (not mcl_core.check_vines_supported(spos, maybe_vine)) then
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if maybe_vine.name == "mcl_core:vine" and (not mcl_core.check_vines_supported(spos, maybe_vine)) then
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minetest.remove_node(spos)
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minetest.remove_node(spos)
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vinedecay_particles(spos, maybe_vine)
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core.check_for_falling(spos)
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core.check_for_falling(spos)
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end
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end
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end
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end
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@ -1305,6 +1366,7 @@ minetest.register_abm({
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if not mcl_core.check_vines_supported(p0, node) then
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if not mcl_core.check_vines_supported(p0, node) then
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-- Vines must die!
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-- Vines must die!
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minetest.remove_node(p0)
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minetest.remove_node(p0)
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vinedecay_particles(p0, node)
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-- Just in case a falling node happens to float above vines
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-- Just in case a falling node happens to float above vines
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core.check_for_falling(p0)
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core.check_for_falling(p0)
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end
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end
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