diff --git a/mods/CORE/_mcl_autogroup/init.lua b/mods/CORE/_mcl_autogroup/init.lua index 75ed4ce2b..c8475d0bd 100644 --- a/mods/CORE/_mcl_autogroup/init.lua +++ b/mods/CORE/_mcl_autogroup/init.lua @@ -178,6 +178,10 @@ end -- Add the groupcaps from a field in "_mcl_diggroups" to the groupcaps of a -- tool. local function add_groupcaps(toolname, groupcaps, groupcaps_def, efficiency) + if not groupcaps_def then + return + end + for g, capsdef in pairs(groupcaps_def) do local mult = capsdef.speed or 1 local uses = capsdef.uses @@ -196,7 +200,6 @@ local function add_groupcaps(toolname, groupcaps, groupcaps_def, efficiency) groupcaps[g .. "_dig"] = get_groupcap(g, level > 0, mult, efficiency, uses) end end - return groupcaps end -- Checks if the given node would drop its useful drop if dug by a given tool. diff --git a/mods/HELP/tt/init.lua b/mods/HELP/tt/init.lua index f23778b6c..88dbc7165 100644 --- a/mods/HELP/tt/init.lua +++ b/mods/HELP/tt/init.lua @@ -2,6 +2,7 @@ tt = {} tt.COLOR_DEFAULT = "#d0ffd0" tt.COLOR_DANGER = "#ffff00" tt.COLOR_GOOD = "#00ff00" +tt.NAME_COLOR = "#FFFF4C" -- API tt.registered_snippets = {} @@ -63,12 +64,15 @@ tt.reload_itemstack_description = function(itemstack) local meta = itemstack:get_meta() if def and def._mcl_generate_description then def._mcl_generate_description(itemstack) - elseif should_change(itemstring, def) and meta:get_string("name") == "" then + elseif should_change(itemstring, def) then local toolcaps if def.tool_capabilities then toolcaps = itemstack:get_tool_capabilities() end local orig_desc = def._tt_original_description or def.description + if meta:get_string("name") ~= "" then + orig_desc = minetest.colorize(tt.NAME_COLOR, meta:get_string("name")) + end local desc = apply_snippets(orig_desc, itemstring, toolcaps or def.tool_capabilities, itemstack) if desc ~= orig_desc then meta:set_string("description", desc) diff --git a/mods/ITEMS/mcl_anvils/init.lua b/mods/ITEMS/mcl_anvils/init.lua index f95ddabac..4495fb618 100644 --- a/mods/ITEMS/mcl_anvils/init.lua +++ b/mods/ITEMS/mcl_anvils/init.lua @@ -9,7 +9,6 @@ local MATERIAL_TOOL_REPAIR_BOOST = { math.ceil(MAX_WEAR * 0.75), -- 75% MAX_WEAR, -- 100% } -local NAME_COLOR = "#FFFF4C" local function get_anvil_formspec(set_name) if not set_name then @@ -172,14 +171,8 @@ local function update_anvil_slots(meta) if new_name ~= old_name then -- Save the raw name internally meta:set_string("name", new_name) - -- Rename item - if new_name == "" then - tt.reload_itemstack_description(name_item) - else - -- Custom name set. Colorize it! - -- This makes the name visually different from unnamed items - meta:set_string("description", minetest.colorize(NAME_COLOR, new_name)) - end + -- Rename item handled by tt + tt.reload_itemstack_description(name_item) new_output = name_item elseif just_rename then new_output = "" diff --git a/mods/ITEMS/mcl_enchanting/groupcaps.lua b/mods/ITEMS/mcl_enchanting/groupcaps.lua index 216457d05..375029547 100644 --- a/mods/ITEMS/mcl_enchanting/groupcaps.lua +++ b/mods/ITEMS/mcl_enchanting/groupcaps.lua @@ -45,7 +45,7 @@ end -- To make it more efficient it will first check a hash value to determine if -- the tool needs to be updated. function mcl_enchanting.update_groupcaps(itemstack) - if not itemstack:get_tool_capabilities() then + if not itemstack:get_meta():get("tool_capabilities") then return end diff --git a/mods/ITEMS/mcl_portals/portal_nether.lua b/mods/ITEMS/mcl_portals/portal_nether.lua index f67980bbf..29368af30 100644 --- a/mods/ITEMS/mcl_portals/portal_nether.lua +++ b/mods/ITEMS/mcl_portals/portal_nether.lua @@ -436,6 +436,21 @@ local function ecb_scan_area_2(blockpos, action, calls_remaining, param) local pos0, distance local lava = get_lava_level(pos, pos1, pos2) + -- THIS IS A TEMPORATY CODE SECTION FOR COMPATIBILITY REASONS -- + local portals = find_nodes_in_area(pos1, pos2, {PORTAL}) + if portals and #portals>0 then + for _, p in pairs(portals) do + add_exit(p) + end + local exit = find_exit(pos) + if exit then + finalize_teleport(obj, exit) + end + return + end + -- TEMPORATY CODE SECTION ENDS HERE -- + + local nodes = find_nodes_in_area_under_air(pos1, pos2, {"group:building_block"}) if nodes then local nc = #nodes @@ -592,6 +607,11 @@ function mcl_portals.light_nether_portal(pos) local orientation = random(0, 1) for orientation_iteration = 1, 2 do if check_and_light_shape(pos, orientation) then + minetest.after(0.2, function(pos) -- generate target map chunk + local pos1 = add(mul(mcl_vars.pos_to_chunk(pos), mcl_vars.chunk_size_in_nodes), mcl_vars.central_chunk_offset_in_nodes) + local pos2 = add(pos1, mcl_vars.chunk_size_in_nodes - 1) + minetest.emerge_area(pos1, pos2) + end, vector.new(pos)) return true end orientation = 1 - orientation diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index cec960aae..eb7c7b31f 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -252,13 +252,7 @@ minetest.register_globalstep(function(dtime) playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", 0.4) end end - else - -- Reset speed decrease - playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface") - end - - -- Swimming? Check if boots are enchanted with depth strider - if get_item_group(node_feet, "liquid") ~= 0 and mcl_enchanting.get_enchantment(player:get_inventory():get_stack("armor", 5), "depth_strider") then + elseif get_item_group(node_feet, "liquid") ~= 0 and mcl_enchanting.get_enchantment(player:get_inventory():get_stack("armor", 5), "depth_strider") then local boots = player:get_inventory():get_stack("armor", 5) local depth_strider = mcl_enchanting.get_enchantment(boots, "depth_strider")