forked from VoxeLibre/VoxeLibre
Merge branch 'master' into chat-command-builder
This commit is contained in:
commit
8eebdd3461
|
@ -1,5 +1,8 @@
|
|||
# This is a game specific minetest.conf file, do not edit
|
||||
|
||||
# If any of these settings are set in your minetest.conf file in ~/.minetest (Linux) or in the root directory of the game (Run in place/Windows)
|
||||
# They will override these settings
|
||||
|
||||
# Basic game rules
|
||||
time_speed = 72
|
||||
|
||||
|
@ -33,7 +36,7 @@ mgvalleys_spflags = noaltitude_chill,noaltitude_dry,nohumid_rivers,vary_river_de
|
|||
keepInventory = false
|
||||
|
||||
# Performance settings
|
||||
# dedicated_server_step = 0.001
|
||||
dedicated_server_step = 0.05 #tick rate
|
||||
# abm_interval = 0.25
|
||||
# max_objects_per_block = 4096
|
||||
# max_packets_per_iteration = 10096
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
# controls
|
||||
|
||||
## controls.players
|
||||
Table containing player controls at runtime.
|
||||
WARNING: Never use this table in writing
|
||||
|
||||
## controls.register_on_press(func)
|
||||
Register a function that will be executed with (player, keyname) every time a player press a key.
|
||||
|
||||
## controls.registered_on_press
|
||||
Table containing functions registered with controls.register_on_press().
|
||||
|
||||
## controls.register_on_release(func)
|
||||
Register a function that will be executed with (player, keyname, clock_from_last_press) every time a player release a key.
|
||||
|
||||
## controls.registered_on_release
|
||||
Table containing functions registered with controls.register_on_release().
|
||||
|
||||
## controls.register_on_hold(func)
|
||||
Register a function that will be executed with (player, keyname, clock_from_start_hold) every time a player hold a key.
|
||||
|
||||
## controls.registered_on_hold
|
||||
Table containing functions registered with controls.register_on_hold().
|
|
@ -0,0 +1,45 @@
|
|||
# flowlib
|
||||
Simple flow functions.
|
||||
|
||||
## flowlib.is_touching(realpos, nodepos, radius)
|
||||
Return true if a sphere of <radius> at <realpos> collide with node at <nodepos>.
|
||||
* realpos: position
|
||||
* nodepos: position
|
||||
* radius: number
|
||||
|
||||
## flowlib.is_water(pos)
|
||||
Return true if node at <pos> is water, false overwise.
|
||||
* pos: position
|
||||
|
||||
## flowlib.node_is_water(node)
|
||||
Return true if <node> is water, false overwise.
|
||||
* node: node
|
||||
|
||||
## flowlib.is_lava(pos)
|
||||
Return true if node at <pos> is lava, false overwise.
|
||||
* pos: position
|
||||
|
||||
## flowlib.node_is_lava(node)
|
||||
Return true if <node> is lava, false overwise.
|
||||
* node: node
|
||||
|
||||
## flowlib.is_liquid(pos)
|
||||
Return true if node at <pos> is liquid, false overwise.
|
||||
* pos: position
|
||||
|
||||
## flowlib.node_is_liquid(node)
|
||||
Return true if <node> is liquid, false overwise.
|
||||
* node: node
|
||||
|
||||
## flowlib.quick_flow(pos, node)
|
||||
Return direction where the water is flowing (to be use to push mobs, items...).
|
||||
* pos: position
|
||||
* node: node
|
||||
|
||||
## flowlib.move_centre(pos, realpos, node, radius)
|
||||
Return the pos of the nearest not water block near from <pos> in a sphere of <radius> at <realpos>.
|
||||
WARNING: This function is never used in mcl2, use at your own risk. The informations described here may be wrong.
|
||||
* pos: position
|
||||
* realpos: position, position of the entity
|
||||
* node: node
|
||||
* radius: number
|
|
@ -0,0 +1,27 @@
|
|||
# mcl_autogroup
|
||||
This mod emulate digging times from mc.
|
||||
|
||||
## mcl_autogroup.can_harvest(nodename, toolname)
|
||||
Return true if <nodename> can be dig with <toolname>.
|
||||
* nodename: string, valid nodename
|
||||
* toolname: (optional) string, valid toolname
|
||||
|
||||
## mcl_autogroup.get_groupcaps(toolname, efficiency)
|
||||
This function is used to calculate diggroups for tools.
|
||||
WARNING: This function can only be called after mod initialization.
|
||||
* toolname: string, name of the tool being enchanted (like "mcl_tools:diamond_pickaxe")
|
||||
* efficiency: (optional) integer, the efficiency level the tool is enchanted with (default 0)
|
||||
|
||||
## mcl_autogroup.get_wear(toolname, diggroup)
|
||||
Return the max wear of <toolname> with <diggroup>
|
||||
WARNING: This function can only be called after mod initialization.
|
||||
* toolname: string, name of the tool used
|
||||
* diggroup: string, the name of the diggroup the tool is used on
|
||||
|
||||
## mcl_autogroup.register_diggroup(group, def)
|
||||
* group: string, name of the group to register as a digging group
|
||||
* def: (optional) table, table with information about the diggroup (defaults to {} if unspecified)
|
||||
* level: (optional) string, if specified it is an array containing the names of the different digging levels the digging group supports
|
||||
|
||||
## mcl_autogroup.registered_diggroups
|
||||
List of registered diggroups, indexed by name.
|
|
@ -0,0 +1,8 @@
|
|||
# mcl_colors
|
||||
Mod providing global table containing legacity minecraft colors to be used in mods.
|
||||
|
||||
## mcl_colors.*
|
||||
Colors by upper name, in hex value.
|
||||
|
||||
## mcl_colors.background.*
|
||||
Background colors by upper name, in hex value.
|
|
@ -0,0 +1,15 @@
|
|||
# mcl_explosions
|
||||
This mod provide helper functions to create explosions.
|
||||
|
||||
## mcl_explosions.explode(pos, strength, info, puncher)
|
||||
* pos: position, initial position of the explosion
|
||||
* strenght: number, radius of the explosion
|
||||
* info: table, explosion informations:
|
||||
* drop_chance: number, if specified becomes the drop chance of all nodes in the explosion (default: 1.0 / strength)
|
||||
* max_blast_resistance: int, if specified the explosion will treat all non-indestructible nodes as having a blast resistance of no more than this value
|
||||
* sound: bool, if true, the explosion will play a sound (default: true)
|
||||
* particles: bool, if true, the explosion will create particles (default: true)
|
||||
* fire: bool, if true, 1/3 nodes become fire (default: false)
|
||||
* griefing: bool, if true, the explosion will destroy nodes (default: true)
|
||||
* grief_protected: bool, if true, the explosion will also destroy nodes which have been protected (default: false)
|
||||
* puncher: (optional) entity, will be used as source for damage done by the explosion
|
|
@ -21,6 +21,9 @@ mcl_vars.gui_bg_img = "background9[1,1;1,1;mcl_base_textures_background9.png;tru
|
|||
-- Legacy
|
||||
mcl_vars.inventory_header = ""
|
||||
|
||||
-- Tool wield size
|
||||
mcl_vars.tool_wield_scale = { x = 1.8, y = 1.8, z = 1 }
|
||||
|
||||
-- Mapgen variables
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
local minecraft_height_limit = 256
|
||||
|
|
|
@ -0,0 +1,80 @@
|
|||
# mcl_worlds
|
||||
This mod provides utility functions about positions and dimensions.
|
||||
|
||||
## mcl_worlds.is_in_void(pos)
|
||||
This function returns:
|
||||
|
||||
* true, true: if pos is in deep void (deadly)
|
||||
* true, false: if the pos is in void (non deadly)
|
||||
* false, false: owerwise
|
||||
|
||||
Params:
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.y_to_layer(y)
|
||||
This function is used to calculate the minetest y layer and dimension of the given <y> minecraft layer.
|
||||
Mainly used for ore generation.
|
||||
Takes an Y coordinate as input and returns:
|
||||
|
||||
* The corresponding Minecraft layer (can be nil if void)
|
||||
* The corresponding Minecraft dimension ("overworld", "nether" or "end") or "void" if <y> is in the void
|
||||
If the Y coordinate is not located in any dimension, it will return: nil, "void"
|
||||
|
||||
Params:
|
||||
|
||||
* y: int
|
||||
|
||||
## mcl_worlds.pos_to_dimension(pos)
|
||||
This function return the Minecraft dimension of <pos> ("overworld", "nether" or "end") or "void" if <y> is in the void.
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.layer_to_y(layer, mc_dimension)
|
||||
Takes a Minecraft layer and a “dimension” name and returns the corresponding Y coordinate for MineClone 2.
|
||||
mc_dimension can be "overworld", "nether", "end" (default: "overworld").
|
||||
|
||||
* layer: int
|
||||
* mc_dimension: string
|
||||
|
||||
## mcl_worlds.has_weather(pos)
|
||||
Returns true if <pos> can have weather, false owerwise.
|
||||
Weather can be only in the overworld.
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.has_dust(pos)
|
||||
Returns true if <pos> can have nether dust, false owerwise.
|
||||
Nether dust can be only in the nether.
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.compass_works(pos)
|
||||
Returns true if compasses are working at <pos>, false owerwise.
|
||||
In mc, you cant use compass in the nether and the end.
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.compass_works(pos)
|
||||
Returns true if clock are working at <pos>, false owerwise.
|
||||
In mc, you cant use clock in the nether and the end.
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.register_on_dimension_change(function(player, dimension))
|
||||
Register a callback function func(player, dimension).
|
||||
It will be called whenever a player changes between dimensions.
|
||||
The void counts as dimension.
|
||||
|
||||
* player: player, the player who changed the dimension
|
||||
* dimension: position, The new dimension of the player ("overworld", "nether", "end", "void").
|
||||
|
||||
|
||||
## mcl_worlds.registered_on_dimension_change
|
||||
Table containing all function registered with mcl_worlds.register_on_dimension_change()
|
||||
|
||||
## mcl_worlds.dimension_change(player, dimension)
|
||||
Notify this mod of a dimmension change of <player> to <dimension>
|
||||
|
||||
* player: player, player who changed the dimension
|
||||
* dimension: string, new dimension ("overworld", "nether", "end", "void")
|
|
@ -1,14 +1,36 @@
|
|||
--these are lua locals, used for higher performance
|
||||
local minetest,math,vector,ipairs = minetest,math,vector,ipairs
|
||||
|
||||
--this is used for the player pool in the sound buffer
|
||||
local pool = {}
|
||||
|
||||
local tick = false
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name
|
||||
name = player:get_player_name()
|
||||
pool[name] = 0
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name
|
||||
name = player:get_player_name()
|
||||
pool[name] = nil
|
||||
end)
|
||||
|
||||
|
||||
local has_awards = minetest.get_modpath("awards")
|
||||
|
||||
mcl_item_entity = {}
|
||||
local mcl_item_entity = {}
|
||||
|
||||
--basic settings
|
||||
local item_drop_settings = {} --settings table
|
||||
item_drop_settings.dug_buffer = 0.65 -- the warm up period before a dug item can be collected
|
||||
item_drop_settings.age = 1.0 --how old a dropped item (_insta_collect==false) has to be before collecting
|
||||
item_drop_settings.radius_magnet = 2.0 --radius of item magnet. MUST BE LARGER THAN radius_collect!
|
||||
item_drop_settings.xp_radius_magnet = 7.25 --radius of xp magnet. MUST BE LARGER THAN radius_collect!
|
||||
item_drop_settings.radius_collect = 0.2 --radius of collection
|
||||
item_drop_settings.player_collect_height = 1.0 --added to their pos y value
|
||||
item_drop_settings.player_collect_height = 0.8 --added to their pos y value
|
||||
item_drop_settings.collection_safety = false --do this to prevent items from flying away on laggy servers
|
||||
item_drop_settings.random_item_velocity = true --this sets random item velocity if velocity is 0
|
||||
item_drop_settings.drop_single_item = false --if true, the drop control drops 1 item instead of the entire stack, and sneak+drop drops the stack
|
||||
|
@ -74,103 +96,71 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
|
||||
tick = not tick
|
||||
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
|
||||
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
||||
local pos = player:get_pos()
|
||||
|
||||
if tick == true and pool[name] > 0 then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
pos = pos,
|
||||
gain = 0.7,
|
||||
max_hear_distance = 16,
|
||||
pitch = math.random(70,110)/100
|
||||
})
|
||||
if pool[name] > 6 then
|
||||
pool[name] = 6
|
||||
else
|
||||
pool[name] = pool[name] - 1
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
local inv = player:get_inventory()
|
||||
local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
|
||||
|
||||
--magnet and collection
|
||||
for _,object in pairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
|
||||
if not object:is_player() and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
|
||||
object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
|
||||
local collected = false
|
||||
|
||||
if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
|
||||
-- Collection
|
||||
if vector.distance(checkpos, object:get_pos()) <= item_drop_settings.radius_collect and not object:get_luaentity()._removed then
|
||||
if not object:get_luaentity()._removed then
|
||||
-- Ignore if itemstring is not set yet
|
||||
if object:get_luaentity().itemstring ~= "" then
|
||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
pos = pos,
|
||||
max_hear_distance = 16,
|
||||
gain = 1.0,
|
||||
}, true)
|
||||
check_pickup_achievements(object, player)
|
||||
|
||||
check_pickup_achievements(object, player)
|
||||
|
||||
-- Destroy entity
|
||||
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
|
||||
object:get_luaentity().target = checkpos
|
||||
object:get_luaentity()._removed = true
|
||||
object:remove()
|
||||
collected = true
|
||||
|
||||
object:set_velocity({x=0,y=0,z=0})
|
||||
object:set_acceleration({x=0,y=0,z=0})
|
||||
|
||||
object:move_to(checkpos)
|
||||
|
||||
pool[name] = pool[name] + 1
|
||||
|
||||
minetest.after(0.25, function()
|
||||
--safety check
|
||||
if object and object:get_luaentity() then
|
||||
object:remove()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- Magnet
|
||||
else
|
||||
|
||||
object:get_luaentity()._magnet_active = true
|
||||
object:get_luaentity()._collector_timer = 0
|
||||
|
||||
-- Move object to player
|
||||
disable_physics(object, object:get_luaentity())
|
||||
|
||||
local opos = object:get_pos()
|
||||
local vec = vector.subtract(checkpos, opos)
|
||||
vec = vector.add(opos, vector.divide(vec, 2))
|
||||
object:move_to(vec)
|
||||
|
||||
|
||||
--fix eternally falling items
|
||||
minetest.after(0, function(object)
|
||||
local lua = object:get_luaentity()
|
||||
if lua then
|
||||
object:set_acceleration({x=0, y=0, z=0})
|
||||
end
|
||||
end, object)
|
||||
|
||||
|
||||
--this is a safety to prevent items flying away on laggy servers
|
||||
if item_drop_settings.collection_safety == true then
|
||||
if object:get_luaentity().init ~= true then
|
||||
object:get_luaentity().init = true
|
||||
minetest.after(1, function(args)
|
||||
local playername = args[1]
|
||||
local player = minetest.get_player_by_name(playername)
|
||||
local object = args[2]
|
||||
local lua = object:get_luaentity()
|
||||
if player == nil or not player:is_player() or object == nil or lua == nil or lua.itemstring == nil then
|
||||
return
|
||||
end
|
||||
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||
if not object:get_luaentity()._removed then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
pos = pos,
|
||||
max_hear_distance = 16,
|
||||
gain = 1.0,
|
||||
}, true)
|
||||
end
|
||||
check_pickup_achievements(object, player)
|
||||
object:get_luaentity()._removed = true
|
||||
object:remove()
|
||||
else
|
||||
enable_physics(object, object:get_luaentity())
|
||||
end
|
||||
end, {player:get_player_name(), object})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not collected then
|
||||
if object:get_luaentity()._magnet_timer > 1 then
|
||||
object:get_luaentity()._magnet_timer = -item_drop_settings.magnet_time
|
||||
object:get_luaentity()._magnet_active = false
|
||||
elseif object:get_luaentity()._magnet_timer < 0 then
|
||||
object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -230,12 +220,13 @@ local function get_fortune_drops(fortune_drops, fortune_level)
|
|||
return drop or {}
|
||||
end
|
||||
|
||||
local doTileDrops = minetest.settings:get_bool("mcl_doTileDrops", true)
|
||||
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
-- NOTE: This function override allows digger to be nil.
|
||||
-- This means there is no digger. This is a special case which allows this function to be called
|
||||
-- by hand. Creative Mode is intentionally ignored in this case.
|
||||
|
||||
local doTileDrops = minetest.settings:get_bool("mcl_doTileDrops", true)
|
||||
if (digger and digger:is_player() and minetest.is_creative_enabled(digger:get_player_name())) or doTileDrops == false then
|
||||
return
|
||||
end
|
||||
|
@ -335,6 +326,10 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
z = -z
|
||||
end
|
||||
obj:set_velocity({x=1/x, y=obj:get_velocity().y, z=1/z})
|
||||
|
||||
obj:get_luaentity().age = item_drop_settings.dug_buffer
|
||||
|
||||
obj:get_luaentity()._insta_collect = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -401,6 +396,9 @@ minetest.register_entity(":__builtin:item", {
|
|||
-- Number of seconds this item entity has existed so far
|
||||
age = 0,
|
||||
|
||||
-- How old it has become in the collection animation
|
||||
collection_age = 0,
|
||||
|
||||
set_item = function(self, itemstring)
|
||||
self.itemstring = itemstring
|
||||
if self.itemstring == "" then
|
||||
|
@ -566,6 +564,11 @@ minetest.register_entity(":__builtin:item", {
|
|||
|
||||
on_step = function(self, dtime)
|
||||
if self._removed then
|
||||
self.object:set_properties({
|
||||
physical = false
|
||||
})
|
||||
self.object:set_velocity({x=0,y=0,z=0})
|
||||
self.object:set_acceleration({x=0,y=0,z=0})
|
||||
return
|
||||
end
|
||||
self.age = self.age + dtime
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
Item_Drop_Pickup - https://freesound.org/people/benniknop/sounds/317848/ (License: CC0)
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -735,7 +735,9 @@ local item_drop = function(self, cooked, looting_level)
|
|||
end
|
||||
|
||||
-- add item if it exists
|
||||
obj = minetest.add_item(pos, ItemStack(item .. " " .. num))
|
||||
for x = 1, num do
|
||||
obj = minetest.add_item(pos, ItemStack(item .. " " .. 1))
|
||||
end
|
||||
|
||||
if obj and obj:get_luaentity() then
|
||||
|
||||
|
@ -2817,6 +2819,10 @@ local do_states = function(self, dtime)
|
|||
local arrow, ent
|
||||
local v = 1
|
||||
if not self.shoot_arrow then
|
||||
self.firing = true
|
||||
minetest.after(1, function()
|
||||
self.firing = false
|
||||
end)
|
||||
arrow = minetest.add_entity(p, self.arrow)
|
||||
ent = arrow:get_luaentity()
|
||||
if ent.velocity then
|
||||
|
@ -3735,6 +3741,8 @@ function mobs:register_mob(name, def)
|
|||
local can_despawn
|
||||
if def.can_despawn ~= nil then
|
||||
can_despawn = def.can_despawn
|
||||
elseif def.spawn_class == "passive" then
|
||||
can_despawn = false
|
||||
else
|
||||
can_despawn = true
|
||||
end
|
||||
|
@ -4221,6 +4229,11 @@ function mobs:register_arrow(name, def)
|
|||
switch = 0,
|
||||
owner_id = def.owner_id,
|
||||
rotate = def.rotate,
|
||||
on_punch = function(self)
|
||||
local vel = self.object:get_velocity()
|
||||
self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
|
||||
end,
|
||||
collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
|
||||
automatic_face_movement_dir = def.rotate
|
||||
and (def.rotate - (pi / 180)) or false,
|
||||
|
||||
|
@ -4283,7 +4296,7 @@ function mobs:register_arrow(name, def)
|
|||
|
||||
if self.hit_player or self.hit_mob or self.hit_object then
|
||||
|
||||
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.0)) do
|
||||
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
|
||||
|
||||
if self.hit_player
|
||||
and player:is_player() then
|
||||
|
@ -4338,7 +4351,7 @@ end
|
|||
|
||||
-- make explosion with protection and tnt mod check
|
||||
function mobs:boom(self, pos, strength, fire)
|
||||
|
||||
self.object:remove()
|
||||
if mod_explosions then
|
||||
if mobs_griefing and not minetest.is_protected(pos, "") then
|
||||
mcl_explosions.explode(pos, strength, { drop_chance = 1.0, fire = fire }, self.object)
|
||||
|
|
|
@ -75,6 +75,57 @@ mobs:register_mob("mobs_mc:blaze", {
|
|||
fear_height = 0,
|
||||
glow = 14,
|
||||
fire_resistant = true,
|
||||
do_custom = function(self)
|
||||
if self.state == "attack" and vector.distance(self.object:get_pos(), self.attack:get_pos()) < 1.2 then
|
||||
mcl_burning.set_on_fire(self.attack, 5)
|
||||
end
|
||||
local pos = self.object:get_pos()
|
||||
minetest.add_particle({
|
||||
pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2},
|
||||
velocity = {x=0, y=math.random(1,1), z=0},
|
||||
expirationtime = math.random(),
|
||||
size = math.random(1, 4),
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_smoke_anim.png^[colorize:#2c2c2c:255",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 8,
|
||||
aspect_h = 8,
|
||||
length = 2.05,
|
||||
},
|
||||
})
|
||||
minetest.add_particle({
|
||||
pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2},
|
||||
velocity = {x=0, y=math.random(1,1), z=0},
|
||||
expirationtime = math.random(),
|
||||
size = math.random(1, 4),
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_smoke_anim.png^[colorize:#424242:255",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 8,
|
||||
aspect_h = 8,
|
||||
length = 2.05,
|
||||
},
|
||||
})
|
||||
minetest.add_particle({
|
||||
pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2},
|
||||
velocity = {x=0, y=math.random(1,1), z=0},
|
||||
expirationtime = math.random(),
|
||||
size = math.random(1, 4),
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_smoke_anim.png^[colorize:#0f0f0f:255",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 8,
|
||||
aspect_h = 8,
|
||||
length = 2.05,
|
||||
},
|
||||
})
|
||||
end,
|
||||
})
|
||||
|
||||
mobs:spawn_specific("mobs_mc:blaze", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 5000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
|
||||
|
|
|
@ -534,9 +534,11 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||
-- self:teleport(nil)
|
||||
--else
|
||||
if pr:next(1, 8) == 8 then --FIXME: real mc rate
|
||||
self:teleport(hitter)
|
||||
self.attack=hitter
|
||||
self.state="attack"
|
||||
end
|
||||
self.attack=hitter
|
||||
self.state="attack"
|
||||
--end
|
||||
end
|
||||
end,
|
||||
|
|
|
@ -63,6 +63,15 @@ mobs:register_mob("mobs_mc:ghast", {
|
|||
makes_footstep_sound = false,
|
||||
instant_death = true,
|
||||
fire_resistant = true,
|
||||
do_custom = function(self)
|
||||
if self.firing == true then
|
||||
self.base_texture = {"mobs_mc_ghast_firing.png"}
|
||||
self.object:set_properties({textures=self.base_texture})
|
||||
else
|
||||
self.base_texture = {"mobs_mc_ghast.png"}
|
||||
self.object:set_properties({textures=self.base_texture})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
@ -74,6 +83,7 @@ mobs:register_arrow("mobs_mc:fireball", {
|
|||
visual_size = {x = 1, y = 1},
|
||||
textures = {"mcl_fire_fire_charge.png"},
|
||||
velocity = 15,
|
||||
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
|
||||
|
||||
hit_player = function(self, player)
|
||||
if rawget(_G, "armor") and armor.last_damage_types then
|
||||
|
|
|
@ -157,8 +157,29 @@ local horse = {
|
|||
self._regentimer = 0
|
||||
end
|
||||
|
||||
-- if driver present allow control of horse
|
||||
if self.driver then
|
||||
-- Some weird human is riding. Buck them off?
|
||||
if self.driver and not self.tamed and self.buck_off_time <= 0 then
|
||||
if math.random() < 0.2 then
|
||||
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||
-- TODO bucking animation
|
||||
else
|
||||
-- Nah, can't be bothered. Think about it again in one second
|
||||
self.buck_off_time = 20
|
||||
end
|
||||
end
|
||||
|
||||
-- Tick the timer for trying to buck the player off
|
||||
if self.buck_off_time then
|
||||
if self.driver then
|
||||
self.buck_off_time = self.buck_off_time - 1
|
||||
else
|
||||
-- Player isn't riding anymore so no need to count
|
||||
self.buck_off_time = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- if driver present and horse has a saddle allow control of horse
|
||||
if self.driver and self._saddle then
|
||||
|
||||
mobs.drive(self, "walk", "stand", false, dtime)
|
||||
|
||||
|
@ -191,6 +212,50 @@ local horse = {
|
|||
local item = clicker:get_wielded_item()
|
||||
local iname = item:get_name()
|
||||
local heal = 0
|
||||
|
||||
-- Taming
|
||||
self.temper = self.temper or (math.random(1,100))
|
||||
|
||||
if not self.tamed then
|
||||
local temper_increase = 0
|
||||
|
||||
-- Feeding, intentionally not using mobs:feed_tame because horse taming is
|
||||
-- different and more complicated
|
||||
if (iname == mobs_mc.items.sugar) then
|
||||
temper_increase = 3
|
||||
elseif (iname == mobs_mc.items.wheat) then
|
||||
temper_increase = 3
|
||||
elseif (iname == mobs_mc.items.apple) then
|
||||
temper_increase = 3
|
||||
elseif (iname == mobs_mc.items.golden_carrot) then
|
||||
temper_increase = 5
|
||||
elseif (iname == mobs_mc.items.golden_apple) then
|
||||
temper_increase = 10
|
||||
|
||||
-- Trying to ride
|
||||
elseif not self.driver then
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mobs.attach(self, clicker)
|
||||
self.buck_off_time = 40 -- TODO how long does it take in minecraft?
|
||||
if self.temper > 100 then
|
||||
self.tamed = true -- NOTE taming can only be finished by riding the horse
|
||||
if not self.owner or self.owner == "" then
|
||||
self.owner = clicker:get_player_name()
|
||||
end
|
||||
end
|
||||
temper_increase = 5
|
||||
|
||||
-- Clicking on the horse while riding ==> unmount
|
||||
elseif self.driver and self.driver == clicker then
|
||||
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
end
|
||||
|
||||
-- If nothing happened temper_increase = 0 and addition does nothing
|
||||
self.temper = self.temper + temper_increase
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
if can_breed(self.name) then
|
||||
-- Breed horse with golden apple or golden carrot
|
||||
if (iname == mobs_mc.items.golden_apple) then
|
||||
|
@ -202,7 +267,8 @@ local horse = {
|
|||
return
|
||||
end
|
||||
end
|
||||
-- Feed/tame with anything else
|
||||
-- Feed with anything else
|
||||
-- TODO heal amounts don't work
|
||||
if (iname == mobs_mc.items.sugar) then
|
||||
heal = 1
|
||||
elseif (iname == mobs_mc.items.wheat) then
|
||||
|
@ -212,7 +278,7 @@ local horse = {
|
|||
elseif (iname == mobs_mc.items.hay_bale) then
|
||||
heal = 20
|
||||
end
|
||||
if heal > 0 and mobs:feed_tame(self, clicker, heal, false, true) then
|
||||
if heal > 0 and mobs:feed_tame(self, clicker, heal, false, false) then
|
||||
return
|
||||
end
|
||||
|
||||
|
|
|
@ -51,7 +51,6 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
|
|||
end
|
||||
end, children, self.attack)
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
|
@ -20,9 +20,9 @@ if hb.settings.bar_type == "progress_bar" then
|
|||
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
|
||||
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
|
||||
else
|
||||
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -265)
|
||||
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -258)
|
||||
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_statbar_offset_left_y", "number", -90)
|
||||
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 25)
|
||||
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 16)
|
||||
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -90)
|
||||
end
|
||||
-- Modified in MCL2!
|
||||
|
|
|
@ -133,7 +133,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
|
|||
_doc_items_usagehelp = S("To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot."),
|
||||
_doc_items_durability = BOW_DURABILITY,
|
||||
inventory_image = "mcl_bows_bow.png",
|
||||
wield_scale = { x = 1.8, y = 1.8, z = 1 },
|
||||
wield_scale = mcl_vars.tool_wield_scale,
|
||||
stack_max = 1,
|
||||
range = 4,
|
||||
-- Trick to disable digging as well
|
||||
|
@ -198,7 +198,7 @@ for level=0, 2 do
|
|||
description = S("Bow"),
|
||||
_doc_items_create_entry = false,
|
||||
inventory_image = "mcl_bows_bow_"..level..".png",
|
||||
wield_scale = { x = 1.8, y = 1.8, z = 1 },
|
||||
wield_scale = mcl_vars.tool_wield_scale,
|
||||
stack_max = 1,
|
||||
range = 0, -- Pointing range to 0 to prevent punching with bow :D
|
||||
groups = {not_in_creative_inventory=1, not_in_craft_guide=1, bow=1, enchantability=1},
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
name = mcl_bows
|
||||
author = Arcelmi
|
||||
description = This mod adds bows and arrows for MineClone 2.
|
||||
depends = controls, mcl_particles, mcl_enchanting
|
||||
depends = controls, mcl_particles, mcl_enchanting, mcl_init
|
||||
optional_depends = awards, mcl_achievements, mcl_core, mcl_mobitems, playerphysics, doc, doc_identifier, mesecons_button
|
||||
|
||||
|
|
|
@ -7,10 +7,10 @@ local WATER_ALPHA = 179
|
|||
local WATER_VISC = 1
|
||||
local LAVA_VISC = 7
|
||||
local LIGHT_LAVA = minetest.LIGHT_MAX
|
||||
local USE_TEXTURE_ALPHA
|
||||
local USE_TEXTURE_ALPHA = true
|
||||
|
||||
if minetest.features.use_texture_alpha_string_modes then
|
||||
USE_TEXTURE_ALPHA = "blend"
|
||||
WATER_ALPHA = nil
|
||||
end
|
||||
|
||||
local lava_death_messages = {
|
||||
|
@ -40,7 +40,6 @@ minetest.register_node("mcl_core:water_flowing", {
|
|||
},
|
||||
sounds = mcl_sounds.node_sound_water_defaults(),
|
||||
is_ground_content = false,
|
||||
alpha = WATER_ALPHA,
|
||||
use_texture_alpha = USE_TEXTURE_ALPHA,
|
||||
paramtype = "light",
|
||||
paramtype2 = "flowingliquid",
|
||||
|
@ -86,7 +85,6 @@ S("• When water is directly below lava, the water turns into stone."),
|
|||
},
|
||||
sounds = mcl_sounds.node_sound_water_defaults(),
|
||||
is_ground_content = false,
|
||||
alpha = WATER_ALPHA,
|
||||
use_texture_alpha = USE_TEXTURE_ALPHA,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
|
|
|
@ -70,7 +70,7 @@ minetest.register_entity("mcl_end:crystal", {
|
|||
collisionbox = {-1, 0.5, -1, 1, 2.5, 1},
|
||||
mesh = "mcl_end_crystal.b3d",
|
||||
textures = {"mcl_end_crystal.png"},
|
||||
collide_with_objects = true,
|
||||
collide_with_objects = false,
|
||||
},
|
||||
on_punch = crystal_explode,
|
||||
on_activate = set_crystal_animation,
|
||||
|
|
|
@ -68,7 +68,7 @@ minetest.register_tool("mcl_farming:hoe_wood", {
|
|||
_doc_items_usagehelp = hoe_usagehelp,
|
||||
_doc_items_hidden = false,
|
||||
inventory_image = "farming_tool_woodhoe.png",
|
||||
wield_scale = { x = 1.8, y = 1.8, z = 1 },
|
||||
wield_scale = mcl_vars.tool_wield_scale,
|
||||
on_place = hoe_on_place_function(uses.wood),
|
||||
groups = { tool=1, hoe=1, enchantability=15 },
|
||||
tool_capabilities = {
|
||||
|
@ -111,7 +111,7 @@ minetest.register_tool("mcl_farming:hoe_stone", {
|
|||
_doc_items_longdesc = hoe_longdesc,
|
||||
_doc_items_usagehelp = hoe_usagehelp,
|
||||
inventory_image = "farming_tool_stonehoe.png",
|
||||
wield_scale = { x = 1.8, y = 1.8, z = 1 },
|
||||
wield_scale = mcl_vars.tool_wield_scale,
|
||||
on_place = hoe_on_place_function(uses.stone),
|
||||
groups = { tool=1, hoe=1, enchantability=5 },
|
||||
tool_capabilities = {
|
||||
|
@ -149,7 +149,7 @@ minetest.register_tool("mcl_farming:hoe_iron", {
|
|||
_doc_items_longdesc = hoe_longdesc,
|
||||
_doc_items_usagehelp = hoe_usagehelp,
|
||||
inventory_image = "farming_tool_steelhoe.png",
|
||||
wield_scale = { x = 1.8, y = 1.8, z = 1 },
|
||||
wield_scale = mcl_vars.tool_wield_scale,
|
||||
on_place = hoe_on_place_function(uses.iron),
|
||||
groups = { tool=1, hoe=1, enchantability=14 },
|
||||
tool_capabilities = {
|
||||
|
@ -195,7 +195,7 @@ minetest.register_tool("mcl_farming:hoe_gold", {
|
|||
_doc_items_longdesc = hoe_longdesc,
|
||||
_doc_items_usagehelp = hoe_usagehelp,
|
||||
inventory_image = "farming_tool_goldhoe.png",
|
||||
wield_scale = { x = 1.8, y = 1.8, z = 1 },
|
||||
wield_scale = mcl_vars.tool_wield_scale,
|
||||
on_place = hoe_on_place_function(uses.gold),
|
||||
groups = { tool=1, hoe=1, enchantability=22 },
|
||||
tool_capabilities = {
|
||||
|
@ -242,7 +242,7 @@ minetest.register_tool("mcl_farming:hoe_diamond", {
|
|||
_doc_items_longdesc = hoe_longdesc,
|
||||
_doc_items_usagehelp = hoe_usagehelp,
|
||||
inventory_image = "farming_tool_diamondhoe.png",
|
||||
wield_scale = { x = 1.8, y = 1.8, z = 1 },
|
||||
wield_scale = mcl_vars.tool_wield_scale,
|
||||
on_place = hoe_on_place_function(uses.diamond),
|
||||
groups = { tool=1, hoe=1, enchantability=10 },
|
||||
tool_capabilities = {
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = mcl_farming
|
||||
depends = mcl_core, mcl_sounds, mcl_wool, mcl_torches, mcl_weather, mobs_mc, mcl_colors
|
||||
depends = mcl_core, mcl_sounds, mcl_wool, mcl_torches, mcl_weather, mobs_mc, mcl_colors, mcl_init
|
||||
optional_depends = mcl_armor, doc
|
||||
|
|
|
@ -303,8 +303,8 @@ local flying_bobber_ENTITY={
|
|||
collisionbox = {0,0,0,0,0,0},
|
||||
pointable = false,
|
||||
|
||||
get_staticdata = get_staticdata,
|
||||
on_activate = on_activate,
|
||||
get_staticdata = mcl_throwing.get_staticdata,
|
||||
on_activate = mcl_throwing.on_activate,
|
||||
|
||||
_lastpos={},
|
||||
_thrower = nil,
|
||||
|
|
|
@ -4,11 +4,6 @@ local S = minetest.get_translator("mcl_portals")
|
|||
local SPAWN_MIN = mcl_vars.mg_end_min+70
|
||||
local SPAWN_MAX = mcl_vars.mg_end_min+98
|
||||
|
||||
local PORTAL_ALPHA = 192
|
||||
if minetest.features.use_texture_alpha_string_modes then
|
||||
PORTAL_ALPHA = nil
|
||||
end
|
||||
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
|
||||
local destroy_portal = function(pos)
|
||||
|
@ -81,7 +76,6 @@ minetest.register_node("mcl_portals:portal_end", {
|
|||
-- This is 15 in MC.
|
||||
light_source = 14,
|
||||
post_effect_color = {a = 192, r = 0, g = 0, b = 0},
|
||||
alpha = PORTAL_ALPHA,
|
||||
after_destruct = destroy_portal,
|
||||
-- This prevents “falling through”
|
||||
collision_box = {
|
||||
|
|
|
@ -30,7 +30,6 @@ local N_Y_MIN, N_Y_MAX = mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_be
|
|||
local O_DY, N_DY = O_Y_MAX - O_Y_MIN + 1, N_Y_MAX - N_Y_MIN + 1
|
||||
|
||||
-- Alpha and particles
|
||||
local ALPHA = minetest.features.use_texture_alpha_string_modes and 192
|
||||
local node_particles_allowed = minetest.settings:get("mcl_node_particles") or "none"
|
||||
local node_particles_levels = { none=0, low=1, medium=2, high=3 }
|
||||
local PARTICLES = node_particles_levels[node_particles_allowed]
|
||||
|
@ -263,7 +262,6 @@ minetest.register_node(PORTAL, {
|
|||
drop = "",
|
||||
light_source = 11,
|
||||
post_effect_color = {a = 180, r = 51, g = 7, b = 89},
|
||||
alpha = ALPHA,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
|
|
|
@ -33,3 +33,9 @@ Handle creative mode, and throw params.
|
|||
|
||||
* entity_name: the name of the entity to throw
|
||||
* velocity: (optional) velocity overide (can be nil)
|
||||
|
||||
## mcl_throwing.get_staticdata(self)
|
||||
Must be used in entity def if you want the entity to be saved after unloading mapblock.
|
||||
|
||||
## mcl_throwing.on_activate(self, staticdata, dtime_s)
|
||||
Must be used in entity def if you want the entity to be saved after unloading mapblock.
|
||||
|
|
|
@ -58,7 +58,7 @@ function mcl_throwing.dispense_function(stack, dispenserpos, droppos, dropnode,
|
|||
end
|
||||
|
||||
-- Staticdata handling because objects may want to be reloaded
|
||||
local get_staticdata = function(self)
|
||||
function mcl_throwing.get_staticdata(self)
|
||||
local thrower
|
||||
-- Only save thrower if it's a player name
|
||||
if type(self._thrower) == "string" then
|
||||
|
@ -71,7 +71,7 @@ local get_staticdata = function(self)
|
|||
return minetest.serialize(data)
|
||||
end
|
||||
|
||||
local on_activate = function(self, staticdata, dtime_s)
|
||||
function mcl_throwing.on_activate(self, staticdata, dtime_s)
|
||||
local data = minetest.deserialize(staticdata)
|
||||
if data then
|
||||
self._lastpos = data._lastpos
|
||||
|
|
|
@ -9,8 +9,8 @@ local snowball_ENTITY={
|
|||
collisionbox = {0,0,0,0,0,0},
|
||||
pointable = false,
|
||||
|
||||
get_staticdata = get_staticdata,
|
||||
on_activate = on_activate,
|
||||
get_staticdata = mcl_throwing.get_staticdata,
|
||||
on_activate = mcl_throwing.on_activate,
|
||||
_thrower = nil,
|
||||
|
||||
_lastpos={},
|
||||
|
@ -23,8 +23,8 @@ local egg_ENTITY={
|
|||
collisionbox = {0,0,0,0,0,0},
|
||||
pointable = false,
|
||||
|
||||
get_staticdata = get_staticdata,
|
||||
on_activate = on_activate,
|
||||
get_staticdata = mcl_throwing.get_staticdata,
|
||||
on_activate = mcl_throwing.on_activate,
|
||||
_thrower = nil,
|
||||
|
||||
_lastpos={},
|
||||
|
@ -38,8 +38,8 @@ local pearl_ENTITY={
|
|||
collisionbox = {0,0,0,0,0,0},
|
||||
pointable = false,
|
||||
|
||||
get_staticdata = get_staticdata,
|
||||
on_activate = on_activate,
|
||||
get_staticdata = mcl_throwing.get_staticdata,
|
||||
on_activate = mcl_throwing.on_activate,
|
||||
|
||||
_lastpos={},
|
||||
_thrower = nil, -- Player ObjectRef of the player who threw the ender pearl
|
||||
|
@ -99,7 +99,7 @@ local snowball_on_step = function(self, dtime)
|
|||
local vel = self.object:get_velocity()
|
||||
local node = minetest.get_node(pos)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
|
||||
|
||||
-- Destroy when hitting a solid node
|
||||
if self._lastpos.x~=nil then
|
||||
|
@ -203,7 +203,7 @@ local pearl_on_step = function(self, dtime)
|
|||
self.object:remove()
|
||||
-- Activate when hitting a solid node or a plant
|
||||
elseif walkable or nn == "mcl_core:vine" or nn == "mcl_core:deadbush" or minetest.get_item_group(nn, "flower") ~= 0 or minetest.get_item_group(nn, "sapling") ~= 0 or minetest.get_item_group(nn, "plant") ~= 0 or minetest.get_item_group(nn, "mushroom") ~= 0 or not def then
|
||||
local player = minetest.get_player_by_name(self._thrower)
|
||||
local player = self._thrower and minetest.get_player_by_name(self._thrower)
|
||||
if player then
|
||||
-- Teleport and hurt player
|
||||
|
||||
|
|
|
@ -70,7 +70,7 @@ local shovel_use = S("To turn a grass block into a grass path, hold the shovel i
|
|||
local shears_longdesc = S("Shears are tools to shear sheep and to mine a few block types. Shears are a special mining tool and can be used to obtain the original item from grass, leaves and similar blocks that require cutting.")
|
||||
local shears_use = S("To shear sheep or carve faceless pumpkins, use the “place” key on them. Faces can only be carved at the side of faceless pumpkins. Mining works as usual, but the drops are different for a few blocks.")
|
||||
|
||||
local wield_scale = { x = 1.8, y = 1.8, z = 1 }
|
||||
local wield_scale = mcl_vars.tool_wield_scale
|
||||
|
||||
-- Picks
|
||||
minetest.register_tool("mcl_tools:pick_wood", {
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
name = mcl_tools
|
||||
depends = mcl_sounds
|
||||
depends = mcl_sounds, mcl_init
|
||||
|
|
|
@ -0,0 +1,36 @@
|
|||
local noisemap = PerlinNoiseMap({
|
||||
offset = 0.5,
|
||||
scale = 0.5,
|
||||
spread = {x = 84, y = 84, z = 84},
|
||||
seed = minetest.get_mapgen_setting("seed") + 99999,
|
||||
octaves = 4,
|
||||
persist = 0.85,
|
||||
}, {x = 151, y = 30, z = 151}):get_3d_map({x = 0, y = 0, z = 0})
|
||||
|
||||
local c_end_stone = minetest.get_content_id("mcl_end:end_stone")
|
||||
|
||||
local x_offset = mcl_vars.mg_end_platform_pos.x - 27
|
||||
local y_offset = -2
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp)
|
||||
if maxp.y < (-27025 + y_offset) or minp.y > (-27000 + y_offset + 4) or maxp.x < (-75 + x_offset) or minp.x > (75 + x_offset) or maxp.z < -75 or minp.z > 75 then
|
||||
return
|
||||
end
|
||||
|
||||
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
|
||||
local data = vm:get_data()
|
||||
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
|
||||
|
||||
for idx in area:iter(math.max(minp.x, -75 + x_offset), math.max(minp.y, -27025 + y_offset + 4), math.max(minp.z, -75), math.min(maxp.x, 75 + x_offset), math.min(maxp.y, -27000 + y_offset), math.min(maxp.z, 75)) do
|
||||
local pos = area:position(idx)
|
||||
local y = 27025 + pos.y - y_offset
|
||||
if noisemap[pos.x + 75 - x_offset + 1][y + 1][pos.z + 75 + 1] > (math.abs(1 - y / 25) ^ 2 + math.abs((pos.x - x_offset) / 75) ^ 2 + math.abs(pos.z / 75) ^ 2) then
|
||||
data[idx] = c_end_stone
|
||||
end
|
||||
end
|
||||
|
||||
vm:set_data(data)
|
||||
vm:calc_lighting()
|
||||
vm:update_liquids()
|
||||
vm:write_to_map()
|
||||
end)
|
|
@ -0,0 +1,4 @@
|
|||
name = mcl_end_island
|
||||
author = Fleckenstein
|
||||
depends = mcl_mapgen_core, mcl_end
|
||||
description = Generate the end main island for MCL2
|
|
@ -313,6 +313,7 @@ mcl_structures.generate_fossil = function(pos, rotation, pr)
|
|||
end
|
||||
|
||||
mcl_structures.generate_end_exit_portal = function(pos, rot)
|
||||
minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon")
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal.mts"
|
||||
return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
|
||||
end
|
||||
|
|
|
@ -86,17 +86,23 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
time = time + dtime
|
||||
|
||||
-- Update jump status immediately since we need this info in real time.
|
||||
-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
|
||||
for _,player in pairs(get_connected_players()) do
|
||||
|
||||
--[[
|
||||
_ _ _
|
||||
__ _ _ __ (_)_ __ ___ __ _| |_(_) ___ _ __ ___
|
||||
/ _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \/ __|
|
||||
| (_| | | | | | | | | | | (_| | |_| | (_) | | | \__ \
|
||||
\__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_|___/
|
||||
|
||||
]]--
|
||||
|
||||
local controls = player:get_player_control()
|
||||
name = player:get_player_name()
|
||||
|
||||
local name = player:get_player_name()
|
||||
local meta = player:get_meta()
|
||||
|
||||
local player_velocity = player:get_velocity() or player:get_player_velocity()
|
||||
|
||||
local parent = player:get_attach()
|
||||
local wielded = player:get_wielded_item()
|
||||
local player_velocity = player:get_velocity() or player:get_player_velocity()
|
||||
|
||||
-- controls head bone
|
||||
local pitch = - degrees(player:get_look_vertical())
|
||||
|
@ -114,7 +120,7 @@ minetest.register_globalstep(function(dtime)
|
|||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
|
||||
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
|
||||
-- when punching
|
||||
elseif controls.LMB and player:get_attach() == nil then
|
||||
elseif controls.LMB and not parent then
|
||||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
|
||||
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
|
||||
-- when holding an item.
|
||||
|
@ -127,38 +133,40 @@ minetest.register_globalstep(function(dtime)
|
|||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
|
||||
end
|
||||
|
||||
if controls.sneak and player:get_attach() == nil then
|
||||
if parent then
|
||||
local parent_yaw = degrees(parent:get_yaw())
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0))
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||
elseif controls.sneak then
|
||||
-- controls head pitch when sneaking
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
|
||||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||
-- sneaking body conrols
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||
elseif get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and player:get_attach() == nil and is_sprinting(name) == true then
|
||||
elseif get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and is_sprinting(name) == true then
|
||||
-- set head pitch and yaw when swimming
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
|
||||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
-- control body bone when swimming
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
|
||||
|
||||
elseif player:get_attach() == nil then
|
||||
else
|
||||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0))
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))
|
||||
else
|
||||
local attached = player:get_attach(parent)
|
||||
local attached_yaw = degrees(attached:get_yaw())
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, attached_yaw) + attached_yaw, 0))
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||
end
|
||||
|
||||
-- Update jump status immediately since we need this info in real time.
|
||||
-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
|
||||
|
||||
if mcl_playerplus_internal[name].jump_cooldown > 0 then
|
||||
mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime
|
||||
end
|
||||
|
||||
if controls.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
|
||||
|
||||
pos = player:get_pos()
|
||||
|
|
|
@ -0,0 +1,46 @@
|
|||
world_name = "world"
|
||||
path_to_map_sqlite = "../../../worlds/" + world_name + "/map.sqlite"
|
||||
|
||||
import sqlite3, sys
|
||||
|
||||
try:
|
||||
conn = sqlite3.connect(path_to_map_sqlite)
|
||||
except Error as e:
|
||||
print(e)
|
||||
sys.exit()
|
||||
|
||||
def unsignedToSigned(i, max_positive):
|
||||
if i < max_positive:
|
||||
return i
|
||||
else:
|
||||
return i - 2*max_positive
|
||||
|
||||
cursor = conn.cursor()
|
||||
cursor.execute("SELECT pos FROM blocks")
|
||||
poses = cursor.fetchall()
|
||||
end_blocks = []
|
||||
for i0 in (poses):
|
||||
i = int(i0[0])
|
||||
blockpos = i
|
||||
x = unsignedToSigned(i % 4096, 2048)
|
||||
i = int((i - x) / 4096)
|
||||
y = unsignedToSigned(i % 4096, 2048)
|
||||
i = int((i - y) / 4096)
|
||||
z = unsignedToSigned(i % 4096, 2048)
|
||||
|
||||
node_pos_y = y * 16
|
||||
if node_pos_y > -28811 and node_pos_y + 15 < -67:
|
||||
end_blocks.append(blockpos)
|
||||
|
||||
if len(end_blocks) < 1:
|
||||
print ("End blocks not found")
|
||||
sys.exit()
|
||||
|
||||
counter = 0
|
||||
for blockpos in end_blocks:
|
||||
print("Deleting ", blockpos)
|
||||
cursor.execute("DELETE FROM blocks WHERE pos=" + str(blockpos))
|
||||
counter += 1
|
||||
conn.commit()
|
||||
|
||||
print(counter, " block(s) deleted")
|
Loading…
Reference in New Issue