2019-03-05 00:11:43 +01:00
|
|
|
-- Simple Skins mod for Minetest (MineClone 2 Edition)
|
|
|
|
|
|
|
|
-- Released by TenPlus1 and based on Zeg9's code under MIT license
|
|
|
|
|
|
|
|
skins = {
|
2019-03-05 01:50:51 +01:00
|
|
|
skins = {}, previews = {}, meta = {},
|
2019-03-05 00:11:43 +01:00
|
|
|
modpath = minetest.get_modpath("simple_skins"),
|
|
|
|
skin_count = 0, -- counter of _custom_ skins (all skins except character.png)
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
-- Load support for intllib.
|
|
|
|
local S, NS = dofile(skins.modpath .. "/intllib.lua")
|
|
|
|
|
|
|
|
|
|
|
|
-- load skin list and metadata
|
|
|
|
local id, f, data, skin = 1
|
|
|
|
|
|
|
|
while true do
|
|
|
|
|
|
|
|
skin = "character_" .. id
|
|
|
|
|
|
|
|
-- does skin file exist ?
|
|
|
|
f = io.open(skins.modpath .. "/textures/" .. skin .. ".png")
|
|
|
|
|
|
|
|
-- escape loop if not found and remove last entry
|
|
|
|
if not f then
|
|
|
|
id = id - 1
|
|
|
|
break
|
|
|
|
end
|
|
|
|
|
|
|
|
f:close()
|
|
|
|
|
|
|
|
-- does metadata exist for that skin file ?
|
|
|
|
f = io.open(skins.modpath .. "/meta/" .. skin .. ".txt")
|
|
|
|
|
|
|
|
if f then
|
|
|
|
data = minetest.deserialize("return {" .. f:read('*all') .. "}")
|
|
|
|
f:close()
|
|
|
|
end
|
|
|
|
|
|
|
|
-- add metadata to list
|
|
|
|
skins.meta[skin] = {
|
|
|
|
name = data and data.name or "",
|
|
|
|
author = data and data.author or "",
|
|
|
|
}
|
|
|
|
|
|
|
|
id = id + 1
|
|
|
|
skins.skin_count = skins.skin_count + 1
|
|
|
|
end
|
|
|
|
|
2019-03-05 01:50:51 +01:00
|
|
|
skins.set_player_skin = function(player, skin_id)
|
2019-03-05 00:11:43 +01:00
|
|
|
if not player then
|
2019-03-05 01:50:51 +01:00
|
|
|
return false
|
2019-03-05 00:11:43 +01:00
|
|
|
end
|
|
|
|
local playername = player:get_player_name()
|
2019-03-05 01:50:51 +01:00
|
|
|
local skin, preview
|
|
|
|
if skin_id == nil or type(skin_id) ~= "number" or skin_id < 0 or skin_id > skins.skin_count then
|
|
|
|
return false
|
|
|
|
elseif skin_id == 0 then
|
|
|
|
skin = "character"
|
|
|
|
preview = "player"
|
|
|
|
else
|
|
|
|
skin = "character_" .. tostring(skin_id)
|
|
|
|
preview = "player_" .. tostring(skin_id)
|
|
|
|
end
|
2019-03-05 00:11:43 +01:00
|
|
|
skins.skins[playername] = skin
|
2019-03-05 01:50:51 +01:00
|
|
|
skins.previews[playername] = preview
|
|
|
|
player:set_attribute("simple_skins:skin_id", skin_id)
|
2019-03-05 00:11:43 +01:00
|
|
|
skins.update_player_skin(player)
|
|
|
|
if minetest.get_modpath("3d_armor") then
|
|
|
|
armor.textures[playername].skin = skin .. ".png"
|
|
|
|
armor:update_player_visuals(player)
|
|
|
|
end
|
2019-03-05 10:29:49 +01:00
|
|
|
if minetest.get_modpath("mcl_inventory") then
|
|
|
|
mcl_inventory.update_inventory_formspec(player)
|
|
|
|
end
|
2019-03-05 01:50:51 +01:00
|
|
|
return true
|
2019-03-05 00:11:43 +01:00
|
|
|
end
|
|
|
|
|
|
|
|
skins.update_player_skin = function(player)
|
|
|
|
if not player then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
local playername = player:get_player_name()
|
2019-03-05 01:50:51 +01:00
|
|
|
mcl_player.player_set_textures(player, { skins.skins[playername] .. ".png" }, skins.previews[playername] .. ".png" )
|
2019-03-05 00:11:43 +01:00
|
|
|
end
|
|
|
|
|
|
|
|
-- load player skin on join
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
|
|
|
|
|
|
local name = player:get_player_name()
|
2019-03-05 01:50:51 +01:00
|
|
|
local skin_id = player:get_attribute("simple_skins:skin_id")
|
2019-03-05 00:11:43 +01:00
|
|
|
local set_skin
|
|
|
|
-- do we already have a skin in player attributes?
|
2019-03-05 01:50:51 +01:00
|
|
|
if skin_id then
|
|
|
|
set_skin = tonumber(skin_id)
|
2019-03-05 00:11:43 +01:00
|
|
|
-- otherwise use random skin if not set
|
|
|
|
else
|
2019-03-05 01:50:51 +01:00
|
|
|
set_skin = math.random(0, skins.skin_count)
|
2019-03-05 00:11:43 +01:00
|
|
|
end
|
|
|
|
if set_skin then
|
|
|
|
skins.set_player_skin(player, set_skin)
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
|
|
|
|
-- command to set player skin (usually for custom skins)
|
|
|
|
minetest.register_chatcommand("setskin", {
|
|
|
|
params = "[<player>] <skin number>",
|
|
|
|
description = S("Select player skin of yourself or another player"),
|
|
|
|
privs = {},
|
|
|
|
func = function(name, param)
|
|
|
|
|
|
|
|
local playername, skin_id = string.match(param, "([^ ]+) (%d+)")
|
|
|
|
if not playername or not skin_id then
|
|
|
|
skin_id = string.match(param, "(%d+)")
|
|
|
|
if not skin_id then
|
|
|
|
return false, S("Insufficient or wrong parameters")
|
|
|
|
end
|
|
|
|
playername = name
|
|
|
|
end
|
|
|
|
skin_id = tonumber(skin_id)
|
|
|
|
|
|
|
|
local player = minetest.get_player_by_name(playername)
|
|
|
|
|
|
|
|
if not player then
|
|
|
|
return false, S("Player @1 not online!", playername)
|
|
|
|
end
|
|
|
|
if name ~= playername then
|
|
|
|
local privs = minetest.get_player_privs(name)
|
|
|
|
if not privs.server then
|
|
|
|
return false, S("You need the “server” privilege to change the skin of other players!")
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local skin
|
2019-03-05 01:50:51 +01:00
|
|
|
local ok = skins.set_player_skin(player, skin_id)
|
|
|
|
if not ok then
|
2019-03-05 00:11:43 +01:00
|
|
|
return false, S("Invalid skin number! Valid numbers: 0 to @1", skins.skin_count)
|
|
|
|
end
|
2019-03-05 01:50:51 +01:00
|
|
|
local skinfile = "Skin #"..skin_id
|
2019-03-05 00:11:43 +01:00
|
|
|
|
|
|
|
local your_msg = S("Your skin has been set to: @1", skinfile)
|
|
|
|
if name == playername then
|
|
|
|
return true, your_msg
|
|
|
|
else
|
|
|
|
minetest.chat_send_player(playername, your_msg)
|
|
|
|
return true, S("Skin of @1 set to: @2", playername, skinfile)
|
|
|
|
end
|
|
|
|
|
|
|
|
end,
|
|
|
|
})
|