realtest_mt5/mods/icicles/init.lua

104 lines
2.8 KiB
Lua

local descs = {
"Tiny Stone Column",
"Small Stone Column",
"Medium Stone Column",
"Large Stone Column",
}
for i = 1,4 do
minetest.register_node("icicles:icicle_"..i, {
description = descs[i],
groups = {cracky=3, icicle=1, oddly_breakable_by_hand=4-i, drop_on_dig=1,attached_node=1},
tiles = {"default_stone.png"},
is_ground_content = true,
sounds = default.node_sound_stone_defaults(),
drop = {
max_items = 1,
items = {
{
items = {"default:cobble"},
rarity = 5 - i,
},
},
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "wallmounted",
node_box = {
type = "fixed",
fixed = {-i/10, -0.5, -i/10, i/10, 0.5, i/10}
},
selection_box = {
type = "fixed",
fixed = {-i/10, -0.5, -i/10, i/10, 0.5, i/10}
},
})
end
icicles = {}
function icicles.make_stalactite(pos, length)
for i = length,1,-1 do
if minetest.get_node({x=pos.x,y=pos.y-i+1,z=pos.z}).name == "air" then
minetest.set_node({x=pos.x,y=pos.y-i+1,z=pos.z}, {name = "icicles:icicle_"..5-i})
else return end
end
end
function icicles.make_stalagmite(pos, length)
for i = 1,length do
if minetest.get_node({x=pos.x,y=pos.y+i-1,z=pos.z}).name == "air" then
minetest.set_node({x=pos.x,y=pos.y+i-1,z=pos.z}, {name = "icicles:icicle_"..5-i, param2 = 1})
else return end
end
end
local function generate(minp, maxp, seed, chunks_per_volume, icicles_per_chunk, y_min, y_max)
if maxp.y < y_min or minp.y > y_max then
return
end
local y_min = math.max(minp.y, y_min)
local y_max = math.min(maxp.y, y_max)
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
local pr = PseudoRandom(seed)
local num_chunks = math.floor(chunks_per_volume * volume)
local chunk_size = 3
if icicles_per_chunk <= 4 then
chunk_size = 2
end
local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / icicles_per_chunk)
for i=1,num_chunks do
local y0 = pr:next(y_min, y_max-chunk_size+1)
if y0 >= y_min and y0 <= y_max then
local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
local p0 = {x=x0, y=y0, z=z0}
for x1=0,chunk_size-1 do
for y1=0,chunk_size-1 do
for z1=0,chunk_size-1 do
if pr:next(1,inverse_chance) == 1 then
local x2 = x0+x1
local y2 = y0+y1
local z2 = z0+z1
local p2 = {x=x2, y=y2, z=z2}
local p3 = {x=x2, y=y2+1, z=z2}
local p4 = {x=x2, y=y2-1, z=z2}
if minetest.get_node(p2).name == "air" then
if minetest.get_node(p3).name == "default:stone" then
icicles.make_stalactite(p2, pr:next(2, 4))
elseif minetest.get_node(p4).name == "default:stone" then
icicles.make_stalagmite(p2, pr:next(2, 4))
end
end
end
end
end
end
end
end
end
minetest.register_on_generated(function(minp, maxp, seed)
generate(minp, maxp, seed, 1/8, 1, -31000, -200)
end)