forked from Wuzzy/realtest_mt5
277 lines
7.1 KiB
Lua
277 lines
7.1 KiB
Lua
local destroy = function(pos)
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local nodename = minetest.get_node(pos).name
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if nodename ~= "air" then
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minetest.remove_node(pos)
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minetest.check_for_falling(pos)
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if minetest.registered_nodes[nodename].groups.flammable ~= nil then
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minetest.set_node(pos, {name="fire:basic_flame"})
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return
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end
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local drop = minetest.get_node_drops(nodename, "")
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for _,item in ipairs(drop) do
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if type(item) == "string" then
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local obj = minetest.add_item(pos, item)
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if obj == nil then
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return
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end
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obj:get_luaentity().collect = true
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obj:set_acceleration({x=0, y=-10, z=0})
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obj:set_velocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
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else
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for i=1,item:get_count() do
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local obj = minetest.add_item(pos, item:get_name())
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if obj == nil then
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return
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end
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obj:get_luaentity().collect = true
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obj:set_acceleration({x=0, y=-10, z=0})
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obj:set_velocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
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end
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end
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end
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end
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end
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local boom
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boom = function(pos, time)
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minetest.after(time, function(pos)
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if minetest.get_node(pos).name ~= "tnt:tnt_burning" then
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return
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end
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minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64}, true)
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minetest.set_node(pos, {name="tnt:boom"})
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minetest.after(0.5, function(pos)
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minetest.remove_node(pos)
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end, {x=pos.x, y=pos.y, z=pos.z})
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local objects = minetest.get_objects_inside_radius(pos, 3)
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for _,obj in ipairs(objects) do
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if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
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local obj_p = obj:get_pos()
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local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
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local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
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local damage = (80*0.5^dist)*2
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obj:punch(obj, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {
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fleshy=7,
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snappy=7
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},
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-- groupcaps={
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-- fleshy={times={[1]=1/damage, [2]=1/damage, [3]=1/damage}},
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-- snappy={times={[1]=1/damage, [2]=1/damage, [3]=1/damage}},
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-- }
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}, nil)
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end
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end
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for dx=-1,1 do
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for dz=-1,1 do
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for dy=1,-1,-1 do
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pos.x = pos.x+dx
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pos.y = pos.y+dy
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pos.z = pos.z+dz
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local node = minetest.get_node(pos)
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if node.name == "tnt:tnt" or node.name == "tnt:tnt_burning" then
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minetest.set_node(pos, {name="tnt:tnt_burning"})
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boom({x=pos.x, y=pos.y, z=pos.z}, 0)
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elseif node.name == "fire:basic_flame" or string.find(node.name, "default:water_") or string.find(node.name, "default:lava_") or node.name == "tnt:boom" then
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else
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if math.abs(dx)<2 and math.abs(dy)<2 and math.abs(dz)<2 then
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if minetest.get_node(pos).name ~= "default:obsidian" then
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destroy(pos)
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end
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else
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if math.random(1,5) <= 4 then
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if minetest.get_node(pos).name ~= "default:obsidian" then
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destroy(pos)
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end
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end
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end
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end
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pos.x = pos.x-dx
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pos.y = pos.y-dy
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pos.z = pos.z-dz
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end
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end
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end
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end, pos)
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end
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minetest.register_node("tnt:tnt", {
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description = "Gunpowder Keg",
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{-3/16,-8/16,-3/16,3/16,0/16,3/16},
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},
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},
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tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
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use_texture_alpha = "clip",
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groups = {dig_immediate=2, mesecon=2, falling_node=1},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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minetest.sound_play("tnt_ignite", {pos=pos}, true)
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minetest.set_node(pos, {name="tnt:tnt_burning"})
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boom(pos, 4)
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end
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end,
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on_timer = function(pos,elapsed)
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minetest.set_node(pos, {name="tnt:tnt_burning"})
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boom(pos, 0)
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end,
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mesecons = {
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effector = {
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action_on = function(pos, node)
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minetest.set_node(pos, {name="tnt:tnt_burning"})
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boom(pos, 0)
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end
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},
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},
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})
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minetest.register_node("tnt:tnt_burning", {
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{-3/16,-8/16,-3/16,3/16,0/16,3/16},
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},
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},
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tiles = {"tnt_top_burning.png", "tnt_bottom.png", "tnt_side.png"},
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use_texture_alpha = "clip",
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light_source = 5,
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drop = "",
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groups = {falling_node=1},
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sounds = default.node_sound_wood_defaults(),
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on_timer = function(pos,elapsed)
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minetest.set_node(pos, {name="tnt:tnt_burning"})
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boom(pos, 0)
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end,
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})
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minetest.register_node("tnt:boom", {
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drawtype = "plantlike",
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tiles = {"tnt_boom.png"},
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inventory_image = "tnt_boom.png",
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wield_image = "tnt_boom.png",
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pointable = false,
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buildable_to = true,
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light_source = minetest.LIGHT_MAX,
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paramtype = "light",
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walkable = false,
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drop = "",
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groups = {dig_immediate=3},
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})
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burn = function(pos)
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if minetest.get_node(pos).name == "tnt:tnt" then
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minetest.sound_play("tnt_ignite", {pos=pos}, true)
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minetest.set_node(pos, {name="tnt:tnt_burning"})
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boom(pos, 1)
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return
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end
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if minetest.get_node(pos).name ~= "tnt:gunpowder" then
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return
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end
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minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2}, true)
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minetest.set_node(pos, {name="tnt:gunpowder_burning"})
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minetest.after(1, function(pos)
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if minetest.get_node(pos).name ~= "tnt:gunpowder_burning" then
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return
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end
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minetest.after(0.5, function(pos)
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minetest.remove_node(pos)
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end, {x=pos.x, y=pos.y, z=pos.z})
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for dx=-1,1 do
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for dz=-1,1 do
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for dy=-1,1 do
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pos.x = pos.x+dx
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pos.y = pos.y+dy
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pos.z = pos.z+dz
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if not (math.abs(dx) == 1 and math.abs(dz) == 1) then
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if dy == 0 then
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burn({x=pos.x, y=pos.y, z=pos.z})
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else
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if math.abs(dx) == 1 or math.abs(dz) == 1 then
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burn({x=pos.x, y=pos.y, z=pos.z})
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end
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end
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end
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pos.x = pos.x-dx
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pos.y = pos.y-dy
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pos.z = pos.z-dz
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end
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end
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end
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end, pos)
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end
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if minetest.settings:get("log_mods") then
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minetest.log("verbose", "tnt loaded")
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end
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minetest.register_abm({
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nodenames = {"tnt:tnt_burning"},
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interval = 4,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local ntimer = minetest.get_node_timer(pos)
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ntimer:start(1)
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end,
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})
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minetest.register_craftitem("tnt:gunpowder", {
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description = "Gunpowder",
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inventory_image = "tnt_gunpowder.png",
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wield_image = "tnt_gunpowder.png",
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})
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local tree = {}
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tree.types = {
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{"ash"},
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{"aspen"},
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{"birch"},
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{"maple"},
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{"chestnut"},
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{"pine"},
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{"spruce"}
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}
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for _, row in ipairs(tree.types) do
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local name = row[1]
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minetest.register_craft({
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output = "tnt:tnt",
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recipe = {
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{"trees:"..name.."_plank", "trees:"..name.."_plank", "trees:"..name.."_plank"},
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{"trees:"..name.."_plank", "tnt:gunpowder", "trees:"..name.."_plank"},
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{"trees:"..name.."_plank", "trees:"..name.."_plank", "trees:"..name.."_plank"},
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}
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})
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end
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minetest.register_craft({
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output = "tnt:gunpowder",
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recipe = {
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{"minerals:charcoal","minerals:saltpeter","minerals:charcoal"},
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{"minerals:saltpeter","minerals:sulfur","minerals:saltpeter"},
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{"minerals:charcoal","minerals:saltpeter","minerals:charcoal"},
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}
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})
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