forked from Wuzzy/realtest_mt5
125 lines
3.5 KiB
Lua
125 lines
3.5 KiB
Lua
-- simple male/female player textures mod
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-- based on player_textures by PilzAdam
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-- License: WTFPL
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local worldpath = minetest.get_worldpath()
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local textures_config = worldpath.."/player_skins_db.txt"
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if io.open(textures_config, "r") ~= nil then
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io.input(textures_config)
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skins_cfg = io.read("*all")
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minetest.log("verbose", dump(skins_cfg))
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mf_skins_table = minetest.deserialize(skins_cfg)
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io.close()
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end
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if minetest.global_exists("mf_skins_table") then
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mf_skins_table = mf_skins_table
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else
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mf_skins_table = {}
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end
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local save_skins = function()
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minetest.log("verbose", dump(mf_skins_table))
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local file = io.open(textures_config, "w")
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file:write(minetest.serialize(mf_skins_table))
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io.close()
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end
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minetest.register_on_joinplayer(
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function(player)
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local pn = player:get_player_name()
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local skin_name = "skin_"..pn
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local skin_gender
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if mf_skins_table[skin_name] == "m" then
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skin_gender = { "player_male.png" }
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elseif mf_skins_table[skin_name] == "f" then
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skin_gender = { "player_female.png" }
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elseif mf_skins_table[skin_name] == "nyan" then
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skin_gender = { "player_nyan.png" }
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end
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local init_skin = false
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if not skin_gender then
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local r = math.random(1,2)
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if r == 1 then
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skin_gender = { "player_male.png" }
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mf_skins_table[skin_name] = "m"
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else
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skin_gender = { "player_female.png" }
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mf_skins_table[skin_name] = "f"
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end
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minetest.log("action", "[mf_skins] Initial skin for "..pn.." set to \""..tostring(mf_skins_table[skin_name]).."\"")
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init_skin = true
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save_skins()
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end
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player:set_properties({
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visual = "mesh",
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visual_size = {x=1, y=1},
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textures = skin_gender
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})
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if not init_skin then
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minetest.log("action", "[mf_skins] Active skin for "..pn..": \""..tostring(mf_skins_table[skin_name]).."\"")
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end
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end
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)
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-- commands
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minetest.register_chatcommand("skin", {
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params = "<name> <gender>",
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description = "Set a player's skin to either male (m) or female (f).",
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func = function(name, param)
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-- this line borrowed from worldedit
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local _,_, username, gender = param:find("^([^%s]+)%s+(.+)$")
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if not username or not gender then
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return false, "Invalid syntax."
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end
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if minetest.get_player_privs(name).basic_privs or name==username then
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if username and minetest.player_exists(username) then
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if gender == "nyan" then
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-- Nyan skin only for privileged players to prevent abuse
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local privs = minetest.get_player_privs(username)
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if not privs.server then
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gender = nil
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end
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end
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if gender ~= "f" and gender ~= "m" and gender ~= "nyan" then
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-- Pick random skin if invalid
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local r = math.random(1,2)
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if r == 1 then
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gender = "m"
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else
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gender = "f"
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end
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end
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mf_skins_table["skin_"..username] = gender
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minetest.chat_send_player(name, "Set skin for "..username.." to \""..gender.."\".")
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minetest.log("action", "[mf_skins] Skin for "..username.." set to \""..gender.."\".")
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save_skins()
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local skin_gender = { "player_male.png" }
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if gender == "f" then
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skin_gender = { "player_female.png" }
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elseif gender == "nyan" then
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skin_gender = { "player_nyan.png" }
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end
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local player = minetest.get_player_by_name(username)
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player:set_properties({
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visual = "mesh",
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visual_size = {x=1, y=1},
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textures = skin_gender
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})
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else
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return false, "That player does not exist."
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end
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else
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return false, "You are not authorized to run this command (required privilege: 'basic_privs')."
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end
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return true
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end
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})
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