forked from Wuzzy/realtest_mt5
189 lines
5.3 KiB
Lua
189 lines
5.3 KiB
Lua
function realtest.register_stair(name, recipeitem, groups, images, description, sounds, drop)
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if minetest.registered_nodes[name] then
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recipeitem = recipeitem or name
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groups = groups or minetest.registered_nodes[name].groups
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images = images or minetest.registered_nodes[name].tiles
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description = description or minetest.registered_nodes[name].description .. " Stair"
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sounds = sounds or minetest.registered_nodes[name].sounds
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else
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if not (recipeitem and groups and images and description and sounds) then
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return
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end
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end
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drop = drop or name.."_stair"
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minetest.register_node(":"..name.."_stair", {
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description = description,
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drawtype = "nodebox",
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tiles = images,
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drop = drop,
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paramtype = "light",
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paramtype2 = "facedir",
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, 0.5, 0, 0}
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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if p0.y-1 == p1.y then
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local fakestack = ItemStack(name.."_stair".."_upside_down")
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local ret = minetest.item_place(fakestack, placer, pointed_thing)
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if ret and ret:is_empty() then
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itemstack:take_item()
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return itemstack
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing)
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end,
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})
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minetest.register_node(":"..name.."_stair_upside_down", {
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drop = drop,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, 0, 0.5, 0, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, 0, 0.5, 0, 0.5},
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},
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},
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})
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minetest.register_craft({
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output = name.."_stair 8",
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recipe = {
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{recipeitem, "", ""},
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{recipeitem, recipeitem, ""},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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minetest.register_craft({
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output = name.."_stair 8",
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recipe = {
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{"", "", recipeitem},
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{"", recipeitem, recipeitem},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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end
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function realtest.register_slab(name, recipeitem, groups, images, description, sounds, drop)
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if minetest.registered_nodes[name] then
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recipeitem = recipeitem or name
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groups = groups or minetest.registered_nodes[name].groups
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groups.not_in_creative_inventory = 1
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images = images or minetest.registered_nodes[name].tiles
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description = description or minetest.registered_nodes[name].description .. " Slab"
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sounds = sounds or minetest.registered_nodes[name].sounds
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else
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if not (recipeitem and groups and images and description and sounds) then
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return
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end
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end
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drop = drop or name.."_slab"
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minetest.register_node(":"..name.."_slab_r", {
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drawtype = "nodebox",
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tiles = images,
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drop = drop,
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paramtype = "light",
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paramtype2 = "wallmounted",
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "wallmounted",
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wall_bottom = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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wall_top = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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wall_side = {-0.5, -0.5, -0.5, 0, 0.5, 0.5},
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},
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selection_box = {
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type = "wallmounted",
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wall_bottom = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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wall_top = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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wall_side = {-0.5, -0.5, -0.5, 0, 0.5, 0.5},
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}
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})
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groups.not_in_creative_inventory = 0
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minetest.register_node(":"..name.."_slab", {
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description = description,
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drawtype = "nodebox",
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groups = groups,
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local p1 = pointed_thing.under
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local p2 = pointed_thing.above
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local dir = {x=p1.x-p2.x,y=p1.y-p2.y,z=p1.z-p2.z}
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if (minetest.get_node(pointed_thing.under).name == name.."_slab_r"
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and minetest.get_node(pointed_thing.under).param2 == minetest.dir_to_wallmounted(dir)) or
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(minetest.get_node(pointed_thing.under).name == name.."_slab"
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and minetest.get_node(pointed_thing.under).param2 == 0) then
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minetest.set_node(pointed_thing.under, {name=name})
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elseif minetest.registered_nodes[minetest.get_node(pointed_thing.above).name].buildable_to then
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minetest.set_node(pointed_thing.above, {name=name.."_slab_r", param2=minetest.dir_to_wallmounted(dir)})
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else
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return itemstack
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end
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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minetest.register_craft({
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output = name.."_slab 6",
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recipe = {
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{recipeitem, recipeitem, recipeitem},
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},
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})
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minetest.register_alias(name.."_slab_upside_down", name.."_slab_r")
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end
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function realtest.register_stair_and_slab(name, recipeitem, groups, images, description, sounds, drop)
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realtest.register_stair(name, recipeitem, groups, images, description, sounds, drop)
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realtest.register_slab(name, recipeitem, groups, images, description, sounds, drop)
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end
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