forked from Wuzzy/realtest_mt5
742 lines
23 KiB
Lua
742 lines
23 KiB
Lua
minetest.register_alias("default:stick", "trees:maple_stick")
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realtest.registered_trees = {}
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realtest.registered_trees_list = {}
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function realtest.register_tree(name, TreeDef)
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local tree = {
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name = name,
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description = TreeDef.description or "",
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grounds = TreeDef.grounds or {"default:dirt","default:dirt_with_grass"},
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leaves = TreeDef.leaves or {},
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height = TreeDef.height or function() return 10 end,
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radius = TreeDef.radius or 5,
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textures = TreeDef.textures or {},
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grow_interval = TreeDef.grow_interval or 60,
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grow_chance = TreeDef.grow_chance or 20,
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grow_light = TreeDef.grow_light or 8,
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gen_autumn_leaves = false,
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gen_winter_leaves = false,
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}
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if TreeDef.gen_autumn_leaves then
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tree.gen_autumn_leaves = true
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end
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if TreeDef.gen_winter_leaves then
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tree.gen_winter_leaves = true
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end
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local name_ = name:get_modname_prefix().."_"..name:remove_modname_prefix()
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tree.textures.trunk = tree.textures.trunk or {name_.."_trunk_top.png", name_.."_trunk_top.png", name_.."_trunk.png"}
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tree.textures.leaves = tree.textures.leaves or name_.."_leaves.png"
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tree.textures.autumn_leaves = tree.textures.autumn_leaves or name_.."_autumn_leaves.png"
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tree.textures.winter_leaves = tree.textures.winter_leaves or name_.."_winter_leaves.png"
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tree.textures.planks = tree.textures.planks or name_.."_planks.png"
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tree.textures.stick = tree.textures.stick or name_.."_stick.png"
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tree.textures.sapling = tree.textures.sapling or name_.."_sapling.png"
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tree.textures.log = tree.textures.log or name_.."_log.png"
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tree.textures.plank = tree.textures.plank or name_.."_plank.png"
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tree.textures.ladder = tree.textures.ladder or name_.."_ladder.png"
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tree.textures.door_inventory = tree.textures.door_inventory or name_.."_door_inventory.png"
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tree.textures.door_top = tree.textures.door_top or name_.."_door_top.png"
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tree.textures.door_bottom = tree.textures.door_bottom or name_.."_door_bottom.png"
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tree.textures.chest = tree.textures.chest or {name_.."_chest_top.png", name_.."_chest_top.png", name_.."_chest_side.png", name_.."_chest_side.png", name_.."_chest_side.png", name_.."_chest_front.png"}
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tree.textures.locked_chest = tree.textures.locked_chest or {name_.."_chest_top.png", name_.."_chest_top.png", name_.."_chest_side.png", name_.."_chest_side.png", name_.."_chest_side.png", name_.."_chest_lock.png"}
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realtest.registered_trees[name] = tree
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table.insert(realtest.registered_trees_list, tree.name)
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minetest.register_node(tree.name.."_planks", {
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description = tree.description.." Planks",
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tiles = {tree.textures.planks},
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groups = {planks=1,snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,drop_on_dig=1},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_craftitem(tree.name.."_stick", {
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description = tree.description.." Stick",
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inventory_image = tree.textures.stick,
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groups = {stick=1},
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})
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minetest.register_node(tree.name.."_sapling", {
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description = tree.description.." Sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {tree.textures.sapling},
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inventory_image = tree.textures.sapling,
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wield_image = tree.textures.sapling,
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paramtype = "light",
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walkable = false,
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falling_node_walkable = false,
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groups = {snappy=2,dig_immediate=3,flammable=2,dropping_node=1},
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sounds = default.node_sound_defaults()
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})
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minetest.register_node(tree.name.."_writing_table", {
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description = tree.description.." Writing Table",
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drawtype = "nodebox",
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tiles = {tree.textures.planks, tree.textures.planks, tree.textures.planks, tree.textures.planks, tree.textures.planks.."^decorations_bookshelf_half.png"},
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inventory_image = "trees_writing_table.png",
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wield_image = "trees_writing_table.png",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy=2,flammable=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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{-19/16,7/16,-8/16,8/16,8/16,8/16}, --Top
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{8/16,-8/16,-8/16,16/16,8/16,8/16}, --Bookshelf
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{-17/16,-8/16,6/16,-15/16,7/16,4/16}, --Leg 1
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{-17/16,-8/16,-4/16,-15/16,7/16,-6/16}, --Leg 1
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-19/16,-8/16,-8/16,16/16,8/16,8/16},
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},
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,9]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]"..
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"listring[]")
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meta:set_string("infotext", tree.description.." Writing Table")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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})
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minetest.register_node(tree.name.."_chair", {
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description = tree.description.." Chair",
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drawtype = "nodebox",
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tiles = {tree.textures.planks},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy=2,flammable=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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{-6/16, -8/16, -6/16, -4/16, 12/16, -4/16}, --Leg
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{4/16, -8/16, -6/16, 6/16, 12/16, -4/16}, --Leg
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{-6/16, -8/16, 4/16, -4/16, 4/16, 6/16}, --Leg
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{4/16, -8/16, 4/16, 6/16, 4/16, 6/16}, --Leg
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{-6/16, -1/16, -6/16, 6/16, 0/16, 6/16}, --Seat
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{-6/16, 9/16, -6/16, 6/16, 11/16, -5/16}, --Back Rest
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{-6/16, 5/16, -6/16, 6/16, 7/16, -5/16}, --Back Rest
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{-6/16, 1/16, -6/16, 6/16, 3/16, -5/16}, --Back Rest
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{-6/16, 4/16, -6/16, -4/16, 6/16, 6/16}, --Arm Rest
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{4/16, 4/16, -6/16, 6/16, 6/16, 6/16}, --Arm Rest
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-6/16,-8/16,-6/16,6/16,12/16,6/16},
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},
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},
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})
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minetest.register_craftitem(tree.name.."_plank", {
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description = tree.description.." Plank",
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inventory_image = tree.textures.plank,
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groups = {plank=1},
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})
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minetest.register_node(tree.name.."_log", {
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description = tree.description.." Log",
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tiles = tree.textures.trunk,
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inventory_image = tree.textures.log,
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wield_image = tree.textures.log,
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groups = {log=1,immediately_breakable_by_hand=2,snappy=1,choppy=2,flammable=2,dropping_node=1,drop_on_dig=1},
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sounds = default.node_sound_wood_defaults(),
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drop = tree.name.."_plank 4",
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drop_on_dropping = tree.name.."_log",
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drawtype = "mesh",
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mesh = "trunk_round.obj",
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paramtype = "light",
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paramtype2 = "facedir",
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on_dig = function(pos, node, digger)
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local def = ItemStack({name=node.name}):get_definition()
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-- Check if def ~= 0 because we always want to be able to remove unknown nodes
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if #def ~= 0 and not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) and digger:get_wielded_item():get_name() ~= ":" then
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minetest.log("info", digger:get_player_name() .. " tried to dig "
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.. node.name .. " which is not diggable "
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.. minetest.pos_to_string(pos))
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return
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end
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minetest.log('action', digger:get_player_name() .. " digs "
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.. node.name .. " at " .. minetest.pos_to_string(pos))
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local wielded = digger:get_wielded_item()
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local drops = {}
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if string.find(wielded:get_name(), "instruments:saw_") then
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drops = {tree.name.."_plank 8"}
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elseif string.find(wielded:get_name(), "instruments:axe_") then
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drops = {tree.name.."_plank 4"}
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else
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drops = {tree.name.."_log"}
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end
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-- Wear out tool
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local tp = wielded:get_tool_capabilities()
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local dp = minetest.get_dig_params(def.groups, tp)
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wielded:add_wear(dp.wear)
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digger:set_wielded_item(wielded)
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-- Handle drops
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minetest.handle_node_drops(pos, drops, digger)
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local oldmetadata = nil
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if def.after_dig_node then
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oldmetadata = minetest.get_meta(pos):to_table()
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end
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-- Remove node and update
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minetest.remove_node(pos)
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-- Run callback
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if def.after_dig_node then
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-- Copy pos and node because callback can modify them
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local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
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local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
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def.after_dig_node(pos_copy, node_copy, oldmetadata, digger)
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end
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-- Run script hook
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local _, callback
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for _, callback in ipairs(minetest.registered_on_dignodes) do
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-- Copy pos and node because callback can modify them
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local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
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local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
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callback(pos_copy, node_copy, digger)
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end
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end,
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})
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minetest.register_node(tree.name.."_leaves", {
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description = tree.description.." Leaves",
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drawtype = "allfaces_optional",
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tiles = {tree.textures.leaves},
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paramtype = "light",
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groups = {snappy=3, leafdecay=3, flammable=2,drop_on_dig=1,leaves=1},
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drop = {
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max_items = 1,
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items = {
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{
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items = {tree.name..'_sapling'},
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rarity = 30,
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},
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{
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items = {tree.name..'_stick'},
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rarity = 10,
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},
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{
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items = {},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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walkable = false,
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falling_node_walkable = false,
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climbable = true,
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})
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if tree.gen_autumn_leaves then
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minetest.register_node(tree.name.."_leaves_autumn", {
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description = tree.description.." Leaves",
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drawtype = "allfaces_optional",
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tiles = {tree.textures.autumn_leaves},
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paramtype = "light",
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groups = {snappy=3, leafdecay=3, flammable=2,drop_on_dig=1,leaves=1},
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drop = {
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max_items = 1,
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items = {
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{
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items = {tree.name..'_sapling'},
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rarity = 30,
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},
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{
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items = {tree.name..'_stick'},
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rarity = 10,
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},
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{
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items = {},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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walkable = false,
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falling_node_walkable = false,
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climbable = true,
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})
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end
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if tree.gen_winter_leaves then
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minetest.register_node(tree.name.."_leaves_winter", {
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description = tree.description.." Leaves",
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drawtype = "allfaces_optional",
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tiles = {tree.textures.autumn_leaves},
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paramtype = "light",
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groups = {snappy=3, leafdecay=3, flammable=2,drop_on_dig=1,leaves=1},
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drop = {
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max_items = 1,
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items = {
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{
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items = {tree.name..'_stick'},
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rarity = 10,
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},
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{
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items = {},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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walkable = false,
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falling_node_walkable = false,
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climbable = true,
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})
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end
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minetest.register_node(tree.name.."_trunk", {
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description = tree.description.." Trunk",
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tiles = tree.textures.trunk,
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groups = {tree=1,snappy=1,choppy=2,flammable=2,dropping_node=1,drop_on_dig=1},
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sounds = default.node_sound_wood_defaults(),
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drop = tree.name.."_log",
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drawtype = "mesh",
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paramtype2 = "facedir",
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mesh = "trunk_round.obj",
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paramtype = "light",
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})
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minetest.register_node(tree.name.."_trunk_top", {
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tiles = tree.textures.trunk,
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groups = {tree=1,snappy=1,choppy=2,flammable=2,dropping_node=1,drop_on_dig=1},
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sounds = default.node_sound_wood_defaults(),
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drop = tree.name.."_log",
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drawtype = "mesh",
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mesh = "trunk_round.obj",
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paramtype = "light",
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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for i = 1,#tree.leaves do
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local p = {x=pos.x+tree.leaves[i][1], y=pos.y+tree.leaves[i][2], z=pos.z+tree.leaves[i][3]}
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if minetest.get_node(p).name == tree.name.."_leaves" then
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minetest.dig_node(p)
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end
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end
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end,
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})
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minetest.register_node(tree.name.."_ladder", {
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description = tree.description.." Ladder",
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drawtype = "nodebox",
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tiles = {tree.textures.planks},
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particle_image = {tree.textures.planks},
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inventory_image = tree.textures.ladder,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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climbable = true,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0.5-1/7, -0.5+1/7, 0.5, 0.5},
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{0.5-1/7, -0.5, 0.5-1/7, 0.5, 0.5, 0.5},
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{-0.5+1/7, 0.5-1/6-1/12, 0.5-1/16, 0.5-1/7, 0.5-1/12, 0.5},
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{-0.5+1/7, 0.5-1/12-1/6*3, 0.5-1/16, 0.5-1/7, 0.5-1/12-1/6*2, 0.5},
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{-0.5+1/7, 0.5-1/12-1/6*5, 0.5-1/16, 0.5-1/7, 0.5-1/12-1/6*4, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0.5-1/7, -0.5+1/7, 0.5, 0.5},
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{0.5-1/7, -0.5, 0.5-1/7, 0.5, 0.5, 0.5},
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{-0.5+1/7, 0.5-1/6-1/12, 0.5-1/16, 0.5-1/7, 0.5-1/12, 0.5},
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{-0.5+1/7, 0.5-1/12-1/6*3, 0.5-1/16, 0.5-1/7, 0.5-1/12-1/6*2, 0.5},
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{-0.5+1/7, 0.5-1/12-1/6*5, 0.5-1/16, 0.5-1/7, 0.5-1/12-1/6*4, 0.5},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" and
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minetest.registered_nodes[minetest.get_node(pointed_thing.above).name].buildable_to == true then
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local param2 = nil
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if pointed_thing.above.x < pointed_thing.under.x then
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param2 = 1
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elseif pointed_thing.above.x > pointed_thing.under.x then
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param2 = 3
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elseif pointed_thing.above.z < pointed_thing.under.z then
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param2 = 0
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elseif pointed_thing.above.z > pointed_thing.under.z then
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param2 = 2
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end
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if param2 then
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minetest.set_node(pointed_thing.above,{name = tree.name.."_ladder", param2 = param2})
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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end
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return itemstack
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end
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end,
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node_placement_prediction = "",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=3,flammable=2},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node(tree.name.."_chest", {
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description = tree.description.." Chest",
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tiles = tree.textures.chest,
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,9]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]"..
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"listring[]")
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meta:set_string("infotext", tree.description.." Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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})
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local function has_locked_chest_privilege(meta, player)
|
|
if player:get_player_name() ~= meta:get_string("owner") then
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
minetest.register_node(tree.name.."_chest_locked", {
|
|
description = tree.description.." Locked Chest",
|
|
tiles = tree.textures.locked_chest,
|
|
paramtype2 = "facedir",
|
|
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
after_place_node = function(pos, placer)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("owner", placer:get_player_name() or "")
|
|
meta:set_string("infotext", tree.description.." Locked Chest (owned by "..
|
|
meta:get_string("owner")..")")
|
|
end,
|
|
on_construct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("formspec",
|
|
"size[8,9]"..
|
|
"list[current_name;main;0,0;8,4;]"..
|
|
"list[current_player;main;0,5;8,4;]"..
|
|
"listring[]")
|
|
meta:set_string("infotext", tree.description.." Locked Chest")
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("main", 8*4)
|
|
end,
|
|
can_dig = function(pos,player)
|
|
local meta = minetest.get_meta(pos);
|
|
local inv = meta:get_inventory()
|
|
return inv:is_empty("main") and player:get_player_name() == meta:get_string("owner")
|
|
end,
|
|
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
|
local meta = minetest.get_meta(pos)
|
|
if not has_locked_chest_privilege(meta, player) then
|
|
minetest.log("action", player:get_player_name()..
|
|
" tried to access a locked chest belonging to "..
|
|
meta:get_string("owner").." at "..
|
|
minetest.pos_to_string(pos))
|
|
return 0
|
|
end
|
|
return count
|
|
end,
|
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
local meta = minetest.get_meta(pos)
|
|
if not has_locked_chest_privilege(meta, player) then
|
|
minetest.log("action", player:get_player_name()..
|
|
" tried to access a locked chest belonging to "..
|
|
meta:get_string("owner").." at "..
|
|
minetest.pos_to_string(pos))
|
|
return 0
|
|
end
|
|
return stack:get_count()
|
|
end,
|
|
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
local meta = minetest.get_meta(pos)
|
|
if not has_locked_chest_privilege(meta, player) then
|
|
minetest.log("action", player:get_player_name()..
|
|
" tried to access a locked chest belonging to "..
|
|
meta:get_string("owner").." at "..
|
|
minetest.pos_to_string(pos))
|
|
return 0
|
|
end
|
|
return stack:get_count()
|
|
end,
|
|
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
|
minetest.log("action", player:get_player_name()..
|
|
" moves stuff in locked chest at "..minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name()..
|
|
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name()..
|
|
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
|
|
end,
|
|
on_rightclick = function(pos, node, clicker)
|
|
local meta = minetest.get_meta(pos)
|
|
if has_locked_chest_privilege(meta, clicker) then
|
|
local pos = pos.x .. "," .. pos.y .. "," ..pos.z
|
|
minetest.show_formspec(clicker:get_player_name(),
|
|
"trees:locked_chest",
|
|
"size[8,9]"..
|
|
"list[nodemeta:".. pos .. ";main;0,0;8,4;]"..
|
|
"list[current_player;main;0,5;8,4;]"..
|
|
"listring[]")
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = tree.name.."_ladder",
|
|
recipe = {
|
|
{tree.name.."_stick", "", tree.name.."_stick"},
|
|
{tree.name.."_stick", tree.name.."_stick", tree.name.."_stick"},
|
|
{tree.name.."_stick", "", tree.name.."_stick"},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = tree.name.."_chest 2",
|
|
recipe = {
|
|
{tree.name.."_plank", tree.name.."_plank", tree.name.."_plank"},
|
|
{tree.name.."_plank", "", tree.name.."_plank"},
|
|
{tree.name.."_plank", tree.name.."_plank", tree.name.."_plank"},
|
|
},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = tree.name.."_chest_locked",
|
|
recipe = {"group:lock", tree.name.."_chest"}
|
|
})
|
|
|
|
realtest.register_stair(tree.name.."_planks",nil,nil,nil,tree.description.." Stair")
|
|
realtest.register_slab(tree.name.."_planks",nil,nil,nil,tree.description.." Slab")
|
|
minetest.register_craft({
|
|
output = tree.name.."_planks_slab",
|
|
recipe = {
|
|
{tree.name.."_plank",tree.name.."_plank"},
|
|
},
|
|
})
|
|
minetest.register_craft({
|
|
output = tree.name.."_planks_stair",
|
|
recipe = {
|
|
{tree.name.."_plank",""},
|
|
{tree.name.."_plank",tree.name.."_plank"},
|
|
},
|
|
})
|
|
minetest.register_craft({
|
|
output = tree.name.."_planks_stair",
|
|
recipe = {
|
|
{"",tree.name.."_plank"},
|
|
{tree.name.."_plank",tree.name.."_plank"},
|
|
},
|
|
})
|
|
minetest.register_craft({
|
|
output = tree.name.."_plank 3",
|
|
recipe = {{tree.name.."_planks_stair"}}
|
|
})
|
|
minetest.register_craft({
|
|
output = tree.name.."_plank 2",
|
|
recipe = {{tree.name.."_planks_slab"}}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "default:sign_wall",
|
|
recipe = {
|
|
{tree.name.."_plank", tree.name.."_plank", tree.name.."_plank"},
|
|
{tree.name.."_plank", tree.name.."_plank", tree.name.."_plank"},
|
|
{"", "group:stick", ""},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = tree.name.."_planks",
|
|
recipe = {
|
|
{tree.name.."_plank",tree.name.."_plank"},
|
|
{tree.name.."_plank",tree.name.."_plank"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = tree.name.."_plank 4",
|
|
recipe = {{tree.name.."_planks"}}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = tree.name.."_writing_table",
|
|
recipe = {
|
|
{"fences:"..tree.name:remove_modname_prefix().."_fence",tree.name.."_planks_slab", "decorations:bookshelf_"..tree.name:remove_modname_prefix()},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = tree.name.."_chair 2",
|
|
recipe = {
|
|
{"fences:"..tree.name:remove_modname_prefix().."_fence", ""},
|
|
{tree.name.."_planks_slab", tree.name.."_planks_slab"},
|
|
{"fences:"..tree.name:remove_modname_prefix().."_fence","fences:"..tree.name:remove_modname_prefix().."_fence"},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:chest",
|
|
burntime = 40,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:chest_locked",
|
|
burntime = 40,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = tree.name.."_planks_stair",
|
|
burntime = 3.5,
|
|
})
|
|
realtest.add_bonfire_fuel(tree.name.."_planks_stair")
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = tree.name.."_planks_slab",
|
|
burntime = 3.5,
|
|
})
|
|
realtest.add_bonfire_fuel(tree.name.."_planks_slab")
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = tree.name.."_plank",
|
|
burntime = 2,
|
|
})
|
|
realtest.add_bonfire_fuel(tree.name.."_plank")
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = tree.name.."_planks",
|
|
burntime = 7,
|
|
})
|
|
realtest.add_bonfire_fuel(tree.name.."_planks")
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = tree.name.."_log",
|
|
burntime = 7,
|
|
})
|
|
realtest.add_bonfire_fuel(tree.name.."_log")
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = tree.name.."_stick",
|
|
burntime = 1,
|
|
})
|
|
realtest.add_bonfire_fuel(tree.name.."_stick")
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = tree.name.."_sapling",
|
|
burntime = 5,
|
|
})
|
|
realtest.add_bonfire_fuel(tree.name.."_sapling")
|
|
|
|
minetest.register_craft({
|
|
type="cooking",
|
|
output="minerals:charcoal",
|
|
recipe=tree.name.."_log",
|
|
cooktime = 10,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "cooking",
|
|
output = "default:torch 2",
|
|
recipe = tree.name.."_stick"
|
|
})
|
|
|
|
minetest.register_abm({
|
|
nodenames = {tree.name.."_sapling"},
|
|
neighbors = tree.grounds,
|
|
interval = tree.grow_interval,
|
|
chance = tree.grow_chance,
|
|
action = function(pos, node)
|
|
if not minetest.get_node_light(pos) then
|
|
return
|
|
end
|
|
if minetest.get_node_light(pos) >= tree.grow_light then
|
|
trees.make_tree(pos, tree.name)
|
|
end
|
|
end,
|
|
})
|
|
end
|
|
|
|
realtest.register_tree("trees:ash", {
|
|
description = "Ash",
|
|
leaves = trees.gen_lists.ash,
|
|
height = function()
|
|
return 4 + math.random(4)
|
|
end,
|
|
})
|
|
realtest.register_tree("trees:aspen", {
|
|
description = "Aspen",
|
|
leaves = trees.gen_lists.aspen,
|
|
height = function()
|
|
return 10 + math.random(4)
|
|
end,
|
|
})
|
|
realtest.register_tree("trees:birch", {
|
|
description = "Birch",
|
|
leaves = trees.gen_lists.birch,
|
|
height = function()
|
|
return 10 + math.random(4)
|
|
end,
|
|
})
|
|
realtest.register_tree("trees:maple", {
|
|
description = "Maple",
|
|
leaves = trees.gen_lists.maple,
|
|
height = function()
|
|
return 7 + math.random(5)
|
|
end,
|
|
})
|
|
realtest.register_tree("trees:chestnut", {
|
|
description = "Chestnut",
|
|
leaves = trees.gen_lists.chestnut,
|
|
height = function()
|
|
return 9 + math.random(2)
|
|
end,
|
|
radius = 10,
|
|
})
|
|
realtest.register_tree("trees:pine", {
|
|
description = "Pine",
|
|
leaves = trees.gen_lists.pine,
|
|
height = function()
|
|
return 13 + math.random(4)
|
|
end,
|
|
radius = 8,
|
|
})
|
|
realtest.register_tree("trees:spruce", {
|
|
description = "Spruce",
|
|
leaves = trees.gen_lists.spruce,
|
|
height = function()
|
|
return 10 + math.random(4)
|
|
end,
|
|
})
|