forked from Wuzzy/realtest_mt5
143 lines
4.2 KiB
Lua
143 lines
4.2 KiB
Lua
-- This file supplies jungle grass for the plantlife modpack
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-- Last revision: 2013-01-24
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local SPAWN_DELAY = 1000
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local SPAWN_CHANCE = 200
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local GROW_DELAY = 500
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local GROW_CHANCE = 30
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local junglegrass_seed_diff = 329
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local grasses_list = {
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{"junglegrass:shortest","junglegrass:short" },
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{"junglegrass:short" ,"junglegrass:medium" },
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{"junglegrass:medium" ,"default:junglegrass" },
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{"default:junglegrass" , nil}
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}
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if not minetest.registered_nodes["default:junglegrass"] then
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minetest.register_node(":default:junglegrass", {
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description = "Jungle Grass",
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drawtype = "plantlike",
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visual_scale = 1.3,
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tiles = {"default_junglegrass.png"},
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inventory_image = "default_junglegrass.png",
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wield_image = "default_junglegrass.png",
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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groups = {snappy=3,flammable=2,flora=1,attached_node=1, junglegrass=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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})
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else
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new_junglegrass=plantslib:clone_node("default:junglegrass")
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new_junglegrass.groups.junglegrass = 1
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minetest.register_node(":default:junglegrass", new_junglegrass)
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end
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minetest.register_node('junglegrass:medium', {
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description = "Jungle Grass (medium height)",
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drawtype = 'plantlike',
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tiles = { 'junglegrass_medium.png' },
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inventory_image = 'junglegrass_medium.png',
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wield_image = 'junglegrass_medium.png',
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sunlight_propagates = true,
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paramtype = 'light',
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walkable = false,
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groups = { snappy = 3, flammable=2, junglegrass=1, flora=1 },
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sounds = default.node_sound_leaves_defaults(),
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drop = 'default:junglegrass',
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selection_box = {
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type = "fixed",
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fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4},
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},
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buildable_to = true,
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})
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minetest.register_node('junglegrass:short', {
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description = "Jungle Grass (short)",
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drawtype = 'plantlike',
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tiles = { 'junglegrass_short.png' },
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inventory_image = 'junglegrass_short.png',
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wield_image = 'junglegrass_short.png',
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sunlight_propagates = true,
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paramtype = 'light',
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walkable = false,
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groups = { snappy = 3, flammable=2, junglegrass=1, flora=1 },
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sounds = default.node_sound_leaves_defaults(),
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drop = 'default:junglegrass',
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selection_box = {
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type = "fixed",
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fixed = {-0.4, -0.5, -0.4, 0.4, 0.3, 0.4},
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},
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buildable_to = true,
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})
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minetest.register_node('junglegrass:shortest', {
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description = "Jungle Grass (very short)",
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drawtype = 'plantlike',
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tiles = { 'junglegrass_shortest.png' },
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inventory_image = 'junglegrass_shortest.png',
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wield_image = 'junglegrass_shortest.png',
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sunlight_propagates = true,
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paramtype = 'light',
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walkable = false,
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groups = { snappy = 3, flammable=2, junglegrass=1, flora=1 },
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sounds = default.node_sound_leaves_defaults(),
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drop = 'default:junglegrass',
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3},
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},
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buildable_to = true,
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})
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plantslib:spawn_on_surfaces({
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spawn_delay = SPAWN_DELAY,
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spawn_plants = {"junglegrass:shortest"},
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avoid_radius = 4,
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spawn_chance = SPAWN_CHANCE,
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spawn_surfaces = {"default:dirt_with_grass", "default:cactus", "default:papyrus"},
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avoid_nodes = {"group:junglegrass", "default:junglegrass", "default:dry_shrub"},
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seed_diff = junglegrass_seed_diff,
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light_min = 5
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})
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plantslib:spawn_on_surfaces({
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spawn_delay = SPAWN_DELAY,
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spawn_plants = {"junglegrass:shortest"},
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avoid_radius = 4,
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spawn_chance = SPAWN_CHANCE*2,
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spawn_surfaces = {"default:sand"},
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avoid_nodes = {"group:junglegrass", "default:junglegrass", "default:dry_shrub"},
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seed_diff = junglegrass_seed_diff,
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light_min = 5
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})
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plantslib:spawn_on_surfaces({
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spawn_delay = SPAWN_DELAY,
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spawn_plants = {"junglegrass:shortest"},
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avoid_radius = 4,
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spawn_chance = SPAWN_CHANCE*5,
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spawn_surfaces = {"default:desert_sand"},
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avoid_nodes = {"group:junglegrass", "default:junglegrass", "default:dry_shrub"},
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seed_diff = junglegrass_seed_diff,
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light_min = 5
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})
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for i in ipairs(grasses_list) do
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plantslib:grow_plants({
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grow_delay = GROW_DELAY,
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grow_chance = GROW_CHANCE/2,
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grow_plant = grasses_list[i][1],
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grow_result = grasses_list[i][2],
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dry_early_node = "default:desert_sand",
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grow_nodes = {"default:dirt_with_grass", "default:sand", "default:desert_sand"}
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})
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end
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