forked from Wuzzy/realtest_mt5
227 lines
8.1 KiB
Lua
227 lines
8.1 KiB
Lua
default.shop = {}
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default.shop.current_shop = {}
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default.shop.formspec = {
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customer = function(pos)
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local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z
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local formspec = "size[8,9.5]"..
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"label[0,0;Customer gives (pay here !)]"..
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"list[current_player;customer_gives;0,0.5;3,2;]"..
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"label[0,2.5;Customer gets]"..
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"list[current_player;customer_gets;0,3;3,2;]"..
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"label[5,0;Owner wants]"..
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"list["..list_name..";owner_wants;5,0.5;3,2;]"..
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"label[5,2.5;Owner gives]"..
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"list["..list_name..";owner_gives;5,3;3,2;]"..
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"list[current_player;main;0,5.5;8,4;]"..
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"listring[current_player;main]"..
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"listring[current_player;customer_gives]"..
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"listring[current_player;main]"..
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"listring[current_player;customer_gets]"..
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"button[3,2;2,1;exchange;Exchange]"
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return formspec
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end,
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owner = function(pos)
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local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z
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local formspec = "size[11,12]"..
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"label[0,0;Customers gave:]"..
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"list["..list_name..";customers_gave;0,0.5;3,2;]"..
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"label[4,2.5;Your stock:]"..
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"list["..list_name..";stock;0,3;11,4;]"..
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"label[4,0;You want:]"..
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"list["..list_name..";owner_wants;4,0.5;3,2;]"..
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"label[8,0;You give:]"..
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"list["..list_name..";owner_gives;8,0.5;3,2;]"..
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"label[2.5,7;Use(E)+Place(RMB) for customer interface]"..
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"list[current_player;main;1.5,8;8,4;]"..
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"listring[current_player;main]"..
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"listring["..list_name..";stock]"..
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"listring[current_player;main]"..
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"listring["..list_name..";customers_gave]"..
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"listring[current_player;main]"..
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"listring["..list_name..";owner_wants]"..
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"listring[current_player;main]"..
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"listring["..list_name..";owner_gives]"
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return formspec
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end,
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}
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default.shop.check_privilege = function(listname,playername,meta)
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--[[if listname == "pl1" then
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if playername ~= meta:get_string("pl1") then
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return false
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elseif meta:get_int("pl1step") ~= 1 then
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return false
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end
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end
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if listname == "pl2" then
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if playername ~= meta:get_string("pl2") then
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return false
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elseif meta:get_int("pl2step") ~= 1 then
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return false
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end
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end]]
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return true
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end
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default.shop.give_inventory = function(inv,list,playername)
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player = minetest.get_player_by_name(playername)
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if player then
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for k,v in ipairs(inv:get_list(list)) do
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player:get_inventory():add_item("main",v)
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inv:remove_item(list,v)
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end
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end
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end
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default.shop.cancel = function(meta)
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--[[default.shop.give_inventory(meta:get_inventory(),"pl1",meta:get_string("pl1"))
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default.shop.give_inventory(meta:get_inventory(),"pl2",meta:get_string("pl2"))
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meta:set_string("pl1","")
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meta:set_string("pl2","")
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meta:set_int("pl1step",0)
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meta:set_int("pl2step",0)]]
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end
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default.shop.exchange = function(meta)
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--[[default.shop.give_inventory(meta:get_inventory(),"pl1",meta:get_string("pl2"))
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default.shop.give_inventory(meta:get_inventory(),"pl2",meta:get_string("pl1"))
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meta:set_string("pl1","")
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meta:set_string("pl2","")
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meta:set_int("pl1step",0)
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meta:set_int("pl2step",0)]]
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end
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shop = {}
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for i, tree_name in ipairs(realtest.registered_trees_list) do
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local tree = realtest.registered_trees[tree_name]
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local texture_plank = "trees_"..tree.name:remove_modname_prefix().."_planks.png"
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local texture_top = texture_plank.."^shop_top.png"
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local texture_side = texture_plank.."^shop_side.png"
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local texture_bottom = texture_plank.."^shop_top.png"
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local shop = {
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description = tree.description.." Shop",
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drawtype = "normal",
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tiles = {texture_top, texture_bottom, texture_side},
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drop = "money:shop_"..tree.name:remove_modname_prefix(),
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paramtype = "light",
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sunlight_propagates = false,
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groups = {oddly_breakable_by_hand=2, material=i},
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer, itemstack)
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local owner = placer:get_player_name()
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Exchange shop (owned by "..owner..")")
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meta:set_string("owner",owner)
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--[[meta:set_string("pl1","")
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meta:set_string("pl2","")]]
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local inv = meta:get_inventory()
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inv:set_size("customers_gave", 3*2)
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inv:set_size("stock", 11*4)
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inv:set_size("owner_wants", 3*2)
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inv:set_size("owner_gives", 3*2)
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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clicker:get_inventory():set_size("customer_gives", 3*2)
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clicker:get_inventory():set_size("customer_gets", 3*2)
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default.shop.current_shop[clicker:get_player_name()] = pos
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local meta = minetest.get_meta(pos)
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if clicker:get_player_name() == meta:get_string("owner") and not clicker:get_player_control().aux1 then
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minetest.show_formspec(clicker:get_player_name(),"money:shop_formspec",default.shop.formspec.owner(pos))
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else
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minetest.show_formspec(clicker:get_player_name(),"money:shop_formspec",default.shop.formspec.customer(pos))
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end
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if player:get_player_name() ~= meta:get_string("owner") then return 0 end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if player:get_player_name() ~= meta:get_string("owner") then return 0 end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if player:get_player_name() ~= meta:get_string("owner") then return 0 end
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return stack:get_count()
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end,
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can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("stock") and inv:is_empty("customers_gave") and inv:is_empty("owner_wants") and inv:is_empty("owner_gives")
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end
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}
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minetest.register_node("money:shop_"..tree.name:remove_modname_prefix(), shop)
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minetest.register_craft({
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output = "money:shop_"..tree.name:remove_modname_prefix(),
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recipe = {
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{tree.name.."_plank","default:sign_wall",tree.name.."_plank"},
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{tree.name.."_plank",tree.name.."_chest_locked",tree.name.."_plank"},
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{tree.name.."_plank",tree.name.."_plank",tree.name.."_plank"},
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}
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})
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end
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minetest.register_on_player_receive_fields(function(sender, formname, fields)
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if formname == "money:shop_formspec" and fields.exchange ~= nil and fields.exchange ~= "" then
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local name = sender:get_player_name()
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local pos = default.shop.current_shop[name]
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local meta = minetest.get_meta(pos)
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if meta:get_string("owner") == name then
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minetest.chat_send_player(name,"This is your own shop, you can't exchange to yourself !")
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else
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local minv = meta:get_inventory()
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local pinv = sender:get_inventory()
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local invlist_tostring = function(invlist)
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local out = {}
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for i, item in pairs(invlist) do
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out[i] = item:to_string()
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end
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return out
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end
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local wants = minv:get_list("owner_wants")
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local gives = minv:get_list("owner_gives")
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if wants == nil or gives == nil then return end -- do not crash the server
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-- Check if we can exchange
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local can_exchange = true
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local owners_fault = false
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for i, item in pairs(wants) do
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if not pinv:contains_item("customer_gives",item) then
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can_exchange = false
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end
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end
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for i, item in pairs(gives) do
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if not minv:contains_item("stock",item) then
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can_exchange = false
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owners_fault = true
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end
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end
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if can_exchange then
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for i, item in pairs(wants) do
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pinv:remove_item("customer_gives",item)
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minv:add_item("customers_gave",item)
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end
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for i, item in pairs(gives) do
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minv:remove_item("stock",item)
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pinv:add_item("customer_gets",item)
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end
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minetest.chat_send_player(name,"Exchanged!")
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else
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if owners_fault then
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minetest.chat_send_player(name,"Exchange can not be done, contact the shop owner.")
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else
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minetest.chat_send_player(name,"Exchange can not be done, check if you put in all items !")
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end
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end
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end
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end
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end)
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