realtest_mt5/mods/item_drop/init.lua

79 lines
2.6 KiB
Lua

local PICKUP_TIMER = 0.75
minetest.register_globalstep(function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
local pos = player:get_pos()
pos.y = pos.y+0.5
local inv = player:get_inventory()
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
local lua = object:get_luaentity()
if not object:is_player() and lua and lua.name == "__builtin:item" then
if lua.timer and lua.timer >= PICKUP_TIMER and inv and inv:room_for_item("main", ItemStack(lua.itemstring)) then
inv:add_item("main", ItemStack(lua.itemstring))
if lua.itemstring ~= "" then
minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(),
gain = 0.4,
})
end
object:get_luaentity().itemstring = ""
object:remove()
end
end
end
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if object:get_luaentity().collect then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
local pos1 = pos
pos1.y = pos1.y+0.2
local pos2 = object:get_pos()
local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
vec.x = vec.x*3
vec.y = vec.y*3
vec.z = vec.z*3
object:set_velocity(vec)
object:get_luaentity().physical_state = false
object:get_luaentity().object:set_properties({
physical = false
})
minetest.after(1, function(args)
local lua = object:get_luaentity()
if object == nil or lua == nil or lua.itemstring == nil or lua.timer == nil or lua.timer < PICKUP_TIMER then
return
end
if inv:room_for_item("main", ItemStack(lua.itemstring)) then
inv:add_item("main", ItemStack(lua.itemstring))
if lua.itemstring ~= "" then
minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(),
gain = 0.4,
})
end
object:get_luaentity().itemstring = ""
object:remove()
else
object:set_velocity({x=0,y=0,z=0})
object:get_luaentity().physical_state = true
object:get_luaentity().object:set_properties({
physical = true
})
end
end, {player, object})
end
end
end
end
end
end
end)
if minetest.settings:get("log_mods") then
minetest.log("verbose", "item_drop loaded")
end