forked from Wuzzy/realtest_mt5
61 lines
1.6 KiB
Lua
61 lines
1.6 KiB
Lua
if minetest.settings:get_bool("creative_mode") then
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function minetest.handle_node_drops(pos, drops, digger)
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if not digger or not digger:is_player() then
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return
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end
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local inv = digger:get_inventory()
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if inv then
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for _,item in ipairs(drops) do
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item = ItemStack(item):get_name()
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if not inv:contains_item("main", item) then
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inv:add_item("main", item)
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end
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end
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end
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end
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else
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function minetest.handle_node_drops(pos, drops, digger)
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local function drop(item)
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local count = ItemStack(item):get_count()
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local name = ItemStack(item):get_name()
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for i=1,count do
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local obj = minetest.add_item(pos, name)
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if obj ~= nil then
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obj:get_luaentity().collect = true
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local k = 1
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if name == "default:cobble" then
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k = math.random(3,6)
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end
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local x = math.random(1, 5)/k
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)/k
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:set_velocity({x=1/x, y=obj:get_velocity().y, z=1/z})
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end
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end
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end
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local function drop_all()
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for _, item in ipairs(drops) do
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drop(item)
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end
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end
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if ALWAYS_DROP_NODES_AS_ITEMS and minetest.get_item_group(minetest.get_node(pos).name, "drop_on_dig") == 1 then
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drop_all()
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elseif digger and digger:get_inventory() then
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for _, dropped_item in ipairs(drops) do
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if digger:get_inventory():room_for_item("main", dropped_item) then
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digger:get_inventory():add_item("main", dropped_item)
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else
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drop(dropped_item)
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end
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end
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else
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drop_all()
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end
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end
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end
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