forked from Wuzzy/realtest_mt5
417 lines
14 KiB
Lua
417 lines
14 KiB
Lua
local decor_minerals = {
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{"malachite", "Malachite"},
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{"cinnabar", "Cinnabar"},
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{"gypsum", "Gypsum"},
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{"jet", "Jet"},
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{"lazurite", "Lazurite"},
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{"olivine", "Olivine"},
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{"petrified_wood", "Petrified Wood"},
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{"satinspar", "Satinspar"},
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{"selenite", "Selenite"},
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{"serpentine", "Serpentine"}
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}
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local pyr_cbox = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.3, 0.5},
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{-0.4, -0.3, -0.4, 0.4, -0.1, 0.4},
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{-0.3, -0.1, -0.3, 0.3, 0.1, 0.3},
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{-0.2, 0.1, -0.2, 0.2, 0.3, 0.2},
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{-0.1, 0.3, -0.1, 0.1, 0.5, 0.1},
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},
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}
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local bowl_cbox = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
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}
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local casket_cbox = {
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type = "fixed",
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fixed = { -6/16, -8/16, -5/16, 6/16, 0, 5/16 }
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}
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for _, mineral in ipairs(decor_minerals) do
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minetest.register_node("decorations:"..mineral[1].."_block", {
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description = mineral[2].." Block",
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tiles = {"decorations_"..mineral[1]..".png"},
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particle_image = {"minerals_"..mineral[1]..".png"},
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drop = "minerals:"..mineral[1].." 4",
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groups = {cracky=3,drop_on_dig=1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("decorations:"..mineral[1].."_pyramid", {
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description = mineral[2].." Pyramid",
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drawtype = "mesh",
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mesh = "decorations_pyramid.obj",
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selection_box = pyr_cbox,
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collision_box = pyr_cbox,
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paramtype = "light",
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tiles = {"decorations_"..mineral[1]..".png"},
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particle_image = {"minerals_"..mineral[1]..".png"},
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groups = {cracky = 3},
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sounds = default.node_sound_stone_defaults(),
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})
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for i, tree_name in ipairs(realtest.registered_trees_list) do
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local tree = realtest.registered_trees[tree_name]
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minetest.register_node("decorations:"..mineral[1].."_table_"..i, {
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description = mineral[2].." "..tree.description.." Table",
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drawtype = "mesh",
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mesh = "decorations_table.obj",
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paramtype = "light",
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tiles = {
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"decorations_"..mineral[1]..".png",
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tree.textures.planks
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},
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groups = {cracky=3, oddly_breakable_by_hand = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_craft({
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output = "decorations:"..mineral[1].."_table_"..i,
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recipe = {
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{"minerals:"..mineral[1],"minerals:"..mineral[1],"minerals:"..mineral[1]},
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{tree.name.."_plank","",tree.name.."_plank"},
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{tree.name.."_plank","",tree.name.."_plank"},
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}
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})
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end
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minetest.register_node("decorations:"..mineral[1].."_casket", {
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description = mineral[2].." Casket",
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drawtype = "mesh",
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mesh = "decorations_casket.obj",
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tiles = {
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"decorations_"..mineral[1]..".png",
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"decorations_"..mineral[1].."_casket_front.png"
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},
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paramtype = "light",
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paramtype2 = "facedir",
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selection_box = casket_cbox,
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collision_box = casket_cbox,
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groups = {snappy=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,8]"..
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"list[current_name;main;1,0.5;6,3;]"..
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"list[current_player;main;0,4;8,4;]"..
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"listring[]")
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meta:set_string("infotext", mineral[2].." Casket")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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})
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minetest.register_node("decorations:"..mineral[1].."_chest", {
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description = mineral[2].." Chest",
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tiles = {"decorations_"..mineral[1].."_chest_top.png", "decorations_"..mineral[1].."_chest_top.png", "decorations_"..mineral[1].."_chest_side.png",
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"decorations_"..mineral[1].."_chest_side.png", "decorations_"..mineral[1].."_chest_side.png", "decorations_"..mineral[1].."_chest_front.png"},
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paramtype2 = "facedir",
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groups = {snappy=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,9]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]"..
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"listring[]")
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meta:set_string("infotext", mineral[2].." Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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})
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local function has_locked_chest_privilege(meta, player)
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if player:get_player_name() ~= meta:get_string("owner") then
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return false
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end
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return true
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end
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minetest.register_node("decorations:"..mineral[1].."_chest_locked", {
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description = mineral[2].." Locked Chest",
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tiles = {"decorations_"..mineral[1].."_chest_top.png", "decorations_"..mineral[1].."_chest_top.png", "decorations_"..mineral[1].."_chest_side.png",
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"decorations_"..mineral[1].."_chest_side.png", "decorations_"..mineral[1].."_chest_side.png", "decorations_"..mineral[1].."_chest_lock.png"},
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", mineral[2].." Locked Chest (owned by "..
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meta:get_string("owner")..")")
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", mineral[2].." Locked Chest")
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main") and player:get_player_name() == meta:get_string("owner")
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return stack:get_count()
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in locked chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to locked chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from locked chest at "..minetest.pos_to_string(pos))
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end,
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on_rightclick = function(pos, node, clicker)
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local meta = minetest.get_meta(pos)
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if has_locked_chest_privilege(meta, clicker) then
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local pos = pos.x .. "," .. pos.y .. "," ..pos.z
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minetest.show_formspec(clicker:get_player_name(),
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"decorations:locked_chest",
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"size[8,9]"..
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"list[nodemeta:".. pos .. ";main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]"..
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"listring[]")
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end
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end,
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})
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minetest.register_node("decorations:"..mineral[1].."_cylinder", {
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description = mineral[2].." Cylinder",
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drawtype = "mesh",
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mesh = "decorations_cylinder.obj",
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paramtype = "light",
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tiles = {"decorations_"..mineral[1]..".png"},
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particle_image = {"minerals_"..mineral[1]..".png"},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("decorations:"..mineral[1].."_vase", {
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description = mineral[2].." Vase",
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drawtype = "mesh",
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mesh = "decorations_vase.obj",
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paramtype = "light",
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tiles = {"decorations_"..mineral[1]..".png"},
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groups = {cracky=3, oddly_breakable_by_hand = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("decorations:"..mineral[1].."_bowl", {
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description = mineral[2].." Bowl",
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drawtype = "mesh",
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mesh = "decorations_bowl.obj",
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selection_box = bowl_cbox,
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collision_box = bowl_cbox,
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paramtype = "light",
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tiles = {"decorations_"..mineral[1]..".png"},
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groups = {cracky=3, oddly_breakable_by_hand = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("decorations:"..mineral[1].."_bowl_with_coals", {
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description = mineral[2].." Bowl With Coals",
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drawtype = "mesh",
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mesh = "decorations_bowl_with_coals.obj",
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selection_box = bowl_cbox,
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collision_box = bowl_cbox,
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paramtype = "light",
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light_source = 14,
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tiles = {
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{name="decorations_coals.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
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"decorations_"..mineral[1]..".png"
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},
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groups = {cracky=3, oddly_breakable_by_hand = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_craft({
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output = "decorations:"..mineral[1].."_casket",
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recipe = {
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{"minerals:"..mineral[1],"minerals:"..mineral[1],"minerals:"..mineral[1]},
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{"minerals:"..mineral[1],"minerals:"..mineral[1],"minerals:"..mineral[1]},
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}
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})
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minetest.register_craft({
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output = "decorations:"..mineral[1].."_chest 2",
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recipe = {
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{"minerals:"..mineral[1],"minerals:"..mineral[1],"minerals:"..mineral[1]},
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{"minerals:"..mineral[1],"","minerals:"..mineral[1]},
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{"minerals:"..mineral[1],"minerals:"..mineral[1],"minerals:"..mineral[1]},
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}
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})
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minetest.register_craft({
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type = "shapeless",
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output = "decorations:"..mineral[1].."_chest_locked",
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recipe = {"group:lock","decorations:"..mineral[1].."_chest"}
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})
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minetest.register_craft({
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output = "decorations:"..mineral[1].."_block",
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recipe = {
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{"minerals:"..mineral[1],"minerals:"..mineral[1]},
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{"minerals:"..mineral[1],"minerals:"..mineral[1]},
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}
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})
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realtest.register_stair("decorations:"..mineral[1].."_block",mineral[2].." Stair",nil,nil,nil,nil,"minerals:"..mineral[1].." 3")
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realtest.register_slab("decorations:"..mineral[1].."_block",mineral[2].." Slab",nil,nil,nil,nil,"minerals:"..mineral[1].." 2")
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minetest.register_craft({
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output = "decorations:"..mineral[1].."_block_slab",
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recipe = {
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{"minerals:"..mineral[1],"minerals:"..mineral[1]},
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},
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})
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minetest.register_craft({
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output = "decorations:"..mineral[1].."_block_stair",
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recipe = {
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{"minerals:"..mineral[1],""},
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{"minerals:"..mineral[1],"minerals:"..mineral[1]},
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},
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})
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minetest.register_craft({
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output = "decorations:"..mineral[1].."_block_stair",
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recipe = {
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{"","minerals:"..mineral[1]},
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{"minerals:"..mineral[1],"minerals:"..mineral[1]},
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},
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})
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minetest.register_craft({
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output = "decorations:"..mineral[1].."_pyramid",
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recipe = {
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{"","minerals:"..mineral[1],""},
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{"minerals:"..mineral[1],"minerals:"..mineral[1],"minerals:"..mineral[1]},
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}
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})
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minetest.register_craft({
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output = "decorations:"..mineral[1].."_cylinder",
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recipe = {
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{"","minerals:"..mineral[1],""},
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{"minerals:"..mineral[1],"minerals:"..mineral[1],"minerals:"..mineral[1]},
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{"","minerals:"..mineral[1],""},
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}
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})
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minetest.register_craft({
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output = "decorations:"..mineral[1].."_vase",
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recipe = {
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{"minerals:"..mineral[1],"","minerals:"..mineral[1]},
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{"","minerals:"..mineral[1],""},
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{"","minerals:"..mineral[1],""},
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}
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})
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minetest.register_craft({
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output = "decorations:"..mineral[1].."_bowl",
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recipe = {
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{"minerals:"..mineral[1],"","minerals:"..mineral[1]},
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{"","minerals:"..mineral[1],""},
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}
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})
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minetest.register_craft({
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output = "decorations:"..mineral[1].."_bowl_with_coals",
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recipe = {
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{"minerals:charcoal"},
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{"decorations:"..mineral[1].."_bowl"},
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}
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})
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minetest.register_craft({
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output = "decorations:"..mineral[1].."_bowl_with_coals",
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recipe = {
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{"minerals:bituminous_coal"},
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{"decorations:"..mineral[1].."_bowl"},
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}
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})
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minetest.register_craft({
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output = "decorations:"..mineral[1].."_bowl_with_coals",
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recipe = {
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{"minerals:lignite"},
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{"decorations:"..mineral[1].."_bowl"},
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}
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})
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minetest.register_craft({
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output = "decorations:"..mineral[1].."_bowl_with_coals",
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recipe = {
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{"minerals:anthracite"},
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{"decorations:"..mineral[1].."_bowl"},
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}
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})
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end
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for i, tree_name in ipairs(realtest.registered_trees_list) do
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local tree = realtest.registered_trees[tree_name]
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minetest.register_node("decorations:bookshelf_"..tree.name:remove_modname_prefix(), {
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description = tree.description.." Bookshelf",
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tiles = {tree.textures.planks, tree.textures.planks, tree.textures.planks.."^decorations_bookshelf.png"},
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groups = {bookshelf=1,snappy=2,choppy=3,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = "decorations:bookshelf_"..tree.name:remove_modname_prefix(),
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recipe = {
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{tree.name.."_plank", tree.name.."_plank", tree.name.."_plank"},
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{"default:book", "default:book", tree.name.."_plank"},
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{tree.name.."_plank", tree.name.."_plank", tree.name.."_plank"},
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}
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})
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end
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