realtest_mt5/mods/tnt/init.lua

277 lines
7.1 KiB
Lua

local destroy = function(pos)
local nodename = minetest.get_node(pos).name
if nodename ~= "air" then
minetest.remove_node(pos)
minetest.check_for_falling(pos)
if minetest.registered_nodes[nodename].groups.flammable ~= nil then
minetest.set_node(pos, {name="fire:basic_flame"})
return
end
local drop = minetest.get_node_drops(nodename, "")
for _,item in ipairs(drop) do
if type(item) == "string" then
local obj = minetest.add_item(pos, item)
if obj == nil then
return
end
obj:get_luaentity().collect = true
obj:set_acceleration({x=0, y=-10, z=0})
obj:set_velocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
else
for i=1,item:get_count() do
local obj = minetest.add_item(pos, item:get_name())
if obj == nil then
return
end
obj:get_luaentity().collect = true
obj:set_acceleration({x=0, y=-10, z=0})
obj:set_velocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
end
end
end
end
end
local boom
boom = function(pos, time)
minetest.after(time, function(pos)
if minetest.get_node(pos).name ~= "tnt:tnt_burning" then
return
end
minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64}, true)
minetest.set_node(pos, {name="tnt:boom"})
minetest.after(0.5, function(pos)
minetest.remove_node(pos)
end, {x=pos.x, y=pos.y, z=pos.z})
local objects = minetest.get_objects_inside_radius(pos, 3)
for _,obj in ipairs(objects) do
if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
local obj_p = obj:get_pos()
local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
local damage = (80*0.5^dist)*2
obj:punch(obj, 1.0, {
full_punch_interval=1.0,
damage_groups = {
fleshy=7,
snappy=7
},
-- groupcaps={
-- fleshy={times={[1]=1/damage, [2]=1/damage, [3]=1/damage}},
-- snappy={times={[1]=1/damage, [2]=1/damage, [3]=1/damage}},
-- }
}, nil)
end
end
for dx=-1,1 do
for dz=-1,1 do
for dy=1,-1,-1 do
pos.x = pos.x+dx
pos.y = pos.y+dy
pos.z = pos.z+dz
local node = minetest.get_node(pos)
if node.name == "tnt:tnt" or node.name == "tnt:tnt_burning" then
minetest.set_node(pos, {name="tnt:tnt_burning"})
boom({x=pos.x, y=pos.y, z=pos.z}, 0)
elseif node.name == "fire:basic_flame" or string.find(node.name, "default:water_") or string.find(node.name, "default:lava_") or node.name == "tnt:boom" then
else
if math.abs(dx)<2 and math.abs(dy)<2 and math.abs(dz)<2 then
if minetest.get_node(pos).name ~= "default:obsidian" then
destroy(pos)
end
else
if math.random(1,5) <= 4 then
if minetest.get_node(pos).name ~= "default:obsidian" then
destroy(pos)
end
end
end
end
pos.x = pos.x-dx
pos.y = pos.y-dy
pos.z = pos.z-dz
end
end
end
end, pos)
end
minetest.register_node("tnt:tnt", {
description = "Gunpowder Keg",
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-3/16,-8/16,-3/16,3/16,0/16,3/16},
},
},
tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
use_texture_alpha = "clip",
groups = {dig_immediate=2, mesecon=2, falling_node=1},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.sound_play("tnt_ignite", {pos=pos}, true)
minetest.set_node(pos, {name="tnt:tnt_burning"})
boom(pos, 4)
end
end,
on_timer = function(pos,elapsed)
minetest.set_node(pos, {name="tnt:tnt_burning"})
boom(pos, 0)
end,
mesecons = {
effector = {
action_on = function(pos, node)
minetest.set_node(pos, {name="tnt:tnt_burning"})
boom(pos, 0)
end
},
},
})
minetest.register_node("tnt:tnt_burning", {
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-3/16,-8/16,-3/16,3/16,0/16,3/16},
},
},
tiles = {"tnt_top_burning.png", "tnt_bottom.png", "tnt_side.png"},
use_texture_alpha = "clip",
light_source = 5,
drop = "",
groups = {falling_node=1},
sounds = default.node_sound_wood_defaults(),
on_timer = function(pos,elapsed)
minetest.set_node(pos, {name="tnt:tnt_burning"})
boom(pos, 0)
end,
})
minetest.register_node("tnt:boom", {
drawtype = "plantlike",
tiles = {"tnt_boom.png"},
inventory_image = "tnt_boom.png",
wield_image = "tnt_boom.png",
pointable = false,
buildable_to = true,
light_source = minetest.LIGHT_MAX,
paramtype = "light",
walkable = false,
drop = "",
groups = {dig_immediate=3},
})
burn = function(pos)
if minetest.get_node(pos).name == "tnt:tnt" then
minetest.sound_play("tnt_ignite", {pos=pos}, true)
minetest.set_node(pos, {name="tnt:tnt_burning"})
boom(pos, 1)
return
end
if minetest.get_node(pos).name ~= "tnt:gunpowder" then
return
end
minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2}, true)
minetest.set_node(pos, {name="tnt:gunpowder_burning"})
minetest.after(1, function(pos)
if minetest.get_node(pos).name ~= "tnt:gunpowder_burning" then
return
end
minetest.after(0.5, function(pos)
minetest.remove_node(pos)
end, {x=pos.x, y=pos.y, z=pos.z})
for dx=-1,1 do
for dz=-1,1 do
for dy=-1,1 do
pos.x = pos.x+dx
pos.y = pos.y+dy
pos.z = pos.z+dz
if not (math.abs(dx) == 1 and math.abs(dz) == 1) then
if dy == 0 then
burn({x=pos.x, y=pos.y, z=pos.z})
else
if math.abs(dx) == 1 or math.abs(dz) == 1 then
burn({x=pos.x, y=pos.y, z=pos.z})
end
end
end
pos.x = pos.x-dx
pos.y = pos.y-dy
pos.z = pos.z-dz
end
end
end
end, pos)
end
if minetest.settings:get("log_mods") then
minetest.log("verbose", "tnt loaded")
end
minetest.register_abm({
nodenames = {"tnt:tnt_burning"},
interval = 4,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local ntimer = minetest.get_node_timer(pos)
ntimer:start(1)
end,
})
minetest.register_craftitem("tnt:gunpowder", {
description = "Gunpowder",
inventory_image = "tnt_gunpowder.png",
wield_image = "tnt_gunpowder.png",
})
local tree = {}
tree.types = {
{"ash"},
{"aspen"},
{"birch"},
{"maple"},
{"chestnut"},
{"pine"},
{"spruce"}
}
for _, row in ipairs(tree.types) do
local name = row[1]
minetest.register_craft({
output = "tnt:tnt",
recipe = {
{"trees:"..name.."_plank", "trees:"..name.."_plank", "trees:"..name.."_plank"},
{"trees:"..name.."_plank", "tnt:gunpowder", "trees:"..name.."_plank"},
{"trees:"..name.."_plank", "trees:"..name.."_plank", "trees:"..name.."_plank"},
}
})
end
minetest.register_craft({
output = "tnt:gunpowder",
recipe = {
{"minerals:charcoal","minerals:saltpeter","minerals:charcoal"},
{"minerals:saltpeter","minerals:sulfur","minerals:saltpeter"},
{"minerals:charcoal","minerals:saltpeter","minerals:charcoal"},
}
})