bonfire = {} bonfire.formspec = "size[8,9]".. "image[2,2;1,1;default_furnace_fire_bg.png]".. "list[current_name;fuel;2,3;1,1;]".. "list[current_name;src;2,1;1,1;]".. "list[current_name;dst;5,1;2,1;]".. "list[current_player;main;0,5;8,4;]".. "image[3.5,1;1,1;furnace_arrow.png^[transformR90]".. "listring[current_player;main]".. "listring[current_name;src]".. "listring[current_player;main]".. "listring[current_name;dst]".. "listring[current_player;main]".. "listring[current_name;fuel]" realtest.bonfire_fuels = {} function realtest.add_bonfire_fuel(fuel) if fuel then table.insert(realtest.bonfire_fuels, fuel) end end realtest.add_bonfire_fuel("default:cactus") realtest.add_bonfire_fuel("default:papyrus") realtest.add_bonfire_fuel("default:torch") realtest.add_bonfire_fuel("default:sign_wall") realtest.add_bonfire_fuel("ores:peat") realtest.add_bonfire_fuel("minerals:charcoal") minetest.register_node("bonfire:self", { description = "Bonfire", tiles = {"bonfire_top.png", "bonfire_bottom.png", "bonfire_side.png"}, particle_image = {"bonfire_bottom.png"}, drawtype = "nodebox", paramtype = "light", walkable = false, node_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.5,0.5,-0.45,0.5}, }, }, selection_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.5,0.5,-0.45,0.5}, }, }, drop = "", groups = {crumbly=3, oddly_breakable_by_hand=1, not_in_creative_inventory=1}, sounds = default.node_sound_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", bonfire.formspec) meta:set_string("infotext", "Bonfire") meta:set_int("active", 0) local inv = meta:get_inventory() inv:set_size("fuel", 1) inv:set_size("src", 1) inv:set_size("dst", 2) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if inv:is_empty("fuel") and inv:is_empty("src") and inv:is_empty("dst") then return true end return false end, }) minetest.register_node("bonfire:self_active", { description = "Bonfire", tiles = {"bonfire_top_active.png", "bonfire_bottom.png", {name="bonfire_flame.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.8}}, }, particle_image = {"bonfire_bottom.png"}, drawtype = "nodebox", paramtype = "light", damage_per_second = 6, walkable = false, node_box = { type = "fixed", fixed = { {-0.5,-0.45001,-0.5,0.5,-0.45,0.5},--Base {-5/16, -8/16, -3/16, 5/16, 8/16, -3/16},--Fire {-5/16, -8/16, 3/16, 5/16, 8/16, 3/16},--Fire {-3/16, -8/16, -5/16, -3/16, 8/16, 5/16},--Fire {3/16, -8/16, -5/16, 3/16, 8/16, 5/16},--Fire }, }, selection_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.5,0.5,-0.45,0.5}, }, }, light_source = 12, drop = "", groups = {igniter=1,crumbly=3, not_in_creative_inventory=1,fires=1}, sounds = default.node_sound_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", bonfire.formspec) meta:set_string("infotext", "Bonfire") meta:set_int("active", 0) local inv = meta:get_inventory() inv:set_size("fuel", 1) inv:set_size("src", 1) inv:set_size("dst", 2) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if inv:is_empty("fuel") and inv:is_empty("src") and inv:is_empty("dst") then return true end return false end, on_destruct = function(pos) local meta = minetest.get_meta(pos) if meta:get_int("sound_play") == 1 then minetest.sound_stop(meta:get_int("sound_handle")) meta:set_int("sound_play", 0) end end, }) minetest.register_abm({ nodenames = {"bonfire:self","bonfire:self_active"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.get_meta(pos) for i, name in ipairs({ "fuel_totaltime", "fuel_time", "src_totaltime", "src_time" }) do if meta:get_string(name) == "" then meta:set_float(name, 0.0) end end if meta:get_int("active") == 1 then local inv = meta:get_inventory() local srclist = inv:get_list("src") local cooked = nil if srclist then cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) end local was_active = false if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then was_active = true meta:set_float("fuel_time", meta:get_float("fuel_time") + 1) meta:set_float("src_time", meta:get_float("src_time") + 1) if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then -- check if there's room for output in "dst" list if inv:room_for_item("dst",cooked.item) then -- Put result in "dst" list inv:add_item("dst", cooked.item) -- take stuff from "src" list local srcstack = inv:get_stack("src", 1) srcstack:take_item() inv:set_stack("src", 1, srcstack) --else --minetest.log("action", "Could not insert '"..cooked.item.."'") end meta:set_string("src_time", 0) end end if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then local percent = math.floor(meta:get_float("fuel_time") / meta:get_float("fuel_totaltime") * 100) meta:set_string("infotext","Bonfire active: "..percent.."%") hacky_swap_node(pos,"bonfire:self_active") if meta:get_int("sound_play") ~= 1 then meta:set_int("sound_handle", minetest.sound_play("bonfire_burning", {pos=pos, max_hear_distance = 4,loop=true,gain=0.8})) meta:set_int("sound_play", 1) end meta:set_string("formspec", "size[8,9]".. "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:".. (100-percent)..":default_furnace_fire_fg.png]".. "list[current_name;fuel;2,3;1,1;]".. "list[current_name;src;2,1;1,1;]".. "list[current_name;dst;5,1;2,1;]".. "list[current_player;main;0,5;8,4;]".. "image[3.5,1;1,1;furnace_arrow.png^[transformR90]".. "listring[current_player;main]".. "listring[current_name;src]".. "listring[current_player;main]".. "listring[current_name;dst]".. "listring[current_player;main]".. "listring[current_name;fuel]") return end local fuel = nil local cooked = nil local fuellist = inv:get_list("fuel") local srclist = inv:get_list("src") if srclist then cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) end if fuellist then fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) if fuel and not table.contains(realtest.bonfire_fuels, inv:get_stack("fuel", 1):get_name()) then fuel.time = 0 end end if fuel.time <= 0 then meta:set_string("infotext","Bonfire out of fuel") hacky_swap_node(pos,"bonfire:self") meta:set_string("formspec", bonfire.formspec) meta:set_int("active", 0) meta:set_int("sound_play", 0) return end meta:set_string("fuel_totaltime", fuel.time) meta:set_string("fuel_time", 0) local stack = inv:get_stack("fuel", 1) stack:take_item() inv:set_stack("fuel", 1, stack) end end, }) minetest.register_lbm({ label = "Reset bonfire sound", name = "bonfire:reset_sound", nodenames = { "bonfire:self_active" }, run_at_every_load = true, action = function(pos, node) local meta = minetest.get_meta(pos) if meta and meta:get_int("sound_play") == 1 then meta:set_int("sound_play", 0) end end, })