scribing_table = {} realtest.registered_instrument_plans = {} function realtest.register_instrument_plan(name, PlanDef) if PlanDef.bitmap then local plan = { name = name, description = PlanDef.description or "Plan", bitmap = PlanDef.bitmap, inventory_image = PlanDef.inventory_image or "scribing_table_plan.png", paper = PlanDef.paper or "default:paper" } minetest.register_craftitem(name, { description = plan.description, inventory_image = plan.inventory_image, }) table.insert(realtest.registered_instrument_plans, plan) end end realtest.register_instrument_plan("scribing_table:plan_axe", { description = "Axe Plan", inventory_image = "scribing_table_plan.png^(instruments_axe_copper.png^[transformR90)", bitmap = {0,1,0,0,0, 1,1,1,1,0, 1,1,1,1,1, 1,1,1,1,0, 0,1,0,0,0,} }) realtest.register_instrument_plan("scribing_table:plan_hammer", { description = "Hammer Plan", inventory_image = "scribing_table_plan.png^(instruments_hammer_copper.png^[transformR90)", bitmap = {1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1, 0,0,1,0,0, 0,0,0,0,0,} }) realtest.register_instrument_plan("scribing_table:plan_pick", { description = "Pick Plan", inventory_image = "scribing_table_plan.png^instruments_pick_copper.png", bitmap = {0,1,1,1,0, 1,0,0,0,1, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,} }) realtest.register_instrument_plan("scribing_table:plan_shovel", { description = "Shovel Plan", inventory_image = "scribing_table_plan.png^(instruments_shovel_copper.png^[transformR90)", bitmap = {0,1,1,1,0, 0,1,1,1,0, 0,1,1,1,0, 0,1,1,1,0, 0,0,1,0,0,} }) realtest.register_instrument_plan("scribing_table:plan_spear", { description = "Spear Plan", inventory_image = "scribing_table_plan.png^instruments_spear_copper.png", bitmap = {1,1,0,0,0, 1,1,1,0,0, 0,1,0,0,0, 0,0,0,0,0, 0,0,0,0,0,} }) realtest.register_instrument_plan("scribing_table:plan_sword", { description = "Sword Plan", inventory_image = "scribing_table_plan.png^(instruments_sword_copper.png^[transformR90)", bitmap = {0,0,0,1,1, 0,0,1,1,1, 0,1,1,1,0, 0,1,1,0,0, 1,0,0,0,0,} }) realtest.register_instrument_plan("scribing_table:plan_bucket", { description = "Bucket Plan", inventory_image = "instruments_bucket_copper.png^scribing_table_plan.png", bitmap = {1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0,} }) realtest.register_instrument_plan("scribing_table:plan_chisel", { description = "Chisel Plan", inventory_image = "scribing_table_plan.png^instruments_chisel_copper.png", bitmap = {0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0,} }) realtest.register_instrument_plan("scribing_table:plan_lock", { description = "Lock Plan", inventory_image = "scribing_table_plan.png^metals_copper_lock.png", bitmap = {0,1,1,1,0, 0,1,0,1,0, 0,1,1,1,0, 0,1,1,1,0, 0,1,1,1,0,} }) realtest.register_instrument_plan("scribing_table:plan_saw", { description = "Saw Plan", inventory_image = "scribing_table_plan.png^instruments_saw_copper.png", bitmap = {1,1,0,0,0, 1,1,1,0,0, 0,1,1,1,0, 0,1,1,1,1, 0,0,0,1,1,} }) realtest.register_instrument_plan("scribing_table:stonebricks", { description = "Stonebricks Plan", inventory_image = "default_stone_bricks.png^scribing_table_plan.png", bitmap = {1,1,1,1,1, 1,0,0,0,1, 1,1,1,1,1, 1,0,1,0,1, 1,1,1,1,1,} }) realtest.register_instrument_plan("scribing_table:plan_hatch", { description = "Hatch Plan", inventory_image = "hatches_copper_hatch.png^scribing_table_plan.png", bitmap = {1,1,1,1,1, 1,0,1,0,1, 1,1,1,1,1, 1,0,1,0,1, 1,1,1,1,1,} }) local function check_recipe(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() for _, plan in pairs(realtest.registered_instrument_plans) do local paperstack, res_craft = inv:get_stack("paper", 1) if paperstack:get_name() == plan.paper then local f = true for j = 1,25 do local dye = inv:get_stack("dye", j) if (minetest.registered_items[dye:get_name()].groups["dye"] == 1 and plan.bitmap[j] == 0) or (minetest.registered_items[dye:get_name()].groups["dye"] == nil and plan.bitmap[j] == 1) then f = false break end end if f then if inv:room_for_item("res", plan.name) then paperstack:take_item() inv:set_stack("paper", 1, paperstack) for i=1,25 do local dye = inv:get_stack("dye",i) dye:take_item() inv:set_stack("dye", i, dye) end inv:add_item("res", plan.name) end break end end end end for i, tree_name in ipairs(realtest.registered_trees_list) do local tree = realtest.registered_trees[tree_name] minetest.register_node("scribing_table:scribing_table_"..tree.name:remove_modname_prefix(), { description = tree.description.." Scribing Table", tiles = {tree.textures.planks.."^scribing_table_top.png", tree.textures.planks, tree.textures.planks.."^scribing_table_side.png"}, drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.5,0.5,0.3,0.5}, }, }, selection_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.5,0.5,0.3,0.5}, }, }, groups = {oddly_breakable_by_hand=3, dig_immediate=2}, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,10]".. "button_exit[7.2,3.0;1,0.5;quit;Exit]".. "button[5.5,4.8;1,0.5;guide;Guide]".. "label[6.5,0.1;Paper:]".. "list[current_name;paper;6.5,0.5;1,1;]".. "label[0.5,0.1;Dyes for the scripture (color does not matter):]".. "list[current_name;dye;0.5,0.5;5,5;]".. "label[6.5,5.3;Output]".. "list[current_name;res;6.5,4.5;1,1;]".. "image[5.5,1.5;2,3.4;scribing_table_arrow.png]".. "list[current_player;main;0,6;8,4;]" ) meta:set_string("infotext", "Scribing Table") local inv = meta:get_inventory() inv:set_size("paper", 1) inv:set_size("dye", 25) inv:set_size("res", 1) end, on_metadata_inventory_move = function(pos, from_list, from_index,to_list, to_index, count, player) check_recipe(pos) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) check_recipe(pos) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) check_recipe(pos) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if inv:is_empty("paper") and inv:is_empty("dye") and inv:is_empty("res") then return true end return false end, on_receive_fields = function(pos, formname, fields, sender) if( fields and fields.guide and sender ) then realtest.show_craft_guide_scribing_table( sender, "realtest:craft_guide_scribing_table", fields); end end, }) minetest.register_craft({ output = "scribing_table:scribing_table_"..tree.name:remove_modname_prefix(), recipe = { {"","group:stick",""}, {tree.name.."_plank","default:glass",tree.name.."_plank"}, {tree.name.."_plank",tree.name.."_plank",tree.name.."_plank"}, } }) end realtest.show_craft_guide_scribing_table = function( player, formname, fields) if( formname ~= "realtest:craft_guide_scribing_table" or not( player ) or fields.quit) then return; end -- select the plan that is to be shown local nr = 1; for i, v in ipairs(realtest.registered_instrument_plans) do if( v and v.name and fields[ v.name ]) then nr = i; end end local plan = realtest.registered_instrument_plans[ nr ]; -- abort if no plan can be found if( not( plan )) then return; end local formspec = "size[8,8]".. "label[0,0;Create a "..tostring(plan.description).." by placing any dye this way:]".. -- extra exit button for those tablet users "button_exit[7.2,3.0;1,0.5;quit;Exit]".. -- some labels as found on the main formspec "label[6.5,0.1;Paper:]".. "label[6.5,5.3;Output]".. -- background for the paper and plan slots "box[6.5,0.5;0.8,0.9;#BBBBBB]".. "box[6.5,4.5;0.8,0.9;#BBBBBB]".. "item_image[6.5,0.5;1,1;"..plan.paper.."]".. "item_image[6.5,4.5;1,1;"..plan.name.."]".. "image[5.5,1.5;2,3.4;scribing_table_arrow.png]".. "label[0,5.5;Select plan to show:]"; -- show the actual receipe for x=1,5 do for y=1,5 do -- imitate an inventory slot formspec = formspec.."box["..(-0.5+x)..","..(-0.5+y)..";0.8,0.9;#BBBBBB]"; -- show symbolic green dye where needed (green is cheapest) if( plan.bitmap[ x+5*(y-1)]==1 ) then formspec = formspec.. "item_image["..(-0.5+x)..","..(-0.5+y)..";1,1;dye:green]"; end end end -- show a list of all receipes to select from for i, v in ipairs(realtest.registered_instrument_plans) do formspec = formspec.. "item_image_button["..tostring((i-1)%8)..",".. tostring(6+math.floor((i-1)/8))..";1,1;".. v.name..";"..v.name..";".. minetest.formspec_escape(v.description).."]"; end minetest.show_formspec( player:get_player_name(), "realtest:craft_guide_scribing_table", formspec ); end -- make sure we receive player input; needed for showing formspecs directly minetest.register_on_player_receive_fields( realtest.show_craft_guide_scribing_table );