-- Event handlers local function scaffolding_update(pos) local node_name = minetest.get_node(pos).name if minetest.get_item_group(node_name, "scaffolding") ~= 1 then return end local material = realtest.registered_trees_list[minetest.get_item_group(node_name, "material")]:remove_modname_prefix() if minetest.get_item_group(minetest.get_node(mod_pos(pos, 0, 1, 0)).name, "scaffolding") == 1 then minetest.add_node(pos, {name = "scaffolding:scaffolding_sub_"..material}) else minetest.add_node(pos, {name = "scaffolding:scaffolding_top_"..material}) end end local function scaffolding_construct(pos) scaffolding_update(pos) scaffolding_update(mod_pos(pos, 0, -1, 0)) end local function scaffolding_destruct(pos) return scaffolding_update(mod_pos(pos, 0, -1, 0)) end -- Register scaffolding nodes and crafts for i, tree_name in ipairs(realtest.registered_trees_list) do local tree = realtest.registered_trees[tree_name] local texture_plank = "trees_"..tree.name:remove_modname_prefix().."_planks.png" local texture_top = texture_plank.."^scaffolding_wooden_top.png" local texture_side = "scaffolding_wooden_side.png" local texture_bottom = texture_top.."^scaffolding_wooden_bottom.png" local scaffolding = { description = tree.description.." Scaffolding", drawtype = "nodebox", node_box = { type = "fixed", fixed = { -- side crosses {-0.5, -0.5, -0.5, -0.45, 0.5, 0.5}, {-0.5, -0.5, -0.5, 0.5, 0.5, -0.45}, {0.45, -0.5, -0.5, 0.5, 0.5, 0.5}, {-0.5, -0.5, 0.45, 0.5, 0.5, 0.5}, -- top plank {-0.5, 0.4, -0.5, 0.5, 0.5, 0.5}, }, }, tiles = {texture_top, texture_bottom, texture_side, texture_side, texture_side, texture_side}, drop = "scaffolding:scaffolding_"..tree.name:remove_modname_prefix(), paramtype = "light", sunlight_propagates = false, groups = {dig_immediate=3, material=i, dropping_node = 1, scaffolding=1}, sounds = default.node_sound_wood_defaults(), on_construct = scaffolding_construct, climbable = true, walkable = false, cause_drop = function(pos, node) local b_pos = {x=pos.x,y=pos.y-1,z=pos.z} local b_node = minetest.get_node(b_pos) if minetest.get_item_group(b_node.name, "scaffolding") ~= 1 and minetest.registered_nodes[b_node.name].walkable == false then return true end end } local scaffolding_top = copy_table(scaffolding) scaffolding_top.on_construct = nil scaffolding_top.after_destruct = scaffolding_destruct local scaffolding_sub = copy_table(scaffolding_top) scaffolding_sub.tiles = {texture_side, texture_side, texture_side, texture_side, texture_side, texture_side} scaffolding_sub.sunlight_propagates = true minetest.register_node("scaffolding:scaffolding_"..tree.name:remove_modname_prefix(), scaffolding) minetest.register_node("scaffolding:scaffolding_top_"..tree.name:remove_modname_prefix(), scaffolding_top) minetest.register_node("scaffolding:scaffolding_sub_"..tree.name:remove_modname_prefix(), scaffolding_sub) minetest.register_craft({ output = "scaffolding:scaffolding_"..tree.name:remove_modname_prefix().." 3", recipe = { {tree.name.."_plank",tree.name.."_plank",tree.name.."_plank"}, {"","group:stick",""}, {"group:stick","","group:stick"} } }) end