smelter={} smelter.smelter_formspec = "size[8,7]".. "image[4,1;1,1;default_furnace_fire_bg.png]".. "list[current_name;fuel;3,1;1,1;]".. "list[current_name;src;0,0;2,2;]".. "list[current_name;dst;6,0;2,2;]".. "list[current_player;main;0,3;8,4;]" minetest.register_node("smelter:smelter", { description = "Smelter", tiles = {"smelter_smelter_top.png", "smelter_smelter_base.png", "smelter_smelter_side.png", "smelter_smelter_side.png", "smelter_smelter_side.png", "smelter_smelter_front.png"}, paramtype2 = "facedir", groups = {cracky=2}, legacy_facedir_simple = true, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", smelter.smelter_formspec) meta:set_string("infotext", "Smelter") local inv = meta:get_inventory() inv:set_size("fuel", 1) inv:set_size("src", 4) inv:set_size("dst", 4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("fuel") then return false elseif not inv:is_empty("dst") then return false elseif not inv:is_empty("src") then return false end return true end, }) minetest.register_node("smelter:smelter_active", { description = "Smelter", tiles = {"smelter_smelter_top.png", "smelter_smelter_base.png", "smelter_smelter_side.png", "smelter_smelter_side.png", "smelter_smelter_side.png", "smelter_smelter_front_active.png"}, paramtype2 = "facedir", light_source = 8, drop = "smelter:smelter", groups = {cracky=2, not_in_creative_inventory=1}, legacy_facedir_simple = true, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", smelter.smelter_formspec) meta:set_string("infotext", "Smelter"); local inv = meta:get_inventory() inv:set_size("fuel", 1) inv:set_size("src", 4) inv:set_size("dst", 4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("fuel") then return false elseif not inv:is_empty("dst") then return false elseif not inv:is_empty("src") then return false end return true end, }) minetest.register_abm({ nodenames = {"smelter:smelter","smelter:smelter_active"}, interval = 2.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) -- Init the values local meta = minetest.get_meta(pos) for i, name in ipairs({ "fuel_totaltime", "fuel_time", "src_totaltime", "src_time" }) do if meta:get_string(name) == "" then meta:set_float(name, 0.0) end end -- Get the source materials local inv = meta:get_inventory() local srclist = inv:get_list("src") local cooked = nil if srclist then cooked = crafter.get_craft_result({method = "smelting", width = 2, items = srclist}) --cooked = default.get_craft_result({method = "cooking", width = 1, items = srclist}) end local was_active = false local consume = false print("Fuel time: "..dump(meta:get_float("fuel_time"))) print("Fuel totaltime: "..dump(meta:get_float("fuel_totaltime"))) if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then was_active = true meta:set_float("fuel_time", meta:get_float("fuel_time") + 1) meta:set_float("src_time", meta:get_float("src_time") + 1) if cooked and cooked.item and not cooked.item:is_empty() and meta:get_float("src_time") >= cooked.time then -- check if there's room for output in "dst" list if inv:room_for_item("dst",cooked.item) then consume = true -- Put result in "dst" list inv:add_item("dst", cooked.item) -- take stuff from "src" list for i=1,4 do srcstack = inv:get_stack("src", i) if not srcstack:is_empty() then print("Removing "..srcstack:get_name()) srcstack:take_item(1) inv:set_stack("src", i, srcstack) end end else print("Could not insert '"..cooked.item:to_string().."'") end meta:set_string("src_time", 0) end end if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then local percent = math.floor(meta:get_float("fuel_time") / meta:get_float("fuel_totaltime") * 100) meta:set_string("infotext","Smelter active: "..percent.."%") hacky_swap_node(pos,"smelter:smelter_active") meta:set_string("formspec", "size[8,7]".. "image[4,1;1,1;default_furnace_fire_bg.png^[lowpart:".. (100-percent)..":default_furnace_fire_fg.png]".. "list[current_name;fuel;3,1;1,1;]".. "list[current_name;src;0,0;2,2;]".. "list[current_name;dst;6,0;2,2;]".. "list[current_player;main;0,3;8,4;]") return end local fuel = nil local cooked = nil local fuellist = inv:get_list("fuel") local srclist = inv:get_list("src") if srclist then cooked = crafter.get_craft_result({method = "smelting", width = 2, items = srclist}) end if fuellist then fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) end if fuel and fuel.time <= 0 then meta:set_string("infotext","Smelter out of fuel") hacky_swap_node(pos,"smelter:smelter") meta:set_string("formspec", smelter.smelter_formspec) return end if cooked and cooked.item and cooked.item:is_empty() then if was_active then meta:set_string("infotext","Smelter is empty") hacky_swap_node(pos,"smelter:smelter") meta:set_string("formspec", smelter.smelter_formspec) end return end if fuel and fuel.time then meta:set_string("fuel_totaltime", fuel.time) meta:set_string("fuel_time", 0) if consume then local stack = inv:get_stack("fuel", 1) stack:take_item() inv:set_stack("fuel", 1, stack) end end end, }) minetest.register_craft({ output = 'smelter:smelter', recipe = { {'default:brick', 'default:brick', 'default:brick'}, {'default:brick', '', 'default:brick'}, {'default:stone_slab', 'default:stone_slab', 'default:stone_slab'}, } }) crafter.register_craft({ type = "smelting", output = "default:bronze_ingot", recipe = { {"default:copper_ingot"}, {"default:steel_ingot"} } })