default.shop = {} default.shop.current_shop = {} default.shop.formspec = { customer = function(pos) local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z local formspec = "size[8,9.5]".. "label[0,0;Customer gives (pay here !)]".. "list[current_player;customer_gives;0,0.5;3,2;]".. "label[0,2.5;Customer gets]".. "list[current_player;customer_gets;0,3;3,2;]".. "label[5,0;Owner wants]".. "list["..list_name..";owner_wants;5,0.5;3,2;]".. "label[5,2.5;Owner gives]".. "list["..list_name..";owner_gives;5,3;3,2;]".. "list[current_player;main;0,5.5;8,4;]".. "listring[current_player;main]".. "listring[current_player;customer_gives]".. "listring[current_player;main]".. "listring[current_player;customer_gets]".. "button[3,2;2,1;exchange;Exchange]" return formspec end, owner = function(pos) local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z local formspec = "size[11,12]".. "label[0,0;Customers gave:]".. "list["..list_name..";customers_gave;0,0.5;3,2;]".. "label[4,2.5;Your stock:]".. "list["..list_name..";stock;0,3;11,4;]".. "label[4,0;You want:]".. "list["..list_name..";owner_wants;4,0.5;3,2;]".. "label[8,0;You give:]".. "list["..list_name..";owner_gives;8,0.5;3,2;]".. "label[2.5,7;Use(E)+Place(RMB) for customer interface]".. "list[current_player;main;1.5,8;8,4;]".. "listring[current_player;main]".. "listring["..list_name..";stock]".. "listring[current_player;main]".. "listring["..list_name..";customers_gave]".. "listring[current_player;main]".. "listring["..list_name..";owner_wants]".. "listring[current_player;main]".. "listring["..list_name..";owner_gives]" return formspec end, } default.shop.check_privilege = function(listname,playername,meta) --[[if listname == "pl1" then if playername ~= meta:get_string("pl1") then return false elseif meta:get_int("pl1step") ~= 1 then return false end end if listname == "pl2" then if playername ~= meta:get_string("pl2") then return false elseif meta:get_int("pl2step") ~= 1 then return false end end]] return true end default.shop.give_inventory = function(inv,list,playername) player = minetest.get_player_by_name(playername) if player then for k,v in ipairs(inv:get_list(list)) do player:get_inventory():add_item("main",v) inv:remove_item(list,v) end end end default.shop.cancel = function(meta) --[[default.shop.give_inventory(meta:get_inventory(),"pl1",meta:get_string("pl1")) default.shop.give_inventory(meta:get_inventory(),"pl2",meta:get_string("pl2")) meta:set_string("pl1","") meta:set_string("pl2","") meta:set_int("pl1step",0) meta:set_int("pl2step",0)]] end default.shop.exchange = function(meta) --[[default.shop.give_inventory(meta:get_inventory(),"pl1",meta:get_string("pl2")) default.shop.give_inventory(meta:get_inventory(),"pl2",meta:get_string("pl1")) meta:set_string("pl1","") meta:set_string("pl2","") meta:set_int("pl1step",0) meta:set_int("pl2step",0)]] end shop = {} for i, tree_name in ipairs(realtest.registered_trees_list) do local tree = realtest.registered_trees[tree_name] local texture_plank = "trees_"..tree.name:remove_modname_prefix().."_planks.png" local texture_top = texture_plank.."^shop_top.png" local texture_side = texture_plank.."^shop_side.png" local texture_bottom = texture_plank.."^shop_top.png" local shop = { description = tree.description.." Shop", drawtype = "normal", tiles = {texture_top, texture_bottom, texture_side}, drop = "money:shop_"..tree.name:remove_modname_prefix(), paramtype = "light", sunlight_propagates = false, groups = {oddly_breakable_by_hand=2, material=i}, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer, itemstack) local owner = placer:get_player_name() local meta = minetest.get_meta(pos) meta:set_string("infotext", "Exchange shop (owned by "..owner..")") meta:set_string("owner",owner) --[[meta:set_string("pl1","") meta:set_string("pl2","")]] local inv = meta:get_inventory() inv:set_size("customers_gave", 3*2) inv:set_size("stock", 11*4) inv:set_size("owner_wants", 3*2) inv:set_size("owner_gives", 3*2) end, on_rightclick = function(pos, node, clicker, itemstack) clicker:get_inventory():set_size("customer_gives", 3*2) clicker:get_inventory():set_size("customer_gets", 3*2) default.shop.current_shop[clicker:get_player_name()] = pos local meta = minetest.get_meta(pos) if clicker:get_player_name() == meta:get_string("owner") and not clicker:get_player_control().aux1 then minetest.show_formspec(clicker:get_player_name(),"money:shop_formspec",default.shop.formspec.owner(pos)) else minetest.show_formspec(clicker:get_player_name(),"money:shop_formspec",default.shop.formspec.customer(pos)) end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) if player:get_player_name() ~= meta:get_string("owner") then return 0 end return count end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if player:get_player_name() ~= meta:get_string("owner") then return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if player:get_player_name() ~= meta:get_string("owner") then return 0 end return stack:get_count() end, can_dig = function(pos, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:is_empty("stock") and inv:is_empty("customers_gave") and inv:is_empty("owner_wants") and inv:is_empty("owner_gives") end } minetest.register_node("money:shop_"..tree.name:remove_modname_prefix(), shop) minetest.register_craft({ output = "money:shop_"..tree.name:remove_modname_prefix(), recipe = { {tree.name.."_plank","default:sign_wall",tree.name.."_plank"}, {tree.name.."_plank",tree.name.."_chest_locked",tree.name.."_plank"}, {tree.name.."_plank",tree.name.."_plank",tree.name.."_plank"}, } }) end minetest.register_on_player_receive_fields(function(sender, formname, fields) if formname == "money:shop_formspec" and fields.exchange ~= nil and fields.exchange ~= "" then local name = sender:get_player_name() local pos = default.shop.current_shop[name] local meta = minetest.get_meta(pos) if meta:get_string("owner") == name then minetest.chat_send_player(name,"This is your own shop, you can't exchange to yourself !") else local minv = meta:get_inventory() local pinv = sender:get_inventory() local invlist_tostring = function(invlist) local out = {} for i, item in pairs(invlist) do out[i] = item:to_string() end return out end local wants = minv:get_list("owner_wants") local gives = minv:get_list("owner_gives") if wants == nil or gives == nil then return end -- do not crash the server -- Check if we can exchange local can_exchange = true local owners_fault = false for i, item in pairs(wants) do if not pinv:contains_item("customer_gives",item) then can_exchange = false end end for i, item in pairs(gives) do if not minv:contains_item("stock",item) then can_exchange = false owners_fault = true end end if can_exchange then for i, item in pairs(wants) do pinv:remove_item("customer_gives",item) minv:add_item("customers_gave",item) end for i, item in pairs(gives) do minv:remove_item("stock",item) pinv:add_item("customer_gets",item) end minetest.chat_send_player(name,"Exchanged!") else if owners_fault then minetest.chat_send_player(name,"Exchange can not be done, contact the shop owner.") else minetest.chat_send_player(name,"Exchange can not be done, check if you put in all items !") end end end end end)