local PICKUP_TIMER = 0.75 minetest.register_globalstep(function(dtime) for _,player in ipairs(minetest.get_connected_players()) do if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then local pos = player:get_pos() pos.y = pos.y+0.5 local inv = player:get_inventory() for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do local lua = object:get_luaentity() if not object:is_player() and lua and lua.name == "__builtin:item" then if lua.timer and lua.timer >= PICKUP_TIMER and inv and inv:room_for_item("main", ItemStack(lua.itemstring)) then inv:add_item("main", ItemStack(lua.itemstring)) if lua.itemstring ~= "" then minetest.sound_play("item_drop_pickup", { to_player = player:get_player_name(), gain = 0.4, }, true) end object:get_luaentity().itemstring = "" object:remove() end end end for _,object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then if object:get_luaentity().collect then if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then local pos1 = pos pos1.y = pos1.y+0.2 local pos2 = object:get_pos() local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z} vec.x = vec.x*3 vec.y = vec.y*3 vec.z = vec.z*3 object:set_velocity(vec) object:get_luaentity().physical_state = false object:get_luaentity().object:set_properties({ physical = false }) minetest.after(1, function(args) local lua = object:get_luaentity() if object == nil or lua == nil or lua.itemstring == nil or lua.timer == nil or lua.timer < PICKUP_TIMER then return end if inv:room_for_item("main", ItemStack(lua.itemstring)) then inv:add_item("main", ItemStack(lua.itemstring)) if lua.itemstring ~= "" then minetest.sound_play("item_drop_pickup", { to_player = player:get_player_name(), gain = 0.4, }, true) end object:get_luaentity().itemstring = "" object:remove() else object:set_velocity({x=0,y=0,z=0}) object:get_luaentity().physical_state = true object:get_luaentity().object:set_properties({ physical = true }) end end, {player, object}) end end end end end end end) if minetest.settings:get("log_mods") then minetest.log("verbose", "item_drop loaded") end