doors = {} -- Registers a door -- name: The name of the door -- def: a table with the folowing fields: -- description -- inventory_image -- groups -- tiles_bottom: the tiles of the bottom part of the door {front, side} -- tiles_top: the tiles of the bottom part of the door {front, side} -- If the following fields are not defined the default values are used -- node_box_bottom -- node_box_top -- selection_box_bottom -- selection_box_top -- only_placer_can_open: if true only the player who placed the door can -- open it function doors:register_door(name, def) def.groups.not_in_creative_inventory = 1 def.groups.door = 1 local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} if not def.node_box_bottom then def.node_box_bottom = box end if not def.node_box_top then def.node_box_top = box end if not def.selection_box_bottom then def.selection_box_bottom= box end if not def.selection_box_top then def.selection_box_top = box end minetest.register_craftitem(name, { description = def.description .. " Door", inventory_image = def.inventory_image, on_place = function(itemstack, placer, pointed_thing) if not pointed_thing.type == "node" then return itemstack end local pt = pointed_thing.above local pt2 = {x=pt.x, y=pt.y, z=pt.z} pt2.y = pt2.y+1 if not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or not placer or not placer:is_player() then return itemstack end local p2 = minetest.dir_to_facedir(placer:get_look_dir()) local pt3 = {x=pt.x, y=pt.y, z=pt.z} if p2 == 0 then pt3.x = pt3.x-1 elseif p2 == 1 then pt3.z = pt3.z+1 elseif p2 == 2 then pt3.x = pt3.x+1 elseif p2 == 3 then pt3.z = pt3.z-1 end if minetest.get_item_group(minetest.get_node(pt3).name, "door") ~= 1 then minetest.set_node(pt, {name=name.."_b_1", param2=p2}) minetest.set_node(pt2, {name=name.."_t_1", param2=p2}) else minetest.set_node(pt, {name=name.."_b_2", param2=p2}) minetest.set_node(pt2, {name=name.."_t_2", param2=p2}) end if def.only_placer_can_open then local pn = placer:get_player_name() local meta = minetest.get_meta(pt) meta:set_string("doors_owner", pn) meta:set_string("infotext", "Owned by "..pn) meta = minetest.get_meta(pt2) meta:set_string("doors_owner", pn) meta:set_string("infotext", "Owned by "..pn) end if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end return itemstack end, }) local tt = def.tiles_top local tb = def.tiles_bottom local function after_dig_node(pos, name) if minetest.get_node(pos).name == name then minetest.remove_node(pos) end end local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) pos.y = pos.y+dir if not minetest.get_node(pos).name == check_name then return end local p2 = minetest.get_node(pos).param2 p2 = params[p2+1] local meta = minetest.get_meta(pos):to_table() minetest.set_node(pos, {name=replace_dir, param2=p2}) minetest.get_meta(pos):from_table(meta) pos.y = pos.y-dir meta = minetest.get_meta(pos):to_table() minetest.set_node(pos, {name=replace, param2=p2}) minetest.get_meta(pos):from_table(meta) end local function check_player_priv(pos, player) if not def.only_placer_can_open then return true end local meta = minetest.get_meta(pos) local pn = player:get_player_name() return meta:get_string("doors_owner") == pn end minetest.register_node(name.."_b_1", { tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, use_texture_alpha = "clip", paramtype = "light", paramtype2 = "facedir", drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_bottom }, selection_box = { type = "fixed", fixed = def.selection_box_bottom }, groups = def.groups, sounds = def.sounds, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y+1 after_dig_node(pos, name.."_t_1") end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) end end, can_dig = check_player_priv, }) minetest.register_node(name.."_t_1", { tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"}, use_texture_alpha = "clip", paramtype = "light", paramtype2 = "facedir", drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_top }, selection_box = { type = "fixed", fixed = def.selection_box_top }, groups = def.groups, sounds = def.sounds, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y-1 after_dig_node(pos, name.."_b_1") end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) end end, can_dig = check_player_priv, }) minetest.register_node(name.."_b_2", { tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, use_texture_alpha = "clip", paramtype = "light", paramtype2 = "facedir", drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_bottom }, selection_box = { type = "fixed", fixed = def.selection_box_bottom }, groups = def.groups, sounds = def.sounds, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y+1 after_dig_node(pos, name.."_t_2") end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) end end, can_dig = check_player_priv, }) minetest.register_node(name.."_t_2", { tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]}, use_texture_alpha = "clip", paramtype = "light", paramtype2 = "facedir", drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_top }, selection_box = { type = "fixed", fixed = def.selection_box_top }, groups = def.groups, sounds = def.sounds, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y-1 after_dig_node(pos, name.."_b_2") end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) end end, can_dig = check_player_priv, }) end for i, tree_name in ipairs(realtest.registered_trees_list) do local tree = realtest.registered_trees[tree_name] doors:register_door("doors:door_"..tree_name:remove_modname_prefix(), { description = tree.description, inventory_image = tree.textures.door_inventory, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2}, sounds = default.node_sound_wood_defaults(), tiles_bottom = {tree.textures.door_bottom,tree.textures.door_bottom}, tiles_top = {tree.textures.door_top,tree.textures.door_top}, }) minetest.register_craft({ output = "doors:door_"..tree_name:remove_modname_prefix(), recipe = { {tree.name.."_plank",tree.name.."_plank"}, {tree.name.."_plank",tree.name.."_plank"}, {tree.name.."_plank",tree.name.."_plank"} } }) minetest.register_craft({ type = "fuel", recipe = "doors:door_"..tree_name:remove_modname_prefix(), burntime = 15, }) realtest.add_bonfire_fuel("doors:door_"..tree_name:remove_modname_prefix()) end for i=1, #metals.list do -- Node Definition doors:register_door("doors:door_"..metals.list[i], { description = metals.desc_list[i], inventory_image = "metals_"..metals.list[i].."_block.png^doors_grey.png", groups = {snappy=1,cracky=2}, sounds = default.node_sound_stone_defaults(), tiles_bottom = {"metals_"..metals.list[i].."_block.png"}, tiles_top = {"metals_"..metals.list[i].."_block.png"}, }) minetest.register_craft({ output = "doors:door_"..metals.list[i], recipe = { {"metals:"..metals.list[i].."_doubleingot","metals:"..metals.list[i].."_doubleingot"}, {"metals:"..metals.list[i].."_doubleingot","metals:"..metals.list[i].."_doubleingot"}, {"metals:"..metals.list[i].."_doubleingot","metals:"..metals.list[i].."_doubleingot"} } }) end