function minetest.register_node(name, nodedef) nodedef.type = "node" if not nodedef.cause_drop then nodedef.cause_drop = function(pos, node) local b_pos = {x=pos.x,y=pos.y-1,z=pos.z} local b_node = minetest.get_node(b_pos) if minetest.registered_nodes[b_node.name].falling_node_walkable == false or minetest.registered_nodes[b_node.name].buildable_to then return true end end end if not nodedef.cause_fall then nodedef.cause_fall = function(pos, node) local b_pos = {x=pos.x,y=pos.y-1,z=pos.z} local b_node = minetest.get_node(b_pos) if minetest.registered_nodes[b_node.name].falling_node_walkable == false or minetest.registered_nodes[b_node.name].buildable_to then return true end end end if nodedef.falling_node_walkable == nil then nodedef.falling_node_walkable = true end minetest.register_item(name, nodedef) end realtest.registered_on_updatenodes = {} function realtest.register_on_updatenode(func) table.insert(realtest.registered_on_updatenodes, func) end minetest.register_on_updatenode = realtest.register_on_updatenode function realtest.nodeupdate_single(pos) for _, callback in ipairs(realtest.registered_on_updatenodes) do local node = minetest.get_node(pos) callback(pos, node) end end function minetest.check_for_falling(pos) for x = -1,1 do for y = -1,1 do for z = -1,1 do local pos2 = {x=pos.x+x, y=pos.y+y, z=pos.z+z} realtest.nodeupdate_single(pos2) end end end end realtest.register_on_updatenode(function(pos, node) if minetest.get_item_group(node.name, "dropping_node") ~= 0 then if minetest.registered_nodes[node.name].cause_drop(pos, node) then local meta = minetest.get_meta(pos) if minetest.registered_nodes[node.name].on_dropping then minetest.registered_nodes[node.name].on_dropping(pos, node) else local drops = minetest.registered_nodes[node.name].drop_on_dropping or minetest.registered_nodes[node.name].drop or node.name if type(drops) == "string" then drops = {drops} end minetest.remove_node(pos) minetest.handle_node_drops(pos, drops) end if minetest.registered_nodes[node.name].after_dig_node then minetest.registered_nodes[node.name].after_dig_node(pos, node, meta, nil) end minetest.check_for_falling(pos) end end end) realtest.register_on_updatenode(function(pos, node) local b_node = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}) if minetest.get_item_group(node.name, "dropping_like_stone") ~= 0 and (minetest.registered_nodes[b_node.name].walkable == false or minetest.registered_nodes[b_node.name].buildable_to) then local sides = {{x=-1,y=0,z=0}, {x=1,y=0,z=0}, {x=0,y=0,z=-1}, {x=0,y=0,z=1}, {x=0,y=-1,z=0}, {x=0,y=1,z=0}} local drop = true for _, s in ipairs(sides) do if minetest.get_item_group(minetest.get_node({x=pos.x+s.x,y=pos.y+s.y,z=pos.z+s.z}).name, "dropping_like_stone") ~= 0 then drop = false break end end if drop then minetest.remove_node({x=pos.x,y=pos.y,z=pos.z}) minetest.handle_node_drops(pos, {node.name}) minetest.check_for_falling(pos) end end end) realtest.register_on_updatenode(function(pos, node) if minetest.get_item_group(node.name, "falling_node") ~= 0 then if minetest.registered_nodes[node.name].cause_fall(pos, node) then if minetest.registered_nodes[node.name].on_falling then minetest.registered_nodes[node.name].on_falling(pos, node) else minetest.remove_node(pos) minetest.spawn_falling_node(pos, node.name) end minetest.check_for_falling(pos) end end end) realtest.register_on_updatenode(function(pos, node) if minetest.get_item_group(node.name, "attached_node") ~= 0 then local function check_attached_node(p, n) local def = minetest.registered_nodes[n.name] local d = {x=0, y=0, z=0} if def.paramtype2 == "wallmounted" then if n.param2 == 0 then d.y = 1 elseif n.param2 == 1 then d.y = -1 elseif n.param2 == 2 then d.x = 1 elseif n.param2 == 3 then d.x = -1 elseif n.param2 == 4 then d.z = 1 elseif n.param2 == 5 then d.z = -1 end else d.y = -1 end local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z} local nn = minetest.get_node(p2).name local def2 = minetest.registered_nodes[nn] if def2 and (not def2.walkable or def2.buildable_to) then return false end return true end if not check_attached_node(pos, node) then minetest.remove_node(pos) minetest.handle_node_drops(pos, minetest.get_node_drops(node.name, nil)) minetest.check_for_falling(pos) end end end) minetest.register_entity(":__builtin:falling_node", { initial_properties = { physical = true, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "wielditem", textures = {}, visual_size = {x=0.667, y=0.667}, }, nodename = "", set_node = function(self, nodename) self.nodename = nodename local stack = ItemStack(nodename) local itemtable = stack:to_table() local itemname = nil if itemtable then itemname = stack:to_table().name end local item_texture = nil local item_type = "" if minetest.registered_items[itemname] then item_texture = minetest.registered_items[itemname].inventory_image item_type = minetest.registered_items[itemname].type end local prop = { is_visible = true, textures = {nodename}, } self.object:set_properties(prop) end, get_staticdata = function(self) return self.nodename end, on_activate = function(self, staticdata) self.nodename = staticdata self.object:set_armor_groups({immortal=1}) --self.object:set_acceleration({x=0, y=-10, z=0}) self:set_node(self.nodename) end, on_step = function(self, dtime) -- Set gravity self.object:set_acceleration({x=0, y=-10, z=0}) -- Turn to actual sand when collides to ground or just move local pos = self.object:get_pos() local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point local bcn = minetest.get_node(bcp) -- Note: walkable is in the node definition, not in item groups if minetest.registered_nodes[bcn.name] and minetest.registered_nodes[bcn.name].falling_node_walkable then if minetest.registered_nodes[bcn.name].buildable_to then minetest.remove_node(bcp) return end local np = {x=bcp.x, y=bcp.y+1, z=bcp.z} -- Check what's here local n2 = minetest.get_node(np) -- If it's not air or liquid, remove node and replace it with -- it's drops if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or minetest.registered_nodes[n2.name].liquidtype == "none") then local drops = minetest.get_node_drops(n2.name, "") minetest.remove_node(np) -- Add dropped items local _, dropped_item for _, dropped_item in ipairs(drops) do minetest.add_item(np, dropped_item) end -- Run script hook local _, callback for _, callback in ipairs(minetest.registered_on_dignodes) do callback(np, n2, nil) end end -- Create node and remove entity minetest.add_node(np, {name=self.nodename}) self.object:remove() minetest.check_for_falling(np) else -- Do nothing end end })