forked from Wuzzy/realtest_mt5
Add missing node sounds
This commit is contained in:
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1497c74351
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f82667b019
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@ -48,6 +48,7 @@ minetest.register_node("bonfire:self", {
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},
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drop = "",
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groups = {crumbly=3, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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sounds = default.node_sound_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", bonfire.formspec)
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@ -99,6 +100,7 @@ minetest.register_node("bonfire:self_active", {
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light_source = 12,
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drop = "",
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groups = {igniter=1,crumbly=3, not_in_creative_inventory=1,fires=1},
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sounds = default.node_sound_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", bonfire.formspec)
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@ -156,6 +156,7 @@ for i, bush_name in ipairs(bushes_classic.bushes) do
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"bushes_basket_pie_"..bush_name..".png",
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"bushes_basket.png"
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},
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sounds = default.node_sound_defaults(),
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paramtype = "light",
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paramtype2 = "facedir",
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on_use = minetest.item_eat(18),
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@ -206,6 +207,7 @@ minetest.register_node(":bushes:basket_empty", {
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drawtype = "mesh",
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mesh = "bushes_basket_empty.obj",
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tiles = { "bushes_basket.png" },
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sounds = default.node_sound_defaults(),
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paramtype = "light",
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paramtype2 = "facedir",
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groups = { dig_immediate = 3 },
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@ -5,6 +5,7 @@ minetest.register_node("concrete:concrete_block", {
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paramtype = "light",
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drop = "concrete:concrete_block",
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groups = {cracky=1},
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sounds = default.node_sound_stone_defaults(),
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})
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realtest.register_stair("concrete:concrete_block",nil,nil,nil,
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@ -21,6 +22,7 @@ minetest.register_node("concrete:concrete_stripe", {
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paramtype = "light",
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drop = "concrete:concrete_stripe",
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groups = {cracky=1},
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sounds = default.node_sound_stone_defaults(),
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})
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realtest.register_stair("concrete:concrete_stripe",nil,nil,nil,
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@ -137,6 +137,7 @@ function realtest.register_slab(name, recipeitem, groups, images, description, s
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description = description,
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drawtype = "nodebox",
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groups = groups,
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sounds = sounds,
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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@ -189,9 +189,9 @@ end
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function default.node_sound_dirt_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="", gain=0.5}
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--table.dug = table.dug or
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-- {name="default_dirt_break", gain=0.5}
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{name="default_grass_footstep", gain=0.5}
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table.place = table.place or
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{name="default_place_node", gain=0.5}
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default.node_sound_defaults(table)
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return table
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end
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@ -200,10 +200,10 @@ function default.node_sound_sand_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_grass_footstep", gain=0.25}
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--table.dug = table.dug or
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-- {name="default_dirt_break", gain=0.25}
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table.dug = table.dug or
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{name="", gain=0.25}
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table.place = table.place or
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{name="default_place_node", gain=0.5}
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default.node_sound_defaults(table)
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return table
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end
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@ -223,7 +223,9 @@ function default.node_sound_leaves_defaults(table)
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table.dig = table.dig or
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{name="default_dig_crumbly", gain=0.4}
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table.dug = table.dug or
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{name="", gain=1.0}
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{name="default_dig_crumbly", gain=1.0}
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table.place = table.place or
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{name="default_place_node", gain=0.5}
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default.node_sound_defaults(table)
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return table
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end
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@ -232,8 +234,6 @@ function default.node_sound_glass_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_hard_footstep", gain=0.25}
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table.dug = table.dug or
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{name="default_break_glass", gain=1.0}
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default.node_sound_defaults(table)
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return table
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end
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@ -141,6 +141,7 @@ function doors:register_door(name, def)
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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sounds = def.sounds,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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@ -171,6 +172,7 @@ function doors:register_door(name, def)
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fixed = def.selection_box_top
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},
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groups = def.groups,
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sounds = def.sounds,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y-1
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@ -201,6 +203,7 @@ function doors:register_door(name, def)
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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sounds = def.sounds,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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@ -231,6 +234,7 @@ function doors:register_door(name, def)
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fixed = def.selection_box_top
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},
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groups = def.groups,
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sounds = def.sounds,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y-1
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@ -254,6 +258,7 @@ for i, tree_name in ipairs(realtest.registered_trees_list) do
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description = tree.description,
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inventory_image = tree.textures.door_inventory,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2},
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sounds = default.node_sound_wood_defaults(),
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tiles_bottom = {tree.textures.door_bottom,tree.textures.door_bottom},
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tiles_top = {tree.textures.door_top,tree.textures.door_top},
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})
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@ -279,6 +284,7 @@ for i=1, #metals.list do
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description = metals.desc_list[i],
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inventory_image = "metals_"..metals.list[i].."_block.png^doors_grey.png",
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groups = {snappy=1,cracky=2},
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sounds = default.node_sound_stone_defaults(),
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tiles_bottom = {"metals_"..metals.list[i].."_block.png"},
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tiles_top = {"metals_"..metals.list[i].."_block.png"},
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})
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@ -46,6 +46,7 @@ for i=1,4 do
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tiles = {"farming_seed_placed.png"},
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inventory_image = "farming_"..name.."_seed.png",
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groups = {snappy=3, plant=1, attached_node=1},
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sounds = default.node_sound_defaults(),
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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@ -110,6 +111,7 @@ minetest.register_node("farming:soil", {
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tiles = {"farming_soil.png",
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"default_dirt.png"},
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults(),
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paramtype = "light",
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drop = "default:dirt",
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})
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@ -163,6 +165,7 @@ minetest.register_node("farming:cake", {
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description = "CAKE!!!",
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tiles = {"farming_cake_top.png","farming_cake_base.png","farming_cake_side.png"},
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groups = {crumbly=3},
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sounds = default.node_sound_defaults(),
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paramtype = "light",
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drop = "farming:cake",
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on_use=minetest.item_eat(16),
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@ -326,6 +329,7 @@ minetest.register_node("farming:rope",{
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inventory_image = "farming_rope_inv.png",
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wield_image = "farming_rope_inv.png",
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groups = {choppy=3,snappy=3,oddly_breakable_by_hand=3,flammable=1},
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sounds = default.node_sound_defaults(),
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paramtype = "light",
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climbable = true,
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walkable = false,
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@ -386,6 +390,7 @@ minetest.register_node("farming:ant_hill",{
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sunlight_propagates = true,
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tiles = {"farming_anthill.png"},
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groups = {oddly_breakable_by_hand=3,not_in_creative_inventory=1},
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sounds = default.node_sound_dirt_defaults(),
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paramtype = "light",
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drop = {
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max_items = 2,
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@ -59,6 +59,7 @@ for j, tree_name in ipairs(realtest.registered_trees_list) do
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tiles = {tree.textures.planks},
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paramtype = "light",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,drop_on_dig=1,fence=1,material=j},
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sounds = default.node_sound_wood_defaults(),
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sunlight_propagates = true,
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drop = "fences:"..tree.name:remove_modname_prefix().."_fence",
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node_box = {
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@ -79,6 +80,7 @@ for j, tree_name in ipairs(realtest.registered_trees_list) do
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tiles = {tree.textures.planks},
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paramtype = "light",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,drop_on_dig=1,fence=1,material=j},
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sounds = default.node_sound_wood_defaults(),
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sunlight_propagates = true,
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node_box = {
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type = "fixed",
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@ -15,7 +15,7 @@ minetest.register_node("grounds:clay", {
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is_ground_content = true,
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groups = {crumbly=3},
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drop = 'default:clay_lump 4',
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sounds = default.node_sound_dirt_defaults(),
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sounds = default.node_sound_sand_defaults(),
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})
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minetest.register_ore({
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@ -26,6 +26,12 @@ function hatches.register_hatch(name, desc, is_wooden)
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else
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texture = "metals_"..name.."_block.png"
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end
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local sounds
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if is_wooden then
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sounds = default.node_sound_wood_defaults()
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else
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sounds = default.node_sound_stone_defaults()
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end
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minetest.register_node("hatches:"..name.."_hatch_opened_top", {
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drawtype = "nodebox",
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@ -35,6 +41,7 @@ function hatches.register_hatch(name, desc, is_wooden)
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is_ground_content = true,
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climbable = true,
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groups = {choppy=2, dig_immediate=2},
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {
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@ -67,6 +74,7 @@ function hatches.register_hatch(name, desc, is_wooden)
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = {choppy=2, dig_immediate=2},
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {
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@ -96,6 +104,7 @@ function hatches.register_hatch(name, desc, is_wooden)
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is_ground_content = true,
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climbable = true,
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groups = {choppy=2, dig_immediate=2},
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {
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@ -0,0 +1 @@
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default
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@ -5,6 +5,7 @@ minetest.register_node("light:streetlight", {
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paramtype = "light",
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sunlight_propagates = true,
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light_source = 14,
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sounds = default.node_sound_glass_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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@ -15,8 +16,8 @@ minetest.register_node("light:streetlight", {
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groups = {choppy=2,dig_immediate=3,flammable=1},
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})
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metals = {"pig_iron", "bronze"}
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fuels = {"charcoal", "anthracite", "bituminous_coal", "lignite"}
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local metals = {"pig_iron", "bronze"}
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local fuels = {"charcoal", "anthracite", "bituminous_coal", "lignite"}
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for _, metal in ipairs(metals) do
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for _, fuel in ipairs(fuels) do
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@ -196,6 +196,7 @@ minetest.register_node("ores:sulfur", {
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particle_image = {"minerals_sulfur.png"},
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paramtype = "light",
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groups = {cracky=3,drop_on_dig=1,dig_immediate=2},
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sounds = default.node_sound_stone_defaults(),
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drop = {
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max_items = 1,
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items = {
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@ -18,6 +18,7 @@ minetest.register_node("windmill:windmill_farm", {
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--wall_side = <default>
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},
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groups = {choppy=2,dig_immediate=2},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("windmill:windmill_wooden", {
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@ -40,6 +41,7 @@ minetest.register_node("windmill:windmill_wooden", {
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--wall_side = <default>
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},
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groups = {choppy=2,dig_immediate=2},
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sounds = default.node_sound_wood_defaults(),
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})
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for _, tree in pairs(realtest.registered_trees) do
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@ -93,6 +93,7 @@ minetest.register_node("xpanes:pane", {
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inventory_image = "xpanes_pane.png",
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wield_image = "xpanes_pane.png",
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node_placement_prediction = "",
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sounds = default.node_sound_glass_defaults(),
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on_construct = update_pane
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})
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