diff --git a/mods/anvil/init.lua b/mods/anvil/init.lua index 226078d..6fe4338 100644 --- a/mods/anvil/init.lua +++ b/mods/anvil/init.lua @@ -220,7 +220,7 @@ for _, anvil in ipairs(anvils) do groups = {oddly_breakable_by_hand=2, falling_node=1, dig_immediate=1}, sounds = default.node_sound_stone_defaults(), can_dig = function(pos,player) - local meta = minetest.env:get_meta(pos); + local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if inv:is_empty("src1") and inv:is_empty("src2") and inv:is_empty("hammer") and inv:is_empty("output") and inv:is_empty("flux") then @@ -229,7 +229,7 @@ for _, anvil in ipairs(anvils) do return false end, on_construct = function(pos) - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,7]".. -- some (hopefully) helpful buttons "button[2.0,1.75;1,0.5;guide;Guide]".. @@ -266,7 +266,7 @@ for _, anvil in ipairs(anvils) do realtest.show_craft_guide_anvil( sender, "realtest:craft_guide_anvil", fields); return; end - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local src1, src2 = inv:get_stack("src1", 1), inv:get_stack("src2", 1) diff --git a/mods/awards/init.lua b/mods/awards/init.lua index 29a7559..c63c440 100644 --- a/mods/awards/init.lua +++ b/mods/awards/init.lua @@ -197,9 +197,9 @@ awards.register_achievement("award_burn",{ awards.register_onDeath(function(player,data) print ("running on death function") - local pos=player:getpos() + local pos=player:get_pos() - if pos and minetest.env:find_node_near(pos, 1, "fire:basic_flame")~=nil then + if pos and minetest.find_node_near(pos, 1, "fire:basic_flame")~=nil then return "award_burn" end diff --git a/mods/boats/init.lua b/mods/boats/init.lua index b0ae487..f0e8727 100644 --- a/mods/boats/init.lua +++ b/mods/boats/init.lua @@ -4,7 +4,7 @@ -- local function is_water(pos) - local nn = minetest.env:get_node(pos).name + local nn = minetest.get_node(pos).name return minetest.get_item_group(nn, "water") ~= 0 end @@ -51,7 +51,7 @@ function boat:on_rightclick(clicker) elseif not self.driver then self.driver = clicker clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0}) - self.object:setyaw(clicker:get_look_yaw()) + self.object:set_yaw(clicker:get_look_yaw()) end end @@ -74,7 +74,7 @@ function boat:on_punch(puncher, time_from_last_punch, tool_capabilities, directi end function boat:on_step(dtime) - self.v = get_v(self.object:getvelocity())*get_sign(self.v) + self.v = get_v(self.object:get_velocity())*get_sign(self.v) if self.driver then local ctrl = self.driver:get_player_control() if ctrl.up then @@ -84,16 +84,16 @@ function boat:on_step(dtime) self.v = self.v-0.08 end if ctrl.left then - self.object:setyaw(self.object:getyaw()+math.pi/120+dtime*math.pi/120) + self.object:set_yaw(self.object:get_yaw()+math.pi/120+dtime*math.pi/120) end if ctrl.right then - self.object:setyaw(self.object:getyaw()-math.pi/120-dtime*math.pi/120) + self.object:set_yaw(self.object:get_yaw()-math.pi/120-dtime*math.pi/120) end end local s = get_sign(self.v) self.v = self.v - 0.02*s if s ~= get_sign(self.v) then - self.object:setvelocity({x=0, y=0, z=0}) + self.object:set_velocity({x=0, y=0, z=0}) self.v = 0 return end @@ -101,35 +101,35 @@ function boat:on_step(dtime) self.v = 4.5*get_sign(self.v) end - local p = self.object:getpos() + local p = self.object:get_pos() p.y = p.y-0.5 if not is_water(p) then - if minetest.registered_nodes[minetest.env:get_node(p).name].walkable then + if minetest.registered_nodes[minetest.get_node(p).name].walkable then self.v = 0 end - self.object:setacceleration({x=0, y=-10, z=0}) - self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)) + self.object:set_acceleration({x=0, y=-10, z=0}) + self.object:set_velocity(get_velocity(self.v, self.object:get_yaw(), self.object:get_velocity().y)) else p.y = p.y+1 if is_water(p) then - self.object:setacceleration({x=0, y=3, z=0}) - local y = self.object:getvelocity().y + self.object:set_acceleration({x=0, y=3, z=0}) + local y = self.object:get_velocity().y if y > 2 then y = 2 end if y < 0 then - self.object:setacceleration({x=0, y=10, z=0}) + self.object:set_acceleration({x=0, y=10, z=0}) end - self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), y)) + self.object:set_velocity(get_velocity(self.v, self.object:get_yaw(), y)) else - self.object:setacceleration({x=0, y=0, z=0}) - if math.abs(self.object:getvelocity().y) < 1 then - local pos = self.object:getpos() + self.object:set_acceleration({x=0, y=0, z=0}) + if math.abs(self.object:get_velocity().y) < 1 then + local pos = self.object:get_pos() pos.y = math.floor(pos.y)+0.5 - self.object:setpos(pos) - self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), 0)) + self.object:set_pos(pos) + self.object:set_velocity(get_velocity(self.v, self.object:get_yaw(), 0)) else - self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)) + self.object:set_velocity(get_velocity(self.v, self.object:get_yaw(), self.object:get_velocity().y)) end end end @@ -153,7 +153,7 @@ minetest.register_craftitem("boats:boat", { return end pointed_thing.under.y = pointed_thing.under.y+0.5 - minetest.env:add_entity(pointed_thing.under, "boats:boat") + minetest.add_entity(pointed_thing.under, "boats:boat") itemstack:take_item() return itemstack end, diff --git a/mods/builtin_item/init.lua b/mods/builtin_item/init.lua index 64d34bd..e5415b4 100644 --- a/mods/builtin_item/init.lua +++ b/mods/builtin_item/init.lua @@ -72,13 +72,13 @@ minetest.register_entity(":__builtin:item", { self.itemstring = staticdata end self.object:set_armor_groups({immortal=1}) - self.object:setvelocity({x=0, y=2, z=0}) - self.object:setacceleration({x=0, y=-10, z=0}) + self.object:set_velocity({x=0, y=2, z=0}) + self.object:set_acceleration({x=0, y=-10, z=0}) self:set_item(self.itemstring) end, on_step = function(self, dtime) - local time = tonumber(minetest.setting_get("remove_items")) + local time = tonumber(minetest.settings:get("remove_items")) if not time then time = 300 end @@ -90,19 +90,19 @@ minetest.register_entity(":__builtin:item", { self.object:remove() end - local p = self.object:getpos() + local p = self.object:get_pos() - local name = minetest.env:get_node(p).name + local name = minetest.get_node(p).name if name == "default:lava_flowing" or name == "default:lava_source" then - minetest.sound_play("builtin_item_lava", {pos=self.object:getpos()}) + minetest.sound_play("builtin_item_lava", {pos=self.object:get_pos()}) self.object:remove() return end if minetest.registered_nodes[name].liquidtype == "flowing" then get_flowing_dir = function(self) - local pos = self.object:getpos() - local param2 = minetest.env:get_node(pos).param2 + local pos = self.object:get_pos() + local param2 = minetest.get_node(pos).param2 for i,d in ipairs({-1, 1, -1, 1}) do if i<3 then pos.x = pos.x+d @@ -110,8 +110,8 @@ minetest.register_entity(":__builtin:item", { pos.z = pos.z+d end - local name = minetest.env:get_node(pos).name - local par2 = minetest.env:get_node(pos).param2 + local name = minetest.get_node(pos).name + local par2 = minetest.get_node(pos).param2 if name == "default:water_flowing" and par2 < param2 then return pos end @@ -126,17 +126,17 @@ minetest.register_entity(":__builtin:item", { local vec = get_flowing_dir(self) if vec then - local v = self.object:getvelocity() + local v = self.object:get_velocity() if vec and vec.x-p.x > 0 then - self.object:setvelocity({x=0.5,y=v.y,z=0}) + self.object:set_velocity({x=0.5,y=v.y,z=0}) elseif vec and vec.x-p.x < 0 then - self.object:setvelocity({x=-0.5,y=v.y,z=0}) + self.object:set_velocity({x=-0.5,y=v.y,z=0}) elseif vec and vec.z-p.z > 0 then - self.object:setvelocity({x=0,y=v.y,z=0.5}) + self.object:set_velocity({x=0,y=v.y,z=0.5}) elseif vec and vec.z-p.z < 0 then - self.object:setvelocity({x=0,y=v.y,z=-0.5}) + self.object:set_velocity({x=0,y=v.y,z=-0.5}) end - self.object:setacceleration({x=0, y=-10, z=0}) + self.object:set_acceleration({x=0, y=-10, z=0}) self.physical_state = true self.object:set_properties({ physical = true @@ -146,12 +146,12 @@ minetest.register_entity(":__builtin:item", { end p.y = p.y - 0.3 - local nn = minetest.env:get_node(p).name + local nn = minetest.get_node(p).name -- If node is not registered or node is walkably solid if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then if self.physical_state then - self.object:setvelocity({x=0,y=0,z=0}) - self.object:setacceleration({x=0, y=0, z=0}) + self.object:set_velocity({x=0,y=0,z=0}) + self.object:set_acceleration({x=0, y=0, z=0}) self.physical_state = false self.object:set_properties({ physical = false @@ -159,8 +159,8 @@ minetest.register_entity(":__builtin:item", { end else if not self.physical_state then - self.object:setvelocity({x=0,y=0,z=0}) - self.object:setacceleration({x=0, y=-10, z=0}) + self.object:set_velocity({x=0,y=0,z=0}) + self.object:set_acceleration({x=0, y=-10, z=0}) self.physical_state = true self.object:set_properties({ physical = true @@ -181,6 +181,6 @@ minetest.register_entity(":__builtin:item", { end, }) -if minetest.setting_get("log_mods") then +if minetest.settings:get("log_mods") then minetest.log("action", "builtin_item loaded") end diff --git a/mods/core/creative.lua b/mods/core/creative.lua index d2db118..2f712d7 100644 --- a/mods/core/creative.lua +++ b/mods/core/creative.lua @@ -7,7 +7,7 @@ creative_inventory.creative_inventory_size = 0 minetest.after(0, function() local inv = minetest.create_detached_inventory("creative", { allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) - if minetest.setting_getbool("creative_mode") then + if minetest.settings:get_bool("creative_mode") then return count else return 0 @@ -17,7 +17,7 @@ minetest.after(0, function() return 0 end, allow_take = function(inv, listname, index, stack, player) - if minetest.setting_getbool("creative_mode") then + if minetest.settings:get_bool("creative_mode") then return -1 else return 0 @@ -55,7 +55,7 @@ local trash = minetest.create_detached_inventory("creative_trash", { -- Allow the stack to be placed and remove it in on_put() -- This allows the creative inventory to restore the stack allow_put = function(inv, listname, index, stack, player) - if minetest.setting_getbool("creative_mode") then + if minetest.settings:get_bool("creative_mode") then return stack:get_count() else return 0 @@ -82,14 +82,14 @@ creative_inventory.set_creative_formspec = function(player, start_i, pagenum) end minetest.register_on_joinplayer(function(player) -- If in creative mode, modify player's inventory forms - if not minetest.setting_getbool("creative_mode") then + if not minetest.settings:get_bool("creative_mode") then return end creative_inventory.set_creative_formspec(player, 0, 1) end) minetest.register_on_player_receive_fields(function(player, formname, fields) - if not minetest.setting_getbool("creative_mode") then + if not minetest.settings:get_bool("creative_mode") then return end -- Figure out current page from formspec diff --git a/mods/core/drop.lua b/mods/core/drop.lua index e3e3dfc..d017b92 100644 --- a/mods/core/drop.lua +++ b/mods/core/drop.lua @@ -1,4 +1,4 @@ -if minetest.setting_getbool("creative_mode") then +if minetest.settings:get_bool("creative_mode") then function minetest.handle_node_drops(pos, drops, digger) if not digger or not digger:is_player() then return @@ -34,7 +34,7 @@ else if math.random(1,2) == 1 then z = -z end - obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) + obj:set_velocity({x=1/x, y=obj:get_velocity().y, z=1/z}) end end end @@ -43,7 +43,7 @@ else drop(item) end end - if ALWAYS_DROP_NODES_AS_ITEMS and minetest.get_node_group(minetest.get_node(pos).name, "drop_on_dig") == 1 then + if ALWAYS_DROP_NODES_AS_ITEMS and minetest.get_item_group(minetest.get_node(pos).name, "drop_on_dig") == 1 then drop_all() elseif digger and digger:get_inventory() then for _, dropped_item in ipairs(drops) do diff --git a/mods/core/falling.lua b/mods/core/falling.lua index 109de3d..91d6925 100644 --- a/mods/core/falling.lua +++ b/mods/core/falling.lua @@ -39,7 +39,7 @@ function nodeupdate_single(pos) end end -function nodeupdate(pos) +function minetest.check_for_falling(pos) for x = -1,1 do for y = -1,1 do for z = -1,1 do @@ -51,7 +51,7 @@ function nodeupdate(pos) end realtest.register_on_updatenode(function(pos, node) - if minetest.get_node_group(node.name, "dropping_node") ~= 0 then + if minetest.get_item_group(node.name, "dropping_node") ~= 0 then if minetest.registered_nodes[node.name].cause_drop(pos, node) then local meta = minetest.get_meta(pos) if minetest.registered_nodes[node.name].on_dropping then @@ -66,20 +66,20 @@ realtest.register_on_updatenode(function(pos, node) if minetest.registered_nodes[node.name].after_dig_node then minetest.registered_nodes[node.name].after_dig_node(pos, node, meta, nil) end - nodeupdate(pos) + minetest.check_for_falling(pos) end end end) realtest.register_on_updatenode(function(pos, node) local b_node = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}) - if minetest.get_node_group(node.name, "dropping_like_stone") ~= 0 and + if minetest.get_item_group(node.name, "dropping_like_stone") ~= 0 and (minetest.registered_nodes[b_node.name].walkable == false or minetest.registered_nodes[b_node.name].buildable_to) then local sides = {{x=-1,y=0,z=0}, {x=1,y=0,z=0}, {x=0,y=0,z=-1}, {x=0,y=0,z=1}, {x=0,y=-1,z=0}, {x=0,y=1,z=0}} local drop = true for _, s in ipairs(sides) do - if minetest.get_node_group(minetest.get_node({x=pos.x+s.x,y=pos.y+s.y,z=pos.z+s.z}).name, "dropping_like_stone") ~= 0 then + if minetest.get_item_group(minetest.get_node({x=pos.x+s.x,y=pos.y+s.y,z=pos.z+s.z}).name, "dropping_like_stone") ~= 0 then drop = false break end @@ -87,13 +87,13 @@ realtest.register_on_updatenode(function(pos, node) if drop then minetest.remove_node({x=pos.x,y=pos.y,z=pos.z}) minetest.handle_node_drops(pos, {node.name}) - nodeupdate(pos) + minetest.check_for_falling(pos) end end end) realtest.register_on_updatenode(function(pos, node) - if minetest.get_node_group(node.name, "falling_node") ~= 0 then + if minetest.get_item_group(node.name, "falling_node") ~= 0 then if minetest.registered_nodes[node.name].cause_fall(pos, node) then if minetest.registered_nodes[node.name].on_falling then minetest.registered_nodes[node.name].on_falling(pos, node) @@ -101,13 +101,13 @@ realtest.register_on_updatenode(function(pos, node) minetest.remove_node(pos) minetest.spawn_falling_node(pos, node.name) end - nodeupdate(pos) + minetest.check_for_falling(pos) end end end) realtest.register_on_updatenode(function(pos, node) - if minetest.get_node_group(node.name, "attached_node") ~= 0 then + if minetest.get_item_group(node.name, "attached_node") ~= 0 then local function check_attached_node(p, n) local def = minetest.registered_nodes[n.name] local d = {x=0, y=0, z=0} @@ -139,7 +139,7 @@ realtest.register_on_updatenode(function(pos, node) if not check_attached_node(pos, node) then minetest.remove_node(pos) minetest.handle_node_drops(pos, minetest.get_node_drops(node.name, nil)) - nodeupdate(pos) + minetest.check_for_falling(pos) end end end) @@ -183,15 +183,15 @@ minetest.register_entity(":__builtin:falling_node", { on_activate = function(self, staticdata) self.nodename = staticdata self.object:set_armor_groups({immortal=1}) - --self.object:setacceleration({x=0, y=-10, z=0}) + --self.object:set_acceleration({x=0, y=-10, z=0}) self:set_node(self.nodename) end, on_step = function(self, dtime) -- Set gravity - self.object:setacceleration({x=0, y=-10, z=0}) + self.object:set_acceleration({x=0, y=-10, z=0}) -- Turn to actual sand when collides to ground or just move - local pos = self.object:getpos() + local pos = self.object:get_pos() local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point local bcn = minetest.get_node(bcp) -- Note: walkable is in the node definition, not in item groups @@ -224,7 +224,7 @@ minetest.register_entity(":__builtin:falling_node", { -- Create node and remove entity minetest.add_node(np, {name=self.nodename}) self.object:remove() - nodeupdate(np) + minetest.check_for_falling(np) else -- Do nothing end diff --git a/mods/core/place.lua b/mods/core/place.lua index a5c96f2..4e464ae 100644 --- a/mods/core/place.lua +++ b/mods/core/place.lua @@ -7,9 +7,9 @@ function minetest.item_place_node(itemstack, placer, pointed_thing) local under = pointed_thing.under - local oldnode_under = minetest.env:get_node_or_nil(under) + local oldnode_under = minetest.get_node_or_nil(under) local above = pointed_thing.above - local oldnode_above = minetest.env:get_node_or_nil(above) + local oldnode_above = minetest.get_node_or_nil(above) if not oldnode_under or not oldnode_above then minetest.log("info", placer:get_player_name() .. " tried to place" @@ -55,7 +55,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing) newnode.param2 = minetest.dir_to_wallmounted(dir) -- Calculate the direction for furnaces and chests and stuff elseif def.paramtype2 == 'facedir' then - local placer_pos = placer:getpos() + local placer_pos = placer:get_pos() if placer_pos then local dir = { x = above.x - placer_pos.x, diff --git a/mods/core/seasons.lua b/mods/core/seasons.lua index 0c2b7c0..39b7de4 100644 --- a/mods/core/seasons.lua +++ b/mods/core/seasons.lua @@ -177,7 +177,7 @@ minetest.after(0, function() local delta = 0 minetest.register_globalstep(function(dtime) delta = delta + dtime - local q = 72/minetest.setting_get("time_speed") + local q = 72/minetest.settings:get("time_speed") while delta >= q do delta = delta - q seasons.timer = seasons.timer + 1 diff --git a/mods/core/stairs_and_slabs.lua b/mods/core/stairs_and_slabs.lua index 158f5ad..fc81ad0 100644 --- a/mods/core/stairs_and_slabs.lua +++ b/mods/core/stairs_and_slabs.lua @@ -166,7 +166,7 @@ function realtest.register_slab(name, recipeitem, groups, images, description, s return itemstack end - if not minetest.setting_getbool("creative_mode") then + if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end return itemstack diff --git a/mods/default/init.lua b/mods/default/init.lua index 33aa7d1..718673a 100644 --- a/mods/default/init.lua +++ b/mods/default/init.lua @@ -17,7 +17,7 @@ dofile(minetest.get_modpath("default").."/mapgen.lua") -- -- Tool definition -- -if minetest.setting_getbool("creative_mode") then +if minetest.settings:get_bool("creative_mode") then minetest.register_item(":", { type = "none", wield_image = "wieldhand.png", diff --git a/mods/default/mapgen.lua b/mods/default/mapgen.lua index b52e8a3..4b5757f 100644 --- a/mods/default/mapgen.lua +++ b/mods/default/mapgen.lua @@ -49,7 +49,7 @@ minetest.register_on_generated(function(minp, maxp, seed) local x1 = minp.x + math.floor((divx+1)*divlen) local z1 = minp.z + math.floor((divz+1)*divlen) -- Determine papyrus amount from perlin noise - local papyrus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20) + local papyrus_amount = math.floor(perlin1:get_2d({x=x0, y=z0}) * 45 - 20) -- Find random positions for papyrus based on this random local pr = PseudoRandom(seed+1) for i=0,papyrus_amount do @@ -74,7 +74,7 @@ minetest.register_on_generated(function(minp, maxp, seed) local x1 = minp.x + math.floor((divx+1)*divlen) local z1 = minp.z + math.floor((divz+1)*divlen) -- Determine cactus amount from perlin noise - local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3) + local cactus_amount = math.floor(perlin1:get_2d({x=x0, y=z0}) * 6 - 3) -- Find random positions for cactus based on this random local pr = PseudoRandom(seed+1) for i=0,cactus_amount do @@ -106,7 +106,7 @@ minetest.register_on_generated(function(minp, maxp, seed) local z0 = minp.z + math.floor((divz+0)*divlen) local x1 = minp.x + math.floor((divx+1)*divlen) local z1 = minp.z + math.floor((divz+1)*divlen) - local cobbles_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 5 + 0) + local cobbles_amount = math.floor(perlin1:get_2d({x=x0, y=z0}) * 5 + 0) local pr = PseudoRandom(seed+1) for i=0,cobbles_amount do local x = pr:next(x0, x1) @@ -137,7 +137,7 @@ minetest.register_on_generated(function(minp, maxp, seed) local x1 = minp.x + math.floor((divx+1)*divlen) local z1 = minp.z + math.floor((divz+1)*divlen) -- Determine cactus amount from perlin noise - local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 5 + 0) + local cactus_amount = math.floor(perlin1:get_2d({x=x0, y=z0}) * 5 + 0) -- Find random positions for cactus based on this random local pr = PseudoRandom(seed+1) for i=0,cactus_amount do diff --git a/mods/doors/init.lua b/mods/doors/init.lua index a3792f3..4ef6ce0 100644 --- a/mods/doors/init.lua +++ b/mods/doors/init.lua @@ -83,7 +83,7 @@ function doors:register_door(name, def) meta:set_string("infotext", "Owned by "..pn) end - if not minetest.setting_getbool("creative_mode") then + if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end return itemstack diff --git a/mods/farming/init.lua b/mods/farming/init.lua index 950eb9e..12dc2c9 100644 --- a/mods/farming/init.lua +++ b/mods/farming/init.lua @@ -291,7 +291,7 @@ minetest.register_node(":default:dirt", { }), on_punch = function(pos, node, puncher) if puncher:get_wielded_item():get_name() == "farming:hoe" then - minetest.env:set_node(pos, {name="farming:soil"}) + minetest.set_node(pos, {name="farming:soil"}) end end, }) @@ -309,7 +309,7 @@ minetest.register_node(":default:dirt_with_grass", { }), on_punch = function(pos, node, puncher) if puncher:get_wielded_item():get_name() == "farming:hoe" then - minetest.env:set_node(pos, {name="farming:soil"}) + minetest.set_node(pos, {name="farming:soil"}) end end, }) diff --git a/mods/fences/init.lua b/mods/fences/init.lua index df43136..c18a06a 100644 --- a/mods/fences/init.lua +++ b/mods/fences/init.lua @@ -6,7 +6,7 @@ local directions = { } local function update_fence(pos) - if minetest.get_node_group(minetest.get_node(pos).name, "fence") ~= 1 then + if minetest.get_item_group(minetest.get_node(pos).name, "fence") ~= 1 then return end local sum = 0 @@ -16,7 +16,7 @@ local function update_fence(pos) sum = sum + 2 ^ (i - 1) end end - local material = realtest.registered_trees_list[minetest.get_node_group(minetest.get_node(pos).name, "material")]:remove_modname_prefix() + local material = realtest.registered_trees_list[minetest.get_item_group(minetest.get_node(pos).name, "material")]:remove_modname_prefix() minetest.add_node(pos, {name = "fences:"..material.."_fence_"..sum}) end diff --git a/mods/fire/init.lua b/mods/fire/init.lua index 9acda87..323a8f2 100644 --- a/mods/fire/init.lua +++ b/mods/fire/init.lua @@ -95,7 +95,7 @@ function fire.find_pos_for_flame_around(pos) end function fire.flame_should_extinguish(pos) - if minetest.setting_getbool("disable_fire") then return true end + if minetest.settings:get_bool("disable_fire") then return true end --return minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) local p0 = {x=pos.x-2, y=pos.y, z=pos.z-2} local p1 = {x=pos.x+2, y=pos.y, z=pos.z+2} @@ -180,7 +180,7 @@ minetest.register_abm({ return end minetest.remove_node(p) - nodeupdate(p) + minetest.check_for_falling(p) end else -- remove flame diff --git a/mods/flowers/mapgen.lua b/mods/flowers/mapgen.lua index 7148f6e..7b73386 100644 --- a/mods/flowers/mapgen.lua +++ b/mods/flowers/mapgen.lua @@ -12,7 +12,7 @@ minetest.register_on_generated(function(minp, maxp, seed) local x1 = minp.x + math.floor((divx+1)*divlen) local z1 = minp.z + math.floor((divz+1)*divlen) -- Determine flowers amount from perlin noise - local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9) + local grass_amount = math.floor(perlin1:get_2d({x=x0, y=z0}) ^ 3 * 9) -- Find random positions for flowers based on this random local pr = PseudoRandom(seed+456) for i=0,grass_amount do diff --git a/mods/furnace/init.lua b/mods/furnace/init.lua index 2854210..056386d 100644 --- a/mods/furnace/init.lua +++ b/mods/furnace/init.lua @@ -5,7 +5,7 @@ function furnace.check_furnace_blocks(pos) for n = 1,#furnace_blocks do local v = furnace_blocks[n] if minetest.get_node_or_nil({x=pos.x+v.x,y=pos.y+v.y,z=pos.z+v.z}) and - minetest.get_node_group(minetest.get_node({x=pos.x+v.x,y=pos.y+v.y,z=pos.z+v.z}).name, "stone") ~= 1 then + minetest.get_item_group(minetest.get_node({x=pos.x+v.x,y=pos.y+v.y,z=pos.z+v.z}).name, "stone") ~= 1 then return false end end diff --git a/mods/hatches/init.lua b/mods/hatches/init.lua index 26a7414..8ada94c 100755 --- a/mods/hatches/init.lua +++ b/mods/hatches/init.lua @@ -10,7 +10,7 @@ function hatches.register_hatch(name, desc, is_wooden) minetest.add_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "hatches:"..name.."_hatch_closed", param2 = node.param2}) minetest.remove_node(pos) elseif node.name == "hatches:"..name.."_hatch_closed" then - if (minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name == "air") and (puncher:getpos().y + 1 >= pos.y) then + if (minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name == "air") and (puncher:get_pos().y + 1 >= pos.y) then minetest.add_node({x = pos.x, y = pos.y - 1, z = pos.z}, {name = "hatches:"..name.."_hatch_opened_bottom", param2 = node.param2}) minetest.remove_node(pos) diff --git a/mods/instruments/init.lua b/mods/instruments/init.lua index bf74b72..e8d4366 100644 --- a/mods/instruments/init.lua +++ b/mods/instruments/init.lua @@ -83,7 +83,7 @@ instruments.spear.entity = { instruments.spear.entity.on_step = function(self, dtime) self.timer=self.timer+dtime - local pos = self.object:getpos() + local pos = self.object:get_pos() local node = minetest.get_node(pos) if self.timer > 0.2 and self.lastpos.x then @@ -118,11 +118,11 @@ for i, material in ipairs(instruments.materials) do description = instruments.desc_list[i].." Spear", inventory_image = "instruments_spear_"..material..".png", on_use = function (item, player, pointed_thing) - local playerpos=player:getpos() + local playerpos=player:get_pos() local obj=minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "instruments:spear_entity") local dir=player:get_look_dir() - obj:setvelocity({x=dir.x*instruments.spear.velocity, y=dir.y*instruments.spear.velocity, z=dir.z*instruments.spear.velocity}) - obj:setacceleration({x=dir.x*-3, y=-instruments.spear.gravity, z=dir.z*-3}) + obj:set_velocity({x=dir.x*instruments.spear.velocity, y=dir.y*instruments.spear.velocity, z=dir.z*instruments.spear.velocity}) + obj:set_acceleration({x=dir.x*-3, y=-instruments.spear.gravity, z=dir.z*-3}) obj:get_luaentity().material = material return "" end, @@ -140,7 +140,7 @@ for i, material in ipairs(instruments.materials) do local n = minetest.get_node(pointed_thing.under) if instruments.chisel_pairs[n.name] then minetest.add_node(pointed_thing.under, {name=instruments.chisel_pairs[n.name], param2=n.param2}) - nodeupdate(pointed_thing.under) + minetest.check_for_falling(pointed_thing.under) end item:add_wear(65535/instruments.durability[i]/4) return item diff --git a/mods/item_drop/init.lua b/mods/item_drop/init.lua index 0e172a2..1a2b022 100644 --- a/mods/item_drop/init.lua +++ b/mods/item_drop/init.lua @@ -1,11 +1,11 @@ minetest.register_globalstep(function(dtime) for _,player in ipairs(minetest.get_connected_players()) do - if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then - local pos = player:getpos() + if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then + local pos = player:get_pos() pos.y = pos.y+0.5 local inv = player:get_inventory() - for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do + for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) @@ -21,18 +21,18 @@ minetest.register_globalstep(function(dtime) end end - for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do + for _,object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then if object:get_luaentity().collect then if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then local pos1 = pos pos1.y = pos1.y+0.2 - local pos2 = object:getpos() + local pos2 = object:get_pos() local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z} vec.x = vec.x*3 vec.y = vec.y*3 vec.z = vec.z*3 - object:setvelocity(vec) + object:set_velocity(vec) object:get_luaentity().physical_state = false object:get_luaentity().object:set_properties({ physical = false @@ -54,7 +54,7 @@ minetest.register_globalstep(function(dtime) object:get_luaentity().itemstring = "" object:remove() else - object:setvelocity({x=0,y=0,z=0}) + object:set_velocity({x=0,y=0,z=0}) object:get_luaentity().physical_state = true object:get_luaentity().object:set_properties({ physical = true @@ -70,6 +70,6 @@ minetest.register_globalstep(function(dtime) end end) -if minetest.setting_get("log_mods") then +if minetest.settings:get("log_mods") then minetest.log("action", "item_drop loaded") end diff --git a/mods/joiner_table/init.lua b/mods/joiner_table/init.lua index 62d6d17..3d32950 100644 --- a/mods/joiner_table/init.lua +++ b/mods/joiner_table/init.lua @@ -87,7 +87,7 @@ for _, tree in pairs(realtest.registered_trees) do local find_instrument = function(instrument) for i = 1, 4 do local istack = inv:get_stack("instruments", i) - if minetest.get_node_group(istack:get_name(), instrument) == 1 then + if minetest.get_item_group(istack:get_name(), instrument) == 1 then return i end end diff --git a/mods/money/shop.lua b/mods/money/shop.lua index 1c0cbf6..8fabc9f 100644 --- a/mods/money/shop.lua +++ b/mods/money/shop.lua @@ -53,7 +53,7 @@ end default.shop.give_inventory = function(inv,list,playername) - player = minetest.env:get_player_by_name(playername) + player = minetest.get_player_by_name(playername) if player then for k,v in ipairs(inv:get_list(list)) do player:get_inventory():add_item("main",v) @@ -101,7 +101,7 @@ for i, tree_name in ipairs(realtest.registered_trees_list) do sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer, itemstack) local owner = placer:get_player_name() - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) meta:set_string("infotext", "Exchange shop (owned by "..owner..")") meta:set_string("owner",owner) --[[meta:set_string("pl1","") @@ -116,7 +116,7 @@ for i, tree_name in ipairs(realtest.registered_trees_list) do clicker:get_inventory():set_size("customer_gives", 3*2) clicker:get_inventory():set_size("customer_gets", 3*2) default.shop.current_shop[clicker:get_player_name()] = pos - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) if clicker:get_player_name() == meta:get_string("owner") and not clicker:get_player_control().aux1 then minetest.show_formspec(clicker:get_player_name(),"money:shop_formspec",default.shop.formspec.owner(pos)) else @@ -124,22 +124,22 @@ for i, tree_name in ipairs(realtest.registered_trees_list) do end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) if player:get_player_name() ~= meta:get_string("owner") then return 0 end return count end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) if player:get_player_name() ~= meta:get_string("owner") then return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) if player:get_player_name() ~= meta:get_string("owner") then return 0 end return stack:get_count() end, can_dig = function(pos, player) - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:is_empty("stock") and inv:is_empty("customers_gave") and inv:is_empty("owner_wants") and inv:is_empty("owner_gives") end @@ -161,7 +161,7 @@ minetest.register_on_player_receive_fields(function(sender, formname, fields) if formname == "money:shop_formspec" and fields.exchange ~= nil and fields.exchange ~= "" then local name = sender:get_player_name() local pos = default.shop.current_shop[name] - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) if meta:get_string("owner") == name then minetest.chat_send_player(name,"This is your own shop, you can't exchange to yourself !") else diff --git a/mods/plants_lib/init.lua b/mods/plants_lib/init.lua index f77f885..f79b943 100644 --- a/mods/plants_lib/init.lua +++ b/mods/plants_lib/init.lua @@ -64,7 +64,7 @@ local humidity_persistence = 0.5 local humidity_scale = 250 local time_scale = 1 -local time_speed = tonumber(minetest.setting_get("time_speed")) +local time_speed = tonumber(minetest.settings:get("time_speed")) if time_speed and time_speed > 0 then time_scale = 72 / time_speed @@ -203,9 +203,9 @@ function plantslib:populate_surfaces(biome, nodes_or_function_or_model, snodes, for i = 1, #snodes do local pos = snodes[i] local p_top = { x = pos.x, y = pos.y + 1, z = pos.z } - local noise1 = perlin_fertile_area:get2d({x=pos.x, y=pos.z}) - local noise2 = plantslib.perlin_temperature:get2d({x=pos.x, y=pos.z}) - local noise3 = plantslib.perlin_humidity:get2d({x=pos.x+150, y=pos.z+50}) + local noise1 = perlin_fertile_area:get_2d({x=pos.x, y=pos.z}) + local noise2 = plantslib.perlin_temperature:get_2d({x=pos.x, y=pos.z}) + local noise3 = plantslib.perlin_humidity:get_2d({x=pos.x+150, y=pos.z+50}) local biome_surfaces_string = dump(biome.surface) local surface_ok = false @@ -498,9 +498,9 @@ function plantslib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa) local p_top = { x = pos.x, y = pos.y + 1, z = pos.z } local n_top = minetest.get_node(p_top) local perlin_fertile_area = minetest.get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale) - local noise1 = perlin_fertile_area:get2d({x=p_top.x, y=p_top.z}) - local noise2 = plantslib.perlin_temperature:get2d({x=p_top.x, y=p_top.z}) - local noise3 = plantslib.perlin_humidity:get2d({x=p_top.x+150, y=p_top.z+50}) + local noise1 = perlin_fertile_area:get_2d({x=p_top.x, y=p_top.z}) + local noise2 = plantslib.perlin_temperature:get_2d({x=p_top.x, y=p_top.z}) + local noise3 = plantslib.perlin_humidity:get_2d({x=p_top.x+150, y=p_top.z+50}) if noise1 > biome.plantlife_limit and noise2 <= biome.temp_min and noise2 >= biome.temp_max @@ -625,14 +625,14 @@ function plantslib:replace_object(pos, replacement, grow_function, walldir, seed return elseif growtype == "function" then local perlin_fertile_area = minetest.get_perlin(seeddiff, perlin_octaves, perlin_persistence, perlin_scale) - local noise1 = perlin_fertile_area:get2d({x=pos.x, y=pos.z}) - local noise2 = plantslib.perlin_temperature:get2d({x=pos.x, y=pos.z}) + local noise1 = perlin_fertile_area:get_2d({x=pos.x, y=pos.z}) + local noise2 = plantslib.perlin_temperature:get_2d({x=pos.x, y=pos.z}) grow_function(pos,noise1,noise2,walldir) return elseif growtype == "string" then local perlin_fertile_area = minetest.get_perlin(seeddiff, perlin_octaves, perlin_persistence, perlin_scale) - local noise1 = perlin_fertile_area:get2d({x=pos.x, y=pos.z}) - local noise2 = plantslib.perlin_temperature:get2d({x=pos.x, y=pos.z}) + local noise1 = perlin_fertile_area:get_2d({x=pos.x, y=pos.z}) + local noise2 = plantslib.perlin_temperature:get_2d({x=pos.x, y=pos.z}) assert(loadstring(grow_function.."(...)"))(pos,noise1,noise2,walldir) return elseif growtype == "nil" then @@ -711,7 +711,7 @@ end -- Check for infinite stacks -if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then +if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then plantslib.expect_infinite_stacks = false else plantslib.expect_infinite_stacks = true diff --git a/mods/prestibags/init.lua b/mods/prestibags/init.lua index 40c5e8c..8baeba2 100644 --- a/mods/prestibags/init.lua +++ b/mods/prestibags/init.lua @@ -252,8 +252,8 @@ minetest.register_entity( self.timer = ENV_CHECK_PERIOD__S local haveFlame = minetest.registered_nodes["fire:basic_flame"] - local pos = self.object:getpos() - local node = minetest.env:get_node(pos) + local pos = self.object:get_pos() + local node = minetest.get_node(pos) local nodeType = node and minetest.registered_nodes[node.name] if nodeType and nodeType.walkable and not nodeType.buildable_to then @@ -262,16 +262,16 @@ minetest.register_entity( if minetest.get_item_group(node.name, "lava") > 0 then if haveFlame then - local flamePos = minetest.env:find_node_near(pos, 1.0, "air") + local flamePos = minetest.find_node_near(pos, 1.0, "air") if flamePos then - minetest.env:add_node(flamePos, + minetest.add_node(flamePos, { name = "fire:basic_flame" }) end end return self:burn() end - if minetest.env:find_node_near(pos, 1.0, "group:puts_out_fire") then + if minetest.find_node_near(pos, 1.0, "group:puts_out_fire") then return end @@ -285,13 +285,13 @@ minetest.register_entity( local burnLevels = 0.0 local igniterPosList = - minetest.env:find_nodes_in_area(minPos, maxPos, "group:igniter") + minetest.find_nodes_in_area(minPos, maxPos, "group:igniter") for i, igniterPos in ipairs(igniterPosList) do local distSq = (igniterPos.x - pos.x)^2 + (igniterPos.y - pos.y)^2 + (igniterPos.z - pos.z)^2 if distSq <= MAX_IGNITE_DIST^2 + EPSILON then - local igniterNode = minetest.env:get_node(igniterPos) + local igniterNode = minetest.get_node(igniterPos) local igniterLevel = minetest.get_item_group(igniterNode.name, "igniter") - math.max(1.0, math.sqrt(distSq) - EPSILON) @@ -312,9 +312,9 @@ minetest.register_entity( local flamePos = (node.name == "air") and pos - or minetest.env:find_node_near(pos, 1.0, "air") + or minetest.find_node_near(pos, 1.0, "air") if flamePos then - minetest.env:add_node(flamePos, + minetest.add_node(flamePos, { name = "fire:basic_flame" }) end end @@ -347,7 +347,7 @@ local function rezEntity(stack, pos, player) local z = pos.z while true do - local node = minetest.env:get_node({ x = x, y = y-1, z = z}) + local node = minetest.get_node({ x = x, y = y-1, z = z}) local nodeType = node and minetest.registered_nodes[node.name] if not nodeType or nodeType.walkable then break @@ -355,7 +355,7 @@ local function rezEntity(stack, pos, player) y = y - 1 end - local obj = minetest.env:add_entity(pos, "prestibags:bag_entity") + local obj = minetest.add_entity(pos, "prestibags:bag_entity") if not obj then return stack end local contentData = stack:get_metadata() @@ -390,14 +390,14 @@ minetest.register_tool( on_place = function(stack, player, pointedThing) local pos = pointedThing and pointedThing.under - local node = pos and minetest.env:get_node(pos) + local node = pos and minetest.get_node(pos) local nodeType = node and minetest.registered_nodes[node.name] if not nodeType or not nodeType.buildable_to then pos = pointedThing and pointedThing.above - node = pos and minetest.env:get_node(pos) + node = pos and minetest.get_node(pos) nodeType = node and minetest.registered_nodes[node.name] end - if not pos then pos = player:getpos() end + if not pos then pos = player:get_pos() end return rezEntity(stack, pos, player) end, diff --git a/mods/scaffolding/init.lua b/mods/scaffolding/init.lua index 0798d2c..ccb9fb7 100644 --- a/mods/scaffolding/init.lua +++ b/mods/scaffolding/init.lua @@ -1,11 +1,11 @@ -- Event handlers local function scaffolding_update(pos) local node_name = minetest.get_node(pos).name - if minetest.get_node_group(node_name, "scaffolding") ~= 1 then + if minetest.get_item_group(node_name, "scaffolding") ~= 1 then return end - local material = realtest.registered_trees_list[minetest.get_node_group(node_name, "material")]:remove_modname_prefix() - if minetest.get_node_group(minetest.get_node(mod_pos(pos, 0, 1, 0)).name, "scaffolding") == 1 then + local material = realtest.registered_trees_list[minetest.get_item_group(node_name, "material")]:remove_modname_prefix() + if minetest.get_item_group(minetest.get_node(mod_pos(pos, 0, 1, 0)).name, "scaffolding") == 1 then minetest.add_node(pos, {name = "scaffolding:scaffolding_sub_"..material}) else minetest.add_node(pos, {name = "scaffolding:scaffolding_top_"..material}) @@ -58,7 +58,7 @@ for i, tree_name in ipairs(realtest.registered_trees_list) do cause_drop = function(pos, node) local b_pos = {x=pos.x,y=pos.y-1,z=pos.z} local b_node = minetest.get_node(b_pos) - if minetest.get_node_group(b_node.name, "scaffolding") ~= 1 and minetest.registered_nodes[b_node.name].walkable == false then + if minetest.get_item_group(b_node.name, "scaffolding") ~= 1 and minetest.registered_nodes[b_node.name].walkable == false then return true end end diff --git a/mods/smelter/init.lua b/mods/smelter/init.lua index cac9482..a7d7a8c 100644 --- a/mods/smelter/init.lua +++ b/mods/smelter/init.lua @@ -18,7 +18,7 @@ minetest.register_node("smelter:smelter", { legacy_facedir_simple = true, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) meta:set_string("formspec", smelter.smelter_formspec) meta:set_string("infotext", "Smelter") local inv = meta:get_inventory() @@ -27,7 +27,7 @@ minetest.register_node("smelter:smelter", { inv:set_size("dst", 4) end, can_dig = function(pos,player) - local meta = minetest.env:get_meta(pos); + local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("fuel") then return false @@ -51,7 +51,7 @@ minetest.register_node("smelter:smelter_active", { legacy_facedir_simple = true, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) meta:set_string("formspec", smelter.smelter_formspec) meta:set_string("infotext", "Smelter"); local inv = meta:get_inventory() @@ -60,7 +60,7 @@ minetest.register_node("smelter:smelter_active", { inv:set_size("dst", 4) end, can_dig = function(pos,player) - local meta = minetest.env:get_meta(pos); + local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("fuel") then return false @@ -80,7 +80,7 @@ minetest.register_abm({ chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) -- Init the values - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) for i, name in ipairs({ "fuel_totaltime", "fuel_time", diff --git a/mods/spikes/init.lua b/mods/spikes/init.lua index 4ba0db6..12e9a3b 100644 --- a/mods/spikes/init.lua +++ b/mods/spikes/init.lua @@ -2,7 +2,7 @@ spikes = {} spikes.intllib_modpath = minetest.get_modpath("intllib") -if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then +if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then spikes.expect_infinite_stacks = false else spikes.expect_infinite_stacks = true diff --git a/mods/sticks/init.lua b/mods/sticks/init.lua index b3a8ba7..729747e 100644 --- a/mods/sticks/init.lua +++ b/mods/sticks/init.lua @@ -12,7 +12,7 @@ minetest.register_tool("sticks:sticks", { end pos = pointed_thing.above elseif pointed_thing.type == "object" then - pos = pointed_thing.ref:getpos() + pos = pointed_thing.ref:get_pos() else return end diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua index 3f5e678..f6fd9bb 100644 --- a/mods/tnt/init.lua +++ b/mods/tnt/init.lua @@ -1,31 +1,31 @@ local destroy = function(pos) - local nodename = minetest.env:get_node(pos).name + local nodename = minetest.get_node(pos).name if nodename ~= "air" then - minetest.env:remove_node(pos) - nodeupdate(pos) + minetest.remove_node(pos) + minetest.check_for_falling(pos) if minetest.registered_nodes[nodename].groups.flammable ~= nil then - minetest.env:set_node(pos, {name="fire:basic_flame"}) + minetest.set_node(pos, {name="fire:basic_flame"}) return end local drop = minetest.get_node_drops(nodename, "") for _,item in ipairs(drop) do if type(item) == "string" then - local obj = minetest.env:add_item(pos, item) + local obj = minetest.add_item(pos, item) if obj == nil then return end obj:get_luaentity().collect = true - obj:setacceleration({x=0, y=-10, z=0}) - obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3}) + obj:set_acceleration({x=0, y=-10, z=0}) + obj:set_velocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3}) else for i=1,item:get_count() do - local obj = minetest.env:add_item(pos, item:get_name()) + local obj = minetest.add_item(pos, item:get_name()) if obj == nil then return end obj:get_luaentity().collect = true - obj:setacceleration({x=0, y=-10, z=0}) - obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3}) + obj:set_acceleration({x=0, y=-10, z=0}) + obj:set_velocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3}) end end end @@ -34,19 +34,19 @@ end boom = function(pos, time) minetest.after(time, function(pos) - if minetest.env:get_node(pos).name ~= "tnt:tnt_burning" then + if minetest.get_node(pos).name ~= "tnt:tnt_burning" then return end minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64}) - minetest.env:set_node(pos, {name="tnt:boom"}) + minetest.set_node(pos, {name="tnt:boom"}) minetest.after(0.5, function(pos) - minetest.env:remove_node(pos) + minetest.remove_node(pos) end, {x=pos.x, y=pos.y, z=pos.z}) - local objects = minetest.env:get_objects_inside_radius(pos, 3) + local objects = minetest.get_objects_inside_radius(pos, 3) for _,obj in ipairs(objects) do if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then - local obj_p = obj:getpos() + local obj_p = obj:get_pos() local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z} local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5 local damage = (80*0.5^dist)*2 @@ -71,20 +71,20 @@ boom = function(pos, time) pos.y = pos.y+dy pos.z = pos.z+dz - local node = minetest.env:get_node(pos) + local node = minetest.get_node(pos) if node.name == "tnt:tnt" or node.name == "tnt:tnt_burning" then - minetest.env:set_node(pos, {name="tnt:tnt_burning"}) + minetest.set_node(pos, {name="tnt:tnt_burning"}) boom({x=pos.x, y=pos.y, z=pos.z}, 0) elseif node.name == "fire:basic_flame" or string.find(node.name, "default:water_") or string.find(node.name, "default:lava_") or node.name == "tnt:boom" then else if math.abs(dx)<2 and math.abs(dy)<2 and math.abs(dz)<2 then - if minetest.env:get_node(pos).name ~= "default:obsidian" then + if minetest.get_node(pos).name ~= "default:obsidian" then destroy(pos) end else if math.random(1,5) <= 4 then - if minetest.env:get_node(pos).name ~= "default:obsidian" then + if minetest.get_node(pos).name ~= "default:obsidian" then destroy(pos) end end @@ -116,20 +116,20 @@ minetest.register_node("tnt:tnt", { on_punch = function(pos, node, puncher) if puncher:get_wielded_item():get_name() == "default:torch" then minetest.sound_play("tnt_ignite", {pos=pos}) - minetest.env:set_node(pos, {name="tnt:tnt_burning"}) + minetest.set_node(pos, {name="tnt:tnt_burning"}) boom(pos, 4) end end, on_timer = function(pos,elapsed) - minetest.env:set_node(pos, {name="tnt:tnt_burning"}) + minetest.set_node(pos, {name="tnt:tnt_burning"}) boom(pos, 0) end, mesecons = { effector = { action_on = function(pos, node) - minetest.env:set_node(pos, {name="tnt:tnt_burning"}) + minetest.set_node(pos, {name="tnt:tnt_burning"}) boom(pos, 0) end }, @@ -152,7 +152,7 @@ minetest.register_node("tnt:tnt_burning", { sounds = default.node_sound_wood_defaults(), on_timer = function(pos,elapsed) - minetest.env:set_node(pos, {name="tnt:tnt_burning"}) + minetest.set_node(pos, {name="tnt:tnt_burning"}) boom(pos, 0) end, @@ -168,24 +168,24 @@ minetest.register_node("tnt:boom", { }) burn = function(pos) - if minetest.env:get_node(pos).name == "tnt:tnt" then + if minetest.get_node(pos).name == "tnt:tnt" then minetest.sound_play("tnt_ignite", {pos=pos}) - minetest.env:set_node(pos, {name="tnt:tnt_burning"}) + minetest.set_node(pos, {name="tnt:tnt_burning"}) boom(pos, 1) return end - if minetest.env:get_node(pos).name ~= "tnt:gunpowder" then + if minetest.get_node(pos).name ~= "tnt:gunpowder" then return end minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2}) - minetest.env:set_node(pos, {name="tnt:gunpowder_burning"}) + minetest.set_node(pos, {name="tnt:gunpowder_burning"}) minetest.after(1, function(pos) - if minetest.env:get_node(pos).name ~= "tnt:gunpowder_burning" then + if minetest.get_node(pos).name ~= "tnt:gunpowder_burning" then return end minetest.after(0.5, function(pos) - minetest.env:remove_node(pos) + minetest.remove_node(pos) end, {x=pos.x, y=pos.y, z=pos.z}) for dx=-1,1 do for dz=-1,1 do @@ -213,7 +213,7 @@ burn = function(pos) end, pos) end -if minetest.setting_get("log_mods") then +if minetest.settings:get("log_mods") then minetest.log("action", "tnt loaded") end @@ -223,7 +223,7 @@ minetest.register_abm({ interval = 4, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) - local ntimer = minetest.env:get_node_timer(pos) + local ntimer = minetest.get_node_timer(pos) ntimer:start(1) end, }) diff --git a/mods/trees/init.lua b/mods/trees/init.lua index 180b7a7..4ca670a 100644 --- a/mods/trees/init.lua +++ b/mods/trees/init.lua @@ -37,7 +37,7 @@ local function generate(tree, minp, maxp, seed) local x1 = minp.x + math.floor((divx+1)*divlen) local z1 = minp.z + math.floor((divz+1)*divlen) -- Determine trees amount from perlin noise - local trees_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 5 + 0) + local trees_amount = math.floor(perlin1:get_2d({x=x0, y=z0}) * 5 + 0) -- Find random positions for trees based on this random local pr = PseudoRandom(seed) for i=0,trees_amount do diff --git a/mods/trees/registration.lua b/mods/trees/registration.lua index 6745d0b..0c7985d 100644 --- a/mods/trees/registration.lua +++ b/mods/trees/registration.lua @@ -377,7 +377,7 @@ function realtest.register_tree(name, TreeDef) end if param2 then minetest.set_node(pointed_thing.above,{name = tree.name.."_ladder", param2 = param2}) - if not minetest.setting_getbool("creative_mode") then + if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end end diff --git a/mods/walking_light/init.lua b/mods/walking_light/init.lua index 26eeb1a..447f83e 100644 --- a/mods/walking_light/init.lua +++ b/mods/walking_light/init.lua @@ -10,7 +10,7 @@ minetest.register_on_joinplayer(function(player) local player_name = player:get_player_name() table.insert(players, player_name) last_wielded[player_name] = player:get_wielded_item():get_name() - local pos = player:getpos() + local pos = player:get_pos() local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} local wielded_item = player:get_wielded_item():get_name() if wielded_item ~= "default:torch" and wielded_item ~= "light:streetlight" then @@ -30,7 +30,7 @@ minetest.register_on_leaveplayer(function(player) table.remove(players, i) last_wielded[player_name] = nil -- Neuberechnung des Lichts erzwingen - local pos = player:getpos() + local pos = player:get_pos() local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} minetest.set_node(rounded_pos,{type="node",name="air"}) player_positions[player_name]["x"] = nil @@ -48,7 +48,7 @@ minetest.register_globalstep(function(dtime) local wielded_item = player:get_wielded_item():get_name() if wielded_item == "default:torch" or wielded_item == "light:streetlight" then -- Fackel ist in der Hand - local pos = player:getpos() + local pos = player:get_pos() local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} if (last_wielded[player_name] ~= "default:torch" and last_wielded[player_name] ~= "light:streetlight") or (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then -- Fackel gerade in die Hand genommen oder zu neuem Node bewegt @@ -75,7 +75,7 @@ minetest.register_globalstep(function(dtime) last_wielded[player_name] = wielded_item; elseif last_wielded[player_name] == "default:torch" or last_wielded[player_name] == "light:streetlight" then -- Fackel nicht in der Hand, aber beim letzten Durchgang war die Fackel noch in der Hand - local pos = player:getpos() + local pos = player:get_pos() local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} repeat local is_light = minetest.get_node_or_nil(rounded_pos) diff --git a/mods/workbench/init.lua b/mods/workbench/init.lua index 5a17640..bec1cc4 100644 --- a/mods/workbench/init.lua +++ b/mods/workbench/init.lua @@ -15,7 +15,7 @@ -- You should have received a copy of the GNU Lesser General Public -- License along with this program. If not, see -- -if not minetest.setting_getbool("creative_mode") then +if not minetest.settings:get_bool("creative_mode") then minetest.register_on_joinplayer(function(player) -- make the craft guide available @@ -69,7 +69,7 @@ for _, tree in pairs(realtest.registered_trees) do meta:set_string("formspec", CRAFTING_FORMSPEC) end, can_dig = function(pos,player) - local meta = minetest.env:get_meta(pos); + local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if inv:is_empty("craft") then return true