forked from Wuzzy/realtest_mt5
Add listring to furnace
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@ -31,8 +31,30 @@ furnace.formspec =
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"list[current_name;dst5;4,2;1,1;]"..
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"image[6.5,0.5;1,1;default_furnace_fire_bg.png]"..
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"list[current_name;fuel;6.5,1.5;1,1;]"..
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"list[current_player;main;0,4;8,4;]"
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"list[current_player;main;0,4;8,4;]"..
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"listring[current_player;main]"..
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"listring[current_name;src1]"..
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"listring[current_player;main]"..
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"listring[current_name;src2]"..
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"listring[current_player;main]"..
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"listring[current_name;src3]"..
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"listring[current_player;main]"..
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"listring[current_name;src4]"..
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"listring[current_player;main]"..
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"listring[current_name;src5]"..
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"listring[current_player;main]"..
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"listring[current_name;dst1]"..
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"listring[current_player;main]"..
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"listring[current_name;dst2]"..
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"listring[current_player;main]"..
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"listring[current_name;dst3]"..
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"listring[current_player;main]"..
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"listring[current_name;dst4]"..
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"listring[current_player;main]"..
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"listring[current_name;dst5]"..
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"listring[current_player;main]"..
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"listring[current_name;fuel]"
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minetest.register_node("furnace:self", {
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description = "Furnace",
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tiles = {"furnace_top.png", "furnace_bottom.png", "furnace_side.png"},
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@ -250,7 +272,29 @@ minetest.register_abm({
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"image[6.5,0.5;1,1;furnace_fire_bg.png^[lowpart:"..
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(100-percent)..":furnace_fire_fg.png]"..
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"list[current_name;fuel;6.5,1.5;1,1;]"..
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"list[current_player;main;0,4;8,4;]")
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"list[current_player;main;0,4;8,4;]"..
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"listring[current_player;main]"..
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"listring[current_name;src1]"..
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"listring[current_player;main]"..
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"listring[current_name;src2]"..
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"listring[current_player;main]"..
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"listring[current_name;src3]"..
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"listring[current_player;main]"..
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"listring[current_name;src4]"..
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"listring[current_player;main]"..
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"listring[current_name;src5]"..
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"listring[current_player;main]"..
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"listring[current_name;dst1]"..
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"listring[current_player;main]"..
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"listring[current_name;dst2]"..
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"listring[current_player;main]"..
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"listring[current_name;dst3]"..
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"listring[current_player;main]"..
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"listring[current_name;dst4]"..
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"listring[current_player;main]"..
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"listring[current_name;dst5]"..
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"listring[current_player;main]"..
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"listring[current_name;fuel]")
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return
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end
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