Update awards mod, less annoying awards notice

This commit is contained in:
Wuzzy 2020-03-31 22:08:21 +02:00
parent 3f075e3391
commit a2f5575f69
22 changed files with 1605 additions and 450 deletions

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mods/awards/LICENSE.txt Normal file
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Copyright (c) 2013-8 rubenwardy
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

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# Awards
Adds awards/achievements to Minetest (plus a very good API).
by [rubenwardy](https://rubenwardy.com), licensed under MIT.
With thanks to Wuzzy, kaeza, and MrIbby.
Majority of awards are back ported from Calinou's old fork in Carbone, under same license.
# Introduction
## Awards and Triggers
An award is a single unlockable unit, registered like so:
```lua
awards.register_award("mymod:award", {
description = "My Example Award",
})
```
Awards are unlocked either using `awards.unlock()` or by a trigger being
fullfilled. A trigger is a condition which unlocks an award. Triggers are
registered at the same time as an award is registered:
```lua
awards.register_award("mymod:award", {
description = "My Example Award",
trigger = {
type = "dig",
node = "default:stone",
target = 10,
},
})
```
The above trigger type is an example of a counted_key trigger:
rather than a single counter there's a counter per key - in this
case the key is the value of the `node` field. If you leave out
the key in a `counted_key` trigger, then the total will be used
instead. For example, here is an award which unlocks after you've
placed 10 nodes of any type:
```lua
awards.register_award("mymod:award", {
description = "Place 10 nodes!",
trigger = {
type = "place",
target = 10,
},
})
```
You can also register an *Unlock Function*, which can return the name of an
award to unlock it:
```lua
awards.register_award("mymod:award", {
title = "Lava Miner",
description = "Mine any block while being very close to lava.",
})
awards.register_on_dig(function(player, data)
local pos = player:get_pos()
if pos and (minetest.find_node_near(pos, 1, "default:lava_source") or
minetest.find_node_near(pos, 1, "default:lava_flowing")) then
return "mymod:award"
end
return nil
end)
```
The above is a bad example as you don't actually need the stats data given.
It would be better to register a `dignode` callback and call `awards.unlock()`
if the condition is met.
## Trigger Types
The trigger type is used to determine which event will cause the trigger will be
fulfilled. The awards mod comes with a number of predefined types, documented
in [Builtin Trigger Types](#builtin-trigger-types).
Trigger types are registered like so:
```lua
awards.register_trigger("chat", {
type = "counted",
progress = "@1/@2 chat messages",
auto_description = { "Send a chat message", "Chat @1 times" },
})
minetest.register_on_chat_message(function(name, message)
local player = minetest.get_player_by_name(name)
if not player or string.find(message, "/") then
return
end
awards.notify_chat(player)
end)
```
A trigger type has a type as well, which determines how the data is stored and
also how the trigger is fulfilled.
**Trigger Type Types:**
* **custom** requires you handle the calling of awards.unlock() yourself. You also
need to implement on_register() yourself. You'll also probably want to implement
`on_register()` to catch awards registered with your trigger type.
* **counted** stores a single counter for each player which is incremented by calling
`trigger:notify(player)`. Good for homogenous actions like number of chat messages,
joins, and the like.
* **counted_key** stores a table of counters each indexed by a key. There is also
a total field (`__total`) which stores the sum of all counters. A counter is
incremented by calling `trigger:notify(player, key)`. This is good for things like
placing nodes or crafting items, where the key will be the item or node name.
If `key` is an item, then you should also add `key_is_item = true` to the
trigger type definition.
As said, you could use a custom trigger if none of the other ones match your needs.
Here's an example.
```lua
awards.register_trigger("foo", {
type = "custom",
progress = "@1/@2 foos",
auto_description = { "Do a foo", "Foo @1 times" },
})
minetest.register_on_foo(function()
for _, trigger in pairs(awards.on.foo) do
-- trigger is either a trigger tables or
-- or an unlock function.
-- some complex logic
if condition then
awards.unlock(trigger)
end
end
end)
```
## Award Difficulty
Difficulty is used to determine how awards are sorted in awards lists.
If the award trigger is counted, ie: the trigger requires a `target` property,
then the difficulty multipler is timesd by `target` to get the overall difficulty.
If the award isn't a counted type then the difficulty multiplier is used as the
overal difficulty. Award difficulty affects how awards are sorted in a list -
more difficult awards are further down the list.
In real terms, `difficulty` is a relative difficulty to do one unit of the trigger
if its counted, otherwise it's the relative difficulty of completely doing the
award (if not-counted). For the `dig` trigger type, 1 unit would be 1 node dug.
Actual code used to calculate award difficulty:
```lua
local difficulty = def.difficulty or 1
if def.trigger and def.trigger.target then
difficulty = difficulty * def.trigger.target
end
```
# API
* awards.register_award(name, def), the def table has the following fields:
* `title` - title of the award (defaults to name)
* `description` - longer description of the award, displayed in Awards tab
* `difficulty` - see [Award Difficulty](#award-difficulty).
* `requires` - list of awards that need to be unlocked before this one
is visible.
* `prizes` - list of items to give when you earn the award
* `secret` - boolean if this award is secret (i.e. showed on awards list)
* `sound` - ignored in RealTest
* `icon` - the icon image, use default otherwise.
* `background` - the background image, use default otherwise.
* `trigger` - trigger definition, see [Builtin Trigger Types](#builtin-trigger-types).
* `on_unlock(name, def)` - callback on unlock.
* awards.register_trigger(name, def), the def table has the following fields:
* `type` - see [Trigger Types](#trigger-types).
* `progress` - used to format progress, defaults to "%1/%2".
* `auto_description` - a table of two elements. Each element is a format string. Element 1 is singular, element 2 is plural. Used for the award description (not title) if none is given.
* `on_register(award_def)` - called when an award registers with this type.
* "counted_key" only:
* `auto_description_total` - Used if the trigger is for the total.
* `get_key(self, def)` - get key for particular award, return nil for a total.
* `key_is_item` - true if the key is an item name. On notify(),
any watched groups will also be notified as `group:groupname` keys.
* awards.register_on_unlock(func(name, def))
* name is the player name
* def is the award def.
* return true to cancel HUD
* awards.unlock(name, award)
* gives an award to a player
* name is the player name
## Builtin Trigger Types
Callbacks (register a function to be run)
* dig type: Dig a node.
* node: the dug node type. If nil, all dug nodes are counted
* place type: Place a node.
* node: the placed node type. If nil, all placed nodes are counted
* craft type: Craft something.
* item: the crafted item type. If nil, all crafted items are counted
* death type: Die.
* reason: the death reason, one of the types in PlayerHPChangeReason (see lua_api.txt)
or nil for total deaths.
* chat type: Write a chat message.
* join type: Join the server.
* eat type: Eat an item.
* item: the eaten item type. If nil, all eaten items are counted
(for all types) target - how many times to dig/place/craft/etc.
Each type has a register function like so:
* awards.register_on_TRIGGERTYPE(func(player, data))
* data is the player stats data
* return award name or null
### dig
```lua
trigger = {
type = "dig",
node = "default:dirt", -- item, alias, or group
target = 50,
}
```
### place
```lua
trigger = {
type = "place",
node = "default:dirt", -- item, alias, or group
target = 50,
}
```
### craft
```lua
trigger = {
type = "craft",
item = "default:dirt", -- item, alias, or group
target = 50,
}
```
### death
```lua
trigger = {
type = "death",
reason = "fall",
target = 5,
}
```
### chat
```lua
trigger = {
type = "chat",
target = 100,
}
```
### join
```lua
trigger = {
type = "join",
target = 100,
}
```
### eat
```lua
trigger = {
type = "eat",
item = "default:apple",
target = 100,
}
```

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-- AWARDS
-- by Rubenwardy, CC-BY-SA
-------------------------------------------------------
-- this is the init file for the award mod
-------------------------------------------------------
-- Copyright (c) 2013-18 rubenwardy. MIT.
dofile(minetest.get_modpath("awards").."/api.lua")
-- The global award namespace
awards = {
show_mode = "hud",
registered_triggers = {},
}
-- Light it up
awards.register_achievement("award_firstlight",{
title = "First Light",
description = "You have placed a torch",
icon = "awards_novicebuilder.png",
trigger={
type="place",
node="default:torch",
target=1,
},
})
awards.register_achievement("award_lightitup",{
title = "Light It Up",
description = "You have placed 100 torches",
icon = "awards_novicebuilder.png",
trigger={
type="place",
node="default:torch",
target=100,
},
})
awards.register_achievement("award_betterthantorch",{
title = "Better Than Torch",
description = "You have placed a streetlight",
icon = minetest.inventorycube(""),
trigger={
type="place",
node="light:streetlight",
target=1,
},
})
-- Load files
dofile(minetest.get_modpath("awards").."/src/data.lua")
dofile(minetest.get_modpath("awards").."/src/api_awards.lua")
dofile(minetest.get_modpath("awards").."/src/api_triggers.lua")
dofile(minetest.get_modpath("awards").."/src/chat_commands.lua")
dofile(minetest.get_modpath("awards").."/src/gui.lua")
dofile(minetest.get_modpath("awards").."/src/triggers.lua")
dofile(minetest.get_modpath("awards").."/src/awards.lua")
-- Lumber Jack
awards.register_achievement("award_lumberjack_ash",{
title = "Ash Lumber Jack",
description = "You have mined an ash log!",
icon = "trees_ash_log.png",
trigger={
type="dig",
node="trees:ash_log",
target=1,
},
})
awards.register_achievement("award_lumberjack_aspen",{
title = "Aspen Lumber Jack",
description = "You have mined an aspen log!",
icon = "trees_aspen_log.png",
trigger={
type="dig",
node="trees:aspen_log",
target=1,
},
})
awards.register_achievement("award_lumberjack_birch",{
title = "Birch Lumber Jack",
description = "You have mined a birch log!",
icon = "trees_birch_log.png",
trigger={
type="dig",
node="trees:birch_log",
target=1,
},
})
awards.register_achievement("award_lumberjack_maple",{
title = "Maple Lumber Jack",
description = "You have mined a maple log!",
icon = "trees_maple_log.png",
trigger={
type="dig",
node="trees:maple_log",
target=1,
},
})
awards.register_achievement("award_lumberjack_chestnut",{
title = "Chestnut Lumber Jack",
description = "You have mined a chestnut log!",
icon = "trees_chestnut_log.png",
trigger={
type="dig",
node="trees:chestnut_log",
target=1,
},
})
awards.register_achievement("award_lumberjack_pine",{
title = "Pine Lumber Jack",
description = "You have mined a pine log!",
icon = "trees_pine_log.png",
trigger={
type="dig",
node="trees:pine_log",
target=1,
},
})
awards.register_achievement("award_lumberjack_spruce",{
title = "Spruce Lumber Jack",
icon = "trees_spruce_log.png",
description = "You have mined a spruce log!",
trigger={
type="dig",
node="trees:spruce_log",
target=1,
},
})
awards.load()
minetest.register_on_shutdown(awards.save)
-- Placed a stone anvil
awards.register_achievement("award_anvil_stone",{
title = "Smithery",
description = "Place a Stone Anvil",
icon = "awards_anvil.png",
trigger={
type="place",
node="anvil:anvil_stone",
target=1,
},
})
awards.register_achievement("award_anvil_dstone",{
title = "Desert Smithery",
description = "Place a Desert Stone Anvil",
icon = "awards_desert_anvil.png",
trigger={
type="place",
node="anvil:anvil_desert_stone",
target=1,
},
})
-- Just entered the mine
awards.register_achievement("award_mine1",{
title = "Entering the mine",
description = "You have dug 10 stone",
icon = "awards_miniminer.png",
background = "awards_bg_mining.png",
trigger={
type="dig",
node="default:stone",
target=10,
},
})
-- Mini Miner
awards.register_achievement("award_mine2",{
title = "Mini Miner",
description = "You have dug 100 stone",
icon = "awards_miniminer.png",
background = "awards_bg_mining.png",
trigger={
type="dig",
node="default:stone",
target=100,
},
})
-- Hardened Miner
awards.register_achievement("award_mine3",{
title = "Hardened Miner",
description = "You have dug 1000 stone",
icon = "awards_miniminer.png",
background = "awards_bg_mining.png",
trigger={
type="dig",
node="default:stone",
target=1000,
},
})
-- Master Miner
awards.register_achievement("award_mine4",{
title = "Master Miner",
description = "You have dug 10000 stone",
icon = "awards_miniminer.png",
background = "awards_bg_mining.png",
trigger={
type="dig",
node="default:stone",
target=10000,
},
})
-- First Death
awards.register_achievement("award_death1",{
title = "First Death",
description = "You died. Oh well, it does not matter, you have more lives than a cat",
icon = "awards_death.png",
trigger={
type="death",
target=1,
},
})
-- Spike Placement
awards.register_achievement("award_spike_ash",{
title = "Spiky Ash!",
icon = "trees_ash_planks.png",
description = "You placed ash spikes!",
trigger={
type="place",
node="spikes:spike_ash",
target=1,
},
})
awards.register_achievement("award_spike_aspen",{
title = "Spiky Aspen!",
icon = "trees_aspen_planks.png",
description = "You placed aspen spikes!",
trigger={
type="place",
node="spikes:spike_aspen",
target=1,
},
})
awards.register_achievement("award_spike_birch",{
title = "Spiky Birch!",
description = "You placed birch spikes!",
icon = "trees_birch_planks.png",
trigger={
type="place",
node="spikes:spike_birch",
target=1,
},
})
awards.register_achievement("award_spike_maple",{
title = "Spiky Maple!",
description = "You placed maple spikes!",
icon = "trees_maple_planks.png",
trigger={
type="place",
node="spikes:spike_maple",
target=1,
},
})
awards.register_achievement("award_spike_chestnut",{
title = "Spiky Chestnut!",
icon = "trees_chestnut_planks.png",
description = "You placed chestnut spikes!",
trigger={
type="place",
node="spikes:spike_chestnut",
target=1,
},
})
awards.register_achievement("award_spike_pine",{
title = "Spiky Pine!",
icon = "trees_pine_planks.png",
description = "You placed pine spikes!",
trigger={
type="place",
node="spikes:spike_pine",
target=1,
},
})
awards.register_achievement("award_spike_spruce",{
title = "Spiky Spruce!",
icon = "trees_spruce_planks.png",
description = "You placed spruce spikes!",
trigger={
type="place",
node="spikes:spike_spruce",
target=1,
},
})
--Ants
awards.register_achievement("award_ants",{
title = "ANTS!",
description = "You dug an anthill",
icon = "farming:anthill.png",
trigger={
type="dig",
node="farming:ant_hill",
target=1,
},
})
-- Backwards compatibility
awards.give_achievement = awards.unlock
awards.getFormspec = awards.get_formspec
awards.showto = awards.show_to
awards.register_onDig = awards.register_on_dig
awards.register_onPlace = awards.register_on_place
awards.register_onDeath = awards.register_on_death
awards.register_onChat = awards.register_on_chat
awards.register_onJoin = awards.register_on_join
awards.register_onCraft = awards.register_on_craft
awards.def = awards.registered_awards
awards.register_achievement = awards.register_award

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name = awards
title = Awards
author = rubenwardy
description = Adds awards to Minetest, and an API to register new ones.
optional_depends = sfinv,unified_inventory,default,stairs,farming,dye,beds,wool,vessels,moreblocks,fire,flowers,nyancat
license = MIT
forum = https://forum.minetest.net/viewtopic.php?t=4870
version = 3.0.0
release = 638

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-- Copyright (c) 2013-18 rubenwardy. MIT.
local S = minetest.get_translator("awards")
function awards.register_award(name, def)
def.name = name
-- Add Triggers
if def.trigger and def.trigger.type then
local tdef = awards.registered_triggers[def.trigger.type]
assert(tdef, "Trigger not found: " .. def.trigger.type)
tdef:on_register(def)
end
function def:can_unlock(data)
if not self.requires then
return true
end
for i=1, #self.requires do
if not data.unlocked[self.requires[i]] then
return false
end
end
return true
end
-- Add Award
awards.registered_awards[name] = def
local tdef = awards.registered_awards[name]
if def.description == nil and tdef.getDefaultDescription then
def.description = tdef:getDefaultDescription()
end
end
-- This function is called whenever a target condition is met.
-- It checks if a player already has that award, and if they do not,
-- it gives it to them
----------------------------------------------
--awards.unlock(name, award)
-- name - the name of the player
-- award - the name of the award to give
function awards.unlock(name, award)
-- Access Player Data
local data = awards.player(name)
local awdef = awards.registered_awards[award]
assert(awdef, "Unable to unlock an award which doesn't exist!")
if data.disabled or
(data.unlocked[award] and data.unlocked[award] == award) then
return
end
if not awdef:can_unlock(data) then
minetest.log("warning", "can_unlock returned false in unlock of " ..
award .. " for " .. name)
return
end
-- Unlock Award
minetest.log("action", name.." has unlocked award "..name)
data.unlocked[award] = award
awards.save()
-- Give Prizes
if awdef and awdef.prizes then
for i = 1, #awdef.prizes do
local itemstack = ItemStack(awdef.prizes[i])
if not itemstack:is_empty() then
local receiverref = minetest.get_player_by_name(name)
if receiverref then
receiverref:get_inventory():add_item("main", itemstack)
end
end
end
end
-- Run callbacks
if awdef.on_unlock and awdef.on_unlock(name, awdef) then
return
end
for _, callback in pairs(awards.on_unlock) do
if callback(name, awdef) then
return
end
end
-- Get Notification Settings
local title = awdef.title or award
local desc = awdef.description or ""
local background = awdef.background or "awards_bg_default.png"
local icon = awdef.icon or "awards_unknown.png"
if awards.show_mode == "chat" then
local chat_announce
if awdef.secret then
chat_announce = S("Secret award unlocked: %s")
else
chat_announce = S("Award unlocked: %s")
end
-- use the chat console to send it
minetest.chat_send_player(name, string.format(chat_announce, title))
if desc~="" then
minetest.chat_send_player(name, desc)
end
else
local player = minetest.get_player_by_name(name)
local one = player:hud_add({
hud_elem_type = "image",
name = "award_bg",
scale = {x = 2, y = 1},
text = background,
position = {x = 0.5, y = 0.05},
offset = {x = 0, y = 138},
alignment = {x = 0, y = -1}
})
local hud_announce
if awdef.secret then
hud_announce = S("Secret award unlocked!")
else
hud_announce = S("Award unlocked!")
end
local two = player:hud_add({
hud_elem_type = "text",
name = "award_au",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = hud_announce,
position = {x = 0.5, y = 0.05},
offset = {x = 0, y = 45},
alignment = {x = 0, y = -1}
})
local three = player:hud_add({
hud_elem_type = "text",
name = "award_title",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = title,
position = {x = 0.5, y = 0.05},
offset = {x = 0, y = 100},
alignment = {x = 0, y = -1}
})
local four = player:hud_add({
hud_elem_type = "image",
name = "award_icon",
scale = {x = 4, y = 4},
text = icon,
position = {x = 0.5, y = 0.05},
offset = {x = -200.5, y = 126},
alignment = {x = 0, y = -1}
})
minetest.after(4, function()
local player2 = minetest.get_player_by_name(name)
if player2 then
player2:hud_remove(one)
player2:hud_remove(two)
player2:hud_remove(three)
player2:hud_remove(four)
end
end)
end
end

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-- Copyright (c) 2013-18 rubenwardy. MIT.
local S = minetest.get_translator("awards")
local NS = function(s) return s end
awards.registered_awards = {}
awards.on = {}
awards.on_unlock = {}
local default_def = {}
function default_def:run_callbacks(player, data, table_func)
for i = 1, #self.on do
local res = nil
local entry = self.on[i]
if type(entry) == "function" then
res = entry(player, data)
elseif type(entry) == "table" and entry.award then
res = table_func(entry)
end
if res then
awards.unlock(player:get_player_name(), res)
end
end
end
function awards.register_trigger(tname, tdef)
assert(type(tdef) == "table",
"Passing a callback to register_trigger is not supported in 3.0")
tdef.name = tname
for key, value in pairs(default_def) do
tdef[key] = value
end
if tdef.type == "counted" then
local old_reg = tdef.on_register
function tdef:on_register(def)
local tmp = {
award = def.name,
target = def.trigger.target,
}
tdef.register(tmp)
function def.getProgress(_, data)
local done = math.min(data[tname] or 0, tmp.target)
return {
perc = done / tmp.target,
label = S(tdef.progress, done, tmp.target),
}
end
function def.getDefaultDescription(_)
local n = def.trigger.target
return NS(tdef.auto_description[1], tdef.auto_description[2], n, n)
end
if old_reg then
return old_reg(tdef, def)
end
end
function tdef.notify(player)
assert(player and player.is_player and player:is_player())
local name = player:get_player_name()
local data = awards.player(name)
-- Increment counter
local currentVal = (data[tname] or 0) + 1
data[tname] = currentVal
tdef:run_callbacks(player, data, function(entry)
if entry.target and entry.award and currentVal and
currentVal >= entry.target then
return entry.award
end
end)
end
awards["notify_" .. tname] = tdef.notify
elseif tdef.type == "counted_key" then
if tdef.key_is_item then
tdef.watched_groups = {}
end
-- On award register
local old_reg = tdef.on_register
function tdef:on_register(def)
-- Register trigger
local tmp = {
award = def.name,
key = tdef:get_key(def),
target = def.trigger.target,
}
tdef.register(tmp)
-- If group, add it to watch list
if tdef.key_is_item and tmp.key and tmp.key:sub(1, 6) == "group:" then
tdef.watched_groups[tmp.key:sub(7, #tmp.key)] = true
end
-- Called to get progress values and labels
function def.getProgress(_, data)
data[tname] = data[tname] or {}
local done
if tmp.key then
done = data[tname][tmp.key] or 0
else
done = data[tname].__total or 0
end
done = math.min(done, tmp.target)
return {
perc = done / tmp.target,
label = S(tdef.progress, done, tmp.target),
}
end
-- Build description if none is specificed by the award
function def.getDefaultDescription(_)
local n = def.trigger.target
if tmp.key then
local nname = tmp.key
return NS(tdef.auto_description[1],
tdef.auto_description[2], n, n, nname)
else
return NS(tdef.auto_description_total[1],
tdef.auto_description_total[2], n, n)
end
end
-- Call on_register in trigger type definition
if old_reg then
return old_reg(tdef, def)
end
end
function tdef.notify(player, key, n)
n = n or 1
if tdef.key_is_item and key:sub(1, 6) ~= "group:" then
local itemdef = minetest.registered_items[key]
if itemdef then
for groupname, _ in pairs(itemdef.groups or {}) do
if tdef.watched_groups[groupname] then
tdef.notify(player, "group:" .. groupname, n)
end
end
end
end
assert(player and player.is_player and player:is_player() and key)
local name = player:get_player_name()
local data = awards.player(name)
-- Increment counter
data[tname] = data[tname] or {}
local currentVal = (data[tname][key] or 0) + n
data[tname][key] = currentVal
if key:sub(1, 6) ~= "group:" then
data[tname].__total = (data[tname].__total or 0) + n
end
tdef:run_callbacks(player, data, function(entry)
local current
if entry.key == key then
current = currentVal
elseif entry.key == nil then
current = data[tname].__total
else
return
end
if current >= entry.target then
return entry.award
end
end)
end
awards["notify_" .. tname] = tdef.notify
elseif tdef.type and tdef.type ~= "custom" then
error("Unrecognised trigger type " .. tdef.type)
end
awards.registered_triggers[tname] = tdef
tdef.on = {}
tdef.register = function(func)
table.insert(tdef.on, func)
end
-- Backwards compat
awards.on[tname] = tdef.on
awards['register_on_' .. tname] = tdef.register
return tdef
end
function awards.increment_item_counter(data, field, itemname, count)
itemname = minetest.registered_aliases[itemname] or itemname
data[field][itemname] = (data[field][itemname] or 0) + 1
end
function awards.get_item_count(data, field, itemname)
itemname = minetest.registered_aliases[itemname] or itemname
return data[field][itemname] or 0
end
function awards.get_total_keyed_count(data, field)
return data[field].__total or 0
end
function awards.register_on_unlock(func)
table.insert(awards.on_unlock, func)
end

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-- Light it up
awards.register_award("award_firstlight",{
title = "First Light",
description = "Place a torch",
icon = "awards_novicebuilder.png^awards_level1.png",
trigger={
type="place",
node="default:torch",
target=1,
},
})
awards.register_award("award_lightitup",{
title = "Light It Up",
description = "Place 100 torches",
icon = "awards_novicebuilder.png^awards_level2.png",
trigger={
type="place",
node="default:torch",
target=100,
},
})
awards.register_award("award_betterthantorch",{
title = "Better Than Torch",
description = "Place a streetlight",
icon = "light_streetlight.png",
trigger={
type="place",
node="light:streetlight",
target=1,
},
})
-- Lumber Jack
awards.register_award("award_lumberjack_ash",{
title = "Ash Lumber Jack",
description = "Mine an ash log",
icon = "trees_ash_log.png",
trigger={
type="dig",
node="trees:ash_log",
target=1,
},
})
awards.register_award("award_lumberjack_aspen",{
title = "Aspen Lumber Jack",
description = "Mine an aspen log",
icon = "trees_aspen_log.png",
trigger={
type="dig",
node="trees:aspen_log",
target=1,
},
})
awards.register_award("award_lumberjack_birch",{
title = "Birch Lumber Jack",
description = "Mine a birch log",
icon = "trees_birch_log.png",
trigger={
type="dig",
node="trees:birch_log",
target=1,
},
})
awards.register_award("award_lumberjack_maple",{
title = "Maple Lumber Jack",
description = "Mine a maple log",
icon = "trees_maple_log.png",
trigger={
type="dig",
node="trees:maple_log",
target=1,
},
})
awards.register_award("award_lumberjack_chestnut",{
title = "Chestnut Lumber Jack",
description = "Mine a chestnut log",
icon = "trees_chestnut_log.png",
trigger={
type="dig",
node="trees:chestnut_log",
target=1,
},
})
awards.register_award("award_lumberjack_pine",{
title = "Pine Lumber Jack",
description = "Mine a pine log",
icon = "trees_pine_log.png",
trigger={
type="dig",
node="trees:pine_log",
target=1,
},
})
awards.register_award("award_lumberjack_spruce",{
title = "Spruce Lumber Jack",
icon = "trees_spruce_log.png",
description = "Mine a spruce log",
trigger={
type="dig",
node="trees:spruce_log",
target=1,
},
})
-- Placed a stone anvil
awards.register_award("award_anvil_stone",{
title = "Smithery",
description = "Place a Stone Anvil",
icon = "awards_anvil.png",
trigger={
type="place",
node="anvil:anvil_stone",
target=1,
},
})
awards.register_award("award_anvil_dstone",{
title = "Desert Smithery",
description = "Place a Desert Stone Anvil",
icon = "awards_desert_anvil.png",
trigger={
type="place",
node="anvil:anvil_desert_stone",
target=1,
},
})
-- Just entered the mine
awards.register_award("award_mine1",{
title = "Entering the mine",
description = "Dig 10 stone",
icon = "awards_miniminer.png^awards_level1.png",
background = "awards_bg_mining.png",
trigger={
type="dig",
node="default:stone",
target=10,
},
})
-- Mini Miner
awards.register_award("award_mine2",{
title = "Mini Miner",
description = "Dig 100 stone",
icon = "awards_miniminer.png^awards_level2.png",
background = "awards_bg_mining.png",
trigger={
type="dig",
node="default:stone",
target=100,
},
})
-- Hardened Miner
awards.register_award("award_mine3",{
title = "Hardened Miner",
description = "Dig 1000 stone",
icon = "awards_miniminer.png^awards_level3.png",
background = "awards_bg_mining.png",
trigger={
type="dig",
node="default:stone",
target=1000,
},
})
-- Master Miner
awards.register_award("award_mine4",{
title = "Master Miner",
description = "Dig 10000 stone",
icon = "awards_miniminer.png^awards_level4.png",
background = "awards_bg_mining.png",
trigger={
type="dig",
node="default:stone",
target=10000,
},
})
-- First Death
awards.register_award("award_death1",{
title = "First Death",
description = "Oh well, it does not matter, you have more lives than a cat",
icon = "awards_death.png",
trigger={
type="death",
target=1,
},
})
-- Spike Placement
awards.register_award("award_spike_ash",{
title = "Spiky Ash!",
icon = "trees_ash_planks.png",
description = "Place ash spikes",
trigger={
type="place",
node="spikes:spike_ash",
target=1,
},
})
awards.register_award("award_spike_aspen",{
title = "Spiky Aspen!",
icon = "trees_aspen_planks.png",
description = "Place aspen spikes!",
trigger={
type="place",
node="spikes:spike_aspen",
target=1,
},
})
awards.register_award("award_spike_birch",{
title = "Spiky Birch!",
description = "Place birch spikes",
icon = "trees_birch_planks.png",
trigger={
type="place",
node="spikes:spike_birch",
target=1,
},
})
awards.register_award("award_spike_maple",{
title = "Spiky Maple!",
description = "Place maple spikes",
icon = "trees_maple_planks.png",
trigger={
type="place",
node="spikes:spike_maple",
target=1,
},
})
awards.register_award("award_spike_chestnut",{
title = "Spiky Chestnut!",
icon = "trees_chestnut_planks.png",
description = "Place chestnut spikes",
trigger={
type="place",
node="spikes:spike_chestnut",
target=1,
},
})
awards.register_award("award_spike_pine",{
title = "Spiky Pine!",
icon = "trees_pine_planks.png",
description = "Place pine spikes",
trigger={
type="place",
node="spikes:spike_pine",
target=1,
},
})
awards.register_award("award_spike_spruce",{
title = "Spiky Spruce!",
icon = "trees_spruce_planks.png",
description = "Place spruce spikes",
trigger={
type="place",
node="spikes:spike_spruce",
target=1,
},
})
--Ants
awards.register_award("award_ants",{
title = "ANTS!",
description = "Dig an anthill",
icon = "farming_anthill.png",
trigger={
type="dig",
node="farming:ant_hill",
target=1,
},
})

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-- Copyright (c) 2013-18 rubenwardy. MIT.
local S = minetest.get_translator("awards")
minetest.register_chatcommand("awards", {
params = S("[c|clear|disable|enable]"),
description = S("Show, clear, disable or enable your awards"),
func = function(name, param)
if param == "clear" then
awards.clear_player(name)
minetest.chat_send_player(name,
S("All your awards and statistics have been cleared. You can now start again."))
elseif param == "disable" then
awards.disable(name)
minetest.chat_send_player(name, S("You have disabled awards."))
elseif param == "enable" then
awards.enable(name)
minetest.chat_send_player(name, S("You have enabled awards."))
elseif param == "c" then
awards.show_to(name, name, nil, true)
else
awards.show_to(name, name, nil, false)
end
if (param == "disable" or param == "enable") and minetest.global_exists("sfinv") then
local player = minetest.get_player_by_name(name)
if player then
sfinv.set_player_inventory_formspec(player)
end
end
end
})
minetest.register_chatcommand("awd", {
params = S("<award ID>"),
description = S("Show details of an award"),
func = function(name, param)
local def = awards.registered_awards[param]
if def then
minetest.chat_send_player(name, string.format(S("%s: %s"), def.title, def.description))
else
minetest.chat_send_player(name, S("Award not found."))
end
end
})
minetest.register_chatcommand("awpl", {
privs = {
server = true
},
params = S("<name>"),
description = S("Get the awards statistics for the given player or yourself"),
func = function(name, param)
if not param or param == "" then
param = name
end
minetest.chat_send_player(name, param)
local player = awards.player(param)
minetest.chat_send_player(name, dump(player))
end
})

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local storage = minetest.get_mod_storage()
local __player_data
-- Table Save Load Functions
function awards.save()
storage:set_string("player_data", minetest.write_json(__player_data))
end
local function convert_data()
minetest.log("warning", "Importing awards data from previous version")
local old_players = __player_data
__player_data = {}
for name, data in pairs(old_players) do
while name.name do
name = name.name
end
data.name = name
print("Converting data for " .. name)
-- Just rename counted
local counted = {
chats = "chat",
deaths = "death",
joins = "join",
}
for from, to in pairs(counted) do
data[to] = data[from]
data[from] = nil
end
data.death = {
unknown = data.death,
__total = data.death,
}
-- Convert item db to new format
local counted_items = {
count = "dig",
place = "place",
craft = "craft",
}
for from, to in pairs(counted_items) do
local ret = {}
local count = 0
if data[from] then
for modname, items in pairs(data[from]) do
for itemname, value in pairs(items) do
itemname = modname .. ":" .. itemname
local key = minetest.registered_aliases[itemname] or itemname
ret[key] = value
count = count + value
end
end
end
ret.__total = count
data[from] = nil
data[to] = ret
end
__player_data[name] = data
end
end
function awards.load()
local old_save_path = minetest.get_worldpath().."/awards.txt"
local file = io.open(old_save_path, "r")
if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
__player_data = table
convert_data()
else
__player_data = {}
end
file:close()
os.rename(old_save_path, minetest.get_worldpath().."/awards.bk.txt")
awards.save()
else
__player_data = minetest.parse_json(storage:get_string("player_data")) or {}
end
end
function awards.player(name)
assert(type(name) == "string")
local data = __player_data[name] or {}
__player_data[name] = data
data.name = data.name or name
data.unlocked = data.unlocked or {}
return data
end
function awards.player_or_nil(name)
return __player_data[name]
end
function awards.enable(name)
awards.player(name).disabled = nil
end
function awards.disable(name)
awards.player(name).disabled = true
end
function awards.clear_player(name)
__player_data[name] = {}
end

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-- Copyright (c) 2013-18 rubenwardy. MIT.
local S = minetest.get_translator("awards")
local function order_awards(name)
local hash_is_unlocked = {}
local retval = {}
local data = awards.player(name)
if data and data.unlocked then
for awardname, _ in pairs(data.unlocked) do
local def = awards.registered_awards[awardname]
if def then
hash_is_unlocked[awardname] = true
local score = -100000
local difficulty = def.difficulty or 1
if def.trigger and def.trigger.target then
difficulty = difficulty * def.trigger.target
end
score = score + difficulty
retval[#retval + 1] = {
name = awardname,
def = def,
unlocked = true,
started = true,
score = score,
}
end
end
end
for _, def in pairs(awards.registered_awards) do
if not hash_is_unlocked[def.name] and def:can_unlock(data) then
local started = false
local score = def.difficulty or 1
if def.secret then
score = 1000000
elseif def.trigger and def.trigger.target and def.getProgress then
local progress = def:getProgress(data).perc
score = score * (1 - progress) * def.trigger.target
if progress < 0.001 then
score = score + 100
else
started = true
end
else
score = 100
end
retval[#retval + 1] = {
name = def.name,
def = def,
unlocked = false,
started = started,
score = score,
}
end
end
table.sort(retval, function(a, b)
return a.score < b.score
end)
return retval
end
function awards.get_formspec(name, to, sid)
local formspec = ""
local awards_list = order_awards(name)
local data = awards.player(name)
if #awards_list == 0 then
formspec = formspec .. "label[3.9,1.5;"..minetest.formspec_escape(S("Error: No achivements available.")).."]"
formspec = formspec .. "button_exit[4.2,2.3;3,1;close;"..minetest.formspec_escape(S("OK")).."]"
return formspec
end
sid = awards_list[sid] and sid or 1
-- Sidebar
local sitem = awards_list[sid]
local sdef = sitem.def
if sdef and sdef.secret and not sitem.unlocked then
formspec = formspec .. "label[1,2.75;"..
minetest.formspec_escape(S("(Secret Award)")).."]"..
"image[1,0;3,3;awards_unknown.png]"
if sdef and sdef.description then
formspec = formspec .. "textarea[0.25,3.25;4.8,1.7;;"..
minetest.formspec_escape(
S("Unlock this award to find out what it is."))..";]"
end
else
local title = sitem.name
if sdef and sdef.title then
title = sdef.title
end
local status = "%s"
if sitem.unlocked then
status = S("%s (unlocked)")
end
formspec = formspec .. "textarea[0.5,3.1;4.8,1.45;;" ..
string.format(status, minetest.formspec_escape(title)) ..
";]"
if sdef and sdef.icon then
formspec = formspec .. "image[0.6,0;3,3;" .. sdef.icon .. "]"
end
local barwidth = 3.95
local perc = nil
local label = nil
if sdef.getProgress and data then
local res = sdef:getProgress(data)
perc = res.perc
label = res.label
end
if perc then
if perc > 1 then
perc = 1
end
formspec = formspec .. "background[0,8.24;" .. barwidth ..",0.4;awards_progress_gray.png;false]"
formspec = formspec .. "background[0,8.24;" .. (barwidth * perc) ..",0.4;awards_progress_green.png;false]"
if label then
formspec = formspec .. "label[1.6,8.15;" .. minetest.formspec_escape(label) .. "]"
end
end
if sdef and sdef.description then
formspec = formspec .. "box[-0.05,3.75;3.9,4.2;#000]"
formspec = formspec .. "textarea[0.25,3.75;3.9,4.2;;" ..
minetest.formspec_escape(sdef.description) .. ";]"
end
end
-- Create list box
formspec = formspec .. "textlist[4,0;3.8,8.6;awards;"
local first = true
for _, award in pairs(awards_list) do
local def = award.def
if def then
if not first then
formspec = formspec .. ","
end
first = false
if def.secret and not award.unlocked then
formspec = formspec .. "#707070"..minetest.formspec_escape(S("(Secret Award)"))
else
local title = award.name
if def and def.title then
title = def.title
end
-- title = title .. " [" .. award.score .. "]"
if award.unlocked then
formspec = formspec .. minetest.formspec_escape(title)
elseif award.started then
formspec = formspec .. "#c0c0c0".. minetest.formspec_escape(title)
else
formspec = formspec .. "#a0a0a0".. minetest.formspec_escape(title)
end
end
end
end
return formspec .. ";"..sid.."]"
end
function awards.show_to(name, to, sid, text)
if name == "" or name == nil then
name = to
end
local data = awards.player(to)
if name == to and data.disabled then
minetest.chat_send_player(name, S("You've disabled awards. Type /awards enable to reenable."))
return
end
if text then
local awards_list = order_awards(name)
if #awards_list == 0 then
minetest.chat_send_player(to, S("Error: No award available."))
return
elseif not data or not data.unlocked then
minetest.chat_send_player(to, S("You have not unlocked any awards."))
return
end
minetest.chat_send_player(to, string.format(S("%ss awards:"), name))
for str, _ in pairs(data.unlocked) do
local def = awards.registered_awards[str]
if def then
if def.title then
if def.description then
minetest.chat_send_player(to, string.format(S("%s: %s"), def.title, def.description))
else
minetest.chat_send_player(to, def.title)
end
else
minetest.chat_send_player(to, str)
end
end
end
else
local deco = ""
if minetest.global_exists("default") then
deco = default.gui_bg .. default.gui_bg_img
end
-- Show formspec to user
minetest.show_formspec(to,"awards:awards",
"size[8,8.6]" .. deco ..
awards.get_formspec(name, to, sid))
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "awards:awards" then
return false
end
if fields.quit then
return true
end
local name = player:get_player_name()
if fields.awards then
local event = minetest.explode_textlist_event(fields.awards)
if event.type == "CHG" then
awards.show_to(name, name, event.index, false)
end
end
return true
end)
if minetest.get_modpath("sfinv") then
sfinv.register_page("awards:awards", {
title = S("Awards"),
on_enter = function(self, player, context)
context.awards_idx = 1
end,
is_in_nav = function(self, player, context)
local data = awards.player(player:get_player_name())
return not data.disabled
end,
get = function(self, player, context)
local name = player:get_player_name()
return sfinv.make_formspec(player, context,
awards.get_formspec(name, name, context.awards_idx),
false)
end,
on_player_receive_fields = function(self, player, context, fields)
if fields.awards then
local event = minetest.explode_textlist_event(fields.awards)
if event.type == "CHG" then
context.awards_idx = event.index
sfinv.set_player_inventory_formspec(player, context)
end
end
end
})
local function check_and_reshow(name)
local player = minetest.get_player_by_name(name)
if not player then
return
end
local context = sfinv.get_or_create_context(player)
if context.page ~= "awards:awards" then
return
end
sfinv.set_player_inventory_formspec(player, context)
end
awards.register_on_unlock(check_and_reshow)
end
if minetest.get_modpath("unified_inventory") ~= nil then
unified_inventory.register_button("awards", {
type = "image",
image = "awards_ui_icon.png",
tooltip = S("Awards"),
action = function(player)
local name = player:get_player_name()
awards.show_to(name, name, nil, false)
end,
})
end

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-- AWARDS
--
-- Copyright (C) 2013-2015 rubenwardy
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
-- You should have received a copy of the GNU Lesser General Public License along
-- with this program; if not, write to the Free Software Foundation, Inc.,
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
awards.register_trigger("chat", {
type = "counted",
progress = "@1/@2 chat messages",
auto_description = { "Send a chat message", "Chat @1 times" },
})
minetest.register_on_chat_message(function(name, message)
local player = minetest.get_player_by_name(name)
if not player or string.find(message, "/") then
return
end
awards.notify_chat(player)
end)
awards.register_trigger("join", {
type = "counted",
progress = "@1/@2 joins",
auto_description = { "Join once", "Join @1 times" },
})
minetest.register_on_joinplayer(awards.notify_join)
awards.register_trigger("death", {
type = "counted_key",
progress = "@1/@2 deaths",
auto_description = { "Die once of @2", "Die @1 times of @2" },
auto_description_total = { "Die @1 times.", "Mine @1 times" },
get_key = function(self, def)
return def.trigger.reason
end,
})
minetest.register_on_dieplayer(function(player, reason)
if reason then
reason = reason.type
else
reason = "unknown"
end
awards.notify_death(player, reason)
end)
awards.register_trigger("dig", {
type = "counted_key",
progress = "@1/@2 dug",
auto_description = { "Mine: @2", "Mine: @1×@2" },
auto_description_total = { "Mine @1 block.", "Mine @1 blocks." },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.node] or def.trigger.node
end,
key_is_item = true,
})
minetest.register_on_dignode(function(pos, node, player)
if not player or not pos or not node then
return
end
local node_name = node.name
node_name = minetest.registered_aliases[node_name] or node_name
awards.notify_dig(player, node_name)
end)
awards.register_trigger("place", {
type = "counted_key",
progress = "@1/@2 placed",
auto_description = { "Place: @2", "Place: @1×@2" },
auto_description_total = { "Place @1 block.", "Place @1 blocks." },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.node] or def.trigger.node
end,
key_is_item = true,
})
minetest.register_on_placenode(function(pos, node, player)
if not player or not pos or not node then
return
end
local node_name = node.name
node_name = minetest.registered_aliases[node_name] or node_name
awards.notify_place(player, node_name)
end)
awards.register_trigger("craft", {
type = "counted_key",
progress = "@1/@2 crafted",
auto_description = { "Craft: @2", "Craft: @1×@2" },
auto_description_total = { "Craft @1 item", "Craft @1 items." },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.item] or def.trigger.item
end,
key_is_item = true,
})
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if not player or itemstack:is_empty() then
return
end
local itemname = itemstack:get_name()
itemname = minetest.registered_aliases[itemname] or itemname
awards.notify_craft(player, itemname, itemstack:get_count())
end)
awards.register_trigger("eat", {
type = "counted_key",
progress = "@1/@2 eaten",
auto_description = { "Eat @2", "Eat @1×@2" },
auto_description_total = { "Eat @1 item", "Eat @1 items." },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.item] or def.trigger.item
end,
key_is_item = true,
})
minetest.register_on_item_eat(function(_, _, itemstack, player, _)
if not player or itemstack:is_empty() then
return
end
local itemname = itemstack:get_name()
itemname = minetest.registered_aliases[itemname] or itemname
awards.notify_craft(player, itemname, itemstack:get_count())
end)

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@ -1,175 +0,0 @@
-- AWARDS
-- by Rubenwardy, CC-BY-SA
-------------------------------------------------------
-- this is the trigger handler file for the awards mod
-------------------------------------------------------
-- Function and table holders for Triggers
awards.onDig={}
awards.onPlace={}
awards.onTick={}
awards.onDeath={}
-- Trigger Handles
minetest.register_on_dignode(function(pos, oldnode, digger)
if not digger or not pos or not oldnode then
return
end
local nodedug = string.split(oldnode.name, ":")
if #nodedug ~= 2 then
minetest.log("action", oldnode.name.." is in wrong format!")
return
end
local mod=nodedug[1]
local item=nodedug[2]
local playern = digger:get_player_name()
if (not playern or not nodedug or not mod or not item) then
return
end
awards.assertPlayer(playern)
awards.tbv(awards.players[playern].count, mod)
awards.tbv(awards.players[playern].count[mod], item, 0 )
-- Increment counder
awards.players[playern].count[mod][item]=awards.players[playern].count[mod][item]+1
minetest.log("info", "[awards] - "..mod..":"..item.." 's count is now "..(awards.players[playern].count[mod][item]))
-- Run callbacks and triggers
local player=digger
local data=awards.players[playern]
for i=1,# awards.onDig do
local res = nil
if type(awards.onDig[i]) == "function" then
-- Run trigger callback
res = awards.onDig[i](player,data)
elseif type(awards.onDig[i]) == "table" then
-- Handle table trigger
if not awards.onDig[i].node or not awards.onDig[i].target or not awards.onDig[i].award then
-- table running failed!
minetest.log("error", "awards - onDig trigger "..i.." is invalid!")
else
-- run the table
local tnodedug = string.split(awards.onDig[i].node, ":")
local tmod=tnodedug[1]
local titem=tnodedug[2]
if tmod==nil or titem==nil or not data.count[tmod] or not data.count[tmod][titem] then
-- table running failed!
elseif data.count[tmod][titem] > awards.onDig[i].target-1 then
res=awards.onDig[i].award
end
end
end
if res then
awards.give_achievement(playern,res)
end
end
end)
minetest.register_on_placenode(function(pos,node,digger)
if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then
return
end
local nodedug = string.split(node.name, ":")
if #nodedug ~= 2 then
minetest.log("action", oldnode.name.." is in wrong format!")
return
end
local mod=nodedug[1]
local item=nodedug[2]
local playern = digger:get_player_name()
-- Run checks
if (not playern or not nodedug or not mod or not item) then
return
end
awards.assertPlayer(playern)
awards.tbv(awards.players[playern].place, mod)
awards.tbv(awards.players[playern].place[mod], item, 0 )
-- Increment counder
awards.players[playern].place[mod][item] = awards.players[playern].place[mod][item]+1
minetest.log("info", "[awards] - "..mod..":"..item.." 's place count is now "..(awards.players[playern].place[mod][item]))
-- Run callbacks and triggers
local player = digger
local data = awards.players[playern]
for i=1,# awards.onPlace do
local res = nil
if type(awards.onPlace[i]) == "function" then
-- Run trigger callback
res = awards.onPlace[i](player,data)
elseif type(awards.onPlace[i]) == "table" then
-- Handle table trigger
if not awards.onPlace[i].node or not awards.onPlace[i].target or not awards.onPlace[i].award then
-- table running failed!
minetest.log("error", "awards - onPlace trigger "..i.." is invalid!")
else
-- run the table
local tnodedug = string.split(awards.onPlace[i].node, ":")
local tmod = tnodedug[1]
local titem = tnodedug[2]
if tmod==nil or titem==nil or not data.place[tmod] or not data.place[tmod][titem] then
-- table running failed!
elseif data.place[tmod][titem] > awards.onPlace[i].target-1 then
res = awards.onPlace[i].award
end
end
end
if res then
awards.give_achievement(playern,res)
end
end
end)
minetest.register_on_dieplayer(function(player)
-- Run checks
if not player or not player:get_player_name() or player:get_player_name()=="" then
return
end
local playern = player:get_player_name()
awards.assertPlayer(playern)
-- Increment counter
awards.players[player:get_player_name()].deaths = awards.players[player:get_player_name()].deaths + 1
-- Run callbacks and triggers
local data=awards.players[playern]
for i=1,# awards.onDeath do
local res=nil
if type(awards.onDeath[i]) == "function" then
-- Run trigger callback
res=awards.onDeath[i](player,data)
elseif type(awards.onDeath[i]) == "table" then
-- handle table here
if not awards.onDeath[i].target or not awards.onDeath[i].award then
-- table running failed!
minetest.log("error", "awards - onDeath trigger "..i.." is invalid!")
else
-- run the table
if not data.deaths then
-- table running failed!
elseif data.deaths > awards.onDeath[i].target-1 then
res=awards.onDeath[i].award
end
end
end
if res~=nil then
awards.give_achievement(playern,res)
end
end
end)
minetest.register_on_newplayer(function(player)
local playern = player:get_player_name()
awards.assertPlayer(playern)
end)
minetest.register_on_shutdown(function()
awards.save()
end)

View File

@ -9,6 +9,8 @@ local LAVA_VISC = 7
-- Definitions made by this mod that other mods can use too
default = {}
default.gui_bg = ""
default.gui_bg_img = ""
-- Load other files
dofile(minetest.get_modpath("default").."/mapgen.lua")