Anvilguide: More logical if pressing stone button

This commit is contained in:
Wuzzy 2020-04-01 05:58:54 +02:00
parent 286f0afa1c
commit 2848c4724f
1 changed files with 5 additions and 1 deletions

View File

@ -382,7 +382,11 @@ realtest.show_craft_guide_anvil = function( player, formname, fields)
end
end
if( not( material )) then
if( fields.old_material ) then
if fields["amaterial_stone"] or fields["amaterial_desert_stone"] then
material = "bismuth"
elseif fields["imaterial_stone"] or fields["imaterial_desert_stone"] then
return
elseif( fields.old_material and not material_button_pressed ) then
material = fields.old_material;
else
material = metals.list[1];