realtest_mt5/mods/fences/init.lua

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local directions = {
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = -1, y = 0, z = 0},
{x = 0, y = 0, z = -1},
}
local function update_fence(pos)
if minetest.get_item_group(minetest.get_node(pos).name, "fence") ~= 1 then
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return
end
local sum = 0
for i = 1, 4 do
local node = minetest.get_node({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z})
if minetest.registered_nodes[node.name].walkable ~= false then
sum = sum + 2 ^ (i - 1)
end
end
local material = realtest.registered_trees_list[minetest.get_item_group(minetest.get_node(pos).name, "material")]:remove_modname_prefix()
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minetest.add_node(pos, {name = "fences:"..material.."_fence_"..sum})
end
local function update_nearby(pos)
for i = 1,4 do
update_fence({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z})
end
end
local blocks = {
{{0, 0.25, -0.06, 0.5, 0.4, 0.06}, {0, -0.15, -0.06, 0.5, 0, 0.06}},
{{-0.06, 0.25, 0, 0.06, 0.4, 0.5}, {-0.06, -0.15, 0, 0.06, 0, 0.5}},
{{-0.5, 0.25, -0.06, 0, 0.4, 0.06}, {-0.5, -0.15, -0.06, 0, 0, 0.06}},
{{-0.06, 0.25, -0.5, 0.06, 0.4, 0}, {-0.06, -0.15, -0.5, 0.06, 0, 0}}
}
local limiters = {
{{0, 1.0, -0.1, 0.5, 1.0, -0.0999}, {0, 1.0, 0.0999, 0.5, 1.0, 0.1}},
{{-0.1, 1.0, 0, -0.0999, 1.0, 0.5}, {0.0999, 1.0, 0, 0.1, 1.0, 0.5}},
{{-0.5, 1.0, -0.1, 0, 1.0, -0.0999}, {-0.5, 1.0, 0.0999, 0, 1.0, 0.1}},
{{-0.1, 1.0, -0.5, -0.0999, 1.0, 0}, {0.0999, 1.0, -0.5, 0.1, 1.0, 0}},
}
local base = {-0.1, -0.5, -0.1, 0.1, 0.5, 0.1}
for j, tree_name in ipairs(realtest.registered_trees_list) do
local tree = realtest.registered_trees[tree_name]
for i = 0, 15 do
local take = {base}
local take_with_limits = {base}
for j = 1, 4 do
if rshift(i, j - 1) % 2 == 1 then
take = merge(take, blocks[j])
take_with_limits = merge(take_with_limits, merge(blocks[j], limiters[j]))
end
end
minetest.register_node("fences:"..tree.name:remove_modname_prefix().."_fence_"..i, {
drawtype = "nodebox",
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tiles = {tree.textures.planks},
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paramtype = "light",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,drop_on_dig=1,fence=1,material=j},
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sounds = default.node_sound_wood_defaults(),
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sunlight_propagates = true,
drop = "fences:"..tree.name:remove_modname_prefix().."_fence",
node_box = {
type = "fixed",
fixed = take_with_limits
},
selection_box = {
type = "fixed",
fixed = take
},
sounds = default.node_sound_wood_defaults(),
})
end
minetest.register_node("fences:"..tree.name:remove_modname_prefix().."_fence", {
description = tree.description.." Fence",
drawtype = "nodebox",
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tiles = {tree.textures.planks},
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paramtype = "light",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,drop_on_dig=1,fence=1,material=j},
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sounds = default.node_sound_wood_defaults(),
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sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {-0.1, -0.5, -0.1, 0.1, 0.5, 0.1}
},
selection_box = {
type = "fixed",
fixed = {-0.1, -0.5, -0.1, 0.1, 0.5, 0.1}
},
on_construct = update_fence
})
minetest.register_craft({
output = "fences:"..tree.name:remove_modname_prefix().."_fence 2",
recipe = {
{tree.name.."_plank", tree.name.."_plank", tree.name.."_plank"},
{tree.name.."_plank", tree.name.."_plank", tree.name.."_plank"}
}
})
end
minetest.register_on_placenode(update_nearby)
minetest.register_on_dignode(update_nearby)